[Dev] Voidwatch: Response To Feedback

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[Dev] Voidwatch: Response to Feedback
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 Sylph.Kimble
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By Sylph.Kimble 2012-01-12 02:25:40
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Sylph.Gredival said: »
Sylph.Kimble said: »
Also, if this game has been ***to you since 2009 ... You *** and moan about abyssea and voidwatch so much yet here you are, still doing it. I guess you are hanging on to some hope that the game is going to regress 4 years just for you?

Do I have to repeat myself once again for you?

I have absolutely hated this game since Scars of Abyssea. But people who disliked HNMs stayed and played and whined until the game was changed for them. I am dedicated to doing the exact same thing.

I kept at Kings until I got what I wanted because I believe if you want gear, you go after it. You don't ask SE to gimp the game for you.

Oh ok, you are playing a game you hate, that hasn't been the same for you in 2+ years, hoping it will some how go back to what you want. Sounds like you could be doing better things with your time and doing something you actually enjoy.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-01-12 02:25:52
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I don't think WotG was ever really meant to have true "end game" content. Even Sandworm and DI seemed a bit tacked on.
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By Sylph.Kimble 2012-01-12 02:27:11
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Siren.Kalilla said: »
Sylph.Kimble said: »
WOTG had hardly any content to it, and never really had an end game area (unless you count wotg? lol)
How could something in the past have end game content? <.< That just seems strange to me.

I'm not even sure if that is suppose to be a serious statement or not, lol. What the *** does it being in the past have to do with "end game" content?
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By Bahamut.Gimpness 2012-01-12 02:27:49
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Sylph.Gredival said: »
If you include it, it was harder than all of Abyssea.

um... if you include brews, anything's technically harder than Abyssea. Excluding the few idiots that have to pop 12 of them to kill a Glavoid or a Rani. If people like that still even exist, I do hope they don't... but then again, if they can't do that I don't see them doing older content.


I never played when "old content" was *just* released. I think I started a couple months before level sync came out Q_Q, but yea... I could see it being hard. Just like when certain vnms *just* came out, they were still relatively hard. I remember the first day doing krabkatoa (was more of an accident than heeeeyy, let's kill this) and it one shotted everyone but a whm... Q_Q then i think venom shower spray got a nerf 2-3 hours later and we all /raged.

so if you aren't quite sure how to handle things, no strat's available to you (wiki and such), and you're doing something for the firs time... I can totally see it being hard.
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 Siren.Kalilla
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By Siren.Kalilla 2012-01-12 02:28:22
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Valefor.Prothescar said: »
I don't think WotG was ever really meant to have true "end game" content. Even Sandworm and DI seemed a bit tacked on.
For sure, they were simply for the "hard core" gamers.

Even though came the need of people making programs to do widescan for you and track when something spawns...

People just wanted things to themselves too much. It should have been something someone stumbles upon while traveling and their linkshell gathers to defeat it. An event that the average player has more of a chance to do, but of course the HNM linkshells had to monopolize it as well.
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By Valefor.Prothescar 2012-01-12 02:28:53
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Sylph.Kimble said: »
Siren.Kalilla said: »
Sylph.Kimble said: »
WOTG had hardly any content to it, and never really had an end game area (unless you count wotg? lol)
How could something in the past have end game content? <.< That just seems strange to me.

I'm not even sure if that is suppose to be a serious statement or not, lol. What the *** does it being in the past have to do with "end game" content?

Continuity.
 Sylph.Gredival
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By Sylph.Gredival 2012-01-12 02:29:55
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Dark Ixion and Sandworm were extremely interesting, and more difficult, relative to previous HNMs.

I was actually part of the group that discovered the very first Doomvoid. We were killing for the title at the time.

I would argue that many people able to complete AF3 and Empyreans would not be able to do the same against Ixion and SW due to inability to position correctly, control hate, etc. plus crappy DPS without temp items plus a rage timer.

On Sylph, the few times we didn't claim Ixion (I think by the time we stopped, we had only missed like 50 Ixions out of 3 years) we usually had to wait an hour or more for the other group to kill or rage/wipe.
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 Sylph.Kimble
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By Sylph.Kimble 2012-01-12 02:30:15
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Valefor.Prothescar said: »
Sylph.Kimble said: »
Siren.Kalilla said: »
Sylph.Kimble said: »
WOTG had hardly any content to it, and never really had an end game area (unless you count wotg? lol)
How could something in the past have end game content? <.< That just seems strange to me.

