Limbus 2025

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Limbus 2025
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-01-13 17:57:49
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Carbuncle.Maletaru said: »
Another update RE: the crafted gear. IMO the +2 gear will continue to be insanely priced for a long time, unless material costs go down significantly. It seems (I don't have an addon to confirm this) that the +2 ONLY comes from HQ3 synthesis results, not from HQ2. I've made 30 pieces of +1 so far and only 6 +2. These things are very, very rare even if you manage to get an HQ. It's nothing at all like +2 necks or Su5 weapons, for example.

Expect to use a ton of mats and have to sell a TON of +1 gear before getting your +2. If you're a buyer, expect to pay a lot.
I know you're all vanilla, but doesnt battlemod note when a synth is HQ 1 2 or 3?
 Bahamut.Bojack
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By Bahamut.Bojack 2026-01-13 18:00:16
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My only problem here is that they added something new to Limbus that most people on Bahamut can't really do anything with until next month. The CN NMs are w/e to me as I already knew as soon as the update was finished that would get mostly plowed through before I really had that chance to participate in it. SE should have just paused the roaming NMs as well. It was kind of dumb not to.
 Bahamut.Bojack
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By Bahamut.Bojack 2026-01-13 18:03:56
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Fenrir.Velner said: »
I've mulled it over a bit. . . the FOMO triggers my lizard brain and I hate to miss out and my initial reaction is that I hate this. But on the other hand, the NMs are a big time sink, an EXP loss, and all around a pretty frustrating experience. . . which isn't to say they're not fun. So, if this change incentivizes people to organize and go out and kill those NMs and I miss out. . . it spares me that time sink and EXP loss and I don't have to worry about it again for a month. And if this doesn't create that incentive and I still sink the time into the NMs most of the time, at least there is a reward for it. I guess what I'm saying is, it's kind of a win / win whether you participate or not. Of course, this is from the perspective of a small server where the NMs are only really targeted by a few people.

I'm already planning on getting on an hour or so before JP midnight at the beginning of next month to try and shout for an alliance to do NM hunting at JP midnight. At least on the days I'm not working. Unfortunately I think the NMs were all already dead here before the update lol. I expect that by Feb 6th on Bahamut all roaming NMs will be dead for the month.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-13 18:09:14
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Carbuncle.Nynja said: »
Carbuncle.Maletaru said: »
Another update RE: the crafted gear. IMO the +2 gear will continue to be insanely priced for a long time, unless material costs go down significantly. It seems (I don't have an addon to confirm this) that the +2 ONLY comes from HQ3 synthesis results, not from HQ2. I've made 30 pieces of +1 so far and only 6 +2. These things are very, very rare even if you manage to get an HQ. It's nothing at all like +2 necks or Su5 weapons, for example.

Expect to use a ton of mats and have to sell a TON of +1 gear before getting your +2. If you're a buyer, expect to pay a lot.
I know you're all vanilla, but doesnt battlemod note when a synth is HQ 1 2 or 3?

I mean you kinda answered your own question. IDK, some addon shows you when you HQ1, 2, or 3, I've seen it in other people's screenshots, but obviously I don't use *whatever it is*.
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By Garfield 2026-01-13 18:13:41
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Bahamut.Bojack said: »
. Unfortunately I think the NMs were all already dead here before the update lol. I

Yes, we were able to spawn both Ultima and Omega so all the NMs were dead prior to today update. Tier 1 and 2 were also killed within 5hours of the update going live, Omega remains at 30% HP and it sounds like Ultima is still at 98%, so would seem we lost steam after the first tiers lol
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By Willinsen 2026-01-14 01:25:28
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Bahamut.Bojack said: »
My only problem here is that they added something new to Limbus that most people on Bahamut can't really do anything with until next month. The CN NMs are w/e to me as I already knew as soon as the update was finished that would get mostly plowed through before I really had that chance to participate in it. SE should have just paused the roaming NMs as well. It was kind of dumb not to.
I get that it can be annoying, but you need to think about the event in a different way. Before, you just did your own Limbus runs and a lot of people avoided NMs, waiting for someone else to deal with them. Now, if an NM is up, you’re always encouraged to help out.

