Limbus 2025

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Limbus 2025
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-12 09:03:28
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Asura.Sechs said: »
I honestly have no clue what you're talking about. The few times I do limbus it's always with a group and pretty much always on 135 so clearly you must be talking about something else I'm missing from your post °_°
You must be doing it differently then.

I'm stockpiling matter and burning units when I get near cap on ear/ring. I know when I do get an armor piece to upgrade, those few few levels will cost jack ***in units. I can jump right to R15 and not be worried about running out of units or having capped units.
 Asura.Sechs
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By Asura.Sechs 2026-02-12 09:19:43
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Well I just do random runs every now and then. I sure haven't gone hardcore on it, my temenos cap is like 190k and my apo a bit past 160k

Bet you guys are past 600k cap or something
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-12 09:58:04
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According to my notes, my caps are:
279k teme
264k apy

I skipped a month because we had a <5% drop rate on matter.
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 Quetzalcoatl.Jakey
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By Quetzalcoatl.Jakey 2026-03-15 04:39:29
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Just going to throw out there that I've found despite eating the 50% damage reduction twice on hybrids, with malaise and hoxne (which isn't that costly to use on SAM) Jinpu can pretty consistently do 90k+ often capped in Limbus. I tried both Empy and Aeonic and both worked well for this, will probably fine tune this more as my sam needs a lot more master levels and work in general. SAM was not a job I really thought about using Hoxne for before but for the hybrids it can do a lot.

Obviously just switch to your preferred physical ws against mobs that are strong to magic.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-03-15 12:34:30
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I noticed this in Apollyon on 119 early on just messing around with trust buffs. Fudo would cap around 35k (sometimes 40k) with Sylvie/Dia3*/Chaos/fighters. Jinpu was regularly hitting 28k-40k+, with spikes between 65k and 82k. I was shocked at the difference in damage. Masamune AM3 Was nice for chunking down mobs within a few percentage, but mostly everything died to two jinpu (they also died to two fudos but the damage difference was astronomical). Didn't try it in Temenos, but I was pretty confident after a 119 climb and seeing the parse that Sam with buffs could probably two shot everything using hybrids at 135.
 Quetzalcoatl.Jakey
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By Quetzalcoatl.Jakey 2026-03-15 15:22:31
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Ya I always do 135 this was just duo with a idris geo malaise and indi haste then sylvie qultada and monberaux. My sam is only ML24 so don't even have the last drg ws dmg trait from sub. Attack was a bit of a problem so empy seemed overall better but if i put defense down on either could 99999. I didn't even switch from my lehko's ring yet.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-03-15 22:21:53
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Ragnarok.Martel said: »
Fenrir.Jinxs said: »
Shagins appear to take 0 water damage from skillchains
Did it use bubble armor? The shell from it added on top of the Zone DT makes them take 0 magic damage. I often Self SC'd then MB'd from my GEO alt, but if they bubble armor, I get 0 damage.

That said, I haven't actually tested water damage. I just thought maybe this was Bubble armor and not an element thing.

Carbuncle.Nynja said: »
Theres no bugs on the JP side of the forums about Temenos ??? not appearing, but I did see someone posted a bug that Magic damage becomes 0 after Sahagin's do bubble armor?

9 Months later and this still is not fixed.
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By Mistressfifi 2026-03-15 23:58:06
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Quetzalcoatl.Jakey said: »
Just going to throw out there that I've found despite eating the 50% damage reduction twice on hybrids, with malaise and hoxne (which isn't that costly to use on SAM) Jinpu can pretty consistently do 90k+ often capped in Limbus. I tried both Empy and Aeonic and both worked well for this, will probably fine tune this more as my sam needs a lot more master levels and work in general. SAM was not a job I really thought about using Hoxne for before but for the hybrids it can do a lot.