I'm not even sure if that is suppose to be a serious statement or not, lol. What the *** does it being in the past have to do with "end game" content?

Continuity.

I would think ToAU relc coming from dynamis would throw any "Continuity" out the window.
 Siren.Kalilla
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By Siren.Kalilla 2012-01-12 02:30:16
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Idk, I guess it's silly of me to try and make sense of something in a game like this.

Just feel that something in the past would not be end game content, but more of a discovery and adventure.
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By Valefor.Prothescar 2012-01-12 02:31:05
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Kinda sad, BST can solo DI now.
 Siren.Kalilla
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By Siren.Kalilla 2012-01-12 02:31:44
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Saw that a ninja was able to at 85/90/95? not sure what level cap it was.
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By Sylph.Kimble 2012-01-12 02:31:59
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Sylph.Gredival said: »
Dark Ixion and Sandworm were extremely interesting, and more difficult, relative to previous HNMs.

I was actually part of the group that discovered the very first Doomvoid. We were killing for the title at the time.

I would argue that many people able to complete AF3 and Empyreans would not be able to do the same against Ixion and SW due to inability to position correctly, control hate, etc. plus crappy DPS without temp items plus a rage timer.

On Sylph, the few times we didn't claim Ixion (I think by the time we stopped, we had only missed like 50 Ixions out of 3 years) we usually had to wait an hour or more for the other group to kill or rage/wipe.

Bad players are bad players. Them having good gear has nothing to do with it. Im sure these people you waited to kill ixion for so long prob had very good gear as well.
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 Valefor.Prothescar
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By Valefor.Prothescar 2012-01-12 02:33:21
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Sylph.Kimble said: »
Valefor.Prothescar said: »
Sylph.Kimble said: »
Siren.Kalilla said: »
Sylph.Kimble said: »
WOTG had hardly any content to it, and never really had an end game area (unless you count wotg? lol)
How could something in the past have end game content? <.< That just seems strange to me.

I'm not even sure if that is suppose to be a serious statement or not, lol. What the *** does it being in the past have to do with "end game" content?

Continuity.

I would think ToAU relc coming from dynamis would throw any "Continuity" out the window.

Apples, oranges. ToAU job relic coming out of Dynamis was relatively well patched in. The Empire of Aht Urghan still existed during the Crystal War, and agents of the Empire were around as well. All you need is one Hydra Corp member having a bad dream about a pirate, blue mage, or a galka playing with dolls and...


Walk of Echoes could have technically been an end game zone, but why bother? I don't see the issue with what it is now, particularly with all of the adjustments made and future adjustments that are being made.
 Siren.Kalilla
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By Siren.Kalilla 2012-01-12 02:33:29
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Random thought

But why the *** do NM's not have their own music?...

Does that make sense to anyone else?
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By Latifah 2012-01-12 02:33:52
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ya, all thunder attacks only does 100+ dmg or something to lvl 99 pets , very easy solo with pdt gear
 Bahamut.Gimpness
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By Bahamut.Gimpness 2012-01-12 02:34:36
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Siren.Kalilla said: »
Random thought

But why the *** do NM's not have their own music?...

Does that make sense to anyone else?

spoonybard go!
 Siren.Kalilla
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By Siren.Kalilla 2012-01-12 02:35:01
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Bahamut.Gimpness said: »
Siren.Kalilla said: »
Random thought

But why the *** do NM's not have their own music?...

Does that make sense to anyone else?

spoonybard go!
I know right!

I just don't get it, why didn't SE do that???
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By Valefor.Prothescar 2012-01-12 02:35:10
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Siren.Kalilla said: »
Random thought

But why the *** do NM's not have their own music?...

Does that make sense to anyone else?

Siren.Kalilla said: »
Bahamut.Gimpness said: »
Siren.Kalilla said: »
Random thought

But why the *** do NM's not have their own music?...

Does that make sense to anyone else?

spoonybard go!
I know right!

I just don't get it, why didn't SE do that???


