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The Odyssey - || Strategy and Discussion ||
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By Asura.Geriond 2021-07-13 17:04:27
Post-update he's got about 100 MDB, so if he was somehow changed from a PLD to a RUN, he'd have had only 80 before, which would be pretty unprecedented.
By Vaerix 2021-07-14 02:02:41
Hey all, we just finished this line-up didn't want to post when we started it because we were fine tuning but this was our lineup for odyssey bosses.
Ongo T3 Bird
BLM/COR/BRD/GEO/RUN/SCH
Int etude x2, VM, Ballad x2 (HM, Agi Etude, Prelude piano'ed to COR)
Evoker/Wizards roll
(GEO THINGS)
Gigelorum T2 Matamata
MNK/PUP/SMN/BLU/WHM/WAR
Procne T2 Tulfaire
DRG/RDM/BST/DNC/PLD/SAM
After quite a while we finally finished 5/5 Agwu and looking forward to not doing a fight only to reset abilities and Quickdraw (On a good run)
Leviathan.Boposhopo
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By Leviathan.Boposhopo 2021-07-15 01:59:51
Leviathan.Celebrindal said: »Anyone else notice a marked difference in Ongo since SE changed his 1hour from Invincible to Elemental Sforzo? Same people, same buff/debuff array, and we're not seeing anywhere near the same burst numbers out of BLM and SCH we saw when we got our V15 unlock prior to this change.
Sincerely hoping I'm just falling victim to reaching for an excuse here^^
I'm running in this group with Celebrindal and we're running into a massive damage issue. We went from doing close to capped damage 2 months ago, to barely getting 35k+ on a stone VI after a Stoneja and Earth Shot. We used a RNG/COR for SC on our first win, but with that same setup (and people) we're barely taking it down to 60%.
Here's the setup we're currently trying and I'll post the sets we're nuking in and maybe someone might have some insight into what we're doing wrong.
RUN - Rayke/Gambit Tellus when up, reset with RD/WC
SCH - Sandstorm II, Regen V, Embrava, Klimaform, Shell/Prot, Burst Helix at start, help with SC after. MB Only after Stone VI goes off
COR - We've tried Wiz/Sam and Warlock/Wiz and haven't noticed much of a difference in damage. Earth Shot before Stone VI. Sniper Shot is part of our SC
GEO - Idris/Bolster Geo-Accumen, Indi-INT, Entrust-Focus. Doesn't burst outside helping with Proc for fetters
BRD - Marchx2 Intx2 Ballad, Earth Threnody II, Elegy
BLM - Burst Impact, stick burn. Stoneja -> Stone VI. Opens fight with Vidohunir at around 2500 TP. Reapplies throughout fight.
This is the SCH's (Me) Helix set
ItemSet 380864
And this is our BLM's Burst Set
ItemSet 380865
BLM has tried swapping Hands/Feet to Relic+3 with very little difference in damage. Marin Staff +1 about the same, depends on what Aura we get to see Marin Staff +1 come out on top.
On our runs before his two hour was changed I was bursting 12-14k Geohelix II and can now barely hit 8500. BLM was bursting consistently 70K+ and I think the best nuke we've seen was a 38k Stone VI. At this point we're at a complete loss. We don't know what else we can try to make this work. Any insight would be greatly appreciated.
By SimonSes 2021-07-15 03:27:29
Are you doing 3 runes for Rayke? Cele said you used to do one rune and people explained very clearly that 3 runes are very important.
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By Leviathan.Celebrindal 2021-07-15 04:17:34
Are you doing 3 runes for Rayke? Cele said you used to do one rune and people explained very clearly that 3 runes are very important. The change was made to 3x for both, yes.
By eeternal 2021-07-15 05:00:32
not sure but had a couple of runs and was capping 99k on v15
ItemSet 380870
same buffs that u had without using Vidohunir/Shattersoul.. but I do ga/rayke at the same time to maximize dmg
Asura.Syto
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By Asura.Syto 2021-07-15 08:52:57
Celebrindal and Boposhopo did you guys try the new improved BLM and SCH technique with the 6-step?
