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By lildheyose on 2026-02-21 19:45:00
will kayte be sometime releasing her brownmage addon to the general public here to help people get those 2 titles done?
By Nariont on 2026-02-21 19:34:44
cures were a mixed bag anyway as if you were trying to cure from being hit, the cures likely going to return very little HP, and bst has no MP, and if you did it at any point while the pet was fighting? Likely pulling hate right there if you didnt go out of hate generation range. SS might tank 1 hit at best iirc, especially when if solo every mob has crit rate +80%, blink got you 1 shadow then the next will never proc when you need it lol.

Lullaby with a light staff might work on DC stuff, feel like EM and up itll start failing just due to half of a an already low skill
By belgarionriva76 on 2026-02-21 19:13:24
k, gonna start up Nirvana then, main reason i went for full relic af empyy, its easier to store that ***as a full set in storage slips, saving me 15 inventory space :p
By Llewelyn on 2026-02-21 18:47:40
I only bothered grabbing the Baayami feet since that's the only slot where SMN doesn't have a good alternative for Summoning skill.
By . on 2026-02-21 18:36:39
Legitimate pokemon for competetive play.
By maletaru on 2026-02-21 16:58:10
Bit late for this advice, but I'd say make 0-1 pieces of relic+3 and 0-1 pieces of AF+3. Coulda saved that money and used it to get some bayaami lol.

Speaking exclusively about the baayami/Nirvana, Nirvana is much, much more valuable. Most of the Baayami set is either just used for BP:W durations (not a huge deal most of the time), or for BP recast, which is pretty easy to cap without much (any?) of it.

I definitely recommend getting it at some point, but the Nirvana is more impactful by a country mile.
By . on 2026-02-21 16:22:27
Asura.Vyre said: »
Did you guys know that in the original Pokemon Red and Green, that the, "Indigo Plateau" was named, "Quartz Plateau?"

I didn't. Pokemon 30th anniversary making me aware of stuff I never thought to ask.

I just checked ebay and apparently it goes for over 100. I have the box and game still

I don't get why ppl are excited for this if there's nothing new.. you can emulate it on literally everything
By belgarionriva76 on 2026-02-21 15:29:58
hey guys, i dont have Byaami +1 ( yet ) but i was wondering, since the Byaami set is still expensive ( in my book at least ) and i also dont have Nirvana, will i be better of building Nirvana 1st ? I have Empy +3 5/5 relic +3 5/5 and currently working on artifact that is 2/5 +3 and 3/5 +2. also working on R25 my Bunzi gear ( work in progress since no one wanna do Mboze for Rp useually lol )

so, at this stage of my gearing Smn ( cause its fun, and i like smn when bored ) i would love to hear your thoughts

thanks in advance
By Nariont on 2026-02-21 13:48:34
if you didnt have at least 2 reraise earrings and 3-5 warp cudgels you were playing the game wrong. lack of shadows is probably the biggest killer back then since that's 6 free hits(assuming you could time it right) was hopefully enough to get 2-3 charm attempts out
By zedoma on 2026-02-21 13:32:20
Better in that they cost 10 less chocobucks but otherwise identical in stats bonus of +5.

You cannot counteract the message because it means you are at the stat budget of 640 total points.
By Xilk on 2026-02-21 13:22:33
I have a left-field nostalgic case study to share :D
This might be interesting for the old school bst's anyone else probably won't care at all.

I came across "Huntin' for Games" youtube video about Job suggestions in the old Brady guide for FFXI.

Specifically of-course I paid attention to the Beastmaster information in the Brady guide.
Brady guide is kinda hilarious in most tips and information.

This mmo was such uncharted territory nobody really knew how to play it.

The tips for bst weren't actually terrible. Though it is kinda ironic seeing the recommendation for warrior as a support job right next to white mage as a support job.

It just goes to show that aside from "solo'er" beastmaster's role was never defined.

However, what stuck out to me was the recommendation for Bard as a support job.

No one EVER used brd for support job that I remember. its so weak compared to the main job, your skill is poor, you only get singing instead of singing + instrument, and brd is the most party-dependent job while bst has historically been the most party-phobic job.

The only correlation they seemed to have is that they both have need for Charisma. Then I thought more about it, and paid attention to what level brd gets what songs at...

and it started making more sense. alot more sense.

