|
The Odyssey - || Strategy and Discussion ||
By Vaerix 2021-07-17 03:36:18
Only doing this lineup for a couple more kills but works well.
Xevioso T3 Bee
Sam/Cor/Brd/Whm/Geo/Smn
HM/Min x3/Scherzo
Monk/Sam
EA/TP Bonus/Shining Ruby/H2/Mew during fight
Henwen T2 Pig
Drg/Pup/Bst/Dnc/Blu/War
Sgili T1 Umbril
Blm/Run/Nin/Rdm/ANY/Sch
By zixxer 2021-07-17 04:50:32
As a guy who only did Odyssey to clear it because I wasn't too into the game at the time and ended up taking a 3 month break, what is the best way to tackle Odyssey?
I figured I'd start with Sheol A to get my bearings, from what information I have found I was thinking maybe kill Agon mobs and then use Izzat to spawn NMs to work on Moogle Mastery or something.
I don't really understand much of this event though, would anyone be able to advise?
Join segment parties to farm segments.
Kill NMs in shaol: Gaol using segments to unlock ability to buy equipment from moogle. Kill more NMs at higher difficulties to obtain RP to augment that equipment.
Leveling MM has currently no benefits other than making your trusts significantly stronger, but you can't solo Atonement 3 and 4 NMs (and those unlocks/augment best armor sets) at higher difficulties anyway even with MM level 45. So it's up to you if you want to level MM for achievement or if you think SE can some day decide to make MM relevant for something more.
Another benefit is acquiring max mm will lower the cost of unity materials to pop mobs.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10346
By Asura.Sechs 2021-07-17 06:10:59
Has it been confirmed if that's related to MM or if it's actually related to "number of times you popped NMs in that zone"?
Because the same thing (being related to MM) was said about chests too, whereas it was found out only later that there is no relation and the Izzat price required to open chests goes down exclusively with "number of times you've opened chests of the same type before".
Given that, I wouldn't be surprised if the number of mats required followed the same logic and hence being completely unrelated to MM.
By Taint 2021-07-17 06:41:13
It’s the same logic as the chest.
The more you pop the cheaper it gets. Nothing to do with MM.
By SimonSes 2021-07-17 07:19:18
Yeah at this point I don't even try to correct people about it. I lost count how many times people come out of nowhere and try to inform people about MM affecting chests or number of unity NM pop items.
[+]
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10346
By Asura.Sechs 2021-07-17 09:14:09
Can't blame them when it's been said multiple times on these boards (in the past) and when the BG wiki pages still haven't been updated =/
By SimonSes 2021-07-17 09:31:52
Can't blame them when it's been said multiple times on these boards (in the past) and when the BG wiki pages still haven't been updated =/
True I blame people who said it like a fact when they were only guessing it. On the other hand I was trying to correct that here for very early days of Odyssey like 10 times now.
Edit: and people who updated wiki with this false info.
I deleted that part from wiki now.
[+]
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-07-17 11:32:48
Here's a lineup I am working on with my group. Only tried it once but I think it will work, given how well we did the first time trying it.
Ngai
MNK PUP WAR (blunt) BRD COR WHM
-Standard bounce hate between 3 DDs. PUP must be geared for DPS. Can deploy a healer robot from afar if you want, for additional support (if Marine Mayhem kills it, just run away and resummon it). Can can WS during aura to help proc blue.
Sgili
SCH RUN SMN (SAM DNC THF - any DD works fine)
Might need Tabula to guarantee Cursna's go off on everybody, but easy enough fight even if people die.
Marmorkrebs
PLD BLU*(RDM in future) BST GEO RNG BLM
-GEO Malaise, Indi-INT or Acumen. BLM nukes nonstop during windows. PLD tanks in corner (Aegis), heals self, Savage Blades for SC. BLU heals PLD with Magic Fruit. BST uses Slug for -Attack or Tulfaire to participate in SC with RNG + PLD. Can also use Swooping Frenzy to land MDB-25% (Bredo may also be used, but hard to shuffle through pets. Might be best to stay with Tulfaire). RNG can open and close a 3-step light of Jishnu's Radiance > Savage Blade > Jishnu's Radiance. You don't have to bother moving for Hover shot, since the damage is mostly resisted. So TP speed will go up. You can sub out the last WS in the chain for Tulfaire's Pentapeck, which creates the same 3-step SC (you can use Last stand as well at the start).