Translation of Strat by Caesir...
YouTube Video Placeholder
Some additional notes about the second method of Ongo:
1. From 茶樽さん's video (Ongo) they also mention BLM priorities Stoneja to trigger Cumulative Magic(same elemental damage bonus can boost up to 25%).
2. First Random Deal only reset Gambit, after reset RUN will use Rayke, then save the reset Gambit when E. Sforzo(Ongo 1hr) is about off.
3. The whole skillchain they were doing is actually a 6-step (see their log):
SCH- SCH - SCH - SCH - RUN - COR
Scission(MB) — Detonation(skip) — Gravity(MB) — Steel Cyclone(MB) — Wildfire(MB) -Caesir
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By Bahamut.Justthetip 2021-07-15 10:06:32
The stoneja thing I thought was said to be used a bit ago so I don't think thats new but the 6 step while cool shouldn't be needed tbh. I'm sure it'll speed the fight up when we did this fight before they changed ongo 1hr group we did had 7 mins or so on the clock with just run and cor making 3 step sc.
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Asura.Syto
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By Asura.Syto 2021-07-15 10:17:22
Bahamut.Justthetip said: »The stoneja thing I thought was said to be used a bit ago so I don't think thats new but the 6 step while cool shouldn't be needed tbh. I'm sure it'll speed the fight up when we did this fight before they changed ongo 1hr group we did had 7 mins or so on the clock with just run and cor making 3 step sc.
The fair consistency of 98-99k bursts throughout the fight was impressive. Yeah it’s the 6-step that’s new as well as exploiting just about every DPS bonus possible.. They also use Malaise because even at -75% power reduction it’s relevant.. I thought for a while it was -95% like Frailty..
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By Bahamut.Justthetip 2021-07-15 10:36:32
Bahamut.Justthetip said: »The stoneja thing I thought was said to be used a bit ago so I don't think thats new but the 6 step while cool shouldn't be needed tbh. I'm sure it'll speed the fight up when we did this fight before they changed ongo 1hr group we did had 7 mins or so on the clock with just run and cor making 3 step sc.
The fair consistency of 98-99k bursts throughout the fight was impressive. Yeah it’s the 6-step that’s new as well as exploiting just about every DPS bonus possible.. They also use Malaise because even at -75% power reduction it’s relevant.. I thought for a while it was -95% like Frailty.. Oh yea for sure we used geo int acumen and malaise for geo.. I'll have to watch video when im back home but it doesn't sound like much changed outside of sch doing sc over nuking. If it's much faster that be sweet I just felt like sch nuking would help a bit more. What I did find out was the rayke and gambit thing from Ls mate I listed somewhere in ls guide was wrong and seeing you post it confirmed I'm dumb and had tank using it wrong I think.
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Asura.Syto
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By Asura.Syto 2021-07-15 10:44:07
Bahamut.Justthetip said: »Bahamut.Justthetip said: »The stoneja thing I thought was said to be used a bit ago so I don't think thats new but the 6 step while cool shouldn't be needed tbh. I'm sure it'll speed the fight up when we did this fight before they changed ongo 1hr group we did had 7 mins or so on the clock with just run and cor making 3 step sc.
The fair consistency of 98-99k bursts throughout the fight was impressive. Yeah it’s the 6-step that’s new as well as exploiting just about every DPS bonus possible.. They also use Malaise because even at -75% power reduction it’s relevant.. I thought for a while it was -95% like Frailty.. Oh yea for sure we used geo int acumen and malaise for geo.. I'll have to watch video when im back home but it doesn't sound like much changed outside of sch doing sc over nuking. If it's much faster that be sweet I just felt like sch nuking would help a bit more. What I did find out was the rayke and gambit thing from Ls mate I listed somewhere in ls guide was wrong and seeing you post it confirmed I'm dumb and had tank using it wrong I think.
