Limbus 2025

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Limbus 2025
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 Asura.Lunafreya
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By Asura.Lunafreya 2025-06-11 06:13:27
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Bahamut.Brixy said: »
This content feels pretty bad tbh. -50% damage is one thing, but nerfing skillchains this hard on top of it just doesn't feel fun to play and make this a real chore to do solo. It also punishes you for teaming up by having to kill more targets per floor.

I did not have the same problem with SC damage - on the contrary it was working quite well. I went into temenos solo on ninja (119) and 3 step zesho>zesho>zesho killed every target.
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By Dodik 2025-06-11 06:14:19
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You expect a full alliance to need the same number of kills as a party? Or get the same points per kill?
 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-06-11 06:20:50
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I also had an okay time with SC damage on MNK. Shijin or VS to VS to GEO MB killed everything at 125.

SC damage wasn't enhanced like it is on Apex/Locus, but it did pretty normal damage.
 Bahamut.Brixy
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By Bahamut.Brixy 2025-06-11 06:22:51
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This was Apollyon SW tower. Everything takes -skillchain damage. The exception seems to be the extra mobs on each floor past the first floor (imps on 2, taurus on 3, and gargouilles on 4). But there are not any of those on the first floor. Floor 2 and beyond was not nearly as much of a chore. Unblest Armor does cause the Taurus to take 0 skillchain damage while it's active though.

Demons, Ahrimans, and floaty skulls were all taking massively reduced skillchain damage.
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By SimonSes 2025-06-11 06:33:38
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I dont think 25 kills with 16 players is punishing. I need to kill like 10 or 12 with 6, so I would simply call that scaling.

Also I haven't seen any severe reduce in skillchain damage. It must be some bug with Avatar's BP
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 Carbuncle.Slib
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By Carbuncle.Slib 2025-06-11 06:35:16
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Bahamut.Brixy said: »
This content feels pretty bad tbh. -50% damage is one thing, but nerfing skillchains this hard on top of it just doesn't feel fun to play and make this a real chore to do solo. It also punishes you for teaming up by having to kill more targets per floor.

This has been my life as BLM main. Magic damage always seems to be toned down to the point it becomes pointless to even try so just toss all melee spamming WS at it.
 Asura.Sechs
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By Asura.Sechs 2025-06-11 06:41:19
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Bahamut.Brixy said: »
Bahamut.Senaki said: »
Did it nearly full alliance. Mob HP doesn’t scale with player count (yay). BUT you need something like 25 kills with 16 players to get floor clear. So that sucks.

They need to adjust it because as it stands you’re far more efficient, and get more exemplar points, with just 6 players.
Oh well that's pretty ok.
Because I had the feeling there was no scaling at all (number of kills) between 1 and 6 players.
This number instead scales if you go above 6.

I think it's fair. It's not "efficient"? Maybe. When was Alliance ever efficient compared to a small group of very skilled player?
At least you CAN go with an alliance, you CAN bring people with worse gear and compensate the quality with quantity.
This comes at the cost of requiring more kills.

If you ask me this is just perfect. You have an option, you are not forced or incentivized to do it.
Also the scaling is there but it's not as bad as it could.
Truly, this is fantastic imho.

I still have a few parts I don't like (like the 50% DT on 119 or the low EP per kill or the lack of maaaaap) but other than that and the fact that the content itself is a bit... limited, as in "things to do", this is looking good and promising.

Tbf I'm still moderately concerned about the amount of grind required for these modest upgrades, it felt a bit taxing to me considering I spent like what, bit less than 2 hours, to complete 2 wings and walk out with ~3k points. But from the reports I'm reading here the amount of points you get with a 6men party at 130 sounds pretty much on spot, so... maybe that's ok I guess.
 Asura.Helmaru
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By Asura.Helmaru 2025-06-11 07:51:44
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The grace from appolyon is +4 to all stats (lol)

Im (c)hoping the last grace will come handy in the future.

18-20k points having done each side twice (including ??? and a 5k chest) The grind is pretty hard.

And did i understand that correctly that you need to open 20 chests to have 100k points cap?
 Bahamut.Bojack
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By Bahamut.Bojack 2025-06-11 07:53:33
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Asura.Eiryl said: »
If you want that. Stop going right now. Don't even enter one time. Force them to sweeten the pot.

But you won't.

It's not a specific you, it's the royal you. Anyone who read it "you". It should go without saying, but no matter how many times I elaborate, it never sticks.

I'll throw you a bone, cause I can't be bothered to care about the +4.

Do it OR complain about it. Not both. (Neither is an acceptable answer)

Thanks for the advice. I'll keep it mind while I both do the content and simultaneously complain about it.


Asura.Helmaru said: »
The grace from appolyon is +4 to all stats (lol)

Im (c)hoping the last grace will come handy in the future.

18-20k points having done each side twice (including ??? and a 5k chest) The grind is pretty hard.

And did i understand that correctly that you need to open 20 chests to have 100k points cap?

