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By NynJa on 2026-01-30 12:54:55
https://x.com/Tukiko_WHM/status/2017118608695120015

This is how SE tests their content I bet
By Yandaime on 2026-01-30 12:48:29
Asura.Melliny said: »
I always thought the most effective tp range to weaponskill on monk was in the effective 2500 to 2800 range. Raging, howling, tornado and dragon all scale harder from 2k to 3k than they do from 1k to 2k, and we get tp so fast that going from 1k tp to 1800 tp happens in a flash anyway. Same goes for maru kala actually. Victory smite is the only weaponskill I think makes sense to fire off as close to 1k as possible. Even with godhands I think it makes sense to hold tp until 1500 to 1800 and use the full 950 tp bonus to really take advantage of the 2-3k range tp scaling on our weaponskills. I very frequently hold tp until 2k with varga.

This is without hoxne ampulla mind. I'll get the thing sooner or later. Right now it's still a little steep to buy off the auction house.

Yeahhh I remember seeing that as well. I’ll have to dig through and find the page and quote it but I distinctly remember it being mathed out to hold TP even with Godhands to capitalize on that spike. Unless self-Skillchaining of course.
By Jakey on 2026-01-30 12:47:58
augment vs nonaugment enhancing duration are separate multipliers so you get more duration with duration from augment instead, also you can stack skill with ghostfyre
By Yandaime on 2026-01-30 12:46:30
SimonSes said: »
Valefor.Yandaime said: »
As an aside, why limit to 99k? The hard cap is 99k so if the average polls above that, I’ll just know it’ll cap out frequently. Or does it mess with the Sim in some way?

If you sim without the 99k cap, it will take WSs above 99999 to inflate avg. Like for example avg of 160k, 160, 80k, 80k is 120k. While in game avg would be 89.999 because those 160k would be capped to 99999.

Understood.
By Endlesscc on 2026-01-30 12:44:19
Sorry if this is a dumb question but i am looking at the Rdm guide (trying to revive my old RDM that i geared over 10 years ago), and noticed the recommendation for cape for enhanching is Ghostfyre cape and not the ambus cape which also have instant +20% duration. Now why would one spent all the crystal to get a perfect +20% augment reive cape?
By SimonSes on 2026-01-30 12:33:09
Valefor.Yandaime said: »
As an aside, why limit to 99k? The hard cap is 99k so if the average polls above that, I’ll just know it’ll cap out frequently. Or does it mess with the Sim in some way?

If you sim without the 99k cap, it will take WSs above 99999 to inflate avg. Like for example avg of 160k, 160, 80k, 80k is 120k. While in game avg would be 89.999 because those 160k would be capped to 99999.
By melphina on 2026-01-30 12:32:04
I always thought the most effective tp range to weaponskill on monk was in the effective 2500 to 2800 range. Raging, howling, tornado and dragon all scale harder from 2k to 3k than they do from 1k to 2k, and we get tp so fast that going from 1k tp to 1800 tp happens in a flash anyway. Same goes for maru kala actually. Victory smite is the only weaponskill I think makes sense to fire off as close to 1k as possible. Even with godhands I think it makes sense to hold tp until 1500 to 1800 and use the full 950 tp bonus to really take advantage of the 2-3k range tp scaling on our weaponskills. I very frequently hold tp until 2k with varga.

This is without hoxne ampulla mind. I'll get the thing sooner or later. Right now it's still a little steep to buy off the auction house.
By SimonSes on 2026-01-30 12:29:05
Asura.Melliny said: »
Maru Kala is fine as a weaponskill. It's not amazing and it's not as strong as disaster or sarv

This isn't true or we have wrong info on fTP/WSC Maru Kala.

I'm more leaning to anecdotal shenanigans. You are probably compering Warcry Disasters and Hover shot Sarv to 1000TP Maru Kalas or uneven buffs scenarios (MNK without Berserk might not be capped).