Oh it’s much faster... it’s a 4-5 minute fight now with this method....lol Ongo V15 gets Incinerated/Overkilled..
Video is entertaining when you get to it.. lol
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Leviathan.Boposhopo
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By Leviathan.Boposhopo 2021-07-15 10:48:17
Celebrindal and Boposhopo did you guys try the new improved BLM and SCH technique with the 6-step?
Translation of Strat by Caesir...
YouTube Video Placeholder
Some additional notes about the second method of Ongo:
1. From 茶樽さん's video (Ongo) they also mention BLM priorities Stoneja to trigger Cumulative Magic(same elemental damage bonus can boost up to 25%).
2. First Random Deal only reset Gambit, after reset RUN will use Rayke, then save the reset Gambit when E. Sforzo(Ongo 1hr) is about off.
3. The whole skillchain they were doing is actually a 6-step (see their log):
SCH- SCH - SCH - SCH - RUN - COR
Scission(MB) — Detonation(skip) — Gravity(MB) — Steel Cyclone(MB) — Wildfire(MB) -Caesir
We have not, when we found we were having issues with the COR/RNG strat making the SC (low MB damage as opposed to our first clear) we switched to something like this thinking that his 2-hr change resulted in an Ongo job change to RUN vs PLD so we'd need a BRD to add the INT etudes.
YouTube Video Placeholder
Even with the 2-hr change the players in this video were consistently hitting high damage nukes. So we swapped over to this, but still are not seeing anywhere near the numbers we expect to be seeing. We had seen the strat with the SCH/RUN/COR making the SC, but felt there was something else wrong and were trying to sort out our MB damage first, before switching to a new SC strat.
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By Bahamut.Justthetip 2021-07-15 12:01:16
Leviathan.Boposhopo said: »Leviathan.Celebrindal said: »Anyone else notice a marked difference in Ongo since SE changed his 1hour from Invincible to Elemental Sforzo? Same people, same buff/debuff array, and we're not seeing anywhere near the same burst numbers out of BLM and SCH we saw when we got our V15 unlock prior to this change.
Sincerely hoping I'm just falling victim to reaching for an excuse here^^
I'm running in this group with Celebrindal and we're running into a massive damage issue. We went from doing close to capped damage 2 months ago, to barely getting 35k+ on a stone VI after a Stoneja and Earth Shot. We used a RNG/COR for SC on our first win, but with that same setup (and people) we're barely taking it down to 60%.
Here's the setup we're currently trying and I'll post the sets we're nuking in and maybe someone might have some insight into what we're doing wrong.
RUN - Rayke/Gambit Tellus when up, reset with RD/WC
SCH - Sandstorm II, Regen V, Embrava, Klimaform, Shell/Prot, Burst Helix at start, help with SC after. MB Only after Stone VI goes off
COR - We've tried Wiz/Sam and Warlock/Wiz and haven't noticed much of a difference in damage. Earth Shot before Stone VI. Sniper Shot is part of our SC
GEO - Idris/Bolster Geo-Accumen, Indi-INT, Entrust-Focus. Doesn't burst outside helping with Proc for fetters
BRD - Marchx2 Intx2 Ballad, Earth Threnody II, Elegy
BLM - Burst Impact, stick burn. Stoneja -> Stone VI. Opens fight with Vidohunir at around 2500 TP. Reapplies throughout fight.
This is the SCH's (Me) Helix set
ItemSet 380864
And this is our BLM's Burst Set
ItemSet 380865
BLM has tried swapping Hands/Feet to Relic+3 with very little difference in damage. Marin Staff +1 about the same, depends on what Aura we get to see Marin Staff +1 come out on top.
On our runs before his two hour was changed I was bursting 12-14k Geohelix II and can now barely hit 8500. BLM was bursting consistently 70K+ and I think the best nuke we've seen was a 38k Stone VI. At this point we're at a complete loss. We don't know what else we can try to make this work. Any insight would be greatly appreciated. Gonna tell you like some of us found out the Marin staff is gonna help you alot more than lae will sadly. The extra int is helpful for sure. I used the same set you have outside the staff and didn't have a big problem with lower mb damage.
