|
Limbus 2025
Asura.Eiryl
By Asura.Eiryl 2025-06-24 11:14:04
Being happy that the content is bad enough that you don't really want to do it more than a bare minimum is certainly an interesting take
You either do it until your eyes bleed or you do it the bare minimum amount, no middle ground
By Ovalidal 2025-06-24 12:16:14
The longer I'm on FFXIAH, the more I think about this meme...
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10547
By Asura.Sechs 2025-06-24 12:31:35
The difference is I have to be glued to my screen for an entire hour during Sortie, almost impossible to do anything else (bathroom, run away from computer momentarily etc). At least with new Limbus I can do a floor or two, take a work call, get a coffee, do some work around house etc etc. Rebuff myself, kill some more trash. I can play it at my own pace and I miss nothing by not maximizing my speed/potential. It's a grind that I can do in small bits and still achieve something without having to be engaged 100% for the time I am playing. The gear is not groundbreaking and I can't store it yet either, so I don't have to make dozens of pieces right away, but slow progress is still progress. I AFK in this zone for days and I don't have to rezone or get new vorseals or whatever. Can pick it back up at any point. No horrible drop rates to crush my hope. So that's a small plus in my book. Agreed.
Granted the content is not complete too, there are small tweaks I can envision.
It's very relaxing and well thought imho, with its soft gates that leave a lot of freedom to tackle the content the way you want, when you want.
I missed this feeling.
Last but not least, it's not instanced! Gives a wonderful feeling of being in an MMO instead of in an online game with 5 other friends.
There's also the larger than 6 part. Is it less efficient? It totally is, but just the fact that it's a possibility... well, I find it awesome honestly.
If I still ran an event based LS like I did for many years before new content (or lack thereof) killed it, I know I would set up Limbus events for sure.
Yes the AF+4 is slightly lackluster and the content overall, beside all the pros I listed, is a bit dull.
Hopefully NMs will add the pepper it's missing, without making it too restrictive or excessively grindy (the amount of grind is already a bit higher than it should if you ask me, considering the level of upgrade you get from these pieces)
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10268
By Asura.Saevel 2025-06-24 12:38:11
The difference is I have to be glued to my screen for an entire hour during Sortie, almost impossible to do anything else (bathroom, run away from computer momentarily etc). At least with new Limbus I can do a floor or two, take a work call, get a coffee, do some work around house etc etc. Rebuff myself, kill some more trash. I can play it at my own pace and I miss nothing by not maximizing my speed/potential. It's a grind that I can do in small bits and still achieve something without having to be engaged 100% for the time I am playing. The gear is not groundbreaking and I can't store it yet either, so I don't have to make dozens of pieces right away, but slow progress is still progress. I AFK in this zone for days and I don't have to rezone or get new vorseals or whatever. Can pick it back up at any point. No horrible drop rates to crush my hope. So that's a small plus in my book.
Some people really do not have lives outside of a video game and just don't get how important this aspect is. I'd love for the gear to be a bit better, I suspect there will be another round in another month or two. Each job has 1~3 items that objectively better to use, especially if it's something they wear in TP / DT / WS, that is sufficient to motivate people to do the event. On Asura the zones are always filled with people doing stuff.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-06-24 13:01:05
Granted the content is not complete too, there are small tweaks I can envision.
I wonder if/when they release NMs (Ultima + Omega eventually as Mega Bosses), that they might make them more like open world content: Besieged/Domain Invasion, and less instanced: Sortie/Odyssey. They are putting a lot of focus and work into allowing everyone to do the same content at the same time without needing a reservation or dedicated time block. I could see the lower NMs being something like old Dynamis NMs that pop randomly and must be claimed and killed for whatever drop or points they give out, but Omega/Ultima being a zone-boss that everyone can fight at once and earn large amounts of Units/new currency that needs to be farmed at regular intervals (Mireu as an example).
Interested to see how they implement NMs into these zones nonetheless.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10547
By Asura.Sechs 2025-06-24 14:05:52
I personally imagine the NM system a tiered one, with some nms that pop, some that you have to pop.
Killing them gives you units and some unique drops. Last but not least, a KI.
Once you collect all the KIs (in a typical tiered system) you can access Omega and Ultima, which will be instanced and will allow even a full alliance.
