Limbus 2025

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Limbus 2025
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By Tarage 2025-09-14 10:43:24
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K123 said: »
Tarage said: »
K123 said: »
Trading the ring does nothing, assume I need another murky matter to see augment paths.

Or it isn't augmentable. We'll have to see if it's different if someone gets a cape.
11% WSD cape would be worthless without augs. Didn't they say in patch you upgrade them with more matters?

Unless they're easy items for new players... until they make ambu capes and they mean you don't need to farm behe as much now but doubt this. The magic damage cape is useless without augs.

I meant the ring might not be augmentable.
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By K123 2025-09-14 10:44:17
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sorge74 said: »
K123 said: »
11% WSD cape would be worthless without augs. Didn't they say in patch you upgrade them with more matters?

Unless they're easy items for new players... until they make ambu capes and they mean you don't need to farm behe as much now but doubt this. The magic damage cape is useless without augs.

Ignoring att/acc, how much primary state is 1% WSD worth compared to say a 50% strength mod? I can't imagine augment is going to be 30 strength, maybe 10 of each?
1% WSD might not even beat 10 ws mod. 20% STR on most STR based ws will beat 1% WSD
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By K123 2025-09-14 10:44:40
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Tarage said: »
K123 said: »
Tarage said: »
K123 said: »
Trading the ring does nothing, assume I need another murky matter to see augment paths.

Or it isn't augmentable. We'll have to see if it's different if someone gets a cape.
11% WSD cape would be worthless without augs. Didn't they say in patch you upgrade them with more matters?

Unless they're easy items for new players... until they make ambu capes and they mean you don't need to farm behe as much now but doubt this. The magic damage cape is useless without augs.

I meant the ring might not be augmentable.
True, could just be the capes...
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By Tarage 2025-09-14 10:48:32
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K123 said: »
Tarage said: »
K123 said: »
Tarage said: »
K123 said: »
Trading the ring does nothing, assume I need another murky matter to see augment paths.

Or it isn't augmentable. We'll have to see if it's different if someone gets a cape.
11% WSD cape would be worthless without augs. Didn't they say in patch you upgrade them with more matters?

Unless they're easy items for new players... until they make ambu capes and they mean you don't need to farm behe as much now but doubt this. The magic damage cape is useless without augs.

I meant the ring might not be augmentable.
True, could just be the capes...

Which is why I said we wouldn't know for sure until someone picks a cape, or gets 2 matters.

Did the node not say anything new?
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By sorge74 2025-09-14 10:50:58
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K123 said: »
sorge74 said: »
K123 said: »
11% WSD cape would be worthless without augs. Didn't they say in patch you upgrade them with more matters?

Unless they're easy items for new players... until they make ambu capes and they mean you don't need to farm behe as much now but doubt this. The magic damage cape is useless without augs.

Ignoring att/acc, how much primary state is 1% WSD worth compared to say a 50% strength mod? I can't imagine augment is going to be 30 strength, maybe 10 of each?
1% WSD might not even beat 10 ws mod. 20% STR on most STR based ws will beat 1% WSD

Yeah I get it's all jobs, but even null cape has that ***ton of magic evasion to make it interesting.
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By Nariont 2025-09-14 10:52:59
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I'd assume its 15~25 for the main DD stats(str/dex/agi/vit) while mage cape gets the same for magic stats(int/mnd/chr) likely on the lower scale so it doesnt completely replace ambu capes
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By Dodik 2025-09-14 10:56:09
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Mods are worth more as you have more attack. Wsd always worth the same, favouring other stats at high buffs/high attack.
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By SimonSes 2025-09-14 11:07:15
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Dodik said: »
Mods are worth more as you have more attack. Wsd always worth the same, favouring other stats at high buffs/high attack.

This is completely untrue.
There is 0 correlation with attack ratio and how effective is wsd or wsc stats. If anything you would favor STR wsc over wsd in lower attack scenario because STR also adds attack.

Both WSD and wsc is relatively weaker the more you have it, but I won't call that diminishing returns, because I will start another discussion how it's not called that. It's relatively weaker because you increase the base damage, not because each wsd or wsc is worth more. Additionally STR also affects fSTR which is now very often uncapped with especially 2h weapons in high level endgame.
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By Dodik 2025-09-14 11:11:53
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.. Nevermind.
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By K123 2025-09-14 11:21:30
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If it has all stats +20 it would beat capes for any WS which has 2 modifier when already acc and attack capped right?
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By Nariont 2025-09-14 11:37:20
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That's why id err on the lower end and be more around the 15 area. 20 would be at worse competitive if the mods are low and easily better when mods are high such as cases like prime WS, but would still allow the ambu capes to be best when its a singlular mod. And id doubt they'd just do all stats, think itll just be split based on physical and magical base stats
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By Meeble 2025-09-14 11:38:52
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Upgraded the earring and cape, looks like 30 ranks each. It did not provide a preview for what max augment looks like.

Just trade the item and 1 additional Matter to the Furnace - each one cost 750 units, as well. I don't know if that's what the NextRP 1600 is referring to or not.

Alabaster Mantle



Alabaster Earring



Murky Mantle



Murky Ring



Edit: Added screenshots and more info.
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By Quetzalcoatl.Jakey 2025-09-14 11:45:16
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Meeble said: »
Upgraded the earring and cape, looks like 30 ranks each. It did not provide a preview for what max augment looks like.

Rank 1 for Alabaster Mantle is +1 Acc/Racc
Rank 1 for Alabaster Earring is +1 Acc/Racc/Macc
Well hopefully later ranks add more than acc but 30 acc on the ring and earring still nice, if only acc then the capes are trash.

