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Dynamis-Divergence Findings
Server: Sylph
Game: FFXI
Posts: 465
By Sylph.Dravidian 2018-03-12 21:42:16
This patch really crawled up Eiryls butt.
Asura.Eiryl
By Asura.Eiryl 2018-03-12 21:47:15
Being accurate is being accurate. Nothing to do with anything other than being accurate.
By cuddlyhamster 2018-03-12 23:14:26
Can confirm green eyes can't be easily enfeebled.
Going by phrasing i assume it is all enfeebles, but for clarification is it just sleeps that arent/hard to land? wondering if break/ga or other enfeebles will land.
Valefor.Maurauc
Server: Valefor
Game: FFXI
Posts: 126
By Valefor.Maurauc 2018-03-13 05:56:25
Going by phrasing i assume it is all enfeebles, but for clarification is it just sleeps that arent/hard to land? wondering if break/ga or other enfeebles will land.
I couldn't land anything. Break, Para, Gravity, Bind. They landed fine on the blue eyes.
By Taint 2018-03-13 11:43:22
Any good lowman strats just for killing the 4 city mid bosses?
I've only done them in large shout groups but looking to unlock various jobs. We have a couple Nivana mules but AC doesn't seem like it would be effective with the stomps.
Thanks for any tips!
Server: Asura
Game: FFXI
Posts: 50
By Asura.Midgitis 2018-03-13 11:59:23
A tank run + cor and geo + healer all you need.
Ground strike > leaden with magic bubbles up will kill them pretty easy and quick.
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2018-03-13 12:14:44
Any good lowman strats just for killing the 4 city mid bosses?
I've only done them in large shout groups but looking to unlock various jobs. We have a couple Nivana mules but AC doesn't seem like it would be effective with the stomps.
Thanks for any tips! PLD RNG GEO BLM BLM WHM has a pretty easy time from my experience. RNG self light/darkness with fom or anni for BLMs to burst, they shouldn't need accuracy buffs to cap on midbosses. Probably could cut out the WHM and one of the BLMs if you were really strapped for members.
Sylph.Reain
Server: Sylph
Game: FFXI
Posts: 411
By Sylph.Reain 2018-03-14 21:55:25
Jeuno Blue Statue mobs resist AoEs. Only the original target takes full damage. Rest take -99%. Blue statue mobs take damage+50%
Green statue mobs resist debuffs and take +20%
Info in Japanese here: http://vanafratello.seesaa.net/article/457916295.html
Asura.Darian
Server: Asura
Game: FFXI
Posts: 180
By Asura.Darian 2018-03-14 23:42:57
Tonight we killed 3 red eye NMs and got a torso from each one. We also got a leg and torso from one to total 3 torso and legs from 3 red eye mobs...based on that tiny sample size it almost seems like the torso are guaranteed.
By iambatman3131 2018-03-15 00:00:48
The red eye NMs in every zone have 100% drop rate on a body paper/torso (1st wave/2nd wave). Found this out the day of the update, just random as to which job it drops (since mobs have 2 jobs).
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10086
By Asura.Saevel 2018-03-15 03:52:09
Also the body drop slot is separate from the regular paper drop slot, we had a status drop RUN body and hands at the same time.
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10346
By Asura.Sechs 2018-03-15 16:50:44
Jeuno's megaboss Plague aura is 50 yalms radius wide o.o
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By cuddlyhamster 2018-03-16 18:36:52
out of the 10 red eyes we killed, 3 of them dropped leg pieces. it feels like they upped the drop rate but since we never had a reason to go after red eyes before, i could just be crazy
Server: Shiva
Game: FFXI
Posts: 718
By Shiva.Eightball 2018-03-16 21:35:03
droprate seem to be incredibly higher, just did the NMs around the circle in windy and just 2 NMs only dropped body, the rest all droped both head pieces save for maybe 1 NM with single head + body( all farmed after midboss)
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10086
By Asura.Saevel 2018-03-16 21:38:42
out of the 10 red eyes we killed, 3 of them dropped leg pieces. it feels like they upped the drop rate but since we never had a reason to go after red eyes before, i could just be crazy
Your not crazy it's higher now. Previously we could kill all the Red eyes in Bastok and not get a single AF drop item, this time we got several non-body drops along with the 100% body drop.