Then I had to try it out. so I leveled brd up to support job level of 59 and skilled it up on my only character that does not have a level 99 bst. I had fun getting good low level chr+ gear for bst.

Then I went old-school solo, no trusts, no FoV, no GoV just charm and fight. Unfortunately I could not pause the exp bonuses from Rhapsodies for my test... so I level too fast
(though ofcourse I could on a private server)
But wow, bst/brd is so well balanced.

1. The extra CHR is noticeable for charm success.

2. Brd songs cost no mp (I leveled bst as Galka before the stat adjustments and /whm never had enough mp to be useful at until level 75)

3. Bard songs don't get interrupted by normal hits. just when you move or get silenced/stunned/etc. So w/out fast cast and maybe the mob turns torward me, I still get the song off.

4. Bard gets a lot of useful songs in early levels: 1, 3, 5, 7, 9, 10, 11; and they are really useful!

Defense, Attack, Regen, Requiem: Dot, Accuracy, Light Threnody

The most useful for Bst is Army's Paeon. Who remembers solo-leveling before Fields of Valor buffs?

having even a low 1hp/tic regen is HUGE for bst solo'ing. Its a pain to stop and rest. /whm did not fix this, it only prolonged your battle time by a little. but when /brd you dont' have to. you can send pet to fight while you recover hp and find a new pet at same time. You can kite so much better when you need to.

Attack, defense, and accuracy bonuses are just a little bit, but available early and useful when you need them.

Light Threnody: lower targets light resistance... well Charm is light elemental. so threnody would be nice, if you can land it, for those hard to charm mobs at higher levels you want to familiar (slimes!)

I'm still trying it out, and its nostalgic and fun. but I don't know anyone who played bst/brd back in the day,

for bst solo, low level its quite fantastic. and for early bst parties it would have been incredibly welcome. the bst/mage would LOVE a ballad. 1mp/tic is plenty of help at those levels and for those needs. Even in the levels 60+ a refresh for solo/lowman pet setups is fantastic for the backline support.

I don't remember seeing anyone play this combo back then. I did play around w/ brd/bst but only for early levels on brd and not that much. and I didn't understand the mechanics hardly at all back then and didn't have the insight to recognize what a good thing it was.

Just thought I'd share. The Brady Guide actually had a good suggestion with this one which.. I think everyone ignored. and its rather fun

I don't think it would compete with Bst/dnc at some point, but it is a very viable option.

Hope someone finds this interesting.
By Warpy on 2026-02-21 12:46:01
Server: Asura
Floor: NE 1
location: At Entrance, at the end of the wall on the right.
By Garuda.Chanti on 2026-02-21 11:49:25
I have started a new chemo thing, inlexzo, a timed release chemo agent that sits in my bladder. Commonest side effects: frequent urination, inflamed urethra.

Interesting thing about bladders. They are built to contain toxins and insulate them from the rest of the body. And chemo agents are toxins.

Every time I pee I remind myself that this is so much better than feeling like you are going to die any moment and having all your hair fall out. It doesn't help the pain but it does help me put up with it. So far.
By . on 2026-02-21 10:29:40
YouTube Video Placeholder
By Veydal1 on 2026-02-21 10:06:06
You're quest log definitely shows all 15 as being completed?
By Kazaki on 2026-02-21 10:05:08
Broguypal said: »
Version 1.1 released

What was added?

  • Ability to select multiple files (Requested by Kazaki)

  • Ability to add custom gear variables (Requested by Ahj)



Original post edited with updated screenshots.

Cheers!

Tested this out and it's fantastic - thank you!
By HyaAsura on 2026-02-21 09:58:58
Asura.Ayahuasca said: »
I could keep telling you about all the nonsense i witnessed since i returned
I'm interested in this part
By Radiuz on 2026-02-21 09:43:25
Cataclysm Vortex does a alot of damage with wings open, but reduced somewhat with wings folded but also takes reduced damage in this phase and I think does 2 TP moves during this as well.
By Garuda.Chanti on 2026-02-21 09:24:15
Carbuncle.Nynja said: »
Bismarck.Nickeny said: »
if I made one - it would be horn - cuz im always horny
Still chasing that big titty goth mami?
I thought it was spelled tiddy in that usage.

