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By Pergatory on 2025-05-30 12:09:16
Is it possible you just missed the window by a hair?

No amount of weird properties will let it make a Lv2 darkness off Mordant Rime, so that had to be a Lv1 darkness, meaning you should've been able to extend it.

If you're able to reproduce it, I'd say report it as a bug.
By Goltana101 on 2025-05-30 12:08:40
inb4 players find that the "sweet spot" for <insert new currency here> is 3 players+3 trusts, and anything more than that tanks your point/hr farming. But it doesn't matter if you're just botting/afk 24/7 in an alliance like old Abyssea parties.
By K123 on 2025-05-30 12:02:47
Now everyone can take all their alts.
By NynJa on 2025-05-30 12:00:47
Which means they listened to feedback about the garbage 6 player limit in their last two events.
By Pergatory on 2025-05-30 12:00:00
They actually cannot be resisted, that's their gimmick and why their peak damage potential is a bit lower than other magic BPs. Like Bopo said, this makes them fantastic for resistant mobs like V25 Odyssey or the sandworm in Reisenjima if it's spamming earth magic.

If you're looking for a more powerful dark nuking option, Fenrir's Impact tends to be stronger where magic accuracy isn't as big of a concern.
By Godfry on 2025-05-30 11:58:23
Genoxd said: »
They seem to have said that it's not an instance. I think this is going to be something like abyssea without a timer

Well, this also implies potential for alliances, huh?
By Nariont on 2025-05-30 11:42:24
Bahamut.Alseyn said: »
First thing I can think of is a minor issue that I didn't notice back when I was referring to this guide as a new BLM but has been bugging me since I realised: the precast sets don't account for Elemental Celerity, and a regular fast cast set is way overkill for elemental magic.

Aside from finding slots to put in QC(which may or may not mess with your timing and for non-gs/ashita users is going to mess up alot of nuke sets since vanilla cant swap that quickly) A general 80% FC set is fine id think for everything not elemental magic, could just make a ele FC set and a misc one i guess
By timepassesbye on 2025-05-30 11:36:16
for reference, the spell usually casts around the 20% mark, and I'm able to cast again around 40%ish. that's just the global recast
By Genoxd on 2025-05-30 11:30:30
They seem to have said that it's not an instance. I think this is going to be something like abyssea without a timer
By Jinxs on 2025-05-30 11:28:47
So I am asking because I dont understand the implication

Does he do mordant ?
Do you do mordant and luzaf do nothing?

Or is the question his moves not making skill chains?

Weapon Skills
(5)Bisection Scission SC Icon.png/Detonation SC Icon.png, (25)Akimbo Shot Compression SC Icon.png, (50)Leaden Salute Gravitation SC Icon.png/Transfixion SC Icon.png, (60)Grisly Horizon Dark SC Icon.png/Distortion SC Icon.png
By Byrthnoth on 2025-05-30 11:24:10
How are you all interpreting this?
Quote:
The concept is that it does not occupy an area

I'm interpreting this as them saying they're going to instance it (previously called Layered Zones), so each party does not occupy an area as they did in OG Dynamis and Limbus. Sounds like you select the monster level when entering and you get warped to an instance similar to Ambuscade, no?

Is that how you all are interpreting it as well? Have they said something else that implies something else?
By K123 on 2025-05-30 11:19:01
Yeah I can never cast below that on BRD with 80% FC.
By Byrthnoth on 2025-05-30 11:17:31
Has anyone used the Luzaf trust much? I think something might be funky with his Leaden Salute:

* 12:50 - Mordant Rime (Distortion/Frag) - No skillchain
* 12:56 - Leaden Salute from Luzaf (Gravitation/Transfixion) - Darkness
* 13:01 - Rudra's (Darkness/Distortion) - No skillchain

Has anyone see something similar?
By Shadowmeld on 2025-05-30 11:16:20
The in-game casting bar is based on the base cast time of the spell. It's percentage has nothing to do with actually casting the spell at this stage in the game. Basing your next cast on the progress of the bar has no bearing on the damage done by the next nuke. If you're seeing a damage dip, it's due to the next spell being nerfed by the "nuke wall." You've just found a correlation with were the nuke wall times out and your casting bar based on your current amount of fast cast that you're using.
By Jinxs on 2025-05-30 11:10:35
Is the one with weapon resistance coming back?
By Shadowmeld on 2025-05-30 11:07:36
In before nobody wants to do the outdoor zone because 1/2 the mobs they showcased have full dispel moves.... lol
By Ahlen on 2025-05-30 11:04:20
First KI what I used for 6 box was ( SAM SMN RDM SCH GEO BLU)

Sam only DD Full subtle blow for TP and for WS I had chirich rings + subtle blow food.

