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FFXI Endgame - What jobs are used?
By Kaffy 2025-08-20 16:37:03
regal neck is a small price to pay for the most privileged job in the game, let's be real. and a +5 cor, 3 song brd, or +6 geo as a new player are still infinitely more useful than a gimp dd
By K123 2025-08-20 17:00:00
server hopping is an option I guess. Not to the place you could get it quickest, easiest, and cheapest :)
Lakshmi.Sahzi
Server: Lakshmi
Game: FFXI
Posts: 281
By Lakshmi.Sahzi 2025-08-20 20:41:11
The danger of such a chart is every chump thinking "Oh nice my warrior is useful, I can do endgame."
Sahzi chart:
WHM : ONRY. Bring empy pants, regen4, arise, curaga5, erase.
In 6months-2 years you can bring the other stuff.
....maybe.
By SimonSes 2025-08-20 21:13:53
The danger of such a chart is every chump thinking "Oh nice my warrior is useful, I can do endgame."
Sahzi chart:
WHM : ONRY. Bring empy pants, regen4, arise, curaga5, erase.
In 6months-2 years you can bring the other stuff.
....maybe.
Yeah lets advertise this that way, we will for sure get new players..
This chart is not suppose to be for "we have 8/8 Sortie and v35 static and missing one person". It's for people wanting to create new statics or pugs or filling gaps in less demending events.
By Seun 2025-08-20 23:54:46
The danger of such a chart is every chump thinking "Oh nice my warrior is useful, I can do endgame."
Sahzi chart:
WHM : ONRY. Bring empy pants, regen4, arise, curaga5, erase.
In 6months-2 years you can bring the other stuff.
....maybe.
Yeah lets advertise this that way, we will for sure get new players..
If your expectation is that people would base their decision on a chart, then it should be clear to you why we don't have any new players. They have already seen the chart that says FFXI is 'Extremely rarely used' and they picked a more 'meta' MMO.
By SimonSes 2025-08-21 01:05:39
No, I can easily see someone come play FFXI because of various reasons, but will bounce back because he will meet people saying him to play only Whm for 6-24 months then maybe he will be allowed to come something he really wants to play. 90% of FFXI is easy enough that new players can play any jobs they want and experience FFXI the way they want and learn on their own experience and if they will see this chart seeing that there is quite a lot of jobs used in various events, they will be maybe motivated to explore more of them. Showing just whm on the chart for 6-24 months is poor advertisement of elitist community, even if it's gonna scare one person.
By Kadokawa 2025-08-21 05:28:49
FFXI to advance or hard for new comers, like for example they need to understand lua gearswap, or learn to create macros and build equipsets for each actiom. SE need simplifiy this part of the game so more people be encourged to join.
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By Seun 2025-08-21 06:29:48
The issue for new players is that FFXI endgame is support dominant. There are far more available group spaces for those jobs then the jobs they actually want to play, so they go play the game that has figured out how to model their group composition based on the demographic. In XI, you just buy more accounts to play the jobs you don't want to play.
By Dodik 2025-08-21 06:32:22
you just buy more accounts to play the jobs you don't want to play.
Sad, but true.
Most support jobs in "group content" (aka dyna-d) now days are people's boxes.
By SimonSes 2025-08-21 10:13:30
You guys think about optimal way to play FFXI. It's very possible to play old content without much support or with support trusts and do quite all right.
FFXI to advance or hard for new comers, like for example they need to understand lua gearswap, or learn to create macros and build equipsets for each actiom. SE need simplifiy this part of the game so more people be encourged to join.
If you mean simplify making gearsets then OK, if you mean simplify gearing, so you don't need to switch gear, then hell no! This is ffxi core and it shouldn't be changed.
By Dodik 2025-08-21 15:09:13
You guys think about optimal way to play FFXI. It's very possible to play old content without much support or with support trusts and do quite all right.
Of course it is. But clearing even older content needs support jobs.
LS does dyna D. LS members want clears so they can augment and request w3 boss. Leader says great, for w3 we need one core party whm brd cor tank dd dd. Anything else is extra bonus.
Guys that need clears all jump to be the dd. Leader says everyone and their mother has a decent dd. Do we have any bards, whms or tanks capable of doing w3?
Crickets.
You can most definitely farm w2 with a mismatched group of whatever.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5675
By Carbuncle.Nynja 2025-08-21 15:29:39
No, I can easily see someone come play FFXI because of various reasons, but will bounce back because he will meet people saying him to play only Whm for 6-24 months then maybe he will be allowed to come something he really wants to play.
Sad, but true.
Most support jobs in "group content" (aka dyna-d) now days are people's boxes.
What came first: the chicken or the egg?
No one wants to play support jobs, but all the support job roles are held by someones multibox.
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By Dodik 2025-08-21 15:47:49
My argument is always that player that wants to clear content should be able to bring at least one, preferably more than one, job that is appropriate for clearing that content.
DD being their only job only limits their own ability to clear the content they want to clear.
Given that, and the ongoing since 75 cap and still continuing shortage of support jobs, I am going to go with - lack of support jobs directly contributes to multiboxing.