Obviously just switch to your preferred physical ws against mobs that are strong to magic.
you sir have gotten me to like limbus again (& using Pocket GEO), thank you.
also: i have found the Ampulla to be very fun on SAM, not just for hybrids, but for tp gain as well, as it makes it much more consistant. if you commit to using it often you can even unmerit zanshin rate & put it into 3rd eye recast instead. Then SAM/DRK & use last resort + seigan/3rd eye, notably fun to do VS the limbus Fomor NMs
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By Garfield 2026-03-16 03:34:05
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Lakshmi.Buukki said: »
Ragnarok.Martel said: »
Fenrir.Jinxs said: »
Shagins appear to take 0 water damage from skillchains
Did it use bubble armor? The shell from it added on top of the Zone DT makes them take 0 magic damage. I often Self SC'd then MB'd from my GEO alt, but if they bubble armor, I get 0 damage.

That said, I haven't actually tested water damage. I just thought maybe this was Bubble armor and not an element thing.

Carbuncle.Nynja said: »
Theres no bugs on the JP side of the forums about Temenos ??? not appearing, but I did see someone posted a bug that Magic damage becomes 0 after Sahagin's do bubble armor?

9 Months later and this still is not fixed.

I can share on this, I 2box 135 with a cor+geo taking advantage of magic dmg, My buffs stand as R10 fomal, no death penalty, samurai roll and crooked wizards, indi-malaise with idris, voidstorm from sch sub on the geo and I only use geo-acumen on magic resistant golems and euvhis. I target non-ranged enemies as much as possible that take normal magic dmg, swap to savage spam for things like pixies/undead/demons and sahagins...

My strat is the typical leaden > viper bite > leaden and I have my geo burst the distortion with water 5.

The sahagins have 2 forms of shell, shell 4 from their whm as well as bubble shower, with no shell my leadens will hit 30-50k depending on tp held. Shell 4 will reduce that down to 14k and bubble shower will make them take 0 dmg. My water 5 bursts on normal enemies will hit 30-50k as well depending on the enemy and sahagins do have a water resistance but still take damage, without shell and without the geo acumen it was bursting for 23-25k, golems with geo acumen did 29k. I didn't try very hard trying to burst with the shell 4 on but it still did damage, only bubble shower made magic go 0.

Wiki lists bubble shower as -20mdt, either there's a weird interaction in Limbus or that is wrong. Can also see the smn pets have their native 50pdt taking 0 physical dmg with the added Limbus dt, but you can still deal magic damage, I did a 44k leaden to a tonberrys thunder elemental with malaise.

Maybe an oversight, but not a bug.

Although after seeing this comment resurface and doing a quick check as came across the sahagins in West 6, with Arciela spamming dispel and dark shot, might still be faster than switching to savage to avoid the 0 dmg mid sc. We'll see how I feel when the next sahagin decides to spam bubble shower lmao or maybe try monks roll instead of wizard for them.
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 Asura.Ayahuasca
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By Asura.Ayahuasca 2026-03-17 06:49:21
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Quetzalcoatl.Jakey said: »
Just going to throw out there that I've found despite eating the 50% damage reduction twice on hybrids, with malaise and hoxne (which isn't that costly to use on SAM) Jinpu can pretty consistently do 90k+ often capped in Limbus. I tried both Empy and Aeonic and both worked well for this, will probably fine tune this more as my sam needs a lot more master levels and work in general. SAM was not a job I really thought about using Hoxne for before but for the hybrids it can do a lot.

Obviously just switch to your preferred physical ws against mobs that are strong to magic.


Yes i've also been saying it in game multiple times but I don't have a circle of friends willing to experiment with new things that easily, let alone 6 well geared of such friends with also the proper jobs willing to learn new strats for a niche team comp test. Most ppl i play with aren't interested into theorycrafting anything new or different, and it's also not easy to find people willing to do less braindead strats for something they already farm smoothly enough.
Some people just aren't curious about these things i guess too.