I think the cap is 50k per zone, not 100k per zone. So more like 7 per zone.
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 Asura.Helmaru
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By Asura.Helmaru 2025-06-11 07:58:44
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Bahamut.Bojack said: »
Asura.Eiryl said: »
If you want that. Stop going right now. Don't even enter one time. Force them to sweeten the pot.

But you won't.

It's not a specific you, it's the royal you. Anyone who read it "you". It should go without saying, but no matter how many times I elaborate, it never sticks.

I'll throw you a bone, cause I can't be bothered to care about the +4.

Do it OR complain about it. Not both. (Neither is an acceptable answer)

Thanks for the advice. I'll keep it mind while I both do the content and simultaneously complain about it.


Asura.Helmaru said: »
The grace from appolyon is +4 to all stats (lol)

Im (c)hoping the last grace will come handy in the future.

18-20k points having done each side twice (including ??? and a 5k chest) The grind is pretty hard.

And did i understand that correctly that you need to open 20 chests to have 100k points cap?

I think the cap is 50k per zone, not 100k per zone. So more like 7 per zone.

You can acquire up to 50,000 of both Temenos Units and Apollyon Units per week. If you have not reached the limit after the week changes, the amount you were short will be added to your acquisition limit for the new week. Including any added amounts, the most Temenos Units/Apollyon Units you can have is 100,000 of each one.

Weekly cap yes, overall is 100k for each unless that was lost in translation
 Bahamut.Bojack
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By Bahamut.Bojack 2025-06-11 08:04:46
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I think it's only up to 100k each if you don't reach the cap the previous week. If you do it enough week 1 and get 50k Temenos units I imagine the week after your cap is still 50k. I don't know if the cap increases are permanent?

I also assume if your cap is increased to let's say 33k and you got 20k/33k for that week. Next week your cap would be 33k+13k. If you did no Temenos that week then it would be 33k+13k+33k. Continuing like this until your cap is 100k. Then I assume if you clear a bunch of Temenos at that point, get all your cap increases and get to 100k units. The week after that your cap would be back to 50k.
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By SimonSes 2025-06-11 08:28:27
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Bahamut.Brixy said: »
This content feels pretty bad tbh. -50% damage is one thing, but nerfing skillchains this hard on top of it just doesn't feel fun to play and make this a real chore to do solo. It also punishes you for teaming up by having to kill more targets per floor.

Just for reference about skillchains



I see no severe reduction. That's just 2 step.
 Bahamut.Brixy
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By Bahamut.Brixy 2025-06-11 08:36:18
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I'm pretty sure it's specific to Apollyon SW. I edited my original post to include new info. Basically on the first floor they all take reduced skillchain damage. On floor 2-4 there are additional families on each floor that take regular skillchain damage (imps, taurus, and gargouilles).

Pics as an example:
 Asura.Saevel
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By Asura.Saevel 2025-06-11 08:37:37
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Lakshmi.Byrth said: »
SC damage wasn't enhanced like it is on Apex/Locus, but it did pretty normal damage.

People have just become used to seeing boosted SC numbers and didn't realize it, these monsters take regular damage. The -50% DT is fine with me because the other answer would of been x2 HP with a 99K cap. I prefer having an effective cap of 199K because you can still hit 80~99K even with -50% DT and multi-steps work really well.

For context we went in with a full party of 3 DD, 1 BRD, 1 COR, 1 WHM and just ran through the floors wiping everything out.
 Asura.Reidden
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By Asura.Reidden 2025-06-11 08:49:20
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I got bored and decided to use sneak/invis to get to the portal in Temenos. At lvl 130, only the grahs were true sight for me.
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By ScaevolaBahamut 2025-06-11 09:00:14
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Asura.Helmaru said: »
The grace from appolyon is +4 to all stats (lol)

For now. Per the notes, the graces will scale up as more people open chests.
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By Asura.Sechs 2025-06-11 09:02:56
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Asura.Saevel said: »
The -50% DT is fine with me
If we were in an environment with fixed monsters... ok, I agree.
But here we have "dynamic" scaling from 119 to 130.
I'm totally fine with DT-50% for 130 mobs.
Not so much for the 119 ones.
The DT should've been one of the scaling stats of those 119-130 mobs, imho.
Considering they already have to kill a plethora more mobs at 119 and that it's clearly focused at returning/beginner players, the 50% DT seems a bit too much for those.

Jm2c of course.
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By Leviathan.Isiolia 2025-06-11 09:11:19
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akeldama said: »
Is there a limit on trusts or was this a bug? A friend and I went into Temenos and I was only allowed to summon 3 trusts (making it a party of 5). Is this intended??

It's intended, the patch notes did mention it in the Requirements for Participation section:

Quote:
You can play solo or together with a party.
Note: You can summon up to three alter egos.
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By K123 2025-06-11 09:11:52
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akeldama said: »
Is there a limit on trusts or was this a bug? A friend and I went into Temenos and I was only allowed to summon 3 trusts (making it a party of 5). Is this intended??
Read the patch notes.
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By SimonSes 2025-06-11 09:25:54
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K123 said: »
akeldama said: »
Is there a limit on trusts or was this a bug? A friend and I went into Temenos and I was only allowed to summon 3 trusts (making it a party of 5). Is this intended??
Read the patch notes.

