[Dev] Voidwatch: Response To Feedback

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[Dev] Voidwatch: Response to Feedback
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 Siren.Kalilla
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By Siren.Kalilla 2012-01-12 12:58:48
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Phoenix.Neosutra said: »
You're missing the point. Seemingly intentionally.

Not once did I say "I'm a special butterfly and I should get more gear because I'M FREAKING AWESOME".

What I said was: Hard work should be rewarded.

I sincerely cannot believe you're arguing for this system.
I said that, because the majority of people in this thread that complained about someone else getting something they wanted noted that they are also geared poorly.

Hard work should always be rewarded, and you know what? It is.

If you do VW just once, you have that one chance to get it. If you do VW a thousand times, you have a thousand separate chances.

I agree with the system because it gives a fair chance for all players to get something instead of having to join a linkshell and dedicate weeks to months of attending events just to get something. Would players get rewarded by doing it with a linkshell? Of course they would, it doesn't take someone smart to figure that out. The players who put in the most attendance would get the items, and the causal players would be put in the back like they have been since day 1 of the game.
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By Brolli 2012-01-12 12:58:50
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Phoenix.Neosutra said: »
Siren.Kalilla said: »
My argument was you aren't a special butterfly and just because you think you're more skilled and have better gear doesn't instantly qualify you for getting something over someone else that is poorly geared.

You both are players, and you aren't anything special over them. You both are playing the same damn video game and you are both paying the same monthly for that character.

If you go 1/10 good for you, if you go 0/1000 then I'm sorry. There are other systems in the game that are like that, this isn't anything new and you shouldn't be surprised if you get screwed over again from a number generator.

VW shouldn't give control to players to determine who deserves the gear over someone else. Preventing players from getting rare drops they already have and moving it to a different chest is necessary.

You're missing the point. Seemingly intentionally.

Not once did I say "I'm a special butterfly and I should get more gear because I'M FREAKING AWESOME".

What I said was: Hard work should be rewarded.

I sincerely cannot believe you're arguing for this system.
if you mean 0/100 in 3 days , that's not effort, i actually love the voidwatch system to avoid the players that think they are "special butterflies" to keep swinging their epeens all over port jeuno or linkshell leadership taking control over items/2004 long waiting lot system, i don't understand you people, complain about how easy abyssea is and that everyone looks like clones but you complain how rare and random vw drops .
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By Zeyphr 2012-01-12 12:59:15
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Phoenix.Neosutra said: »
Siren.Kalilla said: »
My argument was you aren't a special butterfly and just because you think you're more skilled and have better gear doesn't instantly qualify you for getting something over someone else that is poorly geared.

You both are players, and you aren't anything special over them. You both are playing the same damn video game and you are both paying the same monthly for that character.

If you go 1/10 good for you, if you go 0/1000 then I'm sorry. There are other systems in the game that are like that, this isn't anything new and you shouldn't be surprised if you get screwed over again from a number generator.

VW shouldn't give control to players to determine who deserves the gear over someone else. Preventing players from getting rare drops they already have and moving it to a different chest is necessary.

You're missing the point. Seemingly intentionally.

Not once did I say "I'm a special butterfly and I should get more gear because I'M FREAKING AWESOME".

What I said was: Hard work should be rewarded.

I sincerely cannot believe you're arguing for this system.

That's pretty much what i said earlier.

Work ethic should be equivilant to the degree of your reward.

VW does the complete opposite in most cases. Non COR's get the mab bullet off Akvan etc etc.

You can argue for VW in certain cases, but for this case it's a losing arguement
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By Lakshmi.Sparthosx 2012-01-12 13:00:41
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Broli said:
if you mean 0/100 in 3 days , that's not effort, i actually love the voidwatch system to avoid the players that think they are "special butterflies" to keep swinging their epeens all over port jeuno or linkshell leadership taking control over items/2004 long waiting lot system, i don't understand you people, complain about how easy abyssea is and that everyone looks like clones but you complain how rare vw drops are.

So doing more runs isn't 'work'?

Basically your post translates roughly to:

I don't want anyone to have better gear or odds than me because that would be unfair and make elitists have the good gear.