Leviathan.Boposhopo
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By Leviathan.Boposhopo 2021-07-15 12:23:29
Bahamut.Justthetip said: »Leviathan.Boposhopo said: »Leviathan.Celebrindal said: »Anyone else notice a marked difference in Ongo since SE changed his 1hour from Invincible to Elemental Sforzo? Same people, same buff/debuff array, and we're not seeing anywhere near the same burst numbers out of BLM and SCH we saw when we got our V15 unlock prior to this change.
Sincerely hoping I'm just falling victim to reaching for an excuse here^^
I'm running in this group with Celebrindal and we're running into a massive damage issue. We went from doing close to capped damage 2 months ago, to barely getting 35k+ on a stone VI after a Stoneja and Earth Shot. We used a RNG/COR for SC on our first win, but with that same setup (and people) we're barely taking it down to 60%.
Here's the setup we're currently trying and I'll post the sets we're nuking in and maybe someone might have some insight into what we're doing wrong.
RUN - Rayke/Gambit Tellus when up, reset with RD/WC
SCH - Sandstorm II, Regen V, Embrava, Klimaform, Shell/Prot, Burst Helix at start, help with SC after. MB Only after Stone VI goes off
COR - We've tried Wiz/Sam and Warlock/Wiz and haven't noticed much of a difference in damage. Earth Shot before Stone VI. Sniper Shot is part of our SC
GEO - Idris/Bolster Geo-Accumen, Indi-INT, Entrust-Focus. Doesn't burst outside helping with Proc for fetters
BRD - Marchx2 Intx2 Ballad, Earth Threnody II, Elegy
BLM - Burst Impact, stick burn. Stoneja -> Stone VI. Opens fight with Vidohunir at around 2500 TP. Reapplies throughout fight.
This is the SCH's (Me) Helix set
ItemSet 380864
And this is our BLM's Burst Set
ItemSet 380865
BLM has tried swapping Hands/Feet to Relic+3 with very little difference in damage. Marin Staff +1 about the same, depends on what Aura we get to see Marin Staff +1 come out on top.
On our runs before his two hour was changed I was bursting 12-14k Geohelix II and can now barely hit 8500. BLM was bursting consistently 70K+ and I think the best nuke we've seen was a 38k Stone VI. At this point we're at a complete loss. We don't know what else we can try to make this work. Any insight would be greatly appreciated. Gonna tell you like some of us found out the Marin staff is gonna help you alot more than lae will sadly. The extra int is helpful for sure. I used the same set you have outside the staff and didn't have a big problem with lower mb damage.
As I mentioned in my post, we tried both, pre-2hr change we used Marin +1 for our original clear as we thought the same thing. After the 2hr change we've tried Marin +1, Laev, and Bunzi + shield all with similar results.
By Malaketth 2021-07-15 12:53:04
Were you perhaps doing a longer SC before or double dark at least and now you aren't as consistent with it? The SC length for Ongo really helps. I know you said same people but sometimes things/people get lax when going back through again.
Leviathan.Boposhopo
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By Leviathan.Boposhopo 2021-07-15 12:56:08
Were you perhaps doing a longer SC before or double dark at least and now you aren't as consistent with it? The SC length for Ongo really helps. I know you said same people but sometimes things/people get lax when going back through again.
Started off same SC. Jishnu's -> Wildfire -> Namas -> wildfire
Since then we've tried several different SC in varying length, still with same result of doing roughly 1/3 - 1/4 of the damage we were expecting or doing before.
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By Bahamut.Justthetip 2021-07-15 16:18:08
Leviathan.Boposhopo said: »Were you perhaps doing a longer SC before or double dark at least and now you aren't as consistent with it? The SC length for Ongo really helps. I know you said same people but sometimes things/people get lax when going back through again.
