Which JSE +2 Necks Are Worth It?

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Which JSE +2 necks are worth it?
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 Fenrir.Skarwind
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By Fenrir.Skarwind 2025-08-24 13:33:10
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Dodik said: »
If you're an idris geo and that club don't glow green, you my friend are a gimp.

"But it's not woooorth it", the poor gimp says.

It's like the best DPS option as GEO for TP Gain. I'm R15ing that ***. Especially with all the effort I'm putting into making it.

Plus it will make a sweet lock style for my Daybreak on RDM.
 Valefor.Yandaime
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By Valefor.Yandaime 2025-08-24 13:37:20
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Carbuncle.Nynja said: »
Valefor.Yandaime said: »
A Fully Maxed Out JSE+1 Neck has 80% of the Fully Maxed out JSE+2 Neck's power on average while only spending 25% of the Maximum total cost of a +2 Assuming it's acquired instantly
13060 RP into Nyame Mail gives you R20 which is:
Rank: 20 [1] Attack+25 Rng. Atk.+25 [2] Weapon skill damage +10% [3] "Double Attack"+3% [4]

Another 13060 RP in that same Nyame Mail will bump you to R25, which gives you
Attack+5 Rng. Atk.+5 [2] Weapon skill damage +2% [3] "Double Attack"+2% [4] STR/VIT+5

That next 13060 wont even get you to R30, so its only value is: Attack+4 Rng. Atk.+4 [2] Weapon skill damage +1% [3] "Double Attack"+2% [4] STR/VIT+4

But your logic, its just not worth it.

Nyame and JSE Necks are two different things lol. Nyame is something you have to earn and need a group for, the JSE Necks are something you can outright buy if you have the funds for it.

If you have the R20/R25/R30 Clear on Nyame, Max it out or at least the pieces you need from it, It's only RP Farming at that point so why not? You're already successfully doing the event enough to get to the point of having it so it wouldn't make sense to stop if you have it available. Which was my exact point about Ambuscade Gear from before. It's there, you're already doing it, make the things and if you need Pulse either sell the Ambuscade Sellables to get it or go farm NMs until you either get the Weapon or the Potpourri to buy it to trade in for the final Upgrade. Ambuscade has the solution built in so there's no good reason not to do it.

The JSE Necks are much more situational/optional. Some of them outright suck and some of them offer only marginal improvements, as we've been discussing this whole time. You will literally never see a difference in performance between a WAR +1 and +2 Neck -Not even in a parse- so for a person who isn't super passionate about WAR, it wouldn't make much sense to drop extra time/money if they didn't need to. But hey, you can go R15 Ragnarok if you insist lol it's your time/money.

Carbuncle.Nynja said: »
Cursed Hauberk costed 50k
Cursed Hauberk -1 costed 15 mil

DEF+1 STR+1 DEX+1 Acc+1 Evasion-1 worth 15 million gil?
Hell no it wasn't worth the cost lol That's why no one bothered with it. The only people walking around with Armada were doing a flex. And I want to say it was 300+ back in 2005? Almost no one had that kinda money to throw around like that, at least not on Kujata. And even if you did have that body, you're still losing parse if you had a poor WS set (Some people completely dismissed WS Damage back then) or if you didn't have Ridil but the other guy did.

Now something like Stikini Ring +1 is worth it. Its pricey but gives Refresh +1. Staunch Tathlum +1 makes sense, HQ 119 Abjurations make sense.

We're clearly not going to agree on any of this so go ahead and dump 400m at the next thing that comes around with +2 STR/DEX/AGI. You like to throw your money at anything with the shiniest box, some of us prefer to throw the money at something that will actually get results.
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By Seun 2025-08-24 13:53:12
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Buying a +2 neck is a great idea. Buying heroism crystals is a terrible idea.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-08-24 14:19:49
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Yandaime doesnt understand opportunity cost either.


To these people who dont understand opportunity cost, I must ask: how would you feel if you didnt eat breakfast today?


