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The Odyssey - || Strategy and Discussion ||
Server: Sylph
Game: FFXI
Posts: 61
By Sylph.Padisharcreel 2021-07-20 09:57:46
Our setup for clears on Arebati was RUN, RNG, COR, GEO, BRD, RDM.
Don't need to burn 1 of the 2 good healers on this guy. I think I cast 2 cures total over the 4 fights. RUN rides pulse timer and uses panacea. RDM recasts shell > haste, etc. after dispel.. When we start RPing Mpaca, we'll probably go with this same setup, but I think we'll replace the GEO with BLU or something for def down. Bst would probably be ideal, but we don't have one.
For lower tier mobs in this rotation I'm thinking MB setup with PUP , SCH, BLM, SMN, NIN, whatever and Blunt setup with PLD, MNK, GEO, WHM, DNC, whatever.
By macsdf1 2021-07-21 01:23:06
What are u guys using to proc blue on arebati? we usualy just shoot him with fetters up but maybe better way.
Server: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2021-07-21 03:13:32
Best setup ever:
BLM SCH COR RUN BRD and lvl 96 dnc u will kill V15 ongo in 10mins with dnc afk in the corner, with dunce cap cause they messed up while doign entrusts and were on 96 dnc instead of geo. XD beware when changing subs for entrusts.
Server: Bahamut
Game: FFXI
Posts: 977
By Bahamut.Justthetip 2021-07-21 05:08:26
Bahamut.Lexouritis said: »Best setup ever:
BLM SCH COR RUN BRD and lvl 96 dnc u will kill V15 ongo in 10mins with dnc afk in the corner, with dunce cap cause they messed up while doign entrusts and were on 96 dnc instead of geo. XD beware when changing subs for entrusts. Yea its the same setup we ran before the 1hr change outside of the dnc lol. People claimed it changed did you notice a difference I haven't setup a group to test yet.
Server: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2021-07-21 05:40:47
Bahamut.Justthetip said: »Yea its the same setup we ran before the 1hr change outside of the dnc lol. People claimed it changed did you notice a difference I haven't setup a group to test yet.
Not sure what you mean, i guess i'm not understanding what u are saying, it's late/early as *** lol (rephrase? or send me a tell i'm working on lolRUNsets atm)
I keep editing this damn post:
If u mean using SPs before entering, we never ever did that, just entrusts XD.
I don't think using SPs before entering would have mattered much with Ongo anyways tbh.
(All I know is if we got MAB aura down or Macc aura down we might have been ***, we got lucky with that, but the SCH RUN BLM and BRD were me, Misc, Samboy, Dp so was Ateam peoples)
COR was one of Thelia's alts, (but all they have to do is open with sniper shot occasionally, and keep rolls/earth shot with empy feet)
Wild Card did reset Tabula Rasa though I should note.
Apparently u don't need a GEO for this if those 4 jobs are geared, and the COR is n't useless.
I won't mention who the GEO was supposed to be as to avoid their potentially embarrassing them in public lol (they were a literal leech lol at lvl 96 DNC, naked lol)
(Was more like 12.5 mins on the timer though, 2.5mins of buff/set up time, 10 mins of actually nuking the thing)
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Server: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2021-07-21 05:54:20
On that note, Rua post your new Dimidiation set plz. :P
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Server: Bahamut
Game: FFXI
Posts: 977
By Bahamut.Justthetip 2021-07-21 06:11:15
Bahamut.Lexouritis said: »Bahamut.Justthetip said: »Yea its the same setup we ran before the 1hr change outside of the dnc lol. People claimed it changed did you notice a difference I haven't setup a group to test yet.
Not sure what you mean, i guess i'm not understanding what u are saying, it's late/early as *** lol (rephrase? or send me a tell i'm working on lolRUNsets atm)
I keep editing this damn post:
If u mean using SPs before entering, we never ever did that, just entrusts XD.
I don't think using SPs before entering would have mattered much with Ongo anyways tbh.