Fight me for it if you disagree (not really).
By Nariont 2025-08-21 16:06:31
Always seemed the issue isnt that people dont wanna play support, they just dont want to put in all the work to be "passable" at it, which has gone well above what a new player would be expected to do. Cor is the best compromise(not exactly support but still) but thats also what everyone has as a baseline.
Brd needs its 2-4 remas, geo needs an idris, whm needs a yag etc. Dead horse but its a recurring player created problem
Asura.Eiryl
By Asura.Eiryl 2025-08-21 16:10:30
It's casters, really. And yes.
No one wants to play pld, run, whm, brd, geo, what do they all have in common. Extreme gear requirement casters.
DD puts on 5/5 sakpata/malig, mashes 1 ws
RDM and BLU are kind of exceptions, only the psychopaths play those as dds with extreme gear requirements.
Mediocre effort dd is fine. Mediocre effort caster everyone throws a hissy.
By Dodik 2025-08-21 16:14:09
I agree to a point but it's not that hard to gear up a decent Pld or Whm. Whm doesn't "require" Yagrush either for most content, definitely not for W3 Dyna.
Pld needs 5/5 sakpata, stage 2 duban, and a decent cure/sird/dt set. That's.. it. If it's missing a few enmity pieces, well, it's not the end of the world.
By Nariont 2025-08-21 16:29:59
I left out tanks because usually someone will have those, may not be great at it cause they wanna dd but its dd-adjacent and both run and pld, pld especially can get up to speed with minimal effort.
Whm i agree its just something id see often. Its dumb its what new players can get bombarded with, starting off in tank/support is mmo standard, you fill in the more desireable slots until you get your gear/find a group to let you join in with the dps class bloat most have. XI partly by its dedign and just skewed idea by players makes that entry role a hurdle in itself
Server: Asura
Game: FFXI
Posts: 71
By Asura.Mcdoogle 2025-08-21 16:57:54
I'll preface this with I like playing support jobs but:
The vicious cycle that will never end is paying dues. New people from 4-5 years ago have been playing support jobs and gearing their DDs on the side to be able to play them.
No one wants to let the new guy in ambu gear come in and DD right outta the gate, especially when they show no interest in playing support. Maybe some people will but it's highly unlikely it will happen.
Also, playing support helps you actually learn the game so you can become a good DD, imo.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-08-21 17:29:39
Nobody wants to play support jobs, and nobody wants to accept non "meta" jobs. Same problem really. And I agree that playing support helps you learn more about the game, and the same can be said about non-meta jobs too. I observed dozens of people years ago who couldn't grasp basic game mechanics and job abilities/strategies when it came to Odyssey Gaol bosses. Once people couldn't WAR WAR BRD COR GEO TANK every single boss, heads exploded (along with people actually having to play multiple jobs). You still have people who are struggling to 1KI certain bosses, because they cannot play non-meta jobs to attempt 2KI or 3KI, forcing them to grind dozens of failed runs on "the jobs". It's quite sad to see.
I still think Gaol was the best thing SE could have forced on players, because that was the only time most even considered joining up with even half of the jobs in the game, let alone playing them
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Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 970
By Fenrir.Jinxs 2025-08-21 17:36:16
It's crazy to me how an experience recently opened my eyes with players that I would consider kindly stuck or are here for the social aspects.
We are playing entirely different games.
They do not understand haste caps, buffs, damage in sheol c etc
We play the same game but have entirely different perceptions and experiences.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10687
By Asura.Sechs 2025-08-21 17:41:56
No one wants to play support jobs wut
Nobody wants to play support jobs wuuuuut
I mean, support jobs are my favourite jobs in most MMORPGs, granted that realistically they disappeared in most games since after WotLK I guess.
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5675
By Carbuncle.Nynja 2025-08-21 18:47:33
The "no one" / "nobody" was not a literal zero people want to play support jobs, they're just not desired because its "boring". People would rather smashy stab things.
Fact of the matter is that dropping your support from A/S tier to D tier wont hurt the collective group as much as dropping your primary DPS from A/S tier to D tier.
Which team is gonna be better off, in general content where acceptable party of DDx2 BRD COR GEO WHM will work:
Group A:
DD = Ambu+1 / unauged UNM gear, no good swaps, cant cap DT, etc
BRD = Gjallar, Daur
COR = Rostam
GEO = Idris
WHM = Yagrush and everything else
Group B:
DD = R30 Gaol, auged UNM gear, REMA weapon, etc
BRD = Blurred+1
COR = Barataria
GEO = Dunna
WHM = idk stuff
Personally, I think Group B will have more success than group A. What good is S tier support if the frontline you're supporting arent even good enough to partake in the content?
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By Dildonunchucks 2025-08-21 19:28:47
jinxs just find some JP players
that speak english and never look back
By Dodik 2025-08-21 19:35:04
Well the question is kinda moot since if those dds could get Sakpata and some basic V0/V1 Ody clears with R15 Nyame, they would not be in Ambu+1 gear anymore.