Started off same SC. Jishnu's -> Wildfire -> Namas -> wildfire
Since then we've tried several different SC in varying length, still with same result of doing roughly 1/3 - 1/4 of the damage we were expecting or doing before. So don't use focus use malaise think you said you guys switched or was someone else saying it. Focus for some reason just doesn't offer much from what I noticed you'd do better doing entrust malaise tbh. Also Your geo should be helping with burst. Remember even if you get nuke wall casting 2 or 3 lower tier nukes the damage adds up from blm. I did rotation like Stoneja with burst into stone 4 to stone 3 with the 3 step SC we were doing with run and cor. Legit geo blm sch should be doing nukes the damage even if its 20k from those guys start to add up alot in long run. They should let you cast first for earth shot like always. Honestly the numbers will start to add up in the long run. I know people feel like we should be capped damage every nuke or close to it but its not realistic with magic. I was doing 78k nukes sometimes and then doing like 38k nukes with bigger spells geo was getting around 20-40k nukes I think those add up over time.
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By Leviathan.Celebrindal 2021-07-15 16:28:54
ok a few points of clarification:
1. Wins were achieved at V15 2+ months ago, then exact setup and quality of buffs was tried starting 2 weeks ago with a fraction of the results. This is not a case of "we watched x video and did their stuff, and it doesn't work"- this started as having a working strat for our people, and then it no longer worked...and not just randomness, multiple attempts with different auras, different days, different people even in roles while preserving the same job array.
2. I built 3 tiers of bursting sets for this fight when faced with the numbers I was. I wanted to do everything possible from the BLM's perspective before pointing fingers, so to speak. For the record, I find the suggestion of "use Marin+1" offensive because not only was it mentioned in the first post of this vein by Bopo, but I suggested months ago to others to make the switch to Marin+1, and it was JTT who complimented it...so yeah, confusing.
Standard Burst set:
ItemSet 380881
This set has been tried with Both R11 Laevateinn and R15 Marin+1. In the case of Mythic, with both no AM up and AM2s of varying strength from 2100TP to 2830TP.
Mid Macc Burst set:
ItemSet 380882
This set used excluseively with Marin+1. The goal of this build was to try and get as much INT as I could while maintaining the same MBB1 as the above set, and also gain Macc.
High Macc Burst set:
ItemSet 380883
This was a last ditch effort to try and build a set only around macc, and damn the consequences. Needs Bunzi's Rod to still reach 40MBB1, but ends up with some pretty ridiculous numbers in the magic accuracy department. Bunzi's rod is only R5 at the moment, so add an extra 5mab. Its also a +255 'magic accuracy skill' weapon vs Marin+1's +228.
After buffs, the Mid Macc Burst set with Marin+1 resulted in INT+433 with what I have always considered incredibly solid magic accuracy, and respectable (not BiS, that was the point) MAB and MBB2. Food used has almost been exclusively Tropical Crepes. Our V15 win runs months ago, food used was Cehuetzi Snow Cones...I have tried that in this go-around, but of course as a mage when you see bad numbers you first think "more macc" as the easy fix and stopped using Snow Cones.
We've swapped our members around in the GEO and RUN roles- both GEOs were Idris GEOs with all the expected gear sets for bubbling. Since all they burst is during the needed proc windows, critiquing their burst sets is irrelevant.
We have done runs where our Rune Fencer did both 1x rune for Rayke and then switched to 3x runes for Rayke. Changes were not noticed in max damage seen on bursts for us. Nonetheless we are sticking with the x3 as the -SDT pointed out (something Baniak did accurately mention I undervalued prior) should matter.
The GEOs have tried arrays of Focus/INT/Acumen. We will be trying to swap one out for Malaise. Any suggestions of the best to drop for that malaise, as well as specifics (used as a Bolstered/Dematerialized GEO- bubble, entrusted on the Tank, any suggestions welcome)
COR has done both Warlock's/Wizard's Rolls as well as Samurai/Wizard's Rolls. The macc gain from Warlock's (+8 or +7 rolls, we've swapped around people here as well) was not noticeable in the parsed numbers of max nuke seen.