Disaster
60% STR, 60% VIT 3.05~6.10~9.15 fTP
Base weapon damage: 380
Max fstr: 50

Maru Kala
60% STR, 60% DEX 3.092~7.516~11.94 fTP
Base weapon damage: ~300
max fstr: 24

Same buffs, capped attack, no warcry, bis sets, Median:
Maru Kala, WS asap : 65434
Maru Kala, WS 3000TP : 129839
Disaster, WS asap : 56161
Disaster, WS 3000TP : 118204
By Dodik on 2026-01-30 12:14:07
All Rdm provides in a ranged setup is debuffs and flurry. Hardly game changing, hence why arebati setup doesn't use Rdm.
By SimonSes on 2026-01-30 12:08:37
Footwork for Kicks, Hoxne, overcapped attack with regular Aria:

Tornado/Dragon
Quote:
new_set = {
main="Godhands",
sub="Empty",
ranged="Empty",
ammo="Hoxne Ampulla",
head="Mpaca's Cap",
neck="Mnk. Nodowa +2",
ear1="Moonshade Earring",
ear2="Hoxne Earring", MR06+
body="Nyame Mail",
hands="Bhikku Gloves +3",
ring1="Niqmaddu Ring",
ring2="Ephramad's Ring",
back="Segomo's Mantle", --wsd
waist="Moonbow Belt +1",
legs="Mpaca's Hose",
feet="Anch. Gaiters +4",
}

Howling
Quote:
new_set = {
main="Godhands",
sub="Empty",
ranged="Empty",
ammo="Hoxne Ampulla",
head="Mpaca's Cap",
neck="Mnk. Nodowa +2",
ear1="Moonshade Earring",
ear2="Hoxne Earring", MR06+
body="Nyame Mail",
hands="Bhikku Gloves +3",
ring1="Niqmaddu Ring",
ring2="Ephramad's Ring",
back="Segomo's Mantle", --wsd
waist="Moonbow Belt +1",
legs="Mpaca's Hose",
feet="Duty Sollerets",
}

I see no point using Raging Fists with Hoxne, but you can use the same set as for Howling.

Shijin
Quote:
new_set = {
main="Godhands",
sub="Empty",
ranged="Empty",
ammo="Hoxne Ampulla",
head="Ken. Jinpachi +1",
neck="Mnk. Nodowa +2",
ear1="Hoxne Earring", --MR6+
ear2="Odr Earring",
body="Malignance Tabard",
hands="Bhikku Gloves +3",
ring1="Ephramad's Ring",
ring2="Niqmaddu Ring",
back="Segomo's Mantle", --wsd
waist="Fotia Belt",
legs="Mpaca's Hose",
feet="Ken. Sune-ate +1",
}
You would be surprised how good this is with Ampulla.

Impetus Vsmite
Quote:
new_set = {
main="Godhands",
sub="Empty",
ranged="Empty",
ammo="Hoxne Ampulla",
head="Adhemar Bonnet +1",
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Odr Earring",
body="Bhikku Cyclas +3",
hands="Bhikku Gloves +3",
ring1="Ephramad's Ring",
ring2="Sroda Ring",
back="Segomo's Mantle",
waist="Fotia Belt",
legs="Mpaca's Hose",
feet="Mpaca's Boots",
}
I dont like this set though, because it doesn't have SBII and it has poor def

This one is just 1% less damage, but at least has SBII
Quote:
new_set = {
main="Godhands",
sub="Empty",
ranged="Empty",
ammo="Hoxne Ampulla",
head="Adhemar Bonnet +1",
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Odr Earring",
body="Bhikku Cyclas +3",
hands="Bhikku Gloves +3",
ring1="Ephramad's Ring",
ring2="Niqmaddu Ring",
back="Segomo's Mantle",
waist="Moonbow Belt +1",
legs="Mpaca's Hose",
feet="Mpaca's Boots",
}

and this is my personal bis, but requires Nyame head A
Quote:
new_set = {
main="Godhands",
sub="Empty",
ranged="Empty",
ammo="Hoxne Ampulla",
head="Nyame Helm",
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Hoxne Earring",
body="Bhikku Cyclas +3",
hands="Bhikku Gloves +3",
ring1="Ephramad's Ring",
ring2="Niqmaddu Ring",
back="Segomo's Mantle",
waist="Moonbow Belt +1",
legs="Mpaca's Hose",
feet="Mpaca's Boots",
}