I think more trusts will be a part of future upgrades to zone buffs, but it could also be a how they want encourage people to make parties even small ones.
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By Taint 2025-06-11 09:37:18
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We need to track the small lights on the ground worth 3k points.

We found one in NW Apollyon north of the start about halfway up the map. There was a party killing mobs at that spot when we found it.
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By Ovalidal 2025-06-11 09:37:45
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Apologies if this was already covered elsewhere, but once someone can check to see if the set bonuses on AF were changed, I'd like to hear about it. On the +3s, the set bonus states, "Accuracy...". For the +4s, it states, "Accuracy+...".

Along with Limbus, Besieged KIs, and Ambuscade, this update has also brought typos. I assume this is all the "+" is, but some confirmation would be nice.
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By Bahamut.Brixy 2025-06-11 09:42:06
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Saw a light for 3k at the entrance of NE Apollyon Floor 1. Visible as soon as you warp up.

position:
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By SimonSes 2025-06-11 09:46:35
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Bahamut.Brixy said: »
Saw a light for 3k at the entrance of NE Apollyon Floor 1. Visible as soon as you warp up.

position:

It is there since yesterday (20+ hours)
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 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-06-11 09:49:32
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Is there a element mechanic?
I noticed skillchains on sahagin took 0 damage to fusion consistently
I don't recall if it was orange or blue, might be orange


We noticed that alliance takes *** when we broke the alliance it sped up considerably
But we spent almost 3 hours in total for ~11k just chest I don't think we found one of these bonuses

What should be the expected time frame for completion of all towers and floors? If we are using a party of 6 instead of alliance.
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By Asura.Yankke 2025-06-11 10:13:38
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Quote:
What should be the expected time frame for completion of all towers and floors? If we are using a party of 6 instead of alliance.

My 1st run 119 65 minutes, (i try to alliance to help a solo player) that took forever... bar fill up super slow if alliance, 2nd run 130ilvl 40 minutes Apollyon, BTW i 6 box
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 Asura.Saevel
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By Asura.Saevel 2025-06-11 10:26:39
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Asura.Sechs said: »
Asura.Saevel said: »
The -50% DT is fine with me
If we were in an environment with fixed monsters... ok, I agree.
But here we have "dynamic" scaling from 119 to 130.
I'm totally fine with DT-50% for 130 mobs.
Not so much for the 119 ones.
The DT should've been one of the scaling stats of those 119-130 mobs, imho.
Considering they already have to kill a plethora more mobs at 119 and that it's clearly focused at returning/beginner players, the 50% DT seems a bit too much for those.

Jm2c of course.

So this is part of the illusion of power and progression. Because your numbers are bigger you think you are "better", but realistically you have barely moved from the starting line.

Example is if you hit for 10 damage and the monster has 100 HP, it takes you 10 hits to kill. Now you've gotten upgrades and levels and hit for 100 damage, 1000% more damage, YAY MOAR POWAW. Except the monster now has 1000 HP and it takes you 10 hits to kill it. Congrats you have gained exactly zero power, no progression, that entire level up / gear up was merely an illusion.

In our specific situation, a monster has 200,000 HP at -50% DT vs a monster at 400,000 HP at 0% DT are mathematically identical. But because FFXI has a hard damage cap of 99,999, the first scenario is preferred because the monster could be killed in two hits while the second scenario has a minimum kill time of four hits. The monsters having 50% DT but less HP means the effective damage ceiling is higher, and it's obviously this is what SE was thinking when they implemented it. Instead did this instead of raising the damage ceiling beyond 99K.

Being solo and not having a party just means both scenarios are functionally the same for you. You aren't penalized for it, you just likely won't be able to take advantage of having an effective 200K damage cap. Well not without lowering the monsters level, a single player with level 119~121 monsters should still be able to hit 99K's SC with multistep.
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 Asura.Mcdoogle
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By Asura.Mcdoogle 2025-06-11 10:35:08
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We’re gonna need a Whereisdi for limbus lights if they’re staying up for 20hrs.
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By RadialArcana 2025-06-11 10:45:39
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I like how the operator says Glory to the Zilart, it's such a little thing but it actually says a lot cause it make you think about what it means.

You tend to see the game as being just Vana'diel, then you realize Sea isn't part of Vana'diel as it is now and it's a locked away part of the world that did not follow our timeline at all. Sea is where the Zilart empire carried on, and none of the other races even exist at all there. Nothing changed for them there.

So these automatons you talk to were created by the Zilart to run this scientific operation / battle simulation of these monsters they were researching and all they know of is the Zilart Empire. The Zilart as people are mostly gone now (evolved into beings of light), but the machines and simulation they created remains.

Kind of reminded me of the TNG episode arsenal of freedom.
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