We used BLU instead of RDM for the first time we did this, but I think RDM is far superior as a slot here for multiple reasons and I will start bringing it in the future. RDM with Ullr (Kaja Bow) and Malignance can participate in 3-step with PLD + RNG: Empyreal Arrow > Savage Blade > Jishnu's Radiance (double light). Keeps PLD Refreshed, healed, Phalanx 2, RNG and himself Flurry 2 (RDM can also build an easy snapshot+50 set from Taeon augments). Distract III and Frazzle III, as well as Bio3, Slow II, Paralyze II (can throw in Impact) all add a bunch of usefulness to the fight. RDM can also just revert to nuking duties to add DPS if it doesn't have shooting set, or it can be 100% support, as BLM can carry the damage on this fight (GEO can help out too). We got it to about 17% despite the PLD not being hasted the entire fight, and with the BST dying due to a badly-timed Sundering Snip. PLD went down due to no MP to heal. Ended up Shadowbinding at the end to kill time for RP, but this is an easily doable fight in the time allowed with only a few necessary jobs. Also is a relatively fun setup to try.
[+]
By Vaerix 2021-07-17 13:04:57
Here's a lineup I am working on with my group. Only tried it once but I think it will work, given how well we did the first time trying it.
Just a question/observation was wondering why you're doing 2 Magic NM's in the same run, wouldn't it be easier to sub out umbril or crab until you're done with rp on one and then do the other? i know your group might be better set for these comps but could do a piercing NM like tulfaire/butterfly or a slashing NM like chapuli(in 3rd spot)
My guess is things that your group wants RP on, however you could always do a diff NM for 4 runs, turn in RP for segments and get 9x on 2 NMs at a time on useful ones, should speed up your rp/item time.
Just my thoughts.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-07-17 13:11:50
Sgili isn't really a magic NM. We just kill it with a normal DD setup, it's just cursna/holy waters for survival. Pretty tame otherwise. I have never used MB for Sgili, though it works out fine. We've capped points on many of the other T1s and T2s we wanted RP on, so Sgili and Marmokrebs are basically all that's left. Procne is done, Butterfly is basically done/filler, and the Chapuli is actually harder to kill with secondary jobs than a Craklaw. And nobody really needs the dagger RP.
We can split out runs and do it that way, but you get RP for even losing, and with the amplifier, it's close enough to the full RP for a "filler" NM. And since I know we can do it for 3x kills, why not?
By Vaerix 2021-07-20 01:16:27
New NM set, gonna be the line up for atleast a couple weeks.
Ngai (A3) Shark
MNK/COR/BRD/WHM/GEO/SMN
Monk/Samurai
Scherzo/HM/Min x3
EA/TP Bonus/Shining Ruby/H2
Henwen (A2) Pig
DRG/PUP/BST/DNC/BLU/WAR
Marmokrebs (A2) Crab
BLM/RUN/NIN/RDM/ANY/SCH
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10346
By Asura.Sechs 2021-07-20 01:36:26
Anybody got lineups for Kalunga and Arebati?
Curious what you folks are pairing with them.
By Ruaumoko 2021-07-20 01:44:47
Anybody got lineups for Kalunga and Arebati?
Curious what you folks are pairing with them. Kalunga was RUN/WHM/COR/BRD/GEO/DRK.
Arebati is currently RUN/SCH/COR/BRD/GEO/RNG.
Honestly think the GEO is overkill on Arebati and that a BST could rep them. Plantoid and Killer Instinct for the damage dealt buff then get Slug out for -33% DEF. I say this because our BRD once got DC'd on entry and we tried Arebati without one, still got it to 33% before timeout.
