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Lol ninja head got acc when it did not have it before?

DEF:127 HP+74 STR+33 DEX+38 VIT+32 AGI+37 INT+31 MND+34 CHR+31 Accuracy+64 Magic Accuracy+64 Evasion+108 Magic Evasion+88 "Magic Def. Bonus"+6 Ninjutsu skill +18 Haste+8% "Subtle Blow"+9 Weapon skill damage +12% Set: Accuracy+ Ranged Accuracy+ Magic Accuracy+
Thanks I guess?
What's sad is this could have beaten Nyame head R30 if they had the inclination to add attack to it. This +4 has 1% more WSD, 7 more STR, 13 more DEX, 8 more VIT, and 14 more AGI, whereas Nyame R30 has +75 more attack. This is assuming it's not easy to hit attack cap on NIN.
No attack+ on a WSD piece is absolutely criminal.
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By meylee on 2025-06-10 14:54:21
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so touched final chest on 3 toons... 2/3 got 3k points, other got 5k, wonder what the difference is.
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By Meeble on 2025-06-10 14:53:15
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What ilvl did you do and how many points per mob?
i119 = 10
Solo @ 119 = 60 points for KI
Solo @130 = 170 points for KI
Edit: this was in Temenos - I can't say 100% it's same for both zones.
Repeating a floor(filling the bar again after getting the Temp Item) seems to reward 50% units. We got 170 the first bar, 85 the second. Did not think to try a 3rd while we were inside, or go back in to see if it resets after opening a chest.
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Odyssey: All of the T3 and T4 bosses are in targetable families, especially Bumba which is a dragon and we can hit very high killer bonus for that as /drg.
Interesting write up. Couple questions pop up in my mind.
How exactly are you using a subjob in odyssey?
Don't you need to be the target of the mob for killer effects to work? How are you planning on tanking in sortie past the first 2 seconds of a 30 second fight?
Sorry forgot the subjob part when doing the math, you are right, we will lose the 4% bonus we'd get from the appropriate subjob, that is correct.
I'd have to number crunch it all again without the bonus, but I think it's safe to say for several of the targets where you still can hit like 20% proc rate, it's probably worth it.
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Lol ninja head got acc when it did not have it before?

DEF:127 HP+74 STR+33 DEX+38 VIT+32 AGI+37 INT+31 MND+34 CHR+31 Accuracy+64 Magic Accuracy+64 Evasion+108 Magic Evasion+88 "Magic Def. Bonus"+6 Ninjutsu skill +18 Haste+8% "Subtle Blow"+9 Weapon skill damage +12% Set: Accuracy+ Ranged Accuracy+ Magic Accuracy+
Thanks I guess?
What's sad is this could have beaten Nyame head R30 if they had the inclination to add attack to it. This +4 has 1% more WSD, 7 more STR, 13 more DEX, 8 more VIT, and 14 more AGI, whereas Nyame R30 has +75 more attack. This is assuming it's not easy to hit attack cap on NIN.
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I was curious thanks. Since BST Empy body basically has founder's killer augment in it.
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By Genoxd on 2025-06-10 14:39:40
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Odyssey: All of the T3 and T4 bosses are in targetable families, especially Bumba which is a dragon and we can hit very high killer bonus for that as /drg.
Interesting write up. Couple questions pop up in my mind.
How exactly are you using a subjob in odyssey?
Don't you need to be the target of the mob for killer effects to work? How are you planning on tanking in sortie past the first 2 seconds of a 30 second fight?
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By K123 on 2025-06-10 14:38:43
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(P)DT on gear should be standard just like Haste is. You expect it to have some value of defensive traits to make it worth using. This is why Abjuration and Escha gear has been fizzled out.
Now, I get not giving AF+4 DT -10~14 to rival Empyrean, but even something small like DT-3~8% allows incremental amounts for mix and matching and doesn't completely ***on empy. The truth is, whoever is designing gear is simply not checking the values off of pre-existing options and then deciding what/what not to put on the new piece. Because frankly, that's time consuming, and I don't expect them to know how to properly tune new gear effectively.
They aren't going to look at MNK AF feet and say "these need some DT, because nobody TPs in them", then check other MNK JSE and see "Oh damn, Empy feet also have kick AND -DT, hmmm, this will invalidate the other". They're just going create a sample of stat increases and plaster it across the board, and whatever dies, dies. This is where it's weird because WAR head, hands, and legs did get PDT where basically no other jobs did. It's like they wanted to push agendas with jobs then (WAR DD tanking, THF and RDM don't get full WSD, etc.) that they later dropped. Now they should account for this and fix all other jobs to have DT and RDM and THF to get their 12%+
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By Rairin on 2025-06-10 14:34:25
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just a couple nitpicks
you can't sub drg in odyssey (as you don't get a sub at all)
killer effects are halved against anything that checks ITG, though i'm not sure if anyone has actually tested how that interacts with the breastplate
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Have you ever heard JJ Abhrams talk about the mystery box?