Our BRD has +8songs for Etudes (no Su3+1 head), so not gimpy Etudes. We now also Ni/Tro songs at the top of the stairs, ensuring that a /ja-boosted Earth Threnody lands.
we brought this issue to the playerbase en masse rather than keep it to ourselves because trust us- our pride is definitely blown to ***on this guy after previously getting such relaxing wins. We're here to accept any suggestions we haven't tried yet, or critiques of our technique if we're doing something, but poorly.
A couple final observations:
-it is mentioned often that Ongo possesses a starting -DT from the moment of pop, and "frequent proccing" removes it. I can testify that the strongest bursts I have seen in all our runs always happen after a Red/Blue series of procs- but this does not explain seeing others able to land pre-proc nukes of capped damage if that were the only issue.
-it is also pointed out that subsequent steps of a multistep SC have increased potency of lowering resistances, again something I 100% agree is a factor- but again, does not explain why I open with a 32k Stone 6 when all is ideal and no aura is present and I see frequent videos of similarly geared/buffed BLMs hitting capped Stone 6's off a 2-step SC.
Again- thank you all for the time spend reading my walls of text and trying to help.
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By Leviathan.Celebrindal 2021-07-15 16:31:02
Bahamut.Justthetip said: »Leviathan.Boposhopo said: »Were you perhaps doing a longer SC before or double dark at least and now you aren't as consistent with it? The SC length for Ongo really helps. I know you said same people but sometimes things/people get lax when going back through again.
Started off same SC. Jishnu's -> Wildfire -> Namas -> wildfire
Since then we've tried several different SC in varying length, still with same result of doing roughly 1/3 - 1/4 of the damage we were expecting or doing before. So don't use focus use malaise think you said you guys switched or was someone else saying it. Focus for some reason just doesn't offer much from what I noticed you'd do better doing entrust malaise tbh. Also Your geo should be helping with burst. Remember even if you get nuke wall casting 2 or 3 lower tier nukes the damage adds up from blm. I did rotation like Stoneja with burst into stone 4 to stone 3 with the 3 step SC we were doing with run and cor. Legit geo blm sch should be doing nukes the damage even if its 20k from those guys start to add up alot in long run. They should let you cast first for earth shot like always. Honestly the numbers will start to add up in the long run. I know people feel like we should be capped damage every nuke or close to it but its not realistic with magic. I was doing 78k nukes sometimes and then doing like 38k nukes with bigger spells geo was getting around 20-40k nukes I think those add up over time.
The numbers you mention with SCH/GEO bursting as well line up with what we saw doing the strat with RUN RNG COR BLM SCH GEO on our V15 wins. But the identical setup/buffs with better gear and familiarity with the fight isn't producing those numbers any more. If i were seeing nukes hitting like they were before, we'd definitely still have the secondary nukers doing heavy work, not just proc work.
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By Bahamut.Justthetip 2021-07-15 16:38:58
Leviathan.Celebrindal said: »Bahamut.Justthetip said: »Leviathan.Boposhopo said: »Were you perhaps doing a longer SC before or double dark at least and now you aren't as consistent with it? The SC length for Ongo really helps. I know you said same people but sometimes things/people get lax when going back through again.
Started off same SC. Jishnu's -> Wildfire -> Namas -> wildfire
Since then we've tried several different SC in varying length, still with same result of doing roughly 1/3 - 1/4 of the damage we were expecting or doing before. So don't use focus use malaise think you said you guys switched or was someone else saying it. Focus for some reason just doesn't offer much from what I noticed you'd do better doing entrust malaise tbh. Also Your geo should be helping with burst. Remember even if you get nuke wall casting 2 or 3 lower tier nukes the damage adds up from blm. I did rotation like Stoneja with burst into stone 4 to stone 3 with the 3 step SC we were doing with run and cor. Legit geo blm sch should be doing nukes the damage even if its 20k from those guys start to add up alot in long run. They should let you cast first for earth shot like always. Honestly the numbers will start to add up in the long run. I know people feel like we should be capped damage every nuke or close to it but its not realistic with magic. I was doing 78k nukes sometimes and then doing like 38k nukes with bigger spells geo was getting around 20-40k nukes I think those add up over time.