PS2 limitations
 Sylph.Kimble
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By Sylph.Kimble 2012-01-12 02:35:29
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Valefor.Prothescar said: »
Sylph.Kimble said: »
Valefor.Prothescar said: »
Sylph.Kimble said: »
Siren.Kalilla said: »
Sylph.Kimble said: »
WOTG had hardly any content to it, and never really had an end game area (unless you count wotg? lol)
How could something in the past have end game content? <.< That just seems strange to me.

I'm not even sure if that is suppose to be a serious statement or not, lol. What the *** does it being in the past have to do with "end game" content?

Continuity.

I would think ToAU relc coming from dynamis would throw any "Continuity" out the window.

Apples, oranges. ToAU job relic coming out of Dynamis was relatively well patched in. The Empire of Aht Urghan still existed during the Crystal War, and agents of the Empire were around as well. Walk of Echoes could have technically been an end game zone, but why bother? I don't see the issue with what it is now, particularly with all of the adjustments made and future adjustments that are being made.

You're reaching to make it fit, considering the reason it took so long to get relic was because SE said they had to find a way to make it work story wise coming from an event, then decicded to just say *** it and throw it in dynamis (they had thought about adding it to einherjar but decided it was a bad idea because that means 3 jobs would get relic from that, while other the other 13 jobs wouldnt get JSE from it)
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By Bahamut.Gimpness 2012-01-12 02:35:56
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Valefor.Prothescar said: »
PS2 limitations
 Siren.Kalilla
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By Siren.Kalilla 2012-01-12 02:36:04
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No way lololol

They can change music multiple times during a cutscene. A NM would be no different really and just blows my mind that they didn't take advantage of that to enhance game play.
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By Valefor.Prothescar 2012-01-12 02:36:23
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Sylph.Kimble said: »
Valefor.Prothescar said: »
Sylph.Kimble said: »
Valefor.Prothescar said: »
Sylph.Kimble said: »
Siren.Kalilla said: »
Sylph.Kimble said: »
WOTG had hardly any content to it, and never really had an end game area (unless you count wotg? lol)
How could something in the past have end game content? <.< That just seems strange to me.

I'm not even sure if that is suppose to be a serious statement or not, lol. What the *** does it being in the past have to do with "end game" content?

Continuity.

I would think ToAU relc coming from dynamis would throw any "Continuity" out the window.

Apples, oranges. ToAU job relic coming out of Dynamis was relatively well patched in. The Empire of Aht Urghan still existed during the Crystal War, and agents of the Empire were around as well. Walk of Echoes could have technically been an end game zone, but why bother? I don't see the issue with what it is now, particularly with all of the adjustments made and future adjustments that are being made.

You're reaching to make it fit, considering the reason it took so long to get relic was because SE said they had to find a way to make it work story wise coming from an event, then decicded to just say *** it and throw it in dynamis (they had thought about adding it to einherjar but decided it was a bad idea because that means 3 jobs would get relic from that, while other the other 13 jobs wouldnt get JSE from it)


Aaaaand what they did was, they made it fit story wise. What's the problem? To me it seems like you're trying to reach too hard to make it not fit.

Leaving for real this time, for real. Enjoy the talk of dynamis and HNMs and galkas and dolls or whatever the ***.
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By Bahamut.Gimpness 2012-01-12 02:37:14
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Siren.Kalilla said: »
No way lololol

They can change music multiple times during a cutscene. A NM would be no different really and just blows my mind that they didn't take advantage of that to enhance game play.

idk, it's not like i care. I bump my wu tang while i play xi >:
 Siren.Kalilla
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By Siren.Kalilla 2012-01-12 02:37:20
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Sylph.Kimble said: »
Valefor.Prothescar said: »
Sylph.Kimble said: »
Valefor.Prothescar said: »
Sylph.Kimble said: »
Siren.Kalilla said: »
Sylph.Kimble said: »
WOTG had hardly any content to it, and never really had an end game area (unless you count wotg? lol)
How could something in the past have end game content? <.< That just seems strange to me.

I'm not even sure if that is suppose to be a serious statement or not, lol. What the *** does it being in the past have to do with "end game" content?

Continuity.

I would think ToAU relc coming from dynamis would throw any "Continuity" out the window.

Apples, oranges. ToAU job relic coming out of Dynamis was relatively well patched in. The Empire of Aht Urghan still existed during the Crystal War, and agents of the Empire were around as well. Walk of Echoes could have technically been an end game zone, but why bother? I don't see the issue with what it is now, particularly with all of the adjustments made and future adjustments that are being made.