(All I know is if we got MAB aura down or Macc aura down we might have been ***, we got lucky with that, but the SCH RUN BLM and BRD were me, Misc, Samboy, Dp so was Ateam peoples)
COR was one of Thelia's alts, (but all they have to do is open with sniper shot occasionally, and keep rolls/earth shot with empy feet)
Wild Card did reset Tabula Rasa though I should note.
Apparently u don't need a GEO for this if those 4 jobs are geared, and the COR is n't useless.
I won't mention who the GEO was supposed to be as to avoid their potentially embarrassing them in public lol (they were a literal leech lol at lvl 96 DNC, naked lol)
(Was more like 12.5 mins on the timer though, 2.5mins of buff/set up time, 10 mins of actually nuking the thing) Sorry I'm at work lol people said damage was way less than before and he seems to take way less damage from nukes than before. Maybe I misunderstood them or they wanted something way faster not sure. We never used the sp stuff before entering so yew that don't matter. What I was more so getting at was did damage seem different than before his 1hr change? Its sounding like no and we just had geo nuking and it felt fine last time. Cor and run doing sc.
By SimonSes 2021-07-21 06:19:29
Bahamut.Lexouritis said: »COR was one of Thelia's alts, (but all they have to do is open with sniper shot occasionally, and keep rolls/earth shot with empy feet)
Hot shot is better to open btw, because it cant miss. EDIT: At least I think magic part of hybrid WS cant miss right?
Server: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2021-07-21 06:24:32
Bahamut.Lexouritis said: »COR was one of Thelia's alts, (but all they have to do is open with sniper shot occasionally, and keep rolls/earth shot with empy feet)
Hot shot is better to open btw, because it cant miss. EDIT: At least I think magic part of hybrid WS cant miss right?
Not sure if Hot shot---> w/e immanence SCH was doing would result in scision/gravitation (which was the goal). I guess it would be better if that would result in Scission :o. Should be 95% hit rate regardless with sniper shot? (with a max RA set on COR + or food)
Server: Bahamut
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Posts: 977
By Bahamut.Justthetip 2021-07-21 06:26:26
See we did the run to cor sc and did double darkness for the sc. Everything else the same had blm sch and geo nuking think we had like 5 or so mins left on clock.
Server: Bahamut
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Posts: 1281
By Bahamut.Lexouritis 2021-07-21 06:28:31
Bahamut.Justthetip said: »Sorry I'm at work lol people said damage was way less than before and he seems to take way less damage from nukes than before. Maybe I misunderstood them or they wanted something way faster not sure. We never used the sp stuff before entering so yew that don't matter. What I was more so getting at was did damage seem different than before his 1hr change? Its sounding like no and we just had geo nuking and it felt fine last time. Cor and run doing sc.
Oh nah, it's about the same as back before (dmg wise) I guess derping and healing it during Sforzo for big numbers could *** some people.
The only change we did from the initial V15 win was (and made our runs faster than a race against the clock): RUN RDM SCH GEO BLM COR was drop the RDM for BRD once Rua's group reported a faster time. BRD is really nice if u can keep SV Earth threnody on at start, and stick it again when N/T is reset as needed.
I personally don't understand doing a super long multistep strat when it's not needed, SCH and BLM can kill it just fine, with plenty of time, and with GEO nuking on 2nd Voley (also not needed) or during aura.
We have n't noticed it take less dmg, or more, since before they changed his Sp, or w/e fails SE decides to do lol
By SimonSes 2021-07-21 06:29:54
Bahamut.Lexouritis said: »Not sure if Hot shot---> w/e immanence SCH was doing would result in scision/gravitation (which was the goal).
It has exactly the same sc properties, so it would be the same.
Server: Bahamut
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Posts: 1281
By Bahamut.Lexouritis 2021-07-21 06:32:43
Bahamut.Justthetip said: »See we did the run to cor sc and did double darkness for the sc. Everything else the same had blm sch and geo nuking think we had like 5 or so mins left on clock.