SMN did a few buffs (Earthen Armor for if TP move gets off + Crystal blessing + Crimson Howl) and kept up siren Avatar favor for Subtle blow 2 (I didnt have dagon on that chat).

RDM helps lock down boss with debuffs and gives dia.

Sch gives some buffs + heals. (can embrava depending on second KI job but its not needed)

Geo fury frailty entrust haste. entrust before entering so longer uptime on haste.

Blu rotates mighty guard with entrust and does reaving wind/feather tickle to keep him from doing TP moves.

This first KI was pretty easy just get a feel for how many WS you can get off. Try to get reaving wind to 18 second cooldown by making a high FC / cap haste set. I alaways had plenty of time at the end.

Sam details Keep ageha up use Meditate on cooldown and rotate between fudo shoha gekko (mumei if you have it) Yukikaze is fine also. Aeonic might have been better then prime for this as you don't want to hold TP so you feed less tp overall. When add is out you can TP off add and ws boss if you want to push it further (blu / rdm could WS Also then)

KI 2 WAR BRD COR BST PLD WHM
War job Keep armor break up if you start with a 3k. Save SP for under 40% and save ur randoms / wc for under 40 as well. Mistral / calamity work.

Brd Savage boss can Elegy boss (might have need immunobreaks from whm to land it)

Cor Savage Boss keep light shot up

PLd tank adds help heal so WHM has time to do other things.

WHM keep dia / silence on boss/ can help slow / para boss so he gains less tp from normal attacks. Use divine carass for paralyze. **Keep auspice up** If even more spare time can Cureskin war to lower TP mboze gets from hitting war.

Bst I just absorb tp killer instinct wasn't needed but if you are confident your pet won't die near end go ahead. Its best to keep bst away from any conal attacks from adds at ~10 yalms away so pet doesnt die and bst won't get hit. Unleash at around 28% so he wont have tp at 25%

*Key details Everyone for KI 2 should WS would some subtle blow added. Bathy choker + peiste belt or chirich rings all give massive subtle blow (or use subtle blow food). Lower TP feed from WS allows you to WS much faster. If mboze gets a high tier spell off he will gain a lot of tp so silence is important can stop WS if he gets a spell off. Its vital PLD doesnt pull hate from mboze so adds stay on them so don't use crusade and Give pld Dirge. The second add should goto the pld but if its not you can rampart or cover on them. Never cover the war they should have hate on mboze.
By Dazusu on 2025-05-30 11:04:10
I kinda wonder if it's going to have some of the same characteristics as Abyssea.
By Taint on 2025-05-30 11:00:08
My guess is: Fodder for points, points can be used for pops, a variety of pop NMs that give KIs. The KIs are used to fight Omega/Ultima which will be instanced fights.
By Myamoto on 2025-05-30 10:51:00
I would like to see throwing skill not be passive for NIN.

I have advocated many times for ninja to have better enfeebling spells and a wider selection, similar to RDM in that regard. However, if it's a creating new spells issue or whatever, I would be 100% okay with consumable throwing items that inflict potent debuffs for "X" duration. Would fit historical lore and be fun, plus SE clearly has the ability to quite easily create new items if spells are an issue.

Seems like a massive missed opportunity for the job imo.
By Goltana101 on 2025-05-30 10:44:05
Quetzalcoatl.Langly said: »
Can confirm there were those of us that took to the official forums to request this and were told that katanas were balanced to themselves as-is, so it would be impossible to then make them also dispense shurikens.

They thought that adding REMA shurikens would make Ninja unbalanced.