The added rewards are nice, but nothing crazy or unique. And if you can’t fight an NM because it’s already been defeated, you’re not really losing anything important—the whole server has already gained the real bonus anyway.
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By Garfield 2026-01-14 01:34:29
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Willinsen said: »
Now, if an NM is up, you’re always encouraged to help out.
This is only true for the smallest of servers, every other server will now be forming alliances to hunt them right at spawn time (which the bigger servers were already doing) but now more aggressively.

And if you aren't in the main alliance for the Fomor NMs, you will receive very little to NO progress on the unique data. For the CN NMs itl be the 2 main alliances will split most of the progress and 3rd alliance and rest of ppl will get much less and anyone solo will get basically nothing.
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By Willinsen 2026-01-14 01:52:56
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Garfield said: »
Willinsen said: »
Now, if an NM is up, you’re always encouraged to help out.
This is only true for the smallest of servers, every other server will now be forming alliances to hunt them right at spawn time (which the bigger servers were already doing) but now more aggressively.

And if you aren't in the main alliance for the Fomor NMs, you will receive very little to NO progress on the unique data. For the CN NMs itl be the 2 main alliances will split most of the progress and 3rd alliance and rest of ppl will get much less and anyone solo will get basically nothing.
But it is a good thing that the NM get killed down as fast as possible for the server. Even if you miss 3-4 extra chest, you are assured to get the real rewards the month later and that s the whole point of the new limbus. I also random participated in nm killing on Asura, just being there when nm popped so, it is definitely not so dire as you think. Even if it is, the reward for killing the nms are minor. Again you are not missing anything worth it.
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By Garfield 2026-01-14 02:17:24
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Willinsen said: »
But it is a good thing that the NM get killed down as fast as possible for the server//you are assured to get the real rewards the month later

I think you're missing that this was a non-issue on the bigger half of the servers, we were ALREADY getting the "real rewards". Even Quetz and Cerberus the 2 SMALLEST servers killed both Ultima and Omega last month. Long term however? probably not as sustainable for the smaller servers, but the bigger servers will have no issue while there is desire for the gear. (SE ensured this by making 1 whole set take 1 year to finish)


Willinsen said: »
the reward for killing the nms are minor. Again you are not missing anything worth it.

You yourself may consider these rewards minor and "not missing anything", but have you actually seen the total availablity? If you had 100% participation, assuming there is no hidden cap, that adds up to 5 bonus chests per zone. That's an entire weeks worth of climbs. You tell me who doesn't want an additional weeks worth of progress every month.

This is no longer "oh help out if you happen to see it" it's "I must be on at a very specific time in the biggest best group" As the progress is directly tied to your parties damage dealt. And the 19th person participating gets screwed
 Asura.Sechs
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By Asura.Sechs 2026-01-14 02:23:04
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I get why some people can get disappointed in the "missing NMs" stuff, but ultimately things will calm down eventually, I'm sure of that.
And this also kinda ensures the NMs keep on getting killed steadily everytime, which ensures the whole server will get the "real" reward.
This might not be perfect but to me it feels like a much better and working system than the previous situation which would've slowly started to simply not work.

I'm still annoyed by the block/ignore dt/defense problem on these nms. It's just... wrong. Small thing, but ignites my OCD.


My only real concern at is with the two CN areas. Once per month sounds a bit... rare. A lot of people will want to at least try the content, like once or twice just to see what it's about?
And atm the amount of OHKO moves is a bit too much and more than that the real issue here is availability.

I'm not really sure how they can solve that. BCNM version? Could be a nice compromise but it wouldn't be the same.
Make it pop again like 2-3 more times per month? But make so you only need to kill it once for Server progress?
Would be something but still wouldn't "solve" it.
I dunno, I'm happy with the changes they enacted to the NMs system but I still think there's something else they should do but I can't think of anything.
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By Garfield 2026-01-14 02:29:53
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I would have preferred to see this system not exceed the 5 chest weekly limit. If it was an alternate path it would benefit a lot more people. Did you participate in the NMs? Then you can spend less time to finish this weeks progress. Unable to participate in the NMs? Then you can still have the option of doing 5 climbs.