The numbers you mention with SCH/GEO bursting as well line up with what we saw doing the strat with RUN RNG COR BLM SCH GEO on our V15 wins. But the identical setup/buffs with better gear and familiarity with the fight isn't producing those numbers any more. If i were seeing nukes hitting like they were before, we'd definitely still have the secondary nukers doing heavy work, not just proc work. Make sense ill have to give it a go the next couple days and see what sup then I understand now. Also I know you said the Marin I was more so saying someone said it in a post above I thought not a shot at you or anything like that.
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By Leviathan.Celebrindal 2021-07-15 16:52:19
all good bro- always is^^
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By Bahamut.Justthetip 2021-07-15 17:00:16
I know this is a stupid question and shouldn't matter either way but do you have merits into earth magic potency and have you tried something silly like ancient magic spells?
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By Leviathan.Celebrindal 2021-07-15 17:01:25
Bahamut.Justthetip said: »I know this is a stupid question and shouldn't matter either way but do you have merits into earth magic potency and have you tried something silly like ancient magic spells?
not a stupid question at all, extremely relevant to this fight. Yeah, I'm running 5/5 Earth and Thunder Potency in group 1, and 5/5 elemental macc, 5/5 elemental debuff potency in group 2.
Asura.Tydis
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By Asura.Tydis 2021-07-15 17:55:36
As a guy who only did Odyssey to clear it because I wasn't too into the game at the time and ended up taking a 3 month break, what is the best way to tackle Odyssey?
I figured I'd start with Sheol A to get my bearings, from what information I have found I was thinking maybe kill Agon mobs and then use Izzat to spawn NMs to work on Moogle Mastery or something.
I don't really understand much of this event though, would anyone be able to advise?
By SimonSes 2021-07-15 18:26:13
As a guy who only did Odyssey to clear it because I wasn't too into the game at the time and ended up taking a 3 month break, what is the best way to tackle Odyssey?
I figured I'd start with Sheol A to get my bearings, from what information I have found I was thinking maybe kill Agon mobs and then use Izzat to spawn NMs to work on Moogle Mastery or something.
I don't really understand much of this event though, would anyone be able to advise?
Join segment parties to farm segments.
Kill NMs in shaol: Gaol using segments to unlock ability to buy equipment from moogle. Kill more NMs at higher difficulties to obtain RP to augment that equipment.
Leveling MM has currently no benefits other than making your trusts significantly stronger, but you can't solo Atonement 3 and 4 NMs (and those unlocks/augment best armor sets) at higher difficulties anyway even with MM level 45. So it's up to you if you want to level MM for achievement or if you think SE can some day decide to make MM relevant for something more.
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By Asura.Geriond 2021-07-15 18:40:16
I double checked just in case, and I can confirm that while SCs in general reduce enemy resistance rank by 1 stage for the magic burst duration, multi-step SCs do not stack for further resistance rank reductions, so multiple step SCs' only benefit is multiple MB windows in a row.
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By Leviathan.Celebrindal 2021-07-15 18:48:12
I double checked just in case, and I can confirm that while SCs in general reduce enemy resistance rank by 1 stage for the magic burst duration, multi-step SCs do not stack for further resistance rank reductions, so multiple step SCs' only benefit is multiple MB windows in a row.
THANK YOU for this confirmation. It's what I had read as well but thought I must be missing something.
Asura.Tydis
Server: Asura
Game: FFXI
Posts: 427
By Asura.Tydis 2021-07-15 19:16:36
As a guy who only did Odyssey to clear it because I wasn't too into the game at the time and ended up taking a 3 month break, what is the best way to tackle Odyssey?
I figured I'd start with Sheol A to get my bearings, from what information I have found I was thinking maybe kill Agon mobs and then use Izzat to spawn NMs to work on Moogle Mastery or something.