^ i would n't do more than what u guys do, for a multistep, no need to complicate things, but if it helps some groups win, i guess no harm.
Server: Bahamut
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Posts: 977
By Bahamut.Justthetip 2021-07-21 06:37:01
Bahamut.Lexouritis said: »Bahamut.Justthetip said: »See we did the run to cor sc and did double darkness for the sc. Everything else the same had blm sch and geo nuking think we had like 5 or so mins left on clock.
^ i would n't do more than what u guys do, for a multistep, no need to complicate things, but if it helps some groups win, i guess no harm. Cool all u needed to know thanks
Server: Sylph
Game: FFXI
Posts: 116
By Sylph.Ticktick 2021-07-21 21:55:25
Bahamut.Lexouritis said: »COR was one of Thelia's alts, (but all they have to do is open with sniper shot occasionally, and keep rolls/earth shot with empy feet)
Hot shot is better to open btw, because it cant miss. EDIT: At least I think magic part of hybrid WS cant miss right? Hot shot can miss. If the physical shot misses the whole thing misses.
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Quetzalcoatl.Jakey
Server: Quetzalcoatl
Game: FFXI
Posts: 300
By Quetzalcoatl.Jakey 2021-07-22 01:10:44
So my group has timed out on a lot of NMs at various amounts "for science" and there's usually someone not using an amplifier on a given fight so we've been keeping track of the RP gained before amplifier on v15 and noticed the RP we were getting didn't seem to match the formula on BG and instead followed a step function.
HP remaining | |
RP earned |
100-95 |
0 (no credit for amplifier) |
94-90 |
9 |
89-85 |
19 |
84-80 |
29 |
79-75 |
39 |
74-70 |
49 |
69-65 |
58 |
64-60 |
68 |
59-55 |
78 |
54-50 |
88 |
49-45 |
98 |
44-40 |
107 |
39-35 |
117 |
34-30 |
127 |
29-25 |
137 |
24-20 |
147 |
19-15 |
156 |
14-10 |
166 |
9-5 |
176 |
4-1 |
186 |
0 (win) |
196x2=392 |
Upon further review I see that you could use the formula on BG to find these steps if you know that it is for making a step function, plug in the values for every 5% and you get the step below and it even predicts when it will increase by 9 RP instead of 10
for example
floor(.4*980*(1-.50)/2) = 98 which is what is observe for 49-45% hp remaining
floor(.4*980*(1-.45)/2) = 107 which is what is observed for 44-40%
So in conclusion the RP comes in steps and while the formula as presented on BG may have caused some confusion for my group its not so much wrong as its lacking the key info that its part of a step function and how it defines that step function.
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10346
By Asura.Sechs 2021-07-22 01:26:28
Has it been found out why sometimes you get like 404 RP (or whatever it is) instead of 392?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-07-22 01:37:58
Purulent Ooze drops the monster's HP by 10%, and then the effect wears off. Apparently with the way they coded RP to be rewarded based on how much HP is remaining on the monster, you get rewarded the extra RP tacked onto the end, even though you killed it for the full bonus.
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10346
By Asura.Sechs 2021-07-22 02:04:12
So I guess each time the monster recovers HP through any means, that converts into a small bonus to RP
By SimonSes 2021-07-22 03:34:18
So I guess each time the monster recovers HP through any means, that converts into a small bonus to RP
I dont think it works like that actually. Ooze actually adds MAX HP to monster when it wears off (even that this max HP that is added is only to go back to normal max hp from the start). Normal healing just adds normal HP within normal HP limit. I think Purulent Ooze is the only thing that can cause more RP, unless there is some other spell/ja/etc. that applies Max HP down effect?
Asura.Sechs
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By Asura.Sechs 2021-07-22 03:41:29
Yes but the thing is that this thing (getting slightly more points than 392) happened to my static several times, and we never used BST not even once.
I can't think of an ability that alters the target's maximum HP% among the jobs we used.
