Limbus 2025

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Limbus 2025
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-10-21 01:15:31
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Asura.Sechs said: »
I think I can corroborate Ninja's number of ~8k Units per full run at 135 on both Apo and Teme, aside from the 3k you get in the final chest.
130 was, what, around 5.5k?

Carbuncle.Maletaru said: »
Temenos has 21 floors at 170 per floor, 4 floors at 340 per floor on 130 = 4,930 units + 3000 for the chest.
At 119 that changes to (21*60) + (230*4) = 2,180 + 3000
7,930 vs 5,180

Apollyon has 10 floors at 238 per floor, 8 floors at 306 per floor on 130 = 4,828 unit + 3000 for the chest.
At 119 that changes to (10*128) + (8*196) = 2,848 + 3000
7,828 vs 5,848


I haven't done 135 but assuming they followed the same formula (+10 per level per floor) it would be:
Temenos:
(21*220) + (4*390) + 3000
9,180 for 135 -> 7,930 for 130 -> 5,180 for 119
Apollyon:
(10*288) + (8*356) + 3000
8,728 for 135 -> 7,828 for 130 -> 5,848 for 119
 Asura.Sechs
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By Asura.Sechs 2025-10-21 01:53:58
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Ooh, so it was a bit less than 8k for 130 and ~9k for 135.
That felt like a bigger difference to me, but it totally is not I suppose.
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By Dodik 2025-10-21 06:42:36
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CL135 gives 6,248 points per climb not including chest, posted numbers while back. It's a 30% increase on CL130.

Quote:
6,248 from floor objectives alone. ~30% increase from CL130.

Apollyon gave 4,828 from floor objectives at CL 130.
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By K123 2025-10-21 07:00:11
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Hopefully 140 is another 30% higher than 135
 Cerberus.Kylos
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By Cerberus.Kylos 2025-10-21 07:19:12
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The devs wanted the NMs to be server friendly so everyone could have a go, but they made them difficult enough with almost no incentive that hardly anyone wants to bother. If they were too easy, they would be farmed constantly. If they were too hard with big rewards, only a few groups would both be able to beat them and be online at the right time to claim them. The devs tried to find a balance and failed.

What they should have done instead:

  • Make the NMs force spawned with pop items dropped by other enemies in different wings, like Abyssea.

  • Add a natural progression from easy enemies to mid bosses to mega bosses.

  • Let players learn mechanics gradually instead of forcing them straight into the hardest fights.


Yes, I know force spawning is old and boring, but it has proven to work. You can't have time spawns with proper incentive in 2025 as it only leads to what we were experiencing over 20 years ago.

Domain Invasion works as server content because it built progression into the system. Players fought regular dragon NMs first, then eventually took on Mireu, which served as the mega boss. By the time Mireu was introduced players were already invested in getting the bonus for more points.

Limbus doesn’t have that. It gives us weak enemies and then jumps straight to the hardest bosses with nothing in between. There’s no training ground, no middle step, and no real reason for most players to risk exemplar points figuring it out. When I was testing the SMN NM in Temenos last week with a friend, we wiped several times before learning how to reasonably hold it. An easier version to practice on would have made that process worthwhile to more players.

Limbus used to feel like progression. It had currency, mid bosses, and big fights like Omega and Ultima. There were unique gimmicks and mechanics that made the content stand out. Now it’s just barebones filler meant to keep people busy, without any of the personality or structure the original had.

If the devs asked me what to do, I’d tell them to scrap this version and start over. Keep the core idea, but bring back meaningful progression, proper incentives, and a reason to play beyond curiosity. At the pace they add content, I don’t see Limbus being in a good place until at least 2027.
 Asura.Sechs
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By Asura.Sechs 2025-10-21 07:48:36
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Cerberus.Kylos said: »
  • Make the NMs force spawned with pop items dropped by other enemies in different wings, like Abyssea.

I understand the point you're trying to make, I think I agree to a very wide margin.

I think you might be missing a very important point from SE's point of view though. Wether we can agree or disagree with them, a key part of the Limbus development for them was trying to bring back the "you're in the world" feeling, as opposed to the instancing we've seen for all these past years.
With a goal like this, of course they wanted to promote free-spawning and free-popping NMs.


I'm in the frontlines in saying that the NMs system simply doesn't work right now because it doesn't, there's not much to discuss here, it doesn't, period.
But lest we forget that it's not "complete" yet.
I'm very very confident NMs will have a wider scope in Limbus once new elements of this endgame activity will be released before the end of the year.
It's too early for us to judge now, let's wait a bit more, shall we?
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-10-21 08:16:39
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Carbuncle.Maletaru said: »
Yes. People would 1000% be bitching if SE made these NMs spawn at JP midnight and give a unit bonus.
Well they already spawn at JP midnight

But whats your source data that people would be "1000% be bitching if they gave the NM's a 2k unit bonus"?
 Phoenix.Gavroches
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By Phoenix.Gavroches 2025-10-21 08:22:56
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Yeah, people will be bitching, but so what, that’s all they do…

NM are not solo friendly for sure, but they are not difficult with 6 people. Shiva seems to have taken down their NMs, look like we done on Phoenix as well. They take 10 min tops. Just glad it’s for the month now.

Can’t wait for the next update as those gears will be done by year’s end.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-10-21 08:30:31
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Asura.Sechs said: »
I'm in the frontlines in saying that the NMs system simply doesn't work right now because it doesn't, there's not much to discuss here, it doesn't, period.
But lest we forget that it's not "complete" yet.
It doesnt work for the reasons already covered:
1-Theres no reward for being part of a kill. "someone else will kill it" is the motto.
2-You cant just kill the NM's on your way up. They need a very different group setup from a climb group.
3-These NM's have massive OHKO potential meaning anyone unprepared is going to get destroyed rather quickly. This means that non-NM built groups and soloers will be unlikely and/or unable to aid even if they come across a group that is set up to fight NM's. Most of those NM's have access to one AOE move, and they hurt if you're unprepared.
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 Bismarck.Nickeny
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By Bismarck.Nickeny 2025-10-21 12:31:57
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Phoenix.Gavroches said: »
NM are not solo friendly for sure, but they are not difficult with 6 people. Shiva seems to have taken down their NMs, look like we done on Phoenix as well. They take 10 min tops. Just glad it’s for the month now.

I'm no game developer, but that sounds like bad game development. 10min monthly content?
 Phoenix.Gavroches
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By Phoenix.Gavroches 2025-10-21 16:24:30
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Bismarck.Nickeny said: »
Phoenix.Gavroches said: »
NM are not solo friendly for sure, but they are not difficult with 6 people. Shiva seems to have taken down their NMs, look like we done on Phoenix as well. They take 10 min tops. Just glad it’s for the month now.

I'm no game developer, but that sounds like bad game development. 10min monthly content?

Per NM, 4 max a day, per zone (x2)= 44 NM or about 440 min worth of fight a month per server, 80 min a day for 5 days, if you focus on that. Most server have only a few team (Amarok on Phoenix probably did the most) that want to tackle it, so that’s enough in my opinion. Also, easier said than done, Asura, bahamut, Odin… isn’t done yet and they have way more ppl than us.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-10-22 20:08:58
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Well I was (c)hoping that the matter drop rate would adjust on the fly as NM's are killed but that doesnt seem to be the case. 14 NM kills on my server that I know of and I went 0/6 on matter.

I'm sure someones gonna say "well kill them and this wont be a problem", but if theyre NOT killed the content is cooked for 4 weeks and theres nothing you can do about it.

Absolutely horrible foresight, which is par for the course.
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