[Dev] Voidwatch: Response To Feedback

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[Dev] Voidwatch: Response to Feedback
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 Fenrir.Leoheart
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By Fenrir.Leoheart 2012-01-23 14:45:06
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Thanks again as always kali~

I don't agree with the nerfing of every end tier mob though x.x
 Siren.Kalilla
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By Siren.Kalilla 2012-01-23 14:48:58
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Fenrir.Leoheart said: »
Siren.Kalilla said: »
Thanks again as always kali~

I don't agree with the nerfing of every end tier mob though x.x
Same
 Lakshmi.Eyrhika
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By Lakshmi.Eyrhika 2012-01-23 14:52:52
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Because living through a fight will really make me feel better I got another Mantis Eye
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 Leviathan.Joyroth
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By Leviathan.Joyroth 2012-01-23 15:41:11
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Leviathan.Draylo said: »
I personally feel another big problem is the fact that once you get an item from a NM you have almost 0 incentive to go back and do that NM again. There are no additional items or points you can accrue that make it worth doing again. You can argue metal is a point but what about the lower tier NMs or why not just do a NM you need an item from that also drops metal.

Had they added a point system or some other incentive it would alleviate the problem but now as it is, people are working against each other in a way. Every time a person gets an item its one less person you have in your future shouts. I know the popular NM's this might not be so much of a problem (for now), but the lesser NM's you will be looking at an hour+ shout to fill up.

I am definitely feeling the pain from this. As more and more peeps are getting their stuff, I see less and less shouts from certain nms.
 
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By 2012-01-23 15:50:49
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 Siren.Kalilla
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By Siren.Kalilla 2012-01-23 16:02:03
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Forgot to remove some bbcode, fixing my posts.
 Valefor.Booster
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By Valefor.Booster 2012-01-24 20:22:27
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Bismarck.Sylow said: »
Valefor.Booster said: »
Bismarck.Sylow said: »
Using Coruscanti as an example:

The best estimation of the drop rate we can make is somewhere between 0.1 and 0.2%.

At the best drop rate (0.2%), you'd need to fight Qilin
346 times to have a 50/50 shot at the dagger.

In that time, your alliances "probably" would have seen 4 daggers.
(1 in 83 qilins will drop a dagger 95% of the time)

I got Coruscanti today. I haven't been counting exactly, but I've only done about 16 Qilin ^^

Grats on your deep understanding of statistics.

Congrats on being jelly ^
 Siren.Kalilla
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By Siren.Kalilla 2012-01-24 20:24:13
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What kind of bump is this >.>

A jelly bump?
 Hades.Cheyne
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By Hades.Cheyne 2012-01-24 20:24:48
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Siren.Kalilla said: »
What kind of bump is this >.>

A jelly bump?

/bumps jelly doughnuts with Kali.
 Siren.Kalilla
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By Siren.Kalilla 2012-01-26 01:53:56
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Update on topic today, but everything was already said before. Just posting for completeness:


01-26-2012 01:43 AM
[source]
Gildrein
Community Rep

[dev1075] Voidwatch Adjustments

*The following content is in development. Specific details may differ from the release version.

  • The Jeuno II Voidwatch operation at Fort Karugo-Narugo (S) may also be undertaken at Beaucedine Glacier.

    *Beaucedine Glacier will be added as a destination to Atmacite Refiner teleportation menus.
    *This is a temporary measure.