Nevermind that Voidwatch gear cannot be controlled like HNM gear was.
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By Zeyphr 2012-01-12 13:01:21
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Sorry for double post but

"Of course they would, it doesn't take someone smart to figure that out. The players who put in the most attendance would get the items, and the causal players would be put in the back like they have been since day 1 of the game. "

You just contradicted your whole arguement. Casual players are put in the back, yes in older content. VW does not support this point since casual players have gone 1/1 on items and have NO IDEA WHAT THERE DOING
 Siren.Kalilla
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By Siren.Kalilla 2012-01-12 13:02:57
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I agree with you on that Zeyphr, but but how do you distinguish between something like that and a rare body that everyone wants, not just cor's?

You can't, and that is why the move to treasure pool idea can not work. Making it so you can not get the same rare/ex item again and moving it to someone else's chest is a better solution to that problem.
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By Lakshmi.Sparthosx 2012-01-12 13:04:14
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Funny some people loathe the "special butterflies" yet consistently forget many of those "special butterflies" are the ones that work out the formulas, answer the gear questions (hauby or byrnie!?), update the wikis, beat the toughest HNMs back in the day and streamlined many of the strategies used to beat content.

But yes, all those people were elitist jerks. Yes, all of them.
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 Phoenix.Neosutra
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By Phoenix.Neosutra 2012-01-12 13:06:42
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Siren.Kalilla said: »
I agree with you on that Zeyphr, but but how do you distinguish between something like that and a rare body that everyone wants, not just cor's?

You can't, and that is why the move to treasure pool idea can not work. Making it so you can not get the same rare/ex item again and moving it to someone else's chest is a better solution to that problem.

1. The loot chest pools are not shared in some massive alliance system and I have NO idea where you even got that idea from.

2. If the person doesn't have the item, they can keep it. If they do, or don't need it, they can put it in the pool. Hey now, that's kinda like your proposed system, except it actually allows players to work as a group to get people items, rather than items being wasted!

You seem to just not like the idea of people lotting or specifying who gets a drop, or even selling a drop, if someone else that got it doesn't need it. If that's the case, I'm not sure why you'd play any online game where one person can work harder than another and obtain something they want.

And WHO CARES if people can sell items. If you're a person that doesn't have time to do 3000 Kaggans, but you happen to be a great crafter. Why shouldn't you be able to buy the item off a group that is willing to sell?

You can't monopolize VW like kings, so the argument is completely invalid. It's like you guys don't even think through your arguments.
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-01-12 13:06:48
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Phoenix.Neosutra said: »
What I said was: Hard work should be rewarded.

I sincerely cannot believe you're arguing for this system.

This cannot be your objection to the system unless you actually believe different IP addresses have different drop rates. The more "Hard Work" you do in Voidwatch, the more drops you'll get on average.

You haven't see the average yet? You're incredibly unlucky? Your N is low.
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By Zeyphr 2012-01-12 13:07:19
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Treasure pool idea is a bad idea, it will bring back Leaders > Members no matter how they distriput the loot/lotting system.

As for duplicates, i agree on this, as long as it would be re rolled to another member. This would allow people who already have the item to tag along to the fight and thus increase chances of obtaining certain gear. But i think having items you CAN'T use or do not have right level/jobs, should not drop to the player
 Siren.Kalilla
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By Siren.Kalilla 2012-01-12 13:07:55
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Zeyphr said: »
Sorry for double post but

"Of course they would, it doesn't take someone smart to figure that out. The players who put in the most attendance would get the items, and the causal players would be put in the back like they have been since day 1 of the game. "

You just contradicted your whole arguement. Casual players are put in the back, yes in older content. VW does not support this point since casual players have gone 1/1 on items and have NO IDEA WHAT THERE DOING
I understand, but my argument before was why does someone who knows how to use something deserve something over someone who doesn't?

I agree that a skilled player will make use out of the item more, but that doesn't mean you'll get a larger boost from it than what you previously had. Your performance will not increase as much as it would with someone who is poorly geared.
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By Lakshmi.Sparthosx 2012-01-12 13:10:48
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Voidwatch is a great demonstration of why Communism is good on paper and fails in practice.
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By Zeyphr 2012-01-12 13:11:30
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Lakshmi.Byrth said: »
Phoenix.Neosutra said: »
What I said was: Hard work should be rewarded.

I sincerely cannot believe you're arguing for this system.

This cannot be your objection to the system unless you actually believe different IP addresses have different drop rates. The more "Hard Work" you do in Voidwatch, the more drops you'll get on average.

You haven't see the average yet? You're incredibly unlucky? Your N is low.


You seem to think that hard work will lead to obtaining gear in voidwatch, which is true to a certain extent. It's been said millions of times, you can go 1/1 on an item and never go back to that NM.

