Which JSE +2 Necks Are Worth It?

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Which JSE +2 necks are worth it?
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 Fenrir.Brimstonefox
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By Fenrir.Brimstonefox 2025-08-22 08:47:30
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I realize this is a loaded question, and I'd argue you should get it for your favorite job or 2 as most are BiS for 1 or more reasons, but for someone who doesn't play a job constantly and isn't overflowing in gil which offer the best use for the money?

As a generic statement for the DD necks the +2% PDL (which is a fairly rare stat) difference does not seem worth it to me, probably never make use of it lowman/solo, and depending of job/buffs/content you may hit 99999 dmg occasionally too.

That said my quick read would be to +2 the following:
RDM, BST, SMN, NIN, SCH

GEO if no Idris
PUP if you nuke with that maybe?
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By Dodik 2025-08-22 09:04:22
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All the dd +2 necks are worth it.
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-08-22 09:17:27
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I'm kind of blah on the PLD, GEO, and RUN torques.
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By Kaffy 2025-08-22 09:31:54
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the only distinction i'd make is that some you can get away with +1 or even no rp, but they are all worth getting. pld and run stand out because there are better enmity or dt options, but those often don't include the 60 hp. overall jse necks are some of the best designed pieces in the game.
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By Foxfire 2025-08-22 09:39:41
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it's the sum of the parts, right?

SAM+2 gives you a combined 14sTP; stuff like RNG, WHM, WAR effectively condense many use cases into one neck piece or make your precast reach a certain threshold that lets you gear a little differently. in a game largely about incremental gains the percentages may not be huge but they usually make all the difference. like even if you have idris, Geo's +2 can be unexpectedly useful when it absorbs damage a little more frequently (on top of being good macc).

I have a bunch of +1s but I would definitely go for the +2 if able, even on jobs I'm not too active on.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-08-22 09:40:31
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Better is "better", but "worth it" is subjective. I generally agree that most of the DD hq2 are worth it for that reason, but I originally purchased hq1 necks for certain jobs prior to upgrading to hq2. A few jobs I never bothered upgrading because there was so little difference in meaningful stat product, and the price difference was massive.

Warrior. You do not need hq2 neck to cap double attack in pretty much any set where hq1 wouldn't suffice. The fencer value is exactly the same, so you're looking at 5 acc att 3 str dex for 30+ mil. No pdl on this neck makes less sense to +2 imo

Another example of one I didn't think was worth it for me was Run. Ditto for WHM personally (only really a FC improvement in more difficult to cap stats). You might look at PLD and reason similarly, but ymmv

An example of one I would say absolutely IS worth it: RDM. Enhanced buff duration, enfeeble duration and 3 more enfeebling effect. I started with hq1 but after saving up the gil couldn't wait to upgrade. Amazing neck.

I will say that all of the hq2 necks make gearing around particular stats easier, making your sets overall better, in turn, making your hq neck "worth it" even further. But that's really up to the player to decide. Probably gonna be another 10 pages of debates with this one.
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 Fenrir.Brimstonefox
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By Fenrir.Brimstonefox 2025-08-22 09:47:37
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I suppose I should be more clear as this is about opportunity cost.

Prices vary some by piece/server, but supposing the +1 is 4M and the +2 is 40M, I'll just use SAM for the moment is +5 acc, +5 STR, +3 sTP and +2% PDL worth 36M? My personal opinion is no (I mean that's probably comparable to the +4 AF/Relic that most people are meh on).

I could invest that 36M to other gear for SAM and get much more than that, or buy ~9 other +1 necks. As stated if you love SAM and play it all the time, sure why not, or if you're near maxed on other gear for SAM, might as well, but what jobs would your prioritize getting a +2 neck on vs. other upgrades?
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By Dodik 2025-08-22 09:50:07
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Easier to say which +2s are not worth it:

* Pld (better enmity and hp pieces)
* Whm (+1 gives same benefit unless you're hurting for FC)

I think that's it.

Defining "worth it" as an incremental upgrade. Geo+2 has benefits for absorbs even if you have idris.

If you're talking prioritising, that's a different question and depends what you play.

I'd give all the dd jobs priority. Them rdm, blm, sch.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-08-22 09:56:05
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Fenrir.Brimstonefox said: »
I suppose I should be more clear as this is about opportunity cost.