But hell yeah, Apollyon has a ton of enemies weak to wind/ice and also enough fire/water weaknesses to make SAM (Kagero/Jinpu) + NIN (Teki/To) hybrid setup very appealing to try, but compared to pure melee zerg it's bound to remain less popular due to the initial knowledge required to pull it off, (SAMs and NINs need to know relevant families ele weaknesses to use the appropriate hybrid ws, for example) plus the possible shortage of well geared NINs compared to other DD jobs could be a thing as well (altho NIN-less setup would still work anyway).

Elemental weaknesses in Apo look something like this:

Fire:
corse/doomed/ghost/hound/skeleton/cluster/weapon/leech/hecteye/slug/eft

Wind:
bugard/lizard/wivre/antilon/crawler/diremite/corse/ghost/hound/skeleton/weapon/hecteye/

Water:
crawler/diremite/fly/bee/scorpion/spider/corse/ghost/hound/skeleton/hecteye/slug/bugard/lizard/raptor

Ice:
adamantoise/bugard/eft/lizard/beetle/crawler/fly/bee/scorpion/spider/skeleton/leech/hecteye


FOR MAGIC WS (Leaden / Seraph / Trueflight etc)

Dark:
crawler/fly/bee/bugard/eft/lizard/raptor

Light:
antilon/bee/diremite/gnat/fly/scorpion/cyreth/corse/doomed/ghost/hound/skeleton/weapon/leech/hecteye/lizard/raptor


I honestly think in Apollyon due to so many 150% weaknesses, an organized and well executed "SCHarmy burn" party could also work


My SCH solo without trusts was doing 45k+ t5 MB vs 135 mobs when i tried targeting relevant ele weakness
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-03-17 10:58:25
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Asura.Ayahuasca said: »
Elemental weaknesses in Apo look something like this:

Fire:
corse/doomed/ghost/hound/skeleton/cluster/weapon/leech/hecteye/slug/eft

Wind:
bugard/lizard/wivre/antilon/crawler/diremite/corse/ghost/hound/skeleton/weapon/hecteye/

Water:
crawler/diremite/fly/bee/scorpion/spider/corse/ghost/hound/skeleton/hecteye/slug/bugard/lizard/raptor

Ice:
adamantoise/bugard/eft/lizard/beetle/crawler/fly/bee/scorpion/spider/skeleton/leech/hecteye


FOR MAGIC WS (Leaden / Seraph / Trueflight etc)

Dark:
crawler/fly/bee/bugard/eft/lizard/raptor

Light:
antilon/bee/diremite/gnat/fly/scorpion/cyreth/corse/doomed/ghost/hound/skeleton/weapon/leech/hecteye/lizard/raptor


I honestly think in Apollyon due to so many 150% weaknesses

Just as a FYI (and I fell for this trap before too, Martel had to inform me), the Elemental chart on BG Wiki is not Elemental Weaknesses, they're Elemental Resistances. They are similar, but not the same. This can seem confusing because its listed right next to the box of damage type resistances/weaknesses.

As far as I am aware, the only direct weaknesses for monsters in Apollyon are Hounds +12.5% slashing damage and certain flying type monsters (Bees and Flies take +25% Piercing damage and Gnats take +12.5% Slashing Damage). The only direct elemental weaknesses I can remember in the game are Umbrils (Fire Earth Light +100%) and Acuex (+50% depending on element). The rest are just elemental resistances.

In Apollyon, nothing is specifically "Weak" to an element. The light-aligned elements will be less subject to resist in Apollyon (a double darkness zone). Now in the case of hybrid WS, that's an advantage to make use of favorable elemental ranks for the purpose of maximizing damage. But just wanted to help clarify that these mobs don't necessarily take 50% extra fire damage or whatever, they're just less resistant to the element.
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By Omniman 2026-03-20 03:24:22
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BRD/COR/GEO/RDM/SAM/SAM

Both Tachi: Jinpu and Leaden Salute can hit 99999 damage in 135 Apollyon...