Also it seems Panta has gone low rez 8 bit.
By Felgarr on 2026-02-21 09:22:51
Asura.Vyre said: »
Preface: Your spreadsheet wouldn't let me fill it out, so I can't use it. :/


Thank you! I've fixed the permissions in the spreadsheet. But your post is extremely helpful.


Asura.Vyre said: »
For ground floor bosses you can just have everybody Savage Blade or go with same SC element as Savage Blade(Fragmentation/Scission) every boss, since there is no WS Wall.

For Ground floor my 8-boss group does:

RDM: Savage Blade
BRD: Savage Blade
COR: Savage Blade
GEO: Judgment, Dagda on B/D
WHM: Mystic Boon
WAR: Fimbulvetr B/C/D, Impulse Drive A

For sake of conversation, let's assume no prime WSes at the moment. Instead of Fimbulvetr on B/C/D, the WAR can theoretically use King's Justic (Great Axe, which is Fragmentation/Scission, property), right?

Asura.Vyre said: »
For Basement my 8-boss group does:

RDM: Black Halo E/G/H, Imperator F
BRD: Savage Blade E/G/H, Rudra's Storm, Mercy Stroke F
COR: Savage Blade E/G/H, Evisceration F
GEO: Judgment E/G/H, Dagda F (and Dagda on H at his own discretion)
WHM: Mystic Boon E (doesn't melee other bosses)
WAR: Fimbulvetr F/G/H(alternate to Resolution for G and H if Darkness is possible, except for if H has done Flaming Kick/Fulminous Smash), Impulse Drive E

As far as making wrong Skillchains goes, it only really matters for A/E, or if you are pressed for time on other bosses. A heal slipping through on BFCGDH doesn't impact the fight too awful much if your DPS is sufficiently high(And if you have consistent procs rolling on Aita). I've had embarassing days where I've healed Aita for 99k, and no one batted an eye about it, because we killed it shortly after.

I have to come back to this part because I want to replace prime WSes with non-primes. I also agree with you on making the wrong skillchain, but I have witnessed firsthand that some folks curl into a fetal position when they spam a WS and the mob's HP goes up! So, if I can avoid that by making WS recommendations, I'm all for it.

Asura.Vyre said: »
All in all, as far as H boss(Aita) goes, he leans towards being more friendly toward Light and Wind adjacent Skillchain properties.

Firstly, he has no Wind mode, meaning Detonation will never heal him. He also has no Light mode, meaning Transfixion will never heal him. He also has no Darkness mode, since if he uses his one Darkness TP move, it means you hit Enrage and are dead (So effectively, Compression will also never heal him). 3/5ths of his stances lean into the Darkness side of things, 2/5ths in Light side of things. This means you have to pay attention and alter what WSes you do, if anyone is doing WSes with different SC properties. You should note that most strategies for melee for him involved everyone simply resorting to Fragmentation based SC property WSes, such that no SCs ever get made, and WS wall is avoided. If allowing anyone in your group to open or close skillchains, even incidentally, they need to know what they're doing.

I've been doing Sortie 8-boss daily on magic strat for 2-3 years, and I definitely appreciate this fresh perspective. Historically, my knowledge of Level 1 SCs is poor because the mantra of many players is to repeat the following (1) Level 1 SCs all suck and (2) except for Jinpu spam. It's good to see how you bring Level 1 SCs into context, even if we're suggesting what not to do. So, thank you for that!

Asura.Vyre said: »
The long chart you have at the end there, for instance, showcases incomplete skillchain consideration for every boss and skillchain set.

You have to know Level 1 Skillchain interactions, too, as Level 1 skillchains still carry a single element, and as such, can still be absorbed by the Sortie bosses.

A/E - No Reverberation, Distortion, or Darkness. Reverberation is Water, no Water damage. Water damage is what causes his Enrage, which is that his next TP move will deal damage proportional to the amount he absorbed (generally 99999, unless a VERY SMALL amount was absorbed(sub 1500)).

B/F - Wind Mode: No Detonation, Fragmentation, or Light
Thunder Mode: No Impaction, Fragmentation, or Light
Detonation will not heal him during Thunder Mode.

