Final Fantasy XIV Database - Ffxivpro.com

Eorzea Time
 
 
 
Language: JP EN FR DE
Version 3.1
New Items
users online
Search Term:
In:
Sort By:
Date:
Showing 6781-6810 of 10000
By Meeeeeep on 2025-06-10 14:54:56
Asura.Illuminate said: »
Fenrir.Jinxs said: »
Lol ninja head got acc when it did not have it before?

DEF:127 HP+74 STR+33 DEX+38 VIT+32 AGI+37 INT+31 MND+34 CHR+31 Accuracy+64 Magic Accuracy+64 Evasion+108 Magic Evasion+88 "Magic Def. Bonus"+6 Ninjutsu skill +18 Haste+8% "Subtle Blow"+9 Weapon skill damage +12% Set: Accuracy+ Ranged Accuracy+ Magic Accuracy+

Thanks I guess?

What's sad is this could have beaten Nyame head R30 if they had the inclination to add attack to it. This +4 has 1% more WSD, 7 more STR, 13 more DEX, 8 more VIT, and 14 more AGI, whereas Nyame R30 has +75 more attack. This is assuming it's not easy to hit attack cap on NIN.

No attack+ on a WSD piece is absolutely criminal.
By meylee on 2025-06-10 14:54:21
so touched final chest on 3 toons... 2/3 got 3k points, other got 5k, wonder what the difference is.
By Meeble on 2025-06-10 14:53:15
IGDC said: »
Taint said: »
What ilvl did you do and how many points per mob?

i119 = 10

Solo @ 119 = 60 points for KI
Solo @130 = 170 points for KI

Edit: this was in Temenos - I can't say 100% it's same for both zones.

Repeating a floor(filling the bar again after getting the Temp Item) seems to reward 50% units. We got 170 the first bar, 85 the second. Did not think to try a 3rd while we were inside, or go back in to see if it resets after opening a chest.
By soralin on 2025-06-10 14:50:45
Genoxd said: »
soralin said: »

Odyssey: All of the T3 and T4 bosses are in targetable families, especially Bumba which is a dragon and we can hit very high killer bonus for that as /drg.

Interesting write up. Couple questions pop up in my mind.
How exactly are you using a subjob in odyssey?

Don't you need to be the target of the mob for killer effects to work? How are you planning on tanking in sortie past the first 2 seconds of a 30 second fight?

Sorry forgot the subjob part when doing the math, you are right, we will lose the 4% bonus we'd get from the appropriate subjob, that is correct.

I'd have to number crunch it all again without the bonus, but I think it's safe to say for several of the targets where you still can hit like 20% proc rate, it's probably worth it.
By ThordainSylph on 2025-06-10 14:48:07
Fenrir.Jinxs said: »
Lol ninja head got acc when it did not have it before?

DEF:127 HP+74 STR+33 DEX+38 VIT+32 AGI+37 INT+31 MND+34 CHR+31 Accuracy+64 Magic Accuracy+64 Evasion+108 Magic Evasion+88 "Magic Def. Bonus"+6 Ninjutsu skill +18 Haste+8% "Subtle Blow"+9 Weapon skill damage +12% Set: Accuracy+ Ranged Accuracy+ Magic Accuracy+

Thanks I guess?

What's sad is this could have beaten Nyame head R30 if they had the inclination to add attack to it. This +4 has 1% more WSD, 7 more STR, 13 more DEX, 8 more VIT, and 14 more AGI, whereas Nyame R30 has +75 more attack. This is assuming it's not easy to hit attack cap on NIN.
By Skarwind on 2025-06-10 14:41:44
I was curious thanks. Since BST Empy body basically has founder's killer augment in it.
By Genoxd on 2025-06-10 14:39:40
soralin said: »

Odyssey: All of the T3 and T4 bosses are in targetable families, especially Bumba which is a dragon and we can hit very high killer bonus for that as /drg.

Interesting write up. Couple questions pop up in my mind.
How exactly are you using a subjob in odyssey?

Don't you need to be the target of the mob for killer effects to work? How are you planning on tanking in sortie past the first 2 seconds of a 30 second fight?
By K123 on 2025-06-10 14:38:43
Lakshmi.Buukki said: »
(P)DT on gear should be standard just like Haste is. You expect it to have some value of defensive traits to make it worth using. This is why Abjuration and Escha gear has been fizzled out.