And they would get those clears if they had at least a blurred+1 harp bard, or you know, got carried to a clear then solo RP-ed.
Which is less effort for max fun: Sakpata, Nyame R15 and dd - or - go farm Daurdabla and Gjallarhorn for brd.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5675
By Carbuncle.Nynja 2025-08-21 19:55:00
You cant enter Sheol B for 45 days, so how many segs does a new player have?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-08-21 20:01:59
Group B:
DD = R30 Gaol, auged UNM gear, REMA weapon, etc
BRD = Blurred+1
COR = Barataria
GEO = Dunna
WHM = idk stuff
Personally, I think Group B will have more success than group A.
It's always Group B. Have experienced it myself with terrible-support groups. You can clear most content with low quality support faster than you can clear that same content with low quality DDs.
By Minaras84 2025-08-21 23:04:02
I find tanks and healers the hardest to find lately, especially healers.
Whm might be easy to gear but it's a hell of a stressful job to play (there is a post on this forum asking why people don't play it).
It's the whm the one that makes the difference in Sheol imho.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-08-21 23:15:42
I think WHM is incredibly easy to play (playing it at a high level for Gaol bosses or w/e is entirely different). I say this as someone who had absolutely no clue how to play WHM and picked it up within the past year; I found it enjoyable and easy to pick up for most entry/mid-level content.
What makes WHM challenging isn't the job or the decision-making, but the rest of your party. If people don't play their job intelligently, it makes the WHM's job much harder, and that leads to stress, and then guilt when people die. And not that it's not a WHM's job to remove enfeebles, but people rely on the WHM for everything, right now, at this very moment, without regard to what the rest of the group needs at the same time. If people would help out by wearing more defensive sets, control hate, use meds if possible, don't stand in front of mobs, and use more common sense vs just mashing your strongest WS mindlessly, WHM in segs or elsewhere would be a lot more interesting.
Also, let's not forget most people run curebots. The last 2 ambuscade groups I was in, at least 3 people had a curebot running (easy to tell when you cast and your hp dips, and they INSTANTLY cure you). Since people can automate the job, it's not seen as very fun or interesting to play. Now, I will agree that finding WHMs is hard, but I think it's a combination of everything I stated here, in that most people just bot the job so they aren't very good at it, or don't enjoy it because of the stress of other players, but not necessarily the stress of the job itself.
By Minaras84 2025-08-21 23:38:04
I think WHM is incredibly easy to play (playing it at a high level for Gaol bosses or w/e is entirely different).
Yeah, this scenario was what i was referring to.
Whm has to anticipate what the nm next move is going to be, and thats very important.
I do not use any third party tool ( i mean, i use windower but i have only //findall) cause playing vanilla is actually what makes me like this game.
The reason I'm still playing to this day is nostalgia and the clunkiness it's part of the game for me.
If I'd start using luas and bots i know i would probably quit after 1 month.
I mean, if i were whm and one of the pt had paralyze on, i either target him and see it, or they have to call it in chat like the good old times lol.
I would never meet people expectations as whm
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Asura.Sirris
Server: Asura
Game: FFXI
Posts: 750
By Asura.Sirris 2025-08-21 23:51:56
In mild defense of BST- it's fine for Omen. You can duo with a bard or geomancer the entirety of Omen on beastmaster, and you can probably solo most everything but Kei and maybe Ou. If you are going over 6 players, BST is excellent in Dyna-D, too. Geas Fete is old content, that BST is fine in, for the most part. I've done an entire aeonic run on BST.
Outside of support I'm not sure how helpful it is to highlight what jobs are used in these older events? The chart pretty much just parrots what's used for current endgame onto this old stuff. DNC and DRG for example are currently strong/useful but you don't necessarily see them in Geas Fete, Omen, Dyna-D, or Ambuscade.
You guys think about optimal way to play FFXI. It's very possible to play old content without much support or with support trusts and do quite all right.
Of course it is. But clearing even older content needs support jobs.
LS does dyna D. LS members want clears so they can augment and request w3 boss. Leader says great, for w3 we need one core party whm brd cor tank dd dd. Anything else is extra bonus.
Guys that need clears all jump to be the dd. Leader says everyone and their mother has a decent dd. Do we have any bards, whms or tanks capable of doing w3?
Crickets.
You can most definitely farm w2 with a mismatched group of whatever.
Tale as old as time right here, sadly.
FFXI Endgame - What jobs are used?
For the past couple of months, I have been seeing loads of ffxiah and reddit posts from new players asking about the usefulness of jobs, and what works for which endgame content... The conversation is often quickly derailed by passionate contributors who try justifying usefulness by specific scenarios or by personal experiences that may or may not apply to everyone especially newcomers to the game. It's a hot topic, and a complicated one so I thought it might be useful to put together a table summarizing my thoughts on the topic.
Happy to reply to DM's for specific questions on how certain jobs can be useful based on what you see in the table, but please don't message me with any criticism on how I am wrong about any scenarios. You can just nicely type about your own experiences below so that other people can see and maybe learn a thing or two.
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