C/G - No Compression, Gravitation, or Darkness

D/H - Flaming Kick: No Liquefaction, Fusion, or Light
Fulminous Smash: No Impaction, Fragmentation, or Light
Eroding Flesh: No Scission, Gravitation, or Darkness
Icy Grasp: No Induration, Distortion, or Darkness
Flashflood: No Reverberation, Distortion, or Darkness

Perfect! ..See? I knew I wasn't taking level 1 SCs into consideration for Avoiding SCs, but I was only like 80% sure of my answers for Level 2 SCs to avoid. I really appreciate the extra help. It will go a long way in codifying this.

Asura.Vyre said: »
For H in particular, this means that typically you can get away with introducing Tachi: Mumei or Fimbulvetr without much issue since they carry the SC properties of Detonation/Compression/Distortion. As already stated, Detonation being made will never heal Aita, and Detonation opens for Scission or Gravitation, meaning in 4/5ths of his modes, resulting SCs closed by Savage Bladers or Black Haloers or another Mumei/Fimbu will only result in dealing more damage rather than healing him. If in Eroding Flesh mode, Fimbulvetr/Mumei are still on the table, because they will close Distortion from a Fragmentation primary WS, which will result in more damage done to the boss, without healing it. Of course, in practice, it's best to hold off on doing Fimbu/Mumei during IcyG/FlashF, since they can close Distortion and heal it, those modes are when you rotate to Resolution or Tachi: Kasha(but as a result of you being the closer in that case, you can wait and still do them, if another SC gets made somehow). This applies to Maru Kala from the Hand to Hand as well, with alternate WS being Dragon Kick or Victory Smite.

Looking at other Prime WS for H, you can look at the commonly built Foenaria. Foenaria carries Induration/Reverberation/Fusion. It will open and close Light with Savage Blade, making it ideal for 3/5ths of Aita's modes. It also closes Light off of Black Halo, while opening for Compression for Black Halo. As well as opening Impaction for Judgment. Basically this means alternating to Cross Reaper if he does Flaming Kick or Fulminous Smash. This applies to Terminus for Gun, where RNG or COR would alternate back to Savage Blade where DRK is alternating to Cross Reaper.

Looking at Disaster, Dagda, and Sarv, they are Transfixion/Scission/Gravitation. This makes them a little awkward because they open for Distortion for Savage Blade to close, and repeated use makes Darkness off of Distortion. Done after Savage Blade and they make nothing. This means Disaster/Dagda/Sarv want to avoid WSing during 3/5ths of Aita's modes, unless they know they're going after an SB, and that the mode is going to change before the next SB goes off. This means that Disaster/Dagda/Sarv cause Savage Blade to be a closing liability in 2/5ths of Aita's modes as well, which is somewhat bad for business.
I am sitting on an embarassing amount of Gallimaufry and these unintentional interactions are why I want to make this. It may even help me to pick a prime weapon, haha.

Asura.Vyre said: »
All in all, a lot of times, simultaneous WS firing or WSing so fast that the chain window is avoided can give you the appearance that you're doing things right, since things aren't going wrong. A lot of times, that's how people make it through stuff in this game lmao!

I am totally picking up what you are putting down. I have a cousin/gamer friend who never commits to improvement because according to him, "a win is a win" ...and I definitely get it. I really do. However, with Sortie, we do it so often that we might as well commit to some kind of improvement, or trying new things, right?

Asura.Vyre said: »
All of these considerations are generally why a lot of groups sport a PLD nowadays, even if they're not doing 9-boss comp, because you can avoid almost all of the mode changes by keeping him in Frog-Kited limbo (not too mention avoiding a lot of the damage). If you really wanna bring your friends for a "casual" 8 boss run, get a skilled PLD to kite most of the bosses for you, and remove most of the margin for error!

Yes, totally agree. I'm very risk averse in general. Our group only does Melee mode when farming Mesos, which is usually annually. Regardless, like you said, I still prefer PLD kitting (and of course, with Burtgang, because I've never tried it without) ...but yes, Kiting and keeping Enemy mode in limbo is definitely part of the secret sauce.
By Akumasama on 2026-02-21 08:11:09
Good luck Aya! <3
By . on 2026-02-21 05:41:26
Asura.Vyre said: »
their intelligence/develop thoughtful skills

Did you call me?
By Asura.Vyre on 2026-02-21 04:00:55
Sometimes I be thinking the modern era has so many ways for folks to express their intelligence/develop thoughtful skills for.