Lakshmi.Ryanx
Server: Lakshmi
Game: FFXI
Posts: 713
By Lakshmi.Ryanx 2018-03-16 23:56:28
I remember people found this tune in the dats after the first dyna D update. I am curious was this tune ever used? https://www.dropbox.com/s/dsykoerr6ekdxi7/Divergence.mp3?dl=0
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2018-03-17 00:40:27
out of the 10 red eyes we killed, 3 of them dropped leg pieces. it feels like they upped the drop rate but since we never had a reason to go after red eyes before, i could just be crazy
Your not crazy it's higher now. Previously we could kill all the Red eyes in Bastok and not get a single AF drop item, this time we got several non-body drops along with the 100% body drop. Or luck is luck; my last two runs have killed 15-20 NMs between them (with full TH) without a single leg piece.
Carbuncle.Papesse
Server: Carbuncle
Game: FFXI
Posts: 443
By Carbuncle.Papesse 2018-03-18 19:00:56
Obstatrix
Plague aura (-10 MP/tick)
Goblin Frenzy: Single target physical damage
Bomb Hurl: Fire based AoE (25')
Crockpot: High physical damage AoE + stun (25')
Smoke Veil: Cone blind
Crackling Candle: Cone fire damage + Burn (50 HP/tick)
Numbing Shower: Cone paralyze
Fixed Dice: Random effects, most of them are identical to Goblin Dice (Slow+Silence, Poison, Lightning damage, Dispel AoEs etc) with their range increased to 25' but some are totally new (damage+Defense Down, Curse, Reset TP+Inhibit TP AoEs, single target Throat Stab type move...)
SPs: Thousand Fists, Flailing Blow, Repulsor, Sanguine Blessing
Sylph.Gobbo
Server: Sylph
Game: FFXI
Posts: 300
By Sylph.Gobbo 2018-03-20 11:31:36
out of the 10 red eyes we killed, 3 of them dropped leg pieces. it feels like they upped the drop rate but since we never had a reason to go after red eyes before, i could just be crazy
Your not crazy it's higher now. Previously we could kill all the Red eyes in Bastok and not get a single AF drop item, this time we got several non-body drops along with the 100% body drop.
In our last 2 Jeuno runs we've recieved 7 and 8 legshards vs our normal 12-20 from other zones. I know you could get both from 1 NM, but it definitely didn't get increased lol.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10086
By Asura.Saevel 2018-03-20 11:59:03
In our last 2 Jeuno runs we've recieved 7 and 8 legshards vs our normal 12-20 from other zones. I know you could get both from 1 NM, but it definitely didn't get increased lol.
We just finished a Jeuno run and got a ***ton of leg shards, well north of a dozen.
Shard drop rate is a factor of TH and sheer quantity of mobs killed. We are now seeing double shards drop off regular mobs, killed a COR/SCH mob and got both COR and SCH leg shards, stuff like that. Since the update we've seen a noticeable increase in shard drops, you can still get unlucky but the average is definitely up.
Sylph.Gobbo
Server: Sylph
Game: FFXI
Posts: 300
By Sylph.Gobbo 2018-03-20 12:03:29
Yeah, and we full cleared both time. Our rusted count is touching our average as well. We're going back Wednesday and keep logs of everything so we'll see if this is just an unlucky streak or not.
Edit: Out of all the NMs on both runs, we've seen only 1 legshard drop.
Fenrir.Kaldaek
Server: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2018-03-23 06:22:30
Asura.Lordoftheseven said: »Quick question, is the personal pool thing strictly limited to the first kill or have people gotten stuff on successive kills?
It seems limited to the first kill for anyone in the zone, and has a cumulative effect on the pools of everyone in your alliance based on how many people are getting their "first kill".
In other words, the more people getting their first kill, the larger everyone's personal pool will be. On our first run, we all received ~8-12 items in each of our personal pools. Last night we did a run where only a random mule or two were getting their first kills, and everyone received a personal pool of one item. The smaller, subsequent pool was on my main character that has killed the statue multiple times.
Ok so killing the big Orc might not be worth it after you've done it once or twice. Our first kill everyone got showered with personal drops, after that was been ***and just wanted to see if that's what everyone else is experiencing.