Edit definately more stats to come given picture
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By K123 2025-09-14 11:49:10
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You got another matter the next run??
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By Meeble 2025-09-14 11:50:59
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Yes, first run we all got matter, as SE said we would.

2nd run only about half the alliance did. No idea how many NM's were killed last week, though.
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By Leviathan.Linsivi 2025-09-14 11:54:27
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Meeble said: »
Yes, first run we all got matter, as SE said we would.

2nd run only about half the alliance did. No idea how many NM's were killed last week, though.

So, looks like that is the Temenos items? Ring and Magic Damage cape from Apollyon. I got the 1 guaranteed matter on a alt that I saved a turn in for, wonder if both Apollyon and Temenos first runs are guaranteed?
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By K123 2025-09-14 11:56:41
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Meeble said: »
2nd run only about half the alliance did.
Oh so it is completely random per char, not server wide.
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By Asura.Bronzequadav 2025-09-14 12:05:24
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So fairly safe assumption its going to cost 44,042 units(Looks like its going to cost significantly more RP than most, or all, other RP items) and at least 5 items (purchase,aug unlock,15,20,25 unlocks) to max these? Suppose they could make it require more items if they add smaller breakpoints below 15.

Wasn't expecting cape to have 4 augment slots.
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By Nariont 2025-09-14 12:09:10
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1 acc/racc
2 atk/ratk
3 stats
4 ???

Least that would be my guess on the cape
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By Meeble 2025-09-14 12:18:51
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Asura.Bronzequadav said: »
So fairly safe assumption its going to cost 44,042 units and at least 5 items (purchase,aug unlock,15,20,25 unlocks) to max these? Suppose they could make it require more items if they add smaller breakpoints below 15.

Wasn't expecting cape to have 4 augment slots.

Likely 1 matter for each rank, so 30 for each accessory.

Trading the rank 1 augmented accessory by itself to the furnace or the Operator does nothing, and the only new menu entry is for the matter itself.
 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-09-14 12:21:57
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Aside from the free first one
What's the acquisition rate looking like?
 Asura.Eiryl
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By Asura.Eiryl 2025-09-14 12:24:17
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Random chance for an item you need 60 of.

Saddle up boys, you're doin limbus for 3 years
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 Asura.Bronzequadav
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By Asura.Bronzequadav 2025-09-14 12:30:18
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Meeble said: »
Trading the rank 1 augmented accessory by itself to the furnace or the Operator does nothing, and the only new menu entry is for the matter itself.

Feel like the RP text would be blue indicating it being capped if it required another matter to hit rank2 and was capped at rank1 before that.

Also 1600 RP for rank1 > 2 is significantly more than every other RP item I believe, where the normal cost for that is 50RP. So these will likely cost an insane amount of units.

You haven't found a way to spend units as RP on it? update notes made it sound like you just trade the item when you have the required amount of units.


You may be right according to update notes.

Quote:
After the augment has been added, you can use the units as RP (Reinforcement Points) to upgrade the augment in stages. You will need the corresponding matter for each upgrade.

So once you have the required unit amount you trade item and a matter to upgrade and it consumes your units? 30 items per piece on top of what looks like an insanely large amount of units if rank1 is already at 1600 is pretty insane. Unless you get multiple ranks per upgrade, like it goes from 1-10 or 1-9 on first turn in.
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By Fenrir.Jinxs 2025-09-14 12:41:28
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Asura.Eiryl said: »
Random chance for an item you need 60 of.

Saddle up boys, you're doin limbus for 3 years

so a "chance" at 5 per week per zone
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 Asura.Bronzequadav
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By Asura.Bronzequadav 2025-09-14 12:43:17
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Quote:
The player's chances of acquiring matter are based on the number of victories over notorious monsters that were earned in the player's World.

[Unlocking the content for the first time]

Characters that have never acquired Alabaster Matter or Murky Matter are guaranteed to acquire them the first time they unlock the content*.

* This only applies once per character and is not affected by the treasure chest reset when the conquest results are tabulated.

So only your very first matter, one from each zone, is 100%. After that all other matter is purely RNG.

So how many you tend to get per week is going to be RNG, will depend on how high the chance can get based off NM kills.
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By K123 2025-09-14 12:46:56
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Can't see the earring having 30macc but who knows anymore. I expect it will have magic stats and the ring melee stats though.
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By K123 2025-09-14 12:48:04
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Asura.Bronzequadav said: »
1-3 a week
If half the alliance got it then it could look like 50% chance but then the sample size is also stupidly low.

Seems too generous for SE. Would be surprised if it's over 20%.
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By Meeble 2025-09-14 12:50:11
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Asura.Bronzequadav said: »
So once you have the required unit amount you trade item and a matter to upgrade and it consumes your units? 30 items per piece on top of what looks like an insanely large amount of units if rank1 is already at 1600 is pretty insane. Unless you get multiple ranks per upgrade, like it goes from 1-10 or 1-9 on first turn in.

Yep. I didn't think to screenshot it in the log, but it was more like the Prime upgrade menu than the Ody augment one.

Trade Item + Matter - Menu says it will cost x Units, are you sure?

Yes/No

Furnace does its animation and you get the augmented item.



Edit: Added SS from Apollyon.
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By Nariont 2025-09-14 12:54:52
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K123 said: »
Can't see the earring having 30macc

JSE earrings already have that level of acc/macc on some jobs if they have skill on there so it's not that far out of the realm of possibility
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By SimonSes 2025-09-14 12:56:01
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What is the color of chest on Asura? On Bahamut it's still blue. Also I fought NIN NM. I did 2x SV mambo and was able to easily tank it on WAR and BLU. I only have seen my WAR go to yellow hp once and BLU was never hit (recasting occultation every 30sec).
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