Have the COR do Savage Blade for the first 2 towers
Than switch to Leaden Salute for the last 2 towers

BRD/SCH
Honor March / Valor Minuet V / Valor Minuet IV / Valor Minuet III / Aria Of Passion
Windstorm > SAM

COR/DNC
First 2 Towers ~ Crooked Cards > Chaos Roll / Samurai Roll
Last 2 Towers ~ Crooked Cards > Wizard's Roll / Miser's Roll

GEO/WHM
Geo-Malaise + Indi-Acumen / Entrust-Fury > SAM
Use Dispelga To Tag Targets

SAM/DRG
Tachi: Ageha > Tachi: Jinpu

RDM/NIN
Protect V
Shell V
Haste II
Phalanx II
Refresh III
Savage Blade

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 Phoenix.Capuchin
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By Phoenix.Capuchin 2026-03-20 14:44:51
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Asura.Ayahuasca said: »
But hell yeah, Apollyon has a ton of enemies weak to wind/ice and also enough fire/water weaknesses to make SAM (Kagero/Jinpu) + NIN (Teki/To) hybrid setup very appealing to try, but compared to pure melee zerg it's bound to remain less popular due to the initial knowledge required to pull it off, (SAMs and NINs need to know relevant families ele weaknesses to use the appropriate hybrid ws, for example) plus the possible shortage of well geared NINs compared to other DD jobs could be a thing as well (altho NIN-less setup would still work anyway).

I don't think you're wrong that it's going to be less popular for the reasons you said, and fantastic to see you dropped in some info on mob families.

However, would like to take the opportunity to get the word out to anyone who might see this that it's NOT THAT HARD to gear a NIN for good hybrid WS. Aeonic + Nyame (even at like R15, but obviously higher is better) = you're already hitting a solid baseline for great performance. Kunimitsu offhand is fine and easy to grab. Orpheus's Sash is the other big ticket item (though keeps getting cheaper over time, ~50mil these days on most servers), but even without it you can get solid hybrid WS damage.

It's also not all that hard to learn ele weaknesses through fairly minimal trial and error. There are only three hybrid WS options for NIN, so just try em out and learn. Just takes 1-2 Blade: To to see if it sucks, and if so can try a different WS. It tends to be pretty obvious right away if a hybrid is viable or not on a given mob type (with the buffs you have).

(not at all trying to be dismissive of the super helpful mob family info, showing unresisted elements - thanks, Ayahuasca!)
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By Omniman 2026-03-22 01:59:34
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My last 135 Temenos run of the week
The setup was

COR DRK RDM SAM WAR
6th > BRD/WHM

Was pretty good
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By Dodik 2026-03-22 02:55:56
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Hybrids work great! Just need a sch to storm you, a geo to buff your magic attack and your physical attack and lower mob magic defense and and two cors to do both magic and physical rolls. Oh and a rdm to give you haste and also frazzle and dia every mob. See, it's easy, anyone can do it.

Thanks bro, will get right on it.
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By Garfield 2026-03-22 03:16:17
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Dodik said: »
Hybrids work great! Just need a sch to storm you, a geo to buff your magic attack and your physical attack and lower mob magic defense and and two cors to do both magic and physical rolls. Oh and a rdm to give you haste and also frazzle and dia every mob. See, it's easy, anyone can do it.

Thanks bro, will get right on it.
If that's too much for someone to handle 6boxing or individual players in a party, maybe you all should reconsider what game you spend your time in.
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By Dodik 2026-03-22 03:28:40
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No no, definitely a setup an average party composition should attempt.

A great time for the 1/6 people in that party that actually get to have any fun.
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By Garfield 2026-03-22 03:39:12
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Dodik said: »
No no, definitely a setup an average party composition should attempt.

A great time for the 1/6 people in that party that actually get to have any fun.
I'm sorry you are so focused on meta strats.