My post from 2018
https://forum.square-enix.com/ffxi/threads/53746-Dispensable-Shurikens-from-Relic-Mythic-Empyrean-and-Aeonic-Katanas

Quote:
Originally Posted by Camate View Post
Thanks for the suggestion about adding special shurikens.

While this is definitely an interesting idea, the development team does not have any plans to introduce something like this. Since ninjas are able to boost their damage output through Daken, it would result in a direct damage boost on top of what katanas are already capable of. In the event that we were to introduce RMEA shurikens, we would have to lower the stats on katanas to balance everything properly, and we feel that this is not a desirable change.
By palladin9479 on 2025-05-30 10:39:42
Shichishito said: »
With WS + SC damage it would have to pull ahead of tizona quite a bit to be worthwhile since droping it foces you to sacrifice BLU points for battery charge or magic hammer.

Really kinda depends on what your doing, like pretty much everything else in FFXI. FBII unlocks some really crazy SC's that will produce big numbers, it's a very large step up from spamming Expacian. Something simple like Expacian -> Fast Blade (Fusion) -> Savage (light) -> CDC (double light). The fusion will have have a 0.6 multiplier, the first like will be 1.5 multiplier and the second at 1.75, these are multiplicative with SCB which BLU should have at least 16% but Nyame gives a ton so likely over 30%. Basically the fusion should be mid to high five digits on top of both lights being 80 to 99K. That easily eclipses doing upper five digit Expacian's.

The only "weak' WS in that order is the final CDC and it's still respectable damage, we're just doing it for the big double light that its going to produce. If something doesn't live that long then just use the three step Expacian -> FBII -> Savage, all three of those scale strongly with Thibron.
By palladin9479 on 2025-05-30 10:30:33
Fenrir.Skarwind said: »
I was just saying in general.

I seriously hope nobody picked those garbage ranged weapons. They did RNG dirty

In before "hidden effect, occasionally do 5x damage".
By Rairin on 2025-05-30 10:25:49
Doubt there's going to be anything to flail. Doubling down on my earlier prediction that people will be ballsy enough to bot it day 1 and there'll be a whole lot of :shockedpikachu: when bans start dropping.
By Taint on 2025-05-30 10:22:05
K123 said: »
Asura.Sechs said: »
I think the good part about drk in ki2 is drk sp2 under 25%
Not sure it's better but it sounds like ok in theory
But don't people melee add and WS boss so it doesn't matter that much?

SAM does TP fast if you are trying to face smash 100%-75% for sure. Do you just Fudo spam or multistep?


SAM was the solo DD for us on KI1 so rotating WSs was very important. Shoha does well with its att bonus.

Mumei > Fudo > Shoha
By palladin9479 on 2025-05-30 10:18:17
So gonna play devils advocate, how long until they have to patch it to prevent a small number of players from spike flailing or otherwise wiping out everyone else?
By Lunafreya on 2025-05-30 10:04:32
I don’t even want a rema level shuriken, just something with a little more oomph than some acc/racc/stp.
By Boposhopo on 2025-05-30 10:03:58
sefried12 said: »
has anyone been able to get decent numbers from nether blast and night terror? NB best like like 9.4k and NT was like 18k

Night Terror does additional damage to sleeping targets, but in general Nether Blast and Night Terror tend to do lower dmg than merit BPs, but they’ll rip through an enemies defenses. Rarely do you see them get resisted, and they also work on stuff that normally Darkness dmg wouldn’t work well on Such as Ongo.
By timepassesbye on 2025-05-30 10:03:14
So, my comment was in reply to someone else's comment about white damage, since their "pro" for the air knife was the delay, I simply pointed out that 6 TA would mean more than the - 50 delay, especially since that delay would mathematically require another attack to build 1k tp. I was only talking about delay vs multi attack, not additional stats and mods, I wasn't advocating for the air knife, so I 'm not sure I understand your comment.
By K123 on 2025-05-30 09:47:44
Fenrir.Skarwind said: »
I honestly hope certain segments of Limbus require Rangers and Shooty CORs.

I mean it's possibly a given due to double light or dark weather.
Using ranged dd means adding a tank and thus -1 dd though.
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