Maru Kala
Quote:
new_set = {
main="Varga Purnikawa",
sub="Empty",
ranged="Empty",
ammo="Hoxne Ampulla",
head="Mpaca's Cap",
neck="Mnk. Nodowa +2",
ear1="Hoxne Earring", --MR6+
ear2="Moonshade Earring",
body="Bhikku Cyclas +3",
hands="Bhikku Gloves +3",
ring1="Ephramad's Ring",
ring2="Niqmaddu Ring",
back="Segomo's Mantle", --wsd
waist="Moonbow Belt +1",
legs="Mpaca's Hose",
feet="Nyame Sollerets",
}
By Ephexis on 2026-01-30 11:59:48
By Vyrerus on 2026-01-30 11:56:15
Yeah it's not explicit exactly why, but you need to be able to sing both, "Memoria de S^tona" as well as having the Star of Tavanazia magicite in order to wake a sleeping god. (at least I don't remember an explicit rationale)

You find it after the Snoll fight, because after the beastmen succeeded in waking Odin, destroying his protocrystal, they just left it there where it sank under the ice.
By Taint on 2026-01-30 11:18:49
How does Prime 4/5 Stack up against GH in the Sims?
By talaya on 2026-01-30 11:10:49
Asura.Vyre said: »
She can only roll sixes... Someone get this woman to Bumba V25!



The secret is, i get a 6 when its not important, when it's important, you might get a 3.
By Tarage on 2026-01-30 11:02:45
Ovalidal said: »
Tarage said: »
I must have missed this. When was Bahamut ever trapped anywhere?

They were trapped in Al'Taieu between the meltdown and the beginning of CoP.

Bahamut.Creaucent said: »
Wasn't the Star of Tavnazia a part of the one we found in the Snoll mission of CoP? Im also pretty sure that it was explained that it was Odin's Proto-Crystal like the other Celestrial Avatars.

While it was found in the northlands, it wasn't part of Odin's protocrystal. The beastmen di carry it to where Odin's protocrystal was destroyed though.

Where did it say either of these things?
By SimonSes on 2026-01-30 10:54:12
Valefor.Yandaime said: »
SimonSes said: »
Asura.Bronzequadav said: »
For ampula up situations, is it worth it to swap to a WSD+10% cape over DA+10% for howling/raging/kick ws? like what kind of dmg gain would it be (deciding if its worth the inventory space).

Would use sim but seems to be broken, at least most recent version.

For me it works very good, especially after I deleted 50% of gear :D

WSD cape is like +2.2% for Dragon/Howling. Slightly less for Tornado and even lower for Raging obviously. Imo it's worth it.

About that, what was the optimal TP for WSing for MNK again? I know it was calculated back when they made changes to the H2H WSs but assumed 2000. Upon inputting that into Kastra's Simulator, I'm getting crazy high WS Averages on VSmite, Raging, Howling, Tornado, and Dragon with Good BRD Songs, Good COR Rolls and Ampulla but it might be a false positive from over-holding TP

Depends what are you using. With Godhands you would want to WS ASAP, because you have 950tp bonus. For Vsmite you would want to WS ASAP regardless.

Some MNK WSs has probably highest damage potential in game beside hybrid WSs shenanigans. Especially dragon/tornado during footwork.

If you use Sim, remember to limit WS damage to 99k, unless you check dps against Limbus mobs or mobs with static DT in general.
By Phenomenal on 2026-01-30 10:40:37
71 is good, I was curious myself so I tried a few synths with leathercraft sub, and I do not have the torque, just the gloves for +1 and I was able to HQ2 with just 71 sub. so it looks like the synths are 111 main craft, and 60 subcraft.
By Yandaime on 2026-01-30 10:24:22
SimonSes said: »
Asura.Bronzequadav said: »
For ampula up situations, is it worth it to swap to a WSD+10% cape over DA+10% for howling/raging/kick ws? like what kind of dmg gain would it be (deciding if its worth the inventory space).