Prices vary some by piece/server, but supposing the +1 is 4M and the +2 is 40M, I'll just use SAM for the moment is +5 acc, +5 STR, +3 sTP and +2% PDL worth 36M? My personal opinion is no (I mean that's probably comparable to the +4 AF/Relic that most people are meh on).

I could invest that 36M to other gear for SAM and get much more than that, or buy ~9 other +1 necks. As stated if you love SAM and play it all the time, sure why not, or if you're near maxed on other gear for SAM, might as well, but what jobs would your prioritize getting a +2 neck on vs. other upgrades?

If cost is ever a concern, downgrade and increase elsewhere. Absolutely no shame in that. You'll probably never notice the difference in most situations. One specific example where I did feel like I needed to upgrade was DRK+2 neck. Started with hq1 but the job has lower accuracy than other DDs, so I felt the need to get as much as I could out of my gear. You could argue for against this reasoning for pretty much any piece of gear.

It's kind of hard for people to tell YOU what's worth it.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-08-22 10:00:36
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You cant resell a +1 neck, unless you're leaving it unauged.
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By SimonSes 2025-08-22 10:02:46
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Mnk,nin,rdm,brd,drg > sam,whm,thf,drk,sch,dnc,blm > blu,pup,bst,rng,run,war,cor > geo(much higher if you don't have Idris) ,pld
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 Cerberus.Dekar
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By Cerberus.Dekar 2025-08-22 10:05:03
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I mainly play support, tanks, and healers, so take what I say with a massive grain of salt. While many JSE necks +2 are amazing, you can usually get by with a +1 if gil is an issue.

Based on my jobs, the only ones I'd really push for +2 are the BRD, WHM, RDM, and GEO.

BRD: pretty much best in slot for almost everything related to DD BRD.

WHM: The -25 enmity and +10 CPI makes capping DT and -enmity for cures much easier. Likewise, it makes it easier to put more CPII and Conserve MP into my cure sets. The extra Fast Cast is just icing on the cake.

RDM: this one is pretty straight forward. Longer buffs and debuffs are awesomesauce.

Lakshmi.Byrth said: »
I'm kind of blah on the PLD, GEO, and RUN torques.

GEO's JSE neck is a lot better than it appears. The augment that gives duration +25% is actually -6 HP/tick on a Luopan's perpetuation cost. Likewise, the absorb chance might not seem like a lot, but that 10% is really amazing for keeping it alive in more AoE heavy fights. It's also great for anyone that doesn't plan on getting an Idris.
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 Sylph.Drlove
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By Sylph.Drlove 2025-08-22 10:21:55
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I'm lucky enough to have some crafter friends where I got my +2s on the cheaper end of things. But my favorite one by far is RDM +2 if your going to be on Rdm at all. Whm is also a super good option IF your going to take advantage of the other stats it has. -25 enmity make its crazy easy to hit the 50 cap, same with the extra FC, you can make it where your hitting your 80% FC 10%QC in every set and every sub job even not having a sub job. If you want it for just the erase benefit, just get a base NQ, don't even augment it.
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 Leviathan.Andret
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By Leviathan.Andret 2025-08-22 11:15:12
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I personally think all of them are pretty great except Sam and Drg. Sam has that Zanshin neck piece so the +2 would be a very expensive WS piece. There is nothing wrong with Drg except maybe SE hated Drg and buffed everyone else except Drg? A WS piece that gives tank stats for wyvern? Sure you could use it for some situations but wouldn't it be much better for some sort of store TP on it?
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By SimonSes 2025-08-22 11:32:19
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Leviathan.Andret said: »
I personally think all of them are pretty great except Sam and Drg. Sam has that Zanshin neck piece so the +2 would be a very expensive WS piece. There is nothing wrong with Drg except maybe SE hated Drg and buffed everyone else except Drg? A WS piece that gives tank stats for wyvern? Sure you could use it for some situations but wouldn't it be much better for some sort of store TP on it?

I disagree completely about DRG. It's S tier neck. -25% for wyvern is several times better than some 7stp. It makes wyvern takes twice less damage (physical during tp phase) and then adds a level, so it boosts its other stats too. Then it's also the best WS neck by far and absolutely perfect for Diarmuid. It's basically a full time neck for DRG for any serious fight.
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 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-08-22 11:33:02
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Leviathan.Andret said: »
a blanket opinion and uninformed undervalation of samurai equipment options

No.

