Hello. Just wanted to provide some information regarding the new Dynamis.
Seems it is the old style Dynamis with statues roaming and popping the Orc mobs when aggroed which are called "Squadron" mobs. The statues have blue, green and red eyes. Not sure if the eye colors have any other significance aside that. The eye colors do change color from time to time. Speculation is the eye color determines mob types spawned but this is not proven. Statues seem to pop 2 orc mobs starting off and the later statues can pop up to 4 each depending on where you are pulling.
Mobs link with each other by sight and seem to only be true sight based and not sound at all. Mobs do have access to their respective 2 hrs. Average level of mobs are level 139 and have extremely high attack and defense. Skillchain and debuffs to mob and buffs to melee is highly recommended to defeat enemies in a decent amount of time.
Statues need to be handled by mages due to their high physical damage resistance.
Mega Boss is the Overseer's Tombstone in the same location as previous Dynamis-Sandoria and does not pop any adds. Has insane hp with extremely high resistance to melee damage. Was not killed so not sure what it drops or if there any significance to it. Does standard statue attacks. Didn't cast magic of any sort.
Mobs seem to drop ID cards 100% each mob kill in which you need 100 of them to make 1 beastmen medal. 3 Medals provides 1 footshard. You need 2 footshards and some various items to upgrade to relic 119 +2.
Not recommended to do with the bare minimum of 3 people. Recommend a party of 6 or more to farm decently. A balanced party of tank, healer, 2 dds and 2 mages is ideal to start off.
Red eye statutes pop high two higher tier NMs each. These have considerably higher HP and att/def than regular mobs. There seems to be one of these at each focal point in the zone (stables, on top of AH, near the mansion, etc.). These spam Orcish Counterstance which can obviously easily *** you up if you're not careful. Stun is effective.
There's a familiar large statute at the Dynamis San d'Oria zone that takes reduced physical damage to some extent. It doesn't spawn any adds and spams Numbing Glare/Seismostomp for awhile.
Sudden Lunge was particularly effective for squadrons and prevented happy accidents with NIN type mobs. For the leaders, I clocked a 16 second stun but after around 4 or 5 the duration because pretty awful and eventually didn't stick at all.
Also, maybe obvious, but Orcish Counterstance from leaders was not able to be dispelled.
I believe we only ran into two tiers of mobs, Leaders and Squadron members. Leaders spawned in groups of twos and the ones we encountered were located at familiar Dynamis San d'Oria locations (On top of AH, chocobo stables). Squadrons contained anywhere from 3-6 orcs. Mobs appeared to have dual jobs as we encountered an Impaler who used Invincible after summoning a Wyvern on spawn.
Is it like old dynamis and mobs do not respawn?
dat mining also slowed rusted id tag and blackened id tag. assuming nms drop blackened and are worth more to the total for upgrade item?
Had a few hang-ups at start, tried boss at last 5 minutes. He didnt seem to do anything aweful; ran out of time at 60%. Can verify sleeping should not be an issue. Was 6 boxing, would pull with RUN around wall to a camp then Lullaby on BRD. I dont have anything major other than Ambuscade gear, and Reforges. None of the mobs seemed to do anything particularly strong. I felt like that had some pretty sturdy defense though. Manage to pull a group, and only half the group aggro'd.
Do Dynamis-divergence mobs repop like in new-dynamis?
I seem to recall in old dynamis they didn't repop once killed, or had an extremely long repop, whatever.
Edit:
Just saw the post above, sorry and thanks for addressing that
Managed to down the boss, Rusted ID turns to Blackened ID after Boss Tombstone dies as ryu said, Aurix the Gob spawned in the last 10mins, but no idea about the conditions
We had Aurix span towards the end also, but he ran off after a couple of minutes. Half of our alliance was down, which didn't help >.> lol
Also, imo, old school dyna set up would be great, melee pt, mage pt. Not sure if enemies scale to how many there are but having sleepers/nukers will be a big plus.
Both Lullaby and sleepga work wonders, so i guesss other forms of sleep works too.
Dont think the statue can be slept(?)
-All seems to work like normal dyna, but i got charmed(fun) w/o killing the bst's pet, iirc u wouldnt get charmed if u killed the beastmaster first, right?
-And yeah as mentioned earlyer up here, the mobs have alot of def and hp, so if the DDs work coordinated with SC so a nuker (geo sch blm, etc anything) can toss a little fire or something to MB, would for sure anhance the kill speed.
-And yeah as mentioned earlyer up here, the mobs have alot of def and hp, so if the DDs work coordinated with SC so a nuker (geo sch blm, etc anything) can toss a little fire or something to MB, would for sure anhance the kill speed.
Just do a multi-step with appropriate buffs. I can see a mage centered party for quickly knocking down statues since those can suck if your too close.
-And yeah as mentioned earlyer up here, the mobs have alot of def and hp, so if the DDs work coordinated with SC so a nuker (geo sch blm, etc anything) can toss a little fire or something to MB, would for sure anhance the kill speed.
Just do a multi-step with appropriate buffs. I can see a mage centered party for quickly knocking down statues since those can suck if your too close.
Stats are pretty weak tbh, 2x trueflight at 1k tp with 0 buffs was enough.
Yes, only feet right now. Which seems it's going to be a bigger pita than Omen, you need a butt load of items to get to +3. and a 60 hour timer on entry... yeah.
-And yeah as mentioned earlyer up here, the mobs have alot of def and hp, so if the DDs work coordinated with SC so a nuker (geo sch blm, etc anything) can toss a little fire or something to MB, would for sure anhance the kill speed.
Just do a multi-step with appropriate buffs. I can see a mage centered party for quickly knocking down statues since those can suck if your too close.
Stats are pretty weak tbh, 2x trueflight at 1k tp with 0 buffs was enough.
I don't know if it's been mentioned, but the cards are not job specific and can be bazaared (not rare/ex). Looks like Dynamis Divergence will be a way to make gil for everyone! Also, beastmen medals can be obtained by individual drop.
Flowoo from Asura just finished a run and reported he got: 16 I. Cards, 5 Black I. Cards (only dropping after boss was killed), and 1 Beastmen Medal. All drops went to the pool and the group let them free fall.
Hello. Just wanted to provide some information regarding the new Dynamis.
Seems it is the old style Dynamis with statues roaming and popping the Orc mobs when aggroed which are called "Squadron" mobs. The statues have blue, green and red eyes. Not sure if the eye colors have any other significance aside that. The eye colors do change color from time to time. Speculation is the eye color determines mob types spawned but this is not proven. Statues seem to pop 2 orc mobs starting off and the later statues can pop up to 4 each depending on where you are pulling.
Mobs link with each other by sight and seem to only be true sight based and not sound at all. Mobs do have access to their respective 2 hrs. Average level of mobs are level 139 and have extremely high attack and defense. Skillchain and debuffs to mob and buffs to melee is highly recommended to defeat enemies in a decent amount of time.
Statues need to be handled by mages due to their high physical damage resistance.
Mega Boss is the Overseer's Tombstone in the same location as previous Dynamis-Sandoria and does not pop any adds. Has insane hp with extremely high resistance to melee damage. Was not killed so not sure what it drops or if there any significance to it. Does standard statue attacks. Didn't cast magic of any sort.
Mobs seem to drop ID cards 100% each mob kill in which you need 100 of them to make 1 beastmen medal. 3 Medals provides 1 footshard. You need 2 footshards and some various items to upgrade to relic 119 +2.
Not recommended to do with the bare minimum of 3 people. Recommend a party of 6 or more to farm decently. A balanced party of tank, healer, 2 dds and 2 mages is ideal to start off.