Would use sim but seems to be broken, at least most recent version.

For me it works very good, especially after I deleted 50% of gear :D

WSD cape is like +2.2% for Dragon/Howling. Slightly less for Tornado and even lower for Raging obviously. Imo it's worth it.

About that, what was the optimal TP for WSing for MNK again? I know it was calculated back when they made changes to the H2H WSs but assumed 2000. Upon inputting that into Kastra's Simulator, I'm getting crazy high WS Averages on VSmite, Raging, Howling, Tornado, and Dragon with Good BRD Songs, Good COR Rolls and Ampulla but it might be a false positive from over-holding TP
By Mrcricket on 2026-01-30 10:02:14
Lakshmi.Buukki said: »
Quote:
any thoughts on SCH vs RDM in that setup you posted?

The question is too vague. Elaborate on what fight you're planning this for. Because again, it's still not clear to me what SCH is there for (skillchains extending, magic bursts, or just healing support). There's very little to heal in this setup.

The original request for for an 'all-around ranged team' that someone wanted to build out for 6boxing:

Sylph.Pve said: »
I've built a melee and nuke 6box teams the most optimal possible. So I want to do the same for a ranged setup.

What is the optimal all-around ranged team setup using a RNG and COR?

I was thinking PLD/SCH/RNG/COR to start with and leaves 2 spots for either GEO, BRD or RDM?

Or is it better to put in another RNG or COR?

It's just for general use when I need it so I'm gearing new alts for it. BRD doesnt seem to do much for ranged damage except for capping haste on the PLD.

Anyone playing 6-box ranged teams that can share tips?

But I hear you, its FFXI so recommendations are always going to be content-specific. I was just musing about the relative benefits a RDM would give a ranged setup "in a vacuum," meaning before any fight specific mechanics need to be factored in. I know RDM has flurry but I feel less familiar with how difficult or important it is to hit ranged attack delay cap, and I'm also not sure how significant a difference SCH storm spells make for ranged magical WS. Its not exactly an apples to apples comparison but I'm curious what others think
By NynJa on 2026-01-30 09:55:56
Carbuncle.Maletaru said: »
Carbuncle.Nynja said: »
Cerberus.Kylos said: »
Or is it best to save materials for the HQ+2s?
This is not a thing
you can turn in the NQ piece and the +1/2 piece and have your rank transfer over

I mean, you are actually spending an extra jewel uncursing the NQ/+1 piece, so you are saving those materials. Maybe you also spend another gem transferring the augments as well? IDK, I'm not a poor.
And the alternative is spending 1-20 jewels on a NQ/+1 piece then upgrading to a +1/+2 piece and wasting those previous 1-20 jewels because there was no ability to make an upgrade.

No one serious is complaining about this implementation.
By Llewelyn on 2026-01-30 09:54:35
Yeah. I Flash/Pflug/Vallation to establish hate on Botulus. Naraka we only do if it's on the way to the G. If it's in the Vampyrs I consider it a waste of time to go for it and we skip it.
By NynJa on 2026-01-30 09:50:52
Hey, a timed event where your DPS affects what you can get in that hour is a wonderful implementation of giltoss. I never said it wasnt lol
By Taint on 2026-01-30 09:44:31
Bismarck.Sterk said: »
So there were a lot of things we weren't doing for our MNK SAM Aminon fights that we fixed to significantly cut down our kill time.
- I assumed we weren't benefiting from Aria on Aminon without Box Steps so I wasn't using Aria, but turns out we are, so we increased our damage by replacing Minuet 3 with Aria.
- We used to use Bolster on F boss for extra safety, but decided it's probably unnecessary to do that and now we use Bolster on Aminon instead to get full benefit of SV Aria.
- We weren't using Impact before since I figured the stats down wouldn't last very long, but I was told it does, so now we include that into our fights.
- Taking the mentioned fixes into account, I no longer need more than 2 Chi Blasts (on normal mode Aminon; we haven't fought Hard Mode with these changes yet), so I now use RD/WC to focus on resetting the SAM's Meditate moreso than my Chi Blasts.
With the above additions, we're now able to kill Aminon in under 3 mins with a bit of luck and optimization on my part. This can be pushed even further if you have things that we don't such as: 3 separate players for the MNK BRD COR so all 3 jobs are playing optimally and a GEO that wants to break out the club to contribute damage.