Also tell me how you feel about RUN neck
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By Nariont 2025-08-22 12:03:35
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Leviathan.Andret said: »
A WS piece that gives tank stats for wyvern? Sure you could use it for some situations but wouldn't it be much better for some sort of store TP on it?

Considering the wyvern is; 20% atk/def. 10% job haste, 15% DA, and 10% WSD(trait) that thing could have nothing but the wyvern DT on it and it'd be invaluable anywhere the wyvern might be taking damage(which is alot)
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-08-22 12:10:24
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Leviathan.Andret said: »
Drg and buffed everyone else except Drg?
BLM neck is rather weak. At a base level, it has a healthy MACC, but the MAB is inferior to a couple pieces. As far as the augs:
1-Why MND? SAM and DRK were just given a flat STR+25, RNG a flat AGI+25, why give BLM INT/MND+15 instead of INT+25?
2-Considering the low cap of MBB, and the ease that BLM can reach this cap in equipment, even when the JSE necks came out, its luster there vanished rather quickly. (Change it to MBBII and the problem goes away)
3-Bursts already have an innate macc bonus, which would usually be overkill.
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By Kaffy 2025-08-22 12:13:59
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null loop did kinda replace some of the mage necks that were primarily macc pieces
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By Bahamut.Kaius 2025-08-22 12:31:34
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The geo neck is just a terrific piece, totally essential for any serious GEO on meaningful content. The chance to absorb damage taken is a unique effect and adds immense survivability to your bubbles, meaning more blaze uptime, and less time spent recasting bubbles.

The ONLY neck I wouldn't STRONGLY urge anyone to get at +2 would be PLD.
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 Asura.Sechs
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By Asura.Sechs 2025-08-22 12:34:55
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Fenrir.Brimstonefox said: »
That said my quick read would be to +2 the following:
RDM, BST, SMN, NIN, SCH
RDM is super worth it, I can't tell you how good it is for so many different purposes.

SMN is good, but +1 already is BiS (other than +2 of course) for pretty much all BPs. I personally bought a +1 initially, then eventually got a +2.
While +2 is clearly better, I think +1 is a pretty solid and acceptable option.

NIN one is one of the best options for TP (THE best arguably?). Daken on it might be slightly deevaluated by all the +Daken option on other recent gear, depends what you use. (daken caps at 100 iir?)
Keep in mind not many options give this much acc AND racc for tp.
I would've said different things before they released Null Torque, which is free. So nowadays with Null in the game, I dunno. They're different and for pure damage +2 is better but here we're talking about justifying what is a very high cost for someone who doesn't have infinite gil, right? So in the end, I dunno. If you absolutely have to pick some +2 to skip in this list, probably this is one of those I would skip.

SCH is very good for macc, magic burst and last but not least for Helix. If you use your SCH mostly for support or healing and only occasional MB, then uhh... but for instance on some strategies which REQUIRE SCH damage (Ongo v25? Bumba v25?) I don't see you doing those without the +2 neck.


Quote:
GEO if no Idris
PUP if you nuke with that maybe?
GEO is even better if you don't own an Idris, ironically.
Its main purpose is to give a very nice 10% absorb rate on your luopan. If you adjust your sets to keep the neck in the majority of them, it's gonna be very useful to prolong the duration of your luopan, especially if BoG/EA are up.
If you don't have Idris it ALSO has the bonus of closing the gap between Idris and non idris players.

PUP is very nice for hybrid builds, it's okay I think for master TP too and it's I think BiS for automaton nuking, which is an extremely niche part of PUP in ccurrent meta.
I dunno, depends how much you love PUP and how much you use it and for what purpose.
If you're mad about PUP then go for it, otherwise I'm not sure +2 is worth it.


All of these are my very personal and subjective opinions of course, not "facts"
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By SimonSes 2025-08-22 12:41:14
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SimonSes said: »
Mnk,nin,rdm,brd,drg > sam,whm,thf,drk,sch,dnc,blm > blu,pup,bst,rng,run,war,cor > geo(much higher if you don't have Idris) ,pld

I forgot to write this list is my opinion and this is a list of +2 boost over +1, not list of how good are those necks.
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By Lakshmi.Buukki 2025-08-22 12:57:39
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Asura.Sechs said: »
(daken caps at 100 iir?)