Let's say the group is Sam cor cor rdm geo for your proposed buffs, Sam gets to jinpu, both cors get to do leaden, geo can sub sch to pass out storm1s and the rdm gets to throw out seraph blades if they want. Sounds like fun for 4 ppl and geo just still does geo things, hell they could throw out seraph strike or flash novas even for fun. And that leaves a 6th slot for maybe a brd for SW demons being physical dmg, sleeps and pulling.
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By Dodik 2026-03-22 03:48:37
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Bro just say and this is a good setup for our 6-box army friends.

It's fine, everyone knows that's what you mean.

Don't pretend this is some fun setup for the average group to attempt.

You got rdm debuffing every mob, keeping multiple buffs up on the whole party - all things that are fine on their own - while also dealing dmg themselves, meleeing, sleeping, doing crowd control and also main healing at the same time while you got 2 cors, a geo, a dd and no tank.

Yeah, real relatable setup.
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By Omniman 2026-03-22 03:50:50
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I tried running two SAM
But they are like Dodik
Trash SAM
Coping on another level

I was doing 99999 Tachi: Jinpu
While the other SAM
Keep doing Tachi: Mumei
Like a cross eyed knit wit
Not even doing half the damage

Found it easier to get COR to Leaden Salute
Easy to sell them on 99999 damage
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By Dodik 2026-03-22 03:52:38
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Real Sams don't need two cors and a geo to do dmg.

Cope harder.
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By Omniman 2026-03-22 03:55:26
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What are you talking about?
I only have one character

Did it with like 5 different
Pick up groups last week
None of them had an issue with it
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By Garfield 2026-03-22 04:01:11
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Dodik said: »
You got rdm debuffing every mob, keeping multiple buffs up on the whole party - all things that are fine on their own - while also dealing dmg themselves, meleeing, sleeping, doing crowd control and also main healing at the same time while you got 2 cors, a geo, a dd and no tank.
Who hurt you?

Ain't no one said rdm is doing all that

In Omni's write up, the brd is sleeping and tanking. The geo is sub whm for healing I presume.

And you're telling me that rdm doesn't already do all those buffs in a normal physical job comp?

Dodik said: »
A great time for the 1/6 people in that party that actually get to have any fun.
Dodik said: »
also dealing dmg themselves, meleeing
You're the one complaining that the rdm isn't getting to have fun, so which is it? Does the rdm get to also DD while buffing people every 10+ min or are they sitting on their hands?

Dodik said: »
Yeah, real relatable setup.
Ain't no one said this was a relatable setup everyone should do, it's you trying to shoehorn that narrative, this discussion was fun things that were possible.

You don't like the strat, thats fine, to each their own. It's really easy to remove yourself from the conversation and not engage with things you don't like. Instead of trashing on someone else finding new ways to add variety because you can't manage it.
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By Dodik 2026-03-22 04:08:43
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Garfield said: »
because you can't manage it.

When did I ever say anything about being unable to manage "buff a dd to the teeth with every support job in the game and let them at it". It's the simplest most brain dead thing to do.

Just not a very realistic setup to advertise for the average group.

Unless that average group is one person's 6-box army.
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By Omniman 2026-03-22 04:09:35
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BRD > Savage Blade
COR > Savage Blade / Leaden Salute
SAM > Tachi: Jinpu
RDM > Savage Blade

GEO is the healer
Every one is busy
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By Garfield 2026-03-22 04:20:31
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Dodik said: »
Just not a very realistic setup to advertise for the average group.
You know what, you're right.

It's so hard for the geo to use frailty/malaise instead of fury/frailty and getting a 2nd cor to do different rolls than the standard chaos/samurai instead of a 2nd DD.

My bad.
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By Dodik 2026-03-22 04:32:08
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Limbus is an easy chill group content that is alliance friendly and can be done with any setup on any jobs on difficulty levels ranging from 119 for solo to 135 for groups.

Also..

Let's all bring two cors, a geo, a brd, rdm and single dd to make limbus "fun".

Yup. Let's do that.
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