Here's an example of one of our updated fights. 3:04 kill with no 5 or 6 WC to reset SAM's 1 hours and I also forgot to do RD after WC to get the SAM another Meditate. It also shows that even though I messed up Absorbs a couple times during the fight, we didn't get any TP moves off, displaying how TP feed isn't that strict with this setup like some people might think.


Do you get Bot/Naraka chest in E/G?
By Shichishito on 2026-01-30 09:39:57
Never observed this. What I've seen before is the botulus absorbing one or multiple of the other flans to heal himself, so I guess why not the other way around.
By Garuda.Chanti on 2026-01-30 09:36:45
Pantafernando said: »
Is it just me or the official news carroussel is stucked in november?
IDK about yours but mine is stuck in Minneapolis.
By NynJa on 2026-01-30 08:49:50
Asura.Melliny said: »
I think its worth noting that for many jobs Hoxne ampulla fee is closer to 2 million gil/hr.
I appreciate the comment that I vastly underestimated the cost to get through limbus 30 seconds faster, and perhaps I still did despite what I'm about to write, but about 50% of any limbus run is spent running around to/from teleporters and fighting for access to the teleporter among everyone in the area.

lets say 500k to get through limbus 30 seconds faster. Still a shitty investment, and I doubt anyone who is that financially irresponsible has 500k to burn (or they are an oil tycoon who buys copious amounts of gil)
By Jakey on 2026-01-30 08:29:25
Ya and while its only 35% slower in this case also keep in mind hoxne builds also tend to do a fair amount more white damage as well, Not a big deal on jobs using ambu weapons like whm but for prime and empy builds it can be significant.
By Creaucent on 2026-01-30 08:23:40
Asura.Vyre said: »
Ovalidal said: »
Lili said: »
Fenrir is best boi and you'd be upset either if they locked you down in a well to turn your energy into mana to use in their city

I don't know why, but this kinda reminds me that Bahamut (seemed to have) reverted to his original animal form while he and Selh'teus were stuck in Al'Taieu. I don't know what animal he was before being Bahamut, but the idea of Bahamut as a random lizard, stuck in an an Al'Taieu terrarium is kinda funny.

Legitimate question, does the game ever tell us where the Star of Tavnazia came from? IIRC, it's a piece of Emptiness magicite that was found in the Baptismal Box in the northlands. But do we know anything else about it?
Iirc, Prishe refers to it as being partially responsible for what lead The Shadowlord to Odin. And Shikaree Z knows it's what drove The Northlands Expedition to insanity.

I don't think there's an exact origin given to it in game, but if I had to hazard a guess, I'd imagine that it is magicite born from when the Kuluu destroyed The Ark of Vahzl, after all, all other magicite shown in game forms in the pools beneath fractured pipes of The Crystal Line.

So an entire Ark blown to kingdom come. Whatever remained of the energy it was funneling, soaked in that viscous black ooze, that tar of the mother crystals... That coalesced into the black magicite that is The Star of Tavnazia.

Wasn't the Star of Tavnazia a part of the one we found in the Snoll mission of CoP? Im also pretty sure that it was explained that it was Odin's Proto-Crystal like the other Celestrial Avatars.
By Jakey on 2026-01-30 08:20:22
Ya if I was making gear guides I would make most sets without hoxne but then for like high end sets have both a hoxne and without hoxne set.

I don't recommend using hoxne all the time but it is amazing as a way to boost up your dps for time limited fights on most jobs especially if you build around it.
By Felgarr on 2026-01-30 08:11:39
ilugmat said: »
I like how they are turning a simple bug into a cool thing like this, JP players especially are really enjoying this.

Most mmorpgs don't show GMs anymore, they just have customer service operatives. This is a cool thing.

https://x.com/Tukiko_WHM/status/2017100860778856775

That is such a cool screenshot....I'm so jealous. I guess no one on Asura took any pictures?
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