If a group kills Pil 50 times and one person goes 1/50 on a body, and another person goes 20/50 on the body, and 30/50 on w/e else it drops (eva ammo i think?) how does that justify putting in hard work? They have both put in the same amount of work and yes i know the numbers are absurd but it's an example
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By Phoenix.Neosutra 2012-01-12 13:14:56
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Lakshmi.Byrth said: »
Phoenix.Neosutra said: »
What I said was: Hard work should be rewarded.

I sincerely cannot believe you're arguing for this system.

This cannot be your objection to the system unless you actually believe different IP addresses have different drop rates. The more "Hard Work" you do in Voidwatch, the more drops you'll get on average.

You haven't see the average yet? You're incredibly unlucky? Your N is low.

Oh I understand statistics just fine. I even realize that it all averages out. And a good player is just as likely to go 1/1 as a crappy player. There are just A LOT more crappy players than good players, so it's more likely that a casual will go 1/1 and a good player with go 0/300 (current Kaggan number for me).

Putting item in loot pool fixes nearly everything wrong with VW, and the ONLY reason not to do this is to prolong VW as an event, as even Kallila admitted.
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 Ragnarok.Ashman
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By Ragnarok.Ashman 2012-01-12 13:15:08
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Phoenix.Sehachan said: »
This thread has turned into a loop.

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By Zeyphr 2012-01-12 13:18:04
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Phoenix.Neosutra said: »
Lakshmi.Byrth said: »
Phoenix.Neosutra said: »
What I said was: Hard work should be rewarded.

I sincerely cannot believe you're arguing for this system.

This cannot be your objection to the system unless you actually believe different IP addresses have different drop rates. The more "Hard Work" you do in Voidwatch, the more drops you'll get on average.

You haven't see the average yet? You're incredibly unlucky? Your N is low.

Oh I understand statistics just fine. I even realize that it all averages out. And a good player is just as likely to go 1/1 as a crappy player. There are just A LOT more crappy players than good players, so it's more likely that a casual will go 1/1 and a good player with go 0/300 (current Kaggan number for me).

Putting item in loot pool fixes nearly everything wrong with VW, and the ONLY reason not to do this is to prolong VW as an event, as even Kallila admitted.

I disagree, VW can be fixed without a treasure pool idea. If items dropped to playes with the job at the right level etc, rather than people without hte job that would solve a huge plot hole, as well as removing duplicates.

Your idea is trying to gear good players > crappy it seems. Well almost every good player is in a LS due to gaining emps etc. So if you implimented this idea, how would anyone in the ls group be more deserving than others? Your all a team player, have helped each other get emps.
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By Ragnarok.Crunkie 2012-01-12 13:18:12
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Ragnarok.Ashman said: »
Phoenix.Sehachan said: »
This thread has turned into a loop.


Can we just lock the thread now? Nothing useful to read here...
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 Phoenix.Neosutra
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By Phoenix.Neosutra 2012-01-12 13:21:36
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Zeyphr said: »
Phoenix.Neosutra said: »
Lakshmi.Byrth said: »
Phoenix.Neosutra said: »
What I said was: Hard work should be rewarded.

I sincerely cannot believe you're arguing for this system.

This cannot be your objection to the system unless you actually believe different IP addresses have different drop rates. The more "Hard Work" you do in Voidwatch, the more drops you'll get on average.

You haven't see the average yet? You're incredibly unlucky? Your N is low.

Oh I understand statistics just fine. I even realize that it all averages out. And a good player is just as likely to go 1/1 as a crappy player. There are just A LOT more crappy players than good players, so it's more likely that a casual will go 1/1 and a good player with go 0/300 (current Kaggan number for me).

Putting item in loot pool fixes nearly everything wrong with VW, and the ONLY reason not to do this is to prolong VW as an event, as even Kallila admitted.

I disagree, VW can be fixed without a treasure pool idea. If items dropped to playes with the job at the right level etc, rather than people without hte job that would solve a huge plot hole, as well as removing duplicates.

Your idea is trying to gear good players > crappy it seems. Well almost every good player is in a LS due to gaining emps etc. So if you implimented this idea, how would anyone in the ls group be more deserving than others? Your all a team player, have helped each other get emps.

No lol.

I have all jobs at 99 and only play 12 of them. I shouldn't get drops for the other jobs "just for having them".

I'm not for "equipping good players over crappy one", I'm for allowing a system where a LS or group can work towards equipping their people without seeing the same people get items over and over (me 0/300 on Kaggan body while my wife has had to drop the body 3 times).