  • Effect area damage received from the following enemies will be reduced for non-targeted characters:

    *This damage reduction also applies to pets.
    Jurisdiction Operation Area Enemy
    San d'Oria King Ranperre's Tomb Hahava
    Bastok Dangruf Wadi Celaeno
    Windurst Outer Horutoto Ruins Voidwrought
    Jeuno Qufim Island Kaggen
    Lower Delkfutt's Tower Akvan
    Behemoth's Dominion Pil
    Zilart Ru'Aun Gardens Aello
    Ve'Lugannon Palace Uptala
    Shrine of Ru'Avitau Qilin
    Jeuno II Grauberg (S) Ocythoe
    Vunkerl Inlet (S) Gaunab
    Fort Karugo-Narugo (S)Beaucedine Glacier Kalasutrax
    Valkurm Dunes Ig-Alima
    Buburimu Peninsula Botulus Rex

Subscribe

Other updates being implemented on the test server:
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By Makado 2012-01-26 01:58:15
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So instead of 10 dead ppl we'll have 10 ppl at 4 hp woot with bio on or doom
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 Quetzalcoatl.Zubis
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By Quetzalcoatl.Zubis 2012-02-01 12:51:04
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http://forum.square-enix.com/ffxi/threads/18867-Seriously-VW-loot-system..come-on.?p=271779#post271779

For.the.win.

Quote:
Howdy!

I bring some news regarding the Voidwatch loot system, which I think you all will appreciate quite a bit.

The development team has been well aware of all of your frustrations when you friend hears you receive an item that they have been after for some time, but you are unable to pass it to them and have no choice but to toss it.

They have been looking into adjustments to the reward system extremely carefully to preserve the benefit of each person receiving a personal reward when participating, instead of having to lot against others. As a result, they are thinking about implementing the below type of system.

In the event that a rare/ex item drops to you when you already possess the item, it will be possible to exchange that item for a ticket (name pending)
Once you obtain a certain amount of these tickets, it will be possible to exchange them for a rare/ex item of your choice.
*There will be different types of tickets for different items and you will need to collect the respective ticket for the item you would like.
*The required number of tickets is still being looked into and there is a possibility of change, but currently we estimate it to be about 5~6.
Tickets will be tradable and sellable.


The development team feels that this will not destroy the meaning of having personal rewards, and though the drop rate balance will not be changed, even if you continue to have bad luck obtaining the item you wish, by collecting the tickets from your friends you will eventually be able to obtain the item.

Since there are a lot of rewards items, meaning a large amount of tickets to be created, we will start off by looking into implementing the hard to get items first. Please understand that it will take some time before this is all implemented.
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 Phoenix.Dramatica
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By Phoenix.Dramatica 2012-02-01 12:53:24
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Fantastic, this fixes my only major complaint with VW.
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 Fairy.Ghaleon
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By Fairy.Ghaleon 2012-02-01 12:53:43
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wow nice :O
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 Leviathan.Joyroth
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By Leviathan.Joyroth 2012-02-01 12:54:21
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WOOT!
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 Cerberus.Tikal
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By Cerberus.Tikal 2012-02-01 12:57:32
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VW drops are going to be a dime-a-dozen now, though.
 Phoenix.Dramatica
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By Phoenix.Dramatica 2012-02-01 12:58:22
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They already are, they just end up on the wrong characters.
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 Ragnarok.Dreamin
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By Ragnarok.Dreamin 2012-02-01 12:58:47
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well it's definitely the right step but still doesnt' fix the problem with those unlucky ppl who are 0/250+ on seeing those ra/ex bodies since we still wont' have any tickets to trade them into.

I know that with their proposed changes, we'll be able to just outright and buy enough tickets to trade for the item. But just thought it would be better to add an additional option maybe if the player were to destroy/reject the drop chest outright, they can also walk away with some ticket/token ourselves and not have to BUY all the tickets altogether. Hell, I'll definitely would rather trade in all the Logs/Ores that I mostly npc anyway for some tickets/tokens.
 Odin.Sheelay
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By Odin.Sheelay 2012-02-01 12:59:08
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inb4 1000 tickets for Divine logs 1,000,000 tickets for <any valuable item>
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 Ragnarok.Crunkie
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By Ragnarok.Crunkie 2012-02-01 13:00:49
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Odin.Sheelay said: »
inb4 1000 tickets for Divine logs 1,000,000 tickets for <any valuable item>

Says in comment it will be about 5~6 tickets and could possibly change.
 Fairy.Ghaleon
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By Fairy.Ghaleon 2012-02-01 13:01:12
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Odin.Sheelay said: »
inb4 1000 tickets for Divine logs 1,000,000 tickets for <any valuable item>

Quote:
"*The required number of tickets is still being looked into and there is a possibility of change, but currently we estimate it to be about 5~6.
Tickets will be tradable and sellable."