Valefor.Yandaime said: »
You will literally never see a difference in performance between a WAR +1 and +2 Neck -Not even in a parse-
What? lol
You telling me that
Accuracy+20 Attack+20 STR & DEX +12 "Dbl. Atk." +6%
is no different from
Accuracy+25 Attack+25 STR & DEX +15 "Dbl. Atk." +7%


That these two items will parse identically:
Accuracy+25 "Kick Attacks" attack +15 DEX & MND +12 Kick Attacks +20 Physical Damage Limit +8%
Accuracy+30 "Kick Attacks" attack +20 DEX & MND +15 Kick Attacks +25 Physical Damage Limit +10%

Come the *** on. You're either *** stupid or just trolling.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-08-24 14:56:58
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This thread has convinced me to buy a GEO neck +2 for my mule and augment it at some point, so it wasn't entirely a waste of words.
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By Dodik 2025-08-24 15:15:19
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Valefor.Yandaime said: »
It's there, you're already doing it

You're choosing to spend time doing Ambu and not doing other things.

Which is the entire point. You're spending a currency, which is your time.

If you had a better gil making thing to do, would you not do that? Would that not then change what you think a +2 is worth?
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-08-24 17:09:42
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Guy probably assigns a static value on converting hallmarks and gallantry to gil.
 Valefor.Yandaime
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By Valefor.Yandaime 2025-08-24 17:50:12
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Carbuncle.Nynja said: »
Valefor.Yandaime said: »
You will literally never see a difference in performance between a WAR +1 and +2 Neck -Not even in a parse-
What? lol
You telling me that
Accuracy+20 Attack+20 STR & DEX +12 "Dbl. Atk." +6%
is no different from
Accuracy+25 Attack+25 STR & DEX +15 "Dbl. Atk." +7%


That these two items will parse identically:
Accuracy+25 "Kick Attacks" attack +15 DEX & MND +12 Kick Attacks +20 Physical Damage Limit +8%
Accuracy+30 "Kick Attacks" attack +20 DEX & MND +15 Kick Attacks +25 Physical Damage Limit +10%

Come the *** on. You're either *** stupid or just trolling.
If you're not actually going to participate in the conversation, what are we even doing here? Because I literally said SOME of the Necks aren't worth the full Upgrade. SOME, not ALL, never said none of them. Who here said anything about MNK Neck being not worth it? Wasn't me.

WAR Neck with today's gearing options isn't going to bring any meaningful returns. 5 Acc 5 Atk 3 STR 3 DEX and 1% Double Attack is not going to make a *** to a full Sakpata Set for TP and a Full/Nearly full R25 or R30 Nyame for WS. Again, you keep twisting my words into saying to use a full set of Ambu gear or something silly, literally no one has said that this entire time.

I'll say it again, in a maxed out set it will not matter if your WAR Neck is +1 or +2. It just won't. So if you were a Career DRK or DRG or something and just happen to pop onto WAR for shiggles, having a +1 Neck will not matter. Back when it came out, it was the ***but now? Not so much.

MNK Neck is a different story: Kick Rates, Damage and PDL go up. THATS a good purchase.

GEO Neck increases further increases Loupon Duration and further adds to the Loupon's survivability, thats a good purchase, especially if no Idris.

RDM Neck maximizes Magic Accuracy, Enfeeb Potency, Enfeeb Duration and Ehancing Duration, Thats a good purchase. I would dare say mandatory.

WHM Neck adds more -Enmity, Fast Cast and Cure Potency which are things WHM has an abundance of options for so this one isn't as powerful as the rest. The only hard requirements WHM has is Capped Cure Pot, Some Cure Pot II, Empy Body, Empy Legs, and a capped DT Idle with Refresh, and there's about a dozen ways to get that to make a viable WHM so this one I would say might not be worth one's time. But that's only the opinion of a person who dislikes playing WHM in general so feel free to disregard.

So no, you've been wound up over something you thought I said but didn't because reading isn't your thing.

I said to discern cost vs value, and you somehow got "All HQs are bad.. Opportunity Costs!" Great Job.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-08-24 18:17:23
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What you think I did: cherry pick two necks that will show up in a parse

What I actually did: Picked the first two in the list, nothing more. Its hardly considered cherry picking when I'm just going down the list as it is presented.