There is no positive attribute of the current VW system other than prolonging minimal content (I seem to need to repeat this because it's not sinking in).
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 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2012-01-12 13:22:34
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Zeyphr said: »
I disagree, VW can be fixed without a treasure pool idea. If items dropped to playes with the job at the right level etc, rather than people without hte job that would solve a huge plot hole, as well as removing duplicates.

This is impossible as the game cannot tell what jobs you have before it sorts out loot and if you mean based on the job you're currently on then everyone would want to go on the same jobs ruining the point of job variety at VWNM.

There are only two ways to solve this issue:

1. Point system
2. 'Add to pool' upon kill.

Option 1 keeps gear from being sold, creates incentive to repeat but would take work on SEs behalf to make happen. Option 2 is the quick fix but opens the door to selling loot, still keeps certain pieces uber rare and offers little solution to the question of 'where is the progress?'
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By Asura.Miyara 2012-01-12 13:24:20
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There is a third, far easier and simple solution. Make all VW gear Rare, and get rid of EX so people can just sell the pieces they don't need.
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By Sylph.Zohnax 2012-01-12 13:29:07
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Another interesting solution that I'm sure would be somewhat reasonable would be say, the more you rely on procs and temps the lesser your rewards. Would provide a bit of a challenge to those fights instead of pop Fanatic's, beat on mob, proc, pop Fanatic's, etc.
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By Zeyphr 2012-01-12 13:31:34
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Having a Add to Pool idea would just bring back the old days where leaders got all the gear first. I hate to say it but as it stands with how VW works now, the system it works in makes it entirely fair BUT, the way it processes drops etc is poor.
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By Lakshmi.Sparthosx 2012-01-12 13:36:11
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Uh you could just not add to pool if you get a drop and don't like the terms of loot distribution.

You make it seem like people know if you get a Toci's or something. Leaders can't control loot if they don't know its dropped off the last kill.
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By Zeyphr 2012-01-12 13:42:48
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Yeah cause that'd be a smart move in the long run. They don't know it's dropped to you yet a few days later you have it equipped?

What if this happens multiple times, it wouldn't go unnoticed

Inb4 got it from /shout group.
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By Sylph.Kimble 2012-01-12 13:44:38
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Zeyphr said: »
Yeah cause that'd be a smart move in the long run. They don't know it's dropped to you yet a few days later you have it equipped?

What if this happens multiple times, it wouldn't go unnoticed

Inb4 got it from /shout group.

And why couldnt you just say you got it in a pick up? lol there is no way they could tell one way or another.

That and, don't be in a shitty LS that would make you give up an item that is rightfully yours?
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 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2012-01-12 13:47:17
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Zeyphr said: »
Yeah cause that'd be a smart move in the long run. They don't know it's dropped to you yet a few days later you have it equipped?

What if this happens multiple times, it wouldn't go unnoticed

Inb4 got it from /shout group.

And what are they going to do? Boot me if I said I got it from a PUG? Prove I didn't. Oh right, you cant.

Again, it'd be damn near impossible to control loot under such a system unless your leader is paranoid and demands screenshots be put up every run.
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By Latifah 2012-01-12 13:59:23
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this thread is getting rly boring to read, people posting the same but with different words, needs to be locked
 Siren.Kalilla
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By Siren.Kalilla 2012-01-12 14:00:39
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Latifah said: »
this thread is getting rly boring to read, people posting the same but with different words, needs to be locked
Or instead of saying it needs locked, you could post suggestions you think that would fix the system that haven't been said already.
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By Carbuncle.Crollion 2012-01-12 14:00:59
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The issue with adding to poll is as many stated 2004 style control I sat threw that bs for years did I get much out of it nope even had all my points taken from me cause I'd be potting good stuff over sacks and ls pets. Beyond that bs I do like the transfer chest idea cause I run with friends a lot and sometimes they get stuff the don't need and would give it to others but everyone isn't like that. Vw rates suck yes I do hate seeing people go 1 for 1 on ***but I keep going at it. I think the system is good just up the drop rates a bit cause hearing people go 0 for 300 is nuts if u ask me u get more annoyed then anything else tbh.


I know some know the pain of fat and nix back in the day dropping crap or being out claimed guess what nothing's. Changed vw same crap just u pop when u want and pray hell I did hundreds of fads and nids rarely ever saw a ridill or e body and let's not talk about the notorious d ring that almost never dropped people didn't ***. But abyss spoiled a lot of people that's why everyone iss raging over drops
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