SCH is the superior healer for Arebati going off experience. Embrava cannot be dispelled so it and a Pianissimo March is Haste cap for the RUN. SCH re-applies Shell V and Regen V after every dispel. Caper Emissarius is a life saver, use it at 40% and drop the party's hate on the RUN; completely removes the risk of the RNG pulling hate.
[+]
By Guyford 2021-07-20 01:45:52
Anybody got lineups for Kalunga and Arebati?
Curious what you folks are pairing with them.
We do WHM BRD COR GEO SAM PLD for Kalunga with cor and sam and occasionally brd dding
For Arebati its RNG COR PLD WHM BRD GEO.
[+]
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10346
By Asura.Sechs 2021-07-20 01:54:22
Yeah uhm, I probably posted in a confusing way.
I meant more which two NMs you guys pair with Kalunga and Arebati, and which jobs for each of those 2 NMs :D
Just like the Lineup for Ngai that Vaerix and Buukki posted, sort of :D
By Guyford 2021-07-20 02:00:39
Yea I havent really ironed out those details yet since our pup is also our bst and theres a lack of healing problem for 2nd NM when using whm and pld for first fight and sch for 3rd, but it would be something like:
2nd fight Gigelorum - mnk pup smn blu (bst?) (???) with blu healing the mnk and smn using pacifying ruby on mnk.
and 3rd fight Marmorkrebs - SCH RUN BLM RDM NIN any
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10346
By Asura.Sechs 2021-07-20 02:07:42
Wouldn't Gigelorum be super annoying to do without a BRD?
And using a PUP tank without Dirge, relying on Pacifying Ruby for two DDs (MNK and BLU with clubs, right?), while also relying on the SMN to reapply stuff like Hastega2 and whatnot.
Uhm... not like Gigelorum is the hardest NM around of course, but that doesn't seem particularly effective on paper D:
The one time we did Gigelorum long time ago our tank was struggling to keep hate from MNK and WAR (clubs), and both had SV Dirge from BRD.
Pacifying Ruby would make things easier of course, but without Dirge AND with a PUP tank hmmmm, I'm a bit skeptic.
Glad to be proved wrong of course!
Server: Asura
Game: FFXI
Posts: 153
By Asura.Bixbite 2021-07-20 02:49:25
Isnt ruby a much better enmity tool than dirge. SV doesn't boost potency of it, just duration. That NM uses full dispel frequently which gives puppet a big advantage over pld and run.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10346
By Asura.Sechs 2021-07-20 02:54:54
I think you're mixing up things Bixbite.
Ghorn and "Song+" gear in general do NOT affect Dirge potency, but Soul Voice does.
Without SV Dirge gives ~32 enmity reduction, with SV you reach the cap of 50.
It's hard to compare it with Ruby, ruby isn't a -enmity stuff, it's a straight Enmity % cut. It's potentially more effective but it's bound behind single target and ~20 seconds cooldown, which is shared by other BP Ward cooldowns.
I don't really see a PUP tanking Gigelorum and keeping hate on himself 100% of the time with 2 DDs going all out and relying ONLY on Pacifying ruby for both of them.
As I said before I'm just "skeptic", I'd be more than glad to be proved wrong by someone providing their own personal experience with this setup.
Server: Asura
Game: FFXI
Posts: 153
By Asura.Bixbite 2021-07-20 03:05:39
Can DDs even go all out with no BRD, no Geo or Cor lol
Someone on pup forum tanked Kalunga v15 with Ruby spam on a full buff DD. So I think low buff DDs would not be a issue with ruby spam. Well not worse then pld or run who struggle on that fight too due to full dispel. That Pup should be swapping in heyoka for pet vokes/flashes.
By Guyford 2021-07-20 03:13:55
Just the mnk would be DDing, the blu is just there for mighty guard, and maybe cures.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10346
By Asura.Sechs 2021-07-20 03:32:16
Can DDs even go all out with no BRD, no Geo or Cor lol
Someone on pup forum tanked Kalunga v15 with Ruby spam on a full buff DD. Yes, read that!