No, but I heard Brad Pitt ask "what's in the box?"
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have anyone tested Cruel joke for science? used on orcs. said no effect.
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(P)DT on gear should be standard just like Haste is. You expect it to have some value of defensive traits to make it worth using. This is why Abjuration and Escha gear has been fizzled out.
Now, I get not giving AF+4 DT -10~14 to rival Empyrean, but even something small like DT-3~8% allows incremental amounts for mix and matching and doesn't completely ***on empy. The truth is, whoever is designing gear is simply not checking the values off of pre-existing options and then deciding what/what not to put on the new piece. Because frankly, that's time consuming, and I don't expect them to know how to properly tune new gear effectively.
They aren't going to look at MNK AF feet and say "these need some DT, because nobody TPs in them", then check other MNK JSE and see "Oh damn, Empy feet also have kick AND -DT, hmmm, this will invalidate the other". They're just going create a sample of stat increases and plaster it across the board, and whatever dies, dies.
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By Jakey on 2025-06-10 14:14:39
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50%DT is interesting. It lets some WSs with high spike potency to shine and "go past" 99999. Ya i broke out trueflight with malaise still doing up to 80k lol
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RadialArcana is not a serious person.
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I am so confused by the take that the data mining "ruins everything" There are two reasons I think it ruins things
Firstly:
A new patch creates excitement in the community to figure this new content out and find the rewards, and people would be in the game trying to grind stuff to be the first to take the pics to add to posts as a community effort. The thread would be full of people trying to get all the information as a group effort, instead it is just reacting to the OP full of information where it has all been figured out before you even log in.
Developers in all games often go to great lengths to hide what is in a patch, because they want the community to have fun trying to figure it out. This builds the community, gets people to interact.
Ultimately it robs the community of the content in a combined effort to "solve the puzzle" of the new patch.
The rewards are the most important part of a patch, so it is giving the game away and removing a community effort that used to exist. Since the rewards are the most important thing in a patch to mmorpg players, it's also removing the possibilities and daydreaming of what could have been added.
Imagine what patch day would be like if the tools no longer worked, would it be more mysterious and woulds more people be trying to figure stuff out?
XI used to be one of the games that had the community hustling to figure everything out, that is largely gone now (other than strats to kill stuff). Even if you don't click the thread, everyone else did and so the community hype on the forum is still gone.
People often complain about the game being solved, and this is the issue. The moment it's not solved and they add new things, someone instantly solves it with dat mining.
A recent example: the Prishe boots, that was largely not spoiled by dat mining and so people had to figure it out, and it was fun and lots of people got involved to figure it out and running around to get to the next step.
People enjoyed that, and it was just a pair of boots. They enjoyed it because it wasn't solved for them, they solved it.
Secondly:
Have you ever heard JJ Abhrams talk about the mystery box?
Imagine I give you a small box, and tell you there is something precious inside it. That box at that moment would have immense value, it could be a diamond or it could be a boiled egg. You not knowing makes it have a lot of value and it's exciting to think of the possibilities of what is inside the box.
A patch for a game you're invested in is the same, if the secret of what is in the patch is fully revealed there is no mystery and no excitement.
There is a reason people are always in a mad rush to join a new mmorpg or rpg on launch day, when there are no wiki pages, no information, no meta, no guides.
There is fun in not knowing and not "following the guide", but if there is a way to know people will almost always look at the information even if doing so ruins the experience.
The problem with gamers (mmorpg and rpg) is they love the mystery, but they also have a desperate desire to know everything. So they will read the spoilers, watch the guides, have everything ruined and then be sad or not enjoy the game at the level you did when there were no guides. There is no mystery or wonder as there used to be, before wiki sites / dat mining became industrialized spoiling machines.
Again, this I think is why the developers stagger release of content and reward all the time (as I said I fully think they intentionally have not added the proper stats, to keep the mystery for months before adding the proper augs /additional stats). They have to do it this way, cause they know the wealth of tools that exist that would spoil everything if they released it all today.
I'm suggesting some restraint is all.
In a game that is having less content added, the value of ewhat is in it is even greater and should not be laid bare every patch.
As Eiryl said though, it's kind of pointless to argue this when the Pandora's Box is opened and the tools are wiki sites exist and everyone "wants to know". Someone else would just do it anyway.