Going above the limit and making participation based on dmg dealt exclusive to your party, just recreates the HNM scene..
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By Willinsen 2026-01-14 02:35:15
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Garfield said: »
You yourself may consider these rewards minor and "not missing anything", but have you actually seen the total availablity? If you had 100% participation, assuming there is no hidden cap, that adds up to 5 bonus chests per zone.
Everything is a matter of personal consideration but I think you are thinking to this content in the wrong way. This is not an instanced content where you aim to do the 100%, you cannot control it. Very few people (if anyone) will get the 100%. You do not have to see it as you are missing 10 extra chests per month, but that you can maybe get 1-2 extra if you are lucky.

Now, I do not want to say the system is perfect. Points being connected to the damage your party inflict ignoring all other factors is a bit weird, I agree.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-14 02:44:50
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I don't think it's nearly as bad as the HNM stuff because anyone can contribute. Maybe not individually, with a single character...but hey newsflash guys, like I've been saying for years: it's not a single player game. Gather some friends and go together. Make an alliance with the other people in the zone. Network and build connections.

I went to Omega and nobody in my linkshell was there. Fortunately, 2 guys I knew were leading different parties, so I allied with them. Then 3 more of my friends showed up.

We talked about which jobs were lacking and swapped over. We discussed strategy. You know, like an MMORPG and not Animal Crossing XI.

If you insist on not talking to anyone, not networking, not taking initiative, and insisting that your schedule is so unique and sporadic that nobody could ever possibly want to be your friend, I'm going to continue to lack sympathy when you can't get amazing results out of content in FFXI.

Worst case, you can go COR, SMN, or RNG and do damage to the bosses yourself. They don't really need buffs to push out reasonable damage, so you don't need an alliance of people supporting you to crank out some data.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-14 02:48:52
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Willinsen said: »
Points being connected to the damage your party inflict ignoring all other factors is a bit weird, I agree.

Interested to hear your solutions to this. Do you trust the SE designer(s) to somehow come up with a balanced evaluation system? How would you evaluate "tanking" credit? How would you give credit for healing without incentivizing people to sandbag it and farm cures? How would you give appropriate credit for buffers, without incentivizing spamming buffs for points? How would debuffing work, since most debuffs can only be applied once, by one person in the zone?

It's easy for people to sling ***, a whole lot harder to actually design a solution that's better (without introducing 10 more problems)
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By Willinsen 2026-01-14 02:55:39
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There is no need to be so aggressive. I have no perfect solution but I am sure SE designer are better than me on this. I am sure there will be change to optimize the event.
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By Garfield 2026-01-14 02:56:40
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Carbuncle.Maletaru said: »
Maybe not individually, with a single character...but hey newsflash guys, like I've been saying for years: it's not a single player game.
Garfield said: »
For the CN NMs itl be the 2 main alliances will split most of the progress and 3rd alliance and rest of ppl will get much less and anyone solo will get basically nothing
We said the same thing differently.

And that will work great for small servers like Carbunle that theres only 18-36 ppl participating. Last month on Bahamut tho? My memory is a little foggy, but I think we had somewhere around 130-150 for Omega. That's a little much to do that sort of coordination and enevitably getting 1/10th of the progress. 10 months of Omega to get 1 chest!

Maybe this is their incentive for people to leave Asura/Odin/Bahamut and go to the smaller servers.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-01-14 02:59:57
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150 people there and you didn't know a single one of them?

I agree, we're both saying the same thing...
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By Garfield 2026-01-14 03:00:05
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Willinsen said: »
I am sure there will be change to optimize the event.
This will never happen if everyone is saying "this is good" "you need to rethink your personal take on this system". You can't be telling people they are overreacting and everything is fine and at the same time saying it'll become better lol
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By Garfield 2026-01-14 03:06:29
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Carbuncle.Maletaru said: »
150 people there and you didn't know a single one of them?
Last month we weren't forced to alliance up ;) I played raise 3 and smn damage role

I have 0 issue forming up with an alliance, I did yesterday for Tier 2, got a whole 20% bar fill from 3 NMs because another group was doing considerably more damage.
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By Willinsen 2026-01-14 03:07:17
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Garfield said: »
This will never happen if everyone is saying "this is good" "you need to rethink your personal take on this system". You can't be telling people they are overreacting and everything is fine and at the same time saying it'll become better lol

I disagree. I think that overreact to everything just minimize the real problems
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By Garfield 2026-01-14 03:10:23
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What's the real problem?
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