I already told you it is S.E. posted on playonline they are aware of it and trying to fix it
That was in relation to a bug where they had new people and still didn't get any drops. I'm talking about the personal drop pool being practically eliminated when everyone already has the win and what the time investment is vs just farming everything. Last night we got 1 beastmen medal, 4 kindred medals and 300 singles along with over a dozen voidfeet from just wiping out most of the zone post-statue kill. Several people are nearing completing of the +3 stage without first doing the +2 stage so we're thinking about farming voidshards pre-mid boss. Farming void items seems to be a faster if unpredictable way of doing upgrades. Really wish SE would upgrade the drop rates, make the void items 100% drops from their respective leaders at least.
Scrolling through dynamis forums and found this gem. Saevel called it in december
Asura.Eiryl
By Asura.Eiryl 2018-03-23 06:34:56
You know the thing(s) about that though? First it's not entirely accurate, you could kill a war mob and in theory never get a war body. Second, it's only bodies. Third, it's still not good enough to get people to go. Which I said it wouldn't be.
Fenrir.Kaldaek
Server: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2018-03-23 06:42:31
#2 and #3 make sense to me...
in terms of your first point; your only getting 2 job body pieces per NM based on main/subjob? I think that what he meant by void items (plural) and respective leaders.
Oh your fourth point of providing a statement that you were correct on no one liking dynamis. Congratulations, you are among the majority. You weren't the only one on that boat (too many to quote)
Stop trying to hijack my positive post in Saevels favor this morning. GDI i didn't even finish my first cup of coffee...
Server: Fenrir
Game: FFXI
Posts: 1001
By Fenrir.Cherrywine 2018-03-23 06:43:10
Eh, they've added the things to the Gobbie Box at about a 5% chance, it seems. No one needs to go and bazaars are full of the stuff.
That said, it is more fun to go now since everyone knows they are going to see loot. Sure, it is possible one might never see the body they want even if they kill an appropriate Leader, but it is very unlikely.
Sylph.Gobbo
Server: Sylph
Game: FFXI
Posts: 300
By Sylph.Gobbo 2018-03-25 12:23:39
They had to make the body shards/voids 100% with the method they implemented it. There is only 1 chance per wave to see that particular piece where as we've a managed to get enough Rune Fencer shards and voids to finish a +3 hat from scratch in a single run.
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Asura.Eiryl
By Asura.Eiryl 2018-03-28 06:45:54
Quote: Announcing the April Version Update
April Dynamis-Divergence ・Add weekly area bonus -
Additionally, we’ll be making some adjustments to Dynamis – Divergence, which recently saw the final area added. Each week, a specific area will be designated as a “bonus area” in which players can enjoy bonuses to item drops. We hope you’ll take these bonuses into consideration when deciding which Divergence area to tackle first.
You're realllllllllllllllllly trying my *** patience Square.
Server: Sylph
Game: FFXI
Posts: 465
By Sylph.Dravidian 2018-03-28 07:01:23
Hello. Just wanted to provide some information regarding the new Dynamis.
Seems it is the old style Dynamis with statues roaming and popping the Orc mobs when aggroed which are called "Squadron" mobs. The statues have blue, green and red eyes. Not sure if the eye colors have any other significance aside that. The eye colors do change color from time to time. Speculation is the eye color determines mob types spawned but this is not proven. Statues seem to pop 2 orc mobs starting off and the later statues can pop up to 4 each depending on where you are pulling.
Mobs link with each other by sight and seem to only be true sight based and not sound at all. Mobs do have access to their respective 2 hrs. Average level of mobs are level 139 and have extremely high attack and defense. Skillchain and debuffs to mob and buffs to melee is highly recommended to defeat enemies in a decent amount of time.
Statues need to be handled by mages due to their high physical damage resistance.
Mega Boss is the Overseer's Tombstone in the same location as previous Dynamis-Sandoria and does not pop any adds. Has insane hp with extremely high resistance to melee damage. Was not killed so not sure what it drops or if there any significance to it. Does standard statue attacks. Didn't cast magic of any sort.
Mobs seem to drop ID cards 100% each mob kill in which you need 100 of them to make 1 beastmen medal. 3 Medals provides 1 footshard. You need 2 footshards and some various items to upgrade to relic 119 +2.
Not recommended to do with the bare minimum of 3 people. Recommend a party of 6 or more to farm decently. A balanced party of tank, healer, 2 dds and 2 mages is ideal to start off.
Hope this helps out.
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