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By Kaffy on 2025-06-10 13:56:03
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The biggest let down was they had an opportunity to expand on the creativity of the augments. They could have adjusted them to make more jobs relevant in current (or future?) end game content.
I totally get this sentiment, but at the same time don't think they even have the capability to handle anything on a scale that large without much more time to develop it. From announcement to release this got done much quicker than we're used to. TVR required 11 installments over 3 years by comparison.
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Can confirm 2nd clear adds another 3k to total capacity.
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50%DT is interesting. It lets some WSs with high spike potency to shine and "go past" 99999.
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By Dodik on 2025-06-10 13:52:40
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Most people haven't got that memo.
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eh, if things can have close/comparable meva you can take a minor DT hit or shift the DT elsewhere if its a net DPS gain, which a few pieces managed to get close, if it continues to +5 a fair few sets wont be far off in that respect
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First run I got 3k on everyone, second I got 5k on 2/6 chars.
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The biggest let down was they had an opportunity to expand on the creativity of the augments. They could have adjusted them to make more jobs relevant in current (or future?) end game content. Just off the top of my head: 'Mana cede: adds "ignore physical defence" effect; effect increases with increasing avatar tp. Effect duration 15 seconds.' Then increase it to like 20 or 30 in the +5.
You expect far too much from these devs on 22 job specific sets of gear
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While running this just now we killed it twice with the 'leave the elementalist alive' method without any problems. I pulled to the corner to start and we killed the others adds as necessary. On the 3rd run though for some reason the RDM and DRK got some insane DT and were nearly impossible to kill. The Elementalist ended up dying because of a DoT and there were seemingly random times when the 2 adds would take their normal damage. Eventually all the adds died, the boss Benediction one more time and we kill him. He did not use Wail after the Elementalist was dead. Any know if this was just bugged or a change?
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They brought these pieces "up to speed" with comparable evasion, magic evasion, accuracy and magic accuracy to match the empyrean +3's. I think this was bang on. They don't have -dt but that's where a lot of the empyrean +3 pieces are unique. It might/would make some empyrean +3 pieces obsolete.
They increased some stats +5; skill should have increased by +2. Considering the stat and skill increases, why would going to +4 from +3 be such a weak increase? Someone mentioned earlier in the thread it's like not even a full upgrade to +4, more like +3 to +3.2.
The biggest let down was they had an opportunity to expand on the creativity of the augments. They could have adjusted them to make more jobs relevant in current (or future?) end game content. Just off the top of my head: 'Mana cede: adds "ignore physical defence" effect; effect increases with increasing avatar tp. Effect duration 15 seconds.' Then increase it to like 20 or 30 in the +5.
Another example, someone mentioned something similar before, add a NIN-exclusive effect where their shadows aren't completely wiped by a lot of AOE attacks.
Keep in mind I haven't thought these augments out much, only it's an example of making jobs more relevant.
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By Xurion on 2025-06-10 13:44:00
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but where did they hint at +5 Latest hint: their release notes. The known issues had three pieces of +5 gear as typos. The number of typos in the gear is incredible, though.
Pummeler's Calligae is missing the "+4" completely. This doesn't mean they are reworking +0 gear.
Strings are strange all over the place. Words are wrong, formatting is off. I usually don't bother to ***on SE for bad QA but this really is comical. It's like they didn't bother to have person #2 even check the strings file before straight to release. All of this is visible right at the NPC who shows you the gear. Yeah noticed the COR gear misses the 's from two of the AF pieces.
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have anyone tested Cruel joke for science?
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Drops are in line with what I was expecting, so I can't say I'm disappointed about that.
One small thing kinda disappointed me.
Given how they reworked the zone to be something that you can go to and join with other people etc, I was expecting them to update the zone to work with the "pos" command and with a displayable map.
Instead it's still like the old ones, booo :-(
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That's exactly it. They lowered AF upgrade cost of Omen Cards, so the gear is easier to upgrade. There's a Job Card campaign coming up soon too, and now you can further increase your Artifact armor (relic too, but that's slightly harder for catchup players to complete) to +4. It's very clearly designed with a focus on bringing the gear "back" from the dead, but also giving lower tier players a quicker option to get geared up (no DT on these sets are terrible, though, biggest miss).
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By Dodik on 2025-06-10 13:33:04
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The same players that had trouble farming Omen to get +3s before will still have trouble getting +4/+5.
Still grindy, just can do it more slowly given no time limit.
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By dannyl on 2025-06-10 13:30:52
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Perfect for returners!
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