And how so much of it is bound up in technology, in virtual spaces, where it's not as easy to share or turn towards living utility.
By Vyrerus on 2026-02-21 03:44:14
Preface: Your spreadsheet wouldn't let me fill it out, so I can't use it. :/



For ground floor bosses you can just have everybody Savage Blade or go with same SC element as Savage Blade(Fragmentation/Scission) every boss, since there is no WS Wall.

For Ground floor my 8-boss group does:

RDM: Savage Blade
BRD: Savage Blade
COR: Savage Blade
GEO: Judgment, Dagda on B/D
WHM: Mystic Boon
WAR: Fimbulvetr B/C/D, Impulse Drive A

For Basement my 8-boss group does:

RDM: Black Halo E/G/H, Imperator F
BRD: Savage Blade E/G/H, Rudra's Storm, Mercy Stroke F
COR: Savage Blade E/G/H, Evisceration F
GEO: Judgment E/G/H, Dagda F (and Dagda on H at his own discretion)
WHM: Mystic Boon E (doesn't melee other bosses)
WAR: Fimbulvetr F/G/H(alternate to Resolution for G and H if Darkness is possible, except for if H has done Flaming Kick/Fulminous Smash), Impulse Drive E

As far as making wrong Skillchains goes, it only really matters for A/E, or if you are pressed for time on other bosses. A heal slipping through on BFCGDH doesn't impact the fight too awful much if your DPS is sufficiently high(And if you have consistent procs rolling on Aita). I've had embarassing days where I've healed Aita for 99k, and no one batted an eye about it, because we killed it shortly after.

All in all, as far as H boss(Aita) goes, he leans towards being more friendly toward Light and Wind adjacent Skillchain properties.

Firstly, he has no Wind mode, meaning Detonation will never heal him. He also has no Light mode, meaning Transfixion will never heal him. He also has no Darkness mode, since if he uses his one Darkness TP move, it means you hit Enrage and are dead (So effectively, Compression will also never heal him). 3/5ths of his stances lean into the Darkness side of things, 2/5ths in Light side of things. This means you have to pay attention and alter what WSes you do, if anyone is doing WSes with different SC properties. You should note that most strategies for melee for him involved everyone simply resorting to Fragmentation based SC property WSes, such that no SCs ever get made, and WS wall is avoided. If allowing anyone in your group to open or close skillchains, even incidentally, they need to know what they're doing.

The long chart you have at the end there, for instance, showcases incomplete skillchain consideration for every boss and skillchain set.

You have to know Level 1 Skillchain interactions, too, as Level 1 skillchains still carry a single element, and as such, can still be absorbed by the Sortie bosses.

A/E - No Reverberation, Distortion, or Darkness. Reverberation is Water, no Water damage. Water damage is what causes his Enrage, which is that his next TP move will deal damage proportional to the amount he absorbed (generally 99999, unless a VERY SMALL amount was absorbed(sub 1500)).

B/F - Wind Mode: No Detonation, Fragmentation, or Light
Thunder Mode: No Impaction, Fragmentation, or Light
Detonation will not heal him during Thunder Mode.

C/G - No Compression, Gravitation, or Darkness

D/H - Flaming Kick: No Liquefaction, Fusion, or Light
Fulminous Smash: No Impaction, Fragmentation, or Light
Eroding Flesh: No Scission, Gravitation, or Darkness
Icy Grasp: No Induration, Distortion, or Darkness
Flashflood: No Reverberation, Distortion, or Darkness

For H in particular, this means that typically you can get away with introducing Tachi: Mumei or Fimbulvetr without much issue since they carry the SC properties of Detonation/Compression/Distortion. As already stated, Detonation being made will never heal Aita, and Detonation opens for Scission or Gravitation, meaning in 4/5ths of his modes, resulting SCs closed by Savage Bladers or Black Haloers or another Mumei/Fimbu will only result in dealing more damage rather than healing him. If in Eroding Flesh mode, Fimbulvetr/Mumei are still on the table, because they will close Distortion from a Fragmentation primary WS, which will result in more damage done to the boss, without healing it. Of course, in practice, it's best to hold off on doing Fimbu/Mumei during IcyG/FlashF, since they can close Distortion and heal it, those modes are when you rotate to Resolution or Tachi: Kasha(but as a result of you being the closer in that case, you can wait and still do them, if another SC gets made somehow). This applies to Maru Kala from the Hand to Hand as well, with alternate WS being Dragon Kick or Victory Smite.