I don't really understand much of this event though, would anyone be able to advise?
Join segment parties to farm segments.
Kill NMs in shaol: Gaol using segments to unlock ability to buy equipment from moogle. Kill more NMs at higher difficulties to obtain RP to augment that equipment.
Leveling MM has currently no benefits other than making your trusts significantly stronger, but you can't solo Atonement 3 and 4 NMs (and those unlocks/augment best armor sets) at higher difficulties anyway even with MM level 45. So it's up to you if you want to level MM for achievement or if you think SE can some day decide to make MM relevant for something more. Oh okay thank you. If I wanted to solo Odyssey what is the best option? Is it opening chests on THF in C?
Leviathan.Boposhopo
Server: Leviathan
Game: FFXI
Posts: 229
By Leviathan.Boposhopo 2021-07-15 19:28:30
As a guy who only did Odyssey to clear it because I wasn't too into the game at the time and ended up taking a 3 month break, what is the best way to tackle Odyssey?
I figured I'd start with Sheol A to get my bearings, from what information I have found I was thinking maybe kill Agon mobs and then use Izzat to spawn NMs to work on Moogle Mastery or something.
I don't really understand much of this event though, would anyone be able to advise?
Join segment parties to farm segments.
Kill NMs in shaol: Gaol using segments to unlock ability to buy equipment from moogle. Kill more NMs at higher difficulties to obtain RP to augment that equipment.
Leveling MM has currently no benefits other than making your trusts significantly stronger, but you can't solo Atonement 3 and 4 NMs (and those unlocks/augment best armor sets) at higher difficulties anyway even with MM level 45. So it's up to you if you want to level MM for achievement or if you think SE can some day decide to make MM relevant for something more. Oh okay thank you. If I wanted to solo Odyssey what is the best option? Is it opening chests on THF in C?
For segments it's highly inefficient to go in solo. Popping chests with keys on THF also results in very few segments. Going in with groups (Tank, 2x DD, BRD COR WHM) or some variation of that will net better segment return. Killing the Nostos and Agon mobs are what give the most segments, and popping chests with Izzat gives more segments that popping with a key.
If you're dead set on Solo, BLU Cruel Joke cleaving is probably your best shot.
[+]
Asura.Tydis
Server: Asura
Game: FFXI
Posts: 427
By Asura.Tydis 2021-07-15 20:06:37
Leviathan.Boposhopo said: »As a guy who only did Odyssey to clear it because I wasn't too into the game at the time and ended up taking a 3 month break, what is the best way to tackle Odyssey?
I figured I'd start with Sheol A to get my bearings, from what information I have found I was thinking maybe kill Agon mobs and then use Izzat to spawn NMs to work on Moogle Mastery or something.
I don't really understand much of this event though, would anyone be able to advise?
Join segment parties to farm segments.
Kill NMs in shaol: Gaol using segments to unlock ability to buy equipment from moogle. Kill more NMs at higher difficulties to obtain RP to augment that equipment.
Leveling MM has currently no benefits other than making your trusts significantly stronger, but you can't solo Atonement 3 and 4 NMs (and those unlocks/augment best armor sets) at higher difficulties anyway even with MM level 45. So it's up to you if you want to level MM for achievement or if you think SE can some day decide to make MM relevant for something more. Oh okay thank you. If I wanted to solo Odyssey what is the best option? Is it opening chests on THF in C?
For segments it's highly inefficient to go in solo. Popping chests with keys on THF also results in very few segments. Going in with groups (Tank, 2x DD, BRD COR WHM) or some variation of that will net better segment return. Killing the Nostos and Agon mobs are what give the most segments, and popping chests with Izzat gives more segments that popping with a key.
If you're dead set on Solo, BLU Cruel Joke cleaving is probably your best shot. It's not that I'm dead set on soloing per se, I just don't find myself particularly fond of doing stuff with strangers any more and as far as I am aware there is reason to still be doing Odyssey. Well I'll have to see if my friends still do Odyssey or maybe I'll just have to skip it.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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