But that DD had Schere Earring, SV Dirge and it was a single DD.
SMN could focus on using pacifying ruby on him and he was building hate slowly thanks to Dirge and Earring.
Without those two hate build would be much faster and you wouldn't reduce enmity fast enough with Pacifying ruby on a single target, imagine on two!
That's how I imagine things at least.
@Guyford
Alright, shame though, BLU gets access to nice gear to exploit Maxentius' Black Halo power.
By Guyford 2021-07-20 03:36:11
In an earlier iteration of the fight, we had better healing available and put blu and war on it too, but without the healing, best to leave the blu off it probably, not worried about blu pulling hate tho.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10346
By Asura.Sechs 2021-07-20 03:46:18
In that scenario blu could Magic Fruit the MNK if need be, apply Tenebral Crush on Gigelorum and Mighty Guard once or twice.
No COR to reset Diffusion alas.
I guess BLU could SP2 for... uhm... Tourbillion?
Will the 15 mins be enough with just one DD and no proper buffs? Maybeeee...
By Guyford 2021-07-20 03:48:15
You have smn buffs, and bst slug debuffs, its more than enough
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-07-20 04:05:17
We did pup tank on our gigelorum kills before. Monk and blue DD, cycling Ruby was enough to keep hate mild. Robot kind of lost hate at last 10% if you go crazy, but summoner using apogee or ac Ruby on DD works fine. Your biggest issue is going to be that -50% defense down move, which you should bring panaceas for, or have the blue use winds.
We did our Gigs in a cycle with either Bumba or kalunga, and a t1.
By Vaerix 2021-07-20 04:11:19
Just putting this out there, the underbuffed fights I've yet to have a problem vs dd's and the pup, with or without odrive, with only pacify. The beginning can be sketchy without odrive and Smn really needs to prioritize hate removal, after getting apogee back hate control is very manageable, pulling 50% enmity off of a player is wonderful, but in the grand scheme of things Pacify >>>>>>> SV Dirge. Partially because SV dirge also comes with all of those wonderful damage buffs that make stuff insane. Dirge slows down the enmity gain but doesn't stop it. In a fight that isn't over quickly dds will still outpace an automaton outside of overdrive and once the dd's overtake the puppet there really isn't a good way to pull it back.
As far as tanking the turtle, between full dispel and zombie the fight is a nightmare for player tanks, light maneuver regen is enough to keep up with damage the entire fight without repair. The problem with the turtle unlike A2 Bird, A2 Pig is that you still need a dedicated healer for the composition because the enemy can damage the whole team. In a lot of comps that use pup smn, they drop a healer because the fight has little to no healing requirements.
[+]
Phoenix.Logical
Server: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2021-07-20 07:34:36
So... FYI to all... You do NOT, I repeat do NOT have to have 1 Aurum box opened to get Moogle Mastery 14. It was stated a few times in this thread that you needed 1 Aurum for MM 14 and 16 Aurum for MM 15 in all area's.
I've been opening chest for weeks in C, trying to get my aurum box open with no success. Today I accidentally entered on Ninja instead of Thief so figured, hell might as well farm a bit. I killed two groups of agon mobs, then used the izzat to open chest. Opened chest for 5, coffer for 14 and... MM 14!!!
Current C totals are:
All Nm's 10+ Kills
Chest 250
Coffers 16
Aurum 0!!!
Many have noted that MM15 requires 16 Aurum kills so I have to think getting it another way is going to take ages so this probably wont work for MM15, but for MM14 it looks like opening 250 chest and 16 coffers will do the same thing as 1 Aurum.
Maybe 16 Coffers = 1 Aurum which means you need 256 Coffers opened to equal 16 Aurum... or 250 Coffers Opened and 1 Aurum... you could possibly get MM15. Anyway just speculating, was very surprised to get MM14 without Aurum.
MM level is finally 42! Time to get back to farming segments :)
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2021-07-20 09:25:07
Need 16 Aurum for MM15, not 20.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
YouTube Video Placeholder
|
|