5~6 =/= 1000
 Odin.Sheelay
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By Odin.Sheelay 2012-02-01 13:02:59
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Fairy.Ghaleon said: »
Odin.Sheelay said: »
inb4 1000 tickets for Divine logs 1,000,000 tickets for <any valuable item>

*The required number of tickets is still being looked into and there is a possibility of change, but currently we estimate it to be about 5~6.
Tickets will be tradable and sellable.


5~6 =/= 1000

I was joking, but this is still SE, the company that will welcome feedback to then put it in the shredder in front of all its customers.
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 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2012-02-01 13:05:27
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Quote:
Tickets will be tradable and sellable.

Sallable.

Meh.

One of the more redeemable aspects of the VW loot systm is that it means you can't merc the stuff.

But at least this way you may be able to establish some sort of in-ls cooperation to get deserving people items.

Have an lsmate that/s 0/400+ on Kaggen. I'm 0/150+ myself. (edit: lowered my own number there for a more conservative estimate.)

Edit: Thinking about it realistically though, sallable isn't necessarily bad I guess. He's already paying through the nose for Voiddust. I'm starting to run out of Allied Notes myself.
 Phoenix.Dramatica
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By Phoenix.Dramatica 2012-02-01 13:07:05
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Being able to merc thing isn't an issue anyways. The only time it ever caused problems was with timed spawns and the fact that people would waste pops just to make gil. I think being able to merc things is a great option for people who simply don't have much play time and can't afford to spend it all in VW.
 Phoenix.Pooman
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By Phoenix.Pooman 2012-02-01 13:08:34
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Proof that they really do listen. Great change.
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2012-02-01 13:10:37
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Phoenix.Dramatica said: »
Being able to merc thing isn't an issue anyways. The only time it ever caused problems was with timed spawns and the fact that people would waste pops just to make gil. I think being able to merc things is a great option for people who simply don't have much play time and can't afford to spend it all in VW.

Please note my edit.

There is a purist in me that hates all things merc'ed. It somehow offends my sense of doing it for yourself in the name of mindlessly farming things for gil.

But it's not realistic. I've never merc'ed anything r/ex myself, but even I sell stuff from VW on AH to buy more currency/HMPs/tatters. I'm equally as culpable.

I just like the idea of a non-mercable system.

But again: I see the merit and need.
 Fenrir.Jinjo
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By Fenrir.Jinjo 2012-02-01 13:16:48
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I approve of these changes. I suggested a 1:1 thing that uses the same system, but of course that would be too easy. Of course.

Also, did you expect that "trade-able" somehow implied without Gil? Lol.
 Shiva.Viciousss
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By Shiva.Viciousss 2012-02-01 13:29:22
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sooo i could just buy up some tickets and turn them in for a piece of gear, without having to do VW? This suits my laziness ~.~
 Fenrir.Jinjo
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By Fenrir.Jinjo 2012-02-01 13:33:25
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You should keep in mind that people may not use stones when they already have the desired item and what not. I doubt ticket prices are going to be anything reasonable, and passing them around for free would obviously be undesirable. It mostly sounds like a solution for, "My mule got the body again," while increasing the number of pieces in existence ever so slightly.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2012-02-01 13:39:12
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suits me too. lately been doing dyna/emp gun and no time for VW. still on T2 of jeuno >< so being able to get some items would be nice.

though i will still do the fights as i see the shouts for them. because i like to try my luck and the prices on these tickets will be through the roof on most things.
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