Now, I get not giving AF+4 DT -10~14 to rival Empyrean, but even something small like DT-3~8% allows incremental amounts for mix and matching and doesn't completely ***on empy. The truth is, whoever is designing gear is simply not checking the values off of pre-existing options and then deciding what/what not to put on the new piece. Because frankly, that's time consuming, and I don't expect them to know how to properly tune new gear effectively.

They aren't going to look at MNK AF feet and say "these need some DT, because nobody TPs in them", then check other MNK JSE and see "Oh damn, Empy feet also have kick AND -DT, hmmm, this will invalidate the other". They're just going create a sample of stat increases and plaster it across the board, and whatever dies, dies.
This is where it's weird because WAR head, hands, and legs did get PDT where basically no other jobs did. It's like they wanted to push agendas with jobs then (WAR DD tanking, THF and RDM don't get full WSD, etc.) that they later dropped. Now they should account for this and fix all other jobs to have DT and RDM and THF to get their 12%+
By Rairin on 2025-06-10 14:34:25
just a couple nitpicks

you can't sub drg in odyssey (as you don't get a sub at all)

killer effects are halved against anything that checks ITG, though i'm not sure if anyone has actually tested how that interacts with the breastplate
By Richybear on 2025-06-10 14:28:59
RadialArcana said: »

Have you ever heard JJ Abhrams talk about the mystery box?

No, but I heard Brad Pitt ask "what's in the box?"
By Mistressfifi on 2025-06-10 14:25:59
siegmeyer said: »
have anyone tested Cruel joke for science?
used on orcs. said no effect.
By Goltana101 on 2025-06-10 14:16:00
(P)DT on gear should be standard just like Haste is. You expect it to have some value of defensive traits to make it worth using. This is why Abjuration and Escha gear has been fizzled out.

Now, I get not giving AF+4 DT -10~14 to rival Empyrean, but even something small like DT-3~8% allows incremental amounts for mix and matching and doesn't completely ***on empy. The truth is, whoever is designing gear is simply not checking the values off of pre-existing options and then deciding what/what not to put on the new piece. Because frankly, that's time consuming, and I don't expect them to know how to properly tune new gear effectively.

They aren't going to look at MNK AF feet and say "these need some DT, because nobody TPs in them", then check other MNK JSE and see "Oh damn, Empy feet also have kick AND -DT, hmmm, this will invalidate the other". They're just going create a sample of stat increases and plaster it across the board, and whatever dies, dies.
By Jakey on 2025-06-10 14:14:39
SimonSes said: »
50%DT is interesting. It lets some WSs with high spike potency to shine and "go past" 99999.
Ya i broke out trueflight with malaise still doing up to 80k lol
By RadialArcana on 2025-06-10 14:08:28
Tarage said: »
RadialArcana is not a serious person.
By RadialArcana on 2025-06-10 14:05:45
Fenrir.Niflheim said: »
I am so confused by the take that the data mining "ruins everything"
By Kaffy on 2025-06-10 13:56:03
Asura.Illuminate said: »
The biggest let down was they had an opportunity to expand on the creativity of the augments. They could have adjusted them to make more jobs relevant in current (or future?) end game content.

I totally get this sentiment, but at the same time don't think they even have the capability to handle anything on a scale that large without much more time to develop it. From announcement to release this got done much quicker than we're used to. TVR required 11 installments over 3 years by comparison.
By SimonSes on 2025-06-10 13:55:16
Can confirm 2nd clear adds another 3k to total capacity.
By SimonSes on 2025-06-10 13:54:04
50%DT is interesting. It lets some WSs with high spike potency to shine and "go past" 99999.
By Dodik on 2025-06-10 13:52:40
Asura.Eiryl said: »
into 100% uptime hybrid+

Most people haven't got that memo.
By Nariont on 2025-06-10 13:52:29
eh, if things can have close/comparable meva you can take a minor DT hit or shift the DT elsewhere if its a net DPS gain, which a few pieces managed to get close, if it continues to +5 a fair few sets wont be far off in that respect
By SimonSes on 2025-06-10 13:52:00
First run I got 3k on everyone, second I got 5k on 2/6 chars.
By Nariont on 2025-06-10 13:48:49
Asura.Illuminate said: »
The biggest let down was they had an opportunity to expand on the creativity of the augments. They could have adjusted them to make more jobs relevant in current (or future?) end game content. Just off the top of my head: 'Mana cede: adds "ignore physical defence" effect; effect increases with increasing avatar tp. Effect duration 15 seconds.' Then increase it to like 20 or 30 in the +5.

