You will literally never see a difference in performance between a WAR +1 and +2 Neck -Not even in a parse-
What? lol
You telling me that
Accuracy+20 Attack+20 STR & DEX +12 "Dbl. Atk." +6%
is no different from
Accuracy+25 Attack+25 STR & DEX +15 "Dbl. Atk." +7%
That these two items will parse identically:
Accuracy+25 "Kick Attacks" attack +15 DEX & MND +12 Kick Attacks +20 Physical Damage Limit +8%
Accuracy+30 "Kick Attacks" attack +20 DEX & MND +15 Kick Attacks +25 Physical Damage Limit +10%
Come the *** on. You're either *** stupid or just trolling.
If you're not actually going to participate in the conversation, what are we even doing here? Because I literally said SOME of the Necks aren't worth the full Upgrade. SOME, not ALL, never said none of them. Who here said anything about MNK Neck being not worth it? Wasn't me.
WAR Neck with today's gearing options isn't going to bring any meaningful returns. 5 Acc 5 Atk 3 STR 3 DEX and 1% Double Attack is not going to make a *** to a full Sakpata Set for TP and a Full/Nearly full R25 or R30 Nyame for WS. Again, you keep twisting my words into saying to use a full set of Ambu gear or something silly, literally no one has said that this entire time.
I'll say it again, in a maxed out set it will not matter if your WAR Neck is +1 or +2. It just won't. So if you were a Career DRK or DRG or something and just happen to pop onto WAR for shiggles, having a +1 Neck will not matter. Back when it came out, it was the ***but now? Not so much.
MNK Neck is a different story: Kick Rates, Damage and PDL go up. THATS a good purchase.
GEO Neck increases further increases Loupon Duration and further adds to the Loupon's survivability, thats a good purchase, especially if no Idris.
RDM Neck maximizes Magic Accuracy, Enfeeb Potency, Enfeeb Duration and Ehancing Duration, Thats a good purchase. I would dare say mandatory.
WHM Neck adds more -Enmity, Fast Cast and Cure Potency which are things WHM has an abundance of options for so this one isn't as powerful as the rest. The only hard requirements WHM has is Capped Cure Pot, Some Cure Pot II, Empy Body, Empy Legs, and a capped DT Idle with Refresh, and there's about a dozen ways to get that to make a viable WHM so this one I would say might not be worth one's time. But that's only the opinion of a person who dislikes playing WHM in general so feel free to disregard.
So no, you've been wound up over something you thought I said but didn't because reading isn't your thing.
I said to discern cost vs value, and you somehow got "All HQs are bad.. Opportunity Costs!" Great Job.