Looking at other Prime WS for H, you can look at the commonly built Foenaria. Foenaria carries Induration/Reverberation/Fusion. It will open and close Light with Savage Blade, making it ideal for 3/5ths of Aita's modes. It also closes Light off of Black Halo, while opening for Compression for Black Halo. As well as opening Impaction for Judgment. Basically this means alternating to Cross Reaper if he does Flaming Kick or Fulminous Smash. This applies to Terminus for Gun, where RNG or COR would alternate back to Savage Blade where DRK is alternating to Cross Reaper.

Looking at Disaster, Dagda, and Sarv, they are Transfixion/Scission/Gravitation. This makes them a little awkward because they open for Distortion for Savage Blade to close, and repeated use makes Darkness off of Distortion. Done after Savage Blade and they make nothing. This means Disaster/Dagda/Sarv want to avoid WSing during 3/5ths of Aita's modes, unless they know they're going after an SB, and that the mode is going to change before the next SB goes off. This means that Disaster/Dagda/Sarv cause Savage Blade to be a closing liability in 2/5ths of Aita's modes as well, which is somewhat bad for business.

All in all, a lot of times, simultaneous WS firing or WSing so fast that the chain window is avoided can give you the appearance that you're doing things right, since things aren't going wrong. A lot of times, that's how people make it through stuff in this game lmao!

All of these considerations are generally why a lot of groups sport a PLD nowadays, even if they're not doing 9-boss comp, because you can avoid almost all of the mode changes by keeping him in Frog-Kited limbo (not too mention avoiding a lot of the damage). If you really wanna bring your friends for a "casual" 8 boss run, get a skilled PLD to kite most of the bosses for you, and remove most of the margin for error!
By Vyrerus on 2026-02-21 02:20:06
Is there any know bug with the Voracious Psyche NPC, Elijah?

I do all of my ROEs a day or two after monthly resets, but sometimes I don't go and grab the Psyches immediately.

I did all 15 a few days ago, but didn't pick up the psyches. I went to pick them up today, and he just says thanks for doing your monthly work.

I know I didn't get them, because I had 50 (well until I got my first Stage 5 today). Should have been up to 55.

Anyone else experience him not forking over the psyches?
By Carbuncle.Nynja on 2026-02-21 01:57:38
Nioh 3 silently dropped outta nowhere like an RKO and I never even loaded up Nioh 2 lol
By Carbuncle.Nynja on 2026-02-21 01:56:31
Asura.Vyre said: »
Pokemon Red and Green
What about blue???
YOU FORGOT ABOUT MY HOMIE BLASTOISE??????????????

Typical galka
By Asura.Vyre on 2026-02-21 01:37:07
Did you guys know that in the original Pokemon Red and Green, that the, "Indigo Plateau" was named, "Quartz Plateau?"

I didn't. Pokemon 30th anniversary making me aware of stuff I never thought to ask.
By Carbuncle.Nynja on 2026-02-21 01:26:57
AI aint got that gluck gluck 3000 tho
By Goltana101 on 2026-02-21 01:13:32
Asura.Ayahuasca said: »
for example i'm 100% sure you can resist Doom, yesterday i had 1 run where i did resist every single Doom, as to the Impact stat down, I noticed that i NEVER resist it if i directly hug Shinryu, while if i stand 5-6y+ and away from frontal cleaves, I often avoid the stats down entirely, maybe it's an AoE short range centered around the caster? Cause i'm 100% sure i'm both resisting/avoiding doom AND also avoiding the stats down sometimes.

I just tried this and didn't resist a single Doom after like 8+ Supernovas. Even applied a Sabo Addle II to reduce Shinryu's magic accuracy. I tried 6+ distance behind, the side, and in front of, never resisted. I don't know what you did or if you're even looking at the correct move. But in over 400 Shinryu VDs, never resisted a single Doom from Supernova (which doesn't really matter anyways, it removes near 100% with Nicander's necklace and Holy Water accessories). I also don't understand why standing a certain distance from Shinryu would affect whether Supernova's doom effect lands. I'd be curious to see the video/gearset you were using when you resisted Doom. But it's inconsequential anyways, just interesting.

I also don't recommend ever standing in front of Shinryu, as you'll be getting hit with Cosmic Breath (8-second stun and Accuracy Down) for no reason.

Grats on your cloak.
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