Asura.Hya
Server: Asura
Game: FFXI
Posts: 329
By Asura.Hya 2021-07-22 04:16:55
So I guess each time the monster recovers HP through any means, that converts into a small bonus to RP If this were true, you'd see far more RP gained from Bumba, as it recovers HP quite frequently throughout the fight.
By Vaerix 2021-07-22 20:58:42
So I guess each time the monster recovers HP through any means, that converts into a small bonus to RP If this were true, you'd see far more RP gained from Bumba, as it recovers HP quite frequently throughout the fight.
So while Bumba recovers HP constantly through the fight, it's like 7k-8k at a time, and over the course of a full 3-4 min encounter I don't think he would ever gain 5%.
Whereas another wierd case of bonus RP is if a boss dies to a helix from SCH, we've received strange rp values over the baseline kill value.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-07-22 22:07:15
So I guess each time the monster recovers HP through any means, that converts into a small bonus to RP If this were true, you'd see far more RP gained from Bumba, as it recovers HP quite frequently throughout the fight.
So while Bumba recovers HP constantly through the fight, it's like 7k-8k at a time, and over the course of a full 3-4 min encounter I don't think he would ever gain 5%.
Whereas another wierd case of bonus RP is if a boss dies to a helix from SCH, we've received strange rp values over the baseline kill value.
With this in mind, and to circle back to Sech's query about extra RP even where no BST was used, it could be that extra healing from large amounts accounts for the bonus RP. For instance, during Aura, Atonement 3 NMs have a massive affinity and absorb their element (a simple light SC will 99k heal Kalunga, for instance). If you mess up during aura and accidentally heal the boss, the game probably records that as additional damage deal when you bring it back down and kill it. So you would end up getting the credit for a full kill, + whatever the amount healed converted to.
As Vaerix mentioned, maybe Bumba's healing isn't so significant to reward any additional RP, but a huge heal from SC might. That might be why you see additional RP even where there was no BST present for Purulent Ooze.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10346
By Asura.Sechs 2021-07-22 23:40:27
Eeeeh, could be.
Wonder if it's intentional.
Feels like a bug to me.
By Guyford 2021-07-22 23:59:05
We noticed that either slug landing max hp down, or boss getting killed by a DoT (Ongo dying to helix) provided an extra 9 rp.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10346
By Asura.Sechs 2021-07-23 02:01:01
100% sure it was not the slug for us (we never used BST).
Unsure on the dot but pretty confident that wasn't the case either.
Once it happened to us on Bumba too, doubt any dot killed Bumba.
Sounds more likely to me that this bug/feature or whatever it is, is somehow related to target's HP.
Shiva.Thorny
Server: Shiva
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Posts: 3138
By Shiva.Thorny 2021-07-23 07:04:54
My best guess:
They have a function onHpChange that adds to your RP tally every time the monster drops below a 5% increment. Using ooze lowers real hp before max hp(so even internally it's never over 100%). Lowering real hp triggers 95% and 90% bonuses, then the mob gets set back to 100%(90% of base). When you damage it, you get the 95% and 90% bonuses a second time.
If a healing ability is used specifically at a threshold, you can pass the threshold a second time.
I haven't tested this at all, just theorycrafting based on ways it could be potentially coded that would account for all the comments on this page. Do we know what happens if a mob regens from 94% to 96% while idle? Do you get RP in that case? I believe this is the case, and it would indicate an event occuring when it reaches 95% rather than a simple HP check at timeout.
This would likely be very impractical on higher NMs, but it's possible if this is the case you could exploit it by toggling a 5% range over and over on a mob that you can heal on demand.
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Server: Asura
Game: FFXI
Posts: 266
By Asura.Aburaage 2021-07-23 08:17:58
It's probably mob specific, in my experience getting the extra RP was only from dealan dhe
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Posts: 3185
By Asura.Geriond 2021-07-23 08:58:47
IIRC, if you do lots of damage to Mboze and then you wipe and he regens to full, you don't get any RP.
Similarly, I remember getting normal RP from a Kalunga I healed 200k-300k.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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