You expect far too much from these devs on 22 job specific sets of gear
By Bojack316 on 2025-06-10 13:48:18
While running this just now we killed it twice with the 'leave the elementalist alive' method without any problems. I pulled to the corner to start and we killed the others adds as necessary. On the 3rd run though for some reason the RDM and DRK got some insane DT and were nearly impossible to kill. The Elementalist ended up dying because of a DoT and there were seemingly random times when the 2 adds would take their normal damage. Eventually all the adds died, the boss Benediction one more time and we kill him. He did not use Wail after the Elementalist was dead. Any know if this was just bugged or a change?
By ThordainSylph on 2025-06-10 13:44:36
They brought these pieces "up to speed" with comparable evasion, magic evasion, accuracy and magic accuracy to match the empyrean +3's. I think this was bang on. They don't have -dt but that's where a lot of the empyrean +3 pieces are unique. It might/would make some empyrean +3 pieces obsolete.

They increased some stats +5; skill should have increased by +2. Considering the stat and skill increases, why would going to +4 from +3 be such a weak increase? Someone mentioned earlier in the thread it's like not even a full upgrade to +4, more like +3 to +3.2.

The biggest let down was they had an opportunity to expand on the creativity of the augments. They could have adjusted them to make more jobs relevant in current (or future?) end game content. Just off the top of my head: 'Mana cede: adds "ignore physical defence" effect; effect increases with increasing avatar tp. Effect duration 15 seconds.' Then increase it to like 20 or 30 in the +5.

Another example, someone mentioned something similar before, add a NIN-exclusive effect where their shadows aren't completely wiped by a lot of AOE attacks.

Keep in mind I haven't thought these augments out much, only it's an example of making jobs more relevant.
By Xurion on 2025-06-10 13:44:00
Bahamut.Raineer said: »
Bismarck.Xurion said: »
Asura.Iamaman said: »
but where did they hint at +5
Latest hint: their release notes. The known issues had three pieces of +5 gear as typos.
The number of typos in the gear is incredible, though.

Pummeler's Calligae is missing the "+4" completely. This doesn't mean they are reworking +0 gear.

Strings are strange all over the place. Words are wrong, formatting is off. I usually don't bother to ***on SE for bad QA but this really is comical. It's like they didn't bother to have person #2 even check the strings file before straight to release. All of this is visible right at the NPC who shows you the gear.
Yeah noticed the COR gear misses the 's from two of the AF pieces.
By siegmeyer on 2025-06-10 13:41:58
have anyone tested Cruel joke for science?
By Akumasama on 2025-06-10 13:39:06
Drops are in line with what I was expecting, so I can't say I'm disappointed about that.

One small thing kinda disappointed me.
Given how they reworked the zone to be something that you can go to and join with other people etc, I was expecting them to update the zone to work with the "pos" command and with a displayable map.
Instead it's still like the old ones, booo :-(
By Goltana101 on 2025-06-10 13:33:41
That's exactly it. They lowered AF upgrade cost of Omen Cards, so the gear is easier to upgrade. There's a Job Card campaign coming up soon too, and now you can further increase your Artifact armor (relic too, but that's slightly harder for catchup players to complete) to +4. It's very clearly designed with a focus on bringing the gear "back" from the dead, but also giving lower tier players a quicker option to get geared up (no DT on these sets are terrible, though, biggest miss).
By Dodik on 2025-06-10 13:33:04
The same players that had trouble farming Omen to get +3s before will still have trouble getting +4/+5.

Still grindy, just can do it more slowly given no time limit.
By dannyl on 2025-06-10 13:30:52
Perfect for returners!
Top
First Page 2 3 ... 226 227 228 ... 332 333 334