Ironically, you're trying to back up your "it wont show up in a parse" argument by picking the Neck of a job that should not be in the parse to begin with. This is textbook cherry picking.
 Fenrir.Skarwind
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By Fenrir.Skarwind 2025-08-24 18:55:58
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RNG/MNK/SAM/DNC/DRG/THF/BST/DRK/NIN were all worth it.

-Some of these are basically "Yo, here is some STP/PDL"
-DRG gets Wyvern DT-25% which is kinda neat.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-08-24 19:35:14
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Carbuncle.Nynja said: »
Yandaime doesnt understand opportunity cost either.


To these people who dont understand opportunity cost, I must ask: how would you feel if you didnt eat breakfast today?


Valefor.Yandaime said: »
You will literally never see a difference in performance between a WAR +1 and +2 Neck -Not even in a parse-
What? lol
You telling me that
Accuracy+20 Attack+20 STR & DEX +12 "Dbl. Atk." +6%
is no different from
Accuracy+25 Attack+25 STR & DEX +15 "Dbl. Atk." +7%

Capping double attack on warrior is very easy. If you're attack capped as well and don't need accuracy either, the difference in these necks is literally 3 strength and 3 dex. I'm not saying you'll parse exactly the same, but this was my reasoning why I didn't bother saving up for or upgrading to the +2. The difference is so minimal in certain situations it makes no difference.

Now what I will state is that the obvious difference between the two necks provides a degree of gearing versatility that allows you to improve or innovate elsewhere, so the +2 is not worthless. But in a parse scenario, it's basically a distinction without a difference that likely won't show up in the parse at all.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-08-24 21:09:43
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Except OP said, and i quote, “you will literally never see a difference in performance, not even in a parse”. Im certain if you run the same exact same scenario with WAR+1 and WAR+2, you will indeed see a difference, both in the sims and on an actual parse.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-08-24 21:26:59
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Literally everyone misuses the word "literally"
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-08-24 21:51:31
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Nothing i said was wrong
 Fenrir.Brimstonefox
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By Fenrir.Brimstonefox 2025-08-25 08:24:52
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SimonSes said: »
Fenrir.Brimstonefox said: »
Simon gets the point.

If we just assume 40m for +2 and 4m for +1 it’s roughly 880m for a full set of +2 vs 88m for a full set of +1s, many of the +1s are bis for 1 or more stats (except for the +2) or offer some unique bonus/stat. I personally make about 40m a month without focusing on Gil, spending almost 2 years to upgrade 22 jobs for 1 slot is not appealing.

Obviously if you don’t play a job a ton, dumping the Gil is probably not worth it. Even though some like rdm give solid boosts to multiple stats. Although that varies per person.

Tier lists are ok but it’s an indirect answer to the question, I guess if you play all jobs equally which 3-7 would you +2 ? Of course reasons help

RDM. Enfeebling effect +3 and duration +5% are really good stats, which maximize strong enfeebling effect casted with Saboteur to last as long as possible. Enhancing duration is nice QoL and MND, int and macc are nice bonuses.

MNK. Kick attack rate +5% and kick damage +5 are very good for TP, especially with 2% more pdl. Kick damage and 2% more pdl are great for Tornado and Dragon kick, which are bread and butter for most fights with Godhands and Footwork up.

DRG. -5% DT for the wyvern is really nice, then additional attack, pdl and STR are grest for WSs. But if you don't play DRG in tougher content, then it might not be that important.

BRD. 1%QA and 1stp might look small, but it's quite a lot. Additional pdl on already best dagger WS neck is more important than for some other jobs having access to much more pdl options.

NIN. 5 daken, 2 stp is really good for tp and if you have prime katana its a must have, because of how perfect it is for Zesho Meppo. If you don't I would still +2 it.

Thank you for that (i already have DRG and NIN) I'll probably do MNK and RDM eventually (I don't play either much though), I don't play BRD much either and when i do I'm not DDing, so that's probably a pass for me...