You're reaching to make it fit, considering the reason it took so long to get relic was because SE said they had to find a way to make it work story wise coming from an event, then decicded to just say *** it and throw it in dynamis (they had thought about adding it to einherjar but decided it was a bad idea because that means 3 jobs would get relic from that, while other the other 13 jobs wouldnt get JSE from it)
funny that you mention that, because the NPC that refines ??? items mentions it could possible be a relic.
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By Bahamut.Gimpness 2012-01-12 02:37:45
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Valefor.Prothescar said: »
Sylph.Kimble said: »
Valefor.Prothescar said: »
Sylph.Kimble said: »
Valefor.Prothescar said: »
Sylph.Kimble said: »
Siren.Kalilla said: »
Sylph.Kimble said: »
WOTG had hardly any content to it, and never really had an end game area (unless you count wotg? lol)
How could something in the past have end game content? <.< That just seems strange to me.

I'm not even sure if that is suppose to be a serious statement or not, lol. What the *** does it being in the past have to do with "end game" content?

Continuity.

I would think ToAU relc coming from dynamis would throw any "Continuity" out the window.

Apples, oranges. ToAU job relic coming out of Dynamis was relatively well patched in. The Empire of Aht Urghan still existed during the Crystal War, and agents of the Empire were around as well. Walk of Echoes could have technically been an end game zone, but why bother? I don't see the issue with what it is now, particularly with all of the adjustments made and future adjustments that are being made.

You're reaching to make it fit, considering the reason it took so long to get relic was because SE said they had to find a way to make it work story wise coming from an event, then decicded to just say *** it and throw it in dynamis (they had thought about adding it to einherjar but decided it was a bad idea because that means 3 jobs would get relic from that, while other the other 13 jobs wouldnt get JSE from it)


Aaaaand what they did was, they made it fit story wise. What's the problem? To me it seems like you're trying to reach too hard to make it not fit.

WHO CARES DDDD::
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By Sylph.Kimble 2012-01-12 02:37:50
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how exactly, did they make it fit story wise? lol they never gave a reason why taou relic came form dynamis.
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By Bahamut.Gimpness 2012-01-12 02:38:56
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Sylph.Kimble said: »
how exactly, did they make it fit story wise? lol they never gave a reason why taou relic came form dynamis.
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By Chyula 2012-01-12 02:48:03
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I want more challenge
I want rare NM and drops treasure in pool
I want a big LS
I want more slaves
I want competitions while campping.
I want 200-300 ppl in cluster *** area to watch me kill an NM.
I want that newest 1% drop epeen sing attached on my forehead.
I want you all to bend over and respect me like a god in a MMO because my gears said so!
I want to live in the memory lane and refuse a change.
Add all these ***up and what we got here? over half the selfish ppl in this thread.

and what I want? I want this thread stop derailing and ppl actually bring up discussion with idea of how to improve VW so everyone can get some some ***out of it and not just some random guy that tag along and got the drop before the one who is on his/her 100th or 200th or even 300th fight.
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By Siren.Kalilla 2012-01-12 02:49:32
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Chyula said: »
I want more challenge
I want rare NM and drops treasure in pool
I want a big LS
I want more slaves
I want competitions while campping.
I want 200-300 ppl in cluster *** area to watch me kill an NM.
I want that newest 1% drop epeen sing attached on my forehead.
I want you all to bend over and respect me like a god in a MMO because my gears said so!
I want to live in the memory lane and refuse a change.
Add all these ***up and what we got here? over half the selfish ppl in this thread.

and what I want? I want this thread stop derailing and ppl actually bring up discussion with idea of how to improve VW so everyone can get some some ***out of it and not just some random guy that tag along and got the drop before the one who is on his/her 100th or 200th or even 300th fight.
No one has said ANY of that ***, you're the one derailing it lol...

HNM was a failure of a system.
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By Chyula 2012-01-12 02:57:02
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They don't say it directly, the tone of most ppl's response point directly to all these point I make, and yourself are in the category. So why you wrote so many page in nothing relating to the thread?, the only suggestion I read from you regarding to VW is making the game check if you have the rare/ex item or not then get send to a differen't person if you have it. I don't see this ***any different than moving it to pool, instead of player hit random but the game does it for everyone.
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