I don't know. But go grab all of the Daken gear and report back if you can throw two Shurikens in a round by breaking 100%. You can hit 128% with +2 neck, gifts, JSE hands, body, Tsuru R29(?)/Kunimitsu R20+(?).
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By K123 2025-08-22 14:51:35
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In terms of impact for cost IMO:
S tier: SAM DRK DNC RDM DRG
A tier: MNK THF RNG SCH BLM NIN
B tier: COR BLU WAR WHM
C tier: BRD GEO
D tier:

idk anything about BST PLD RUN SMN PUP
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By SimonSes 2025-08-22 16:24:27
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K123 said: »
In terms of impact for cost IMO:
S tier: SAM DRK DNC RDM DRG
A tier: MNK THF RNG SCH BLM NIN
B tier: COR BLU WAR WHM
C tier: BRD GEO
D tier:

idk anything about BST PLD RUN SMN PUP

This is impact for cost of +2 over +1? Or impact for cost of +2 over not having neck at all, because this is quite substantial. Either way this list is wrong for any of those.
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 Bahamut.Gorion
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By Bahamut.Gorion 2025-08-22 17:01:58
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I use all + 2 Necks for the most part, all have thier purposes, War is excellent. was not even mentioned. PLD is probably the most useless, so many other pieces replace it.Run is also Replacable.Imo if you love the job your playing, then gear it to the best you can.
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By Lakshmi.Sahzi 2025-08-22 18:26:08
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Value cost is the key here, and that puts dd +2s down the chart for me.
To be truly excellent dd's requires nearly BiS everywhere (talking top 1-2 at the event here). Holding a +1 dd neck until most those other slots are BiS is very reasonable to me as the +2 stats usually just nudge great stuff a bit higher.

RUN seemed to get dumped on here, but I needed the +2 years ago as it exactly gave me the -50pdt I needed with the tank set I used. Nowadays I did shift one piece that makes the full pot not as useful, so I get it.

Also whm over NQ is silly imo. FC? Enm-? That's a hell of a use of 40M. Maybe you nepo kids can afford that, but some of us still grind for our gilz.

+2 geo if you don't have Idris? Have you checked the price of HQ Bayld lately? I'm lazy atm, but I'm fairly certain an Idris can be had for less than a +2 neck.

Tldr;
Unless most other slots are already BiS, my opinion is +1 is perfectly awesome. And that's my opinion for all jobs.
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 Valefor.Yandaime
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By Valefor.Yandaime 2025-08-22 20:01:16
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Lakshmi.Sahzi said: »
Value cost is the key here, and that puts dd +2s down the chart for me.
To be truly excellent dd's requires nearly BiS everywhere (talking top 1-2 at the event here). Holding a +1 dd neck until most those other slots are BiS is very reasonable to me as the +2 stats usually just nudge great stuff a bit higher.

RUN seemed to get dumped on here, but I needed the +2 years ago as it exactly gave me the -50pdt I needed with the tank set I used. Nowadays I did shift one piece that makes the full pot not as useful, so I get it.

Also whm over NQ is silly imo. FC? Enm-? That's a hell of a use of 40M. Maybe you nepo kids can afford that, but some of us still grind for our gilz.

+2 geo if you don't have Idris? Have you checked the price of HQ Bayld lately? I'm lazy atm, but I'm fairly certain an Idris can be had for less than a +2 neck.

Tldr;
Unless most other slots are already BiS, my opinion is +1 is perfectly awesome. And that's my opinion for all jobs.

Agreed. Most, if not all of the JSE+2 Necks are only marginally better than their +1 Counterparts so a +1 or even a NQ will usually do just fine. Unless you want to be THE BEST, then that's a different use-case and you gotta have that +0.8% Increase or you might die :P
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By Carbuncle.Maletaru 2025-08-22 20:15:49
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My approach has been:
+2 is just a better version of +1
If you eventually get a +2, you have to NPC or toss the +1, so it's totally wasted gil (and potentially time)

So i try to avoid getting +1 whenever possible. It's a much worse problem if you're paying for crystals or mercs to get the RP.

Sometimes it's better to get a +1 as a holdover, but in the long term you're just pissing away gil IMO.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-08-22 21:16:28
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Valefor.Yandaime said: »
Most, if not all of the JSE+2 Necks are only marginally better than their +1 Counterparts so a +1 or even a NQ will usually do just fine.
Abju-1 equipment is just marginally better than its NQ counterpart, so the NQ will do just fine.
Ambu weapons are just marginally better than their NQ counterpart, so dont waste time getting a pulse weapon.
Sortie+2 earrings are just marginally better than its NQ/+1 counterpart, so stop chasing the +2.
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