That's just my personal view but I'm not a game designer and I sure as hell am not a SE dev so...
By K123 2025-06-24 14:12:05
Granted the content is not complete too, there are small tweaks I can envision.
I wonder if/when they release NMs (Ultima + Omega eventually as Mega Bosses), that they might make them more like open world content: Besieged/Domain Invasion, and less instanced: Sortie/Odyssey. They are putting a lot of focus and work into allowing everyone to do the same content at the same time without needing a reservation or dedicated time block. I could see the lower NMs being something like old Dynamis NMs that pop randomly and must be claimed and killed for whatever drop or points they give out, but Omega/Ultima being a zone-boss that everyone can fight at once and earn large amounts of Units/new currency that needs to be farmed at regular intervals (Mireu as an example).
Interested to see how they implement NMs into these zones nonetheless. Let's make them spawn pops on 72h timers.
By klayy 2025-06-24 19:33:54
Just a theory atm but TBH the temenos ??? almost feels like its there for 72 hrs then just disappears off the face of the earth for 72 more hrs THEN repops. It hasnt been seen in the first 3 days of any limbus week thus far. If that's what it is doing, wont be seen on Asura till like Wednesday afternoon PST. Pretty sure the first week it was found Friday. Last week was Thursday.
Server: Phoenix
Game: FFXI
Posts: 252
By Phoenix.Gavroches 2025-06-24 19:57:45
Just a theory atm but TBH the temenos ??? almost feels like its there for 72 hrs then just disappears off the face of the earth for 72 more hrs THEN repops. It hasnt been seen in the first 3 days of any limbus week thus far. If that's what it is doing, wont be seen on Asura till like Wednesday afternoon PST. Pretty sure the first week it was found Friday. Last week was Thursday.
yeah, no. That's not what we been witnessing. you can clearly claim it every pop, and so far we found Apollyon every 72 hours. that part is clear. Not sure what trigger the pop, random or a kill or anything else though, and only been true on apollyon so far.
Temenos is a big mystery so far for us, and didnt find any piece of information that I found interesting, nor the ??? lol
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-06-24 20:05:51
So what in klayy's post do you disagree with? Nothing you said disproves his theory.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5379
By Carbuncle.Nynja 2025-06-24 20:30:06
What are the odds that everyone whos done full runs through temenos or used the packet injection to detect the ??? all happen to catch it on its downed window?
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5379
By Carbuncle.Nynja 2025-06-24 20:39:27
I'm more inclined to believe that it disappears off the face of the earth for 72 hours because someone kills the ITG mob on one of the ramps (portal ramp or the ones in the open area) and the game cant figure out the z-axis so it just refuses to spawn it.
By klayy 2025-06-24 20:45:40
ijs... It would be weird if the two zones didn't behave the same or similarly at least. Apollyon has reliably repopped within hours every window. I wanna say we're on like the 6th ot 7th ???. On Asura at least, we've only seen 2 ??? in tem.. and the first one wasn't for like 4 days. The next one wasn't for 6 days. Im just floating the idea that maybe it's coded wrong and the 72hrs is being applied on both the length of times it stays and then again before it can repop. If so, it's either a bug or intended that way. But so far, it's been every 6th day. And tomorrow is the sixth day.
At this point I'm leaning toward that more than I am "well ppl might have trained it to portal, warped up, then it just reclassified at IEP and that was that" Though I'm still entertaining that.
By Godfry 2025-06-24 21:19:51
Some people really do not have lives outside of a video game and just don't get how important this aspect is.
People who have a life and commitment outside of the game know how events that are harder but less grindy are better for them. It's much easier to plan around, say, Dynamis, Sortie and Oddy than to have something that's grindy and open-ended.
I can login for 1 hour at night and bounce. I'd figure most adults would fit this category.
I'm much less interested in an event where you can just bot it with alts. That's why I didn't resent Oddy - even tho what made it difficult was the lot of RnG - very difficult, but game changing reward.
[+]
By Tokimemofan 2025-06-24 22:30:25
Apollyon Asura SW3 near floor warp
[+]
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10547
By Asura.Sechs 2025-06-25 01:19:51
It's much easier to plan around, say, Dynamis, Sortie and Oddy than to have something that's grindy and open-ended. Now I'm really wondering if you are being real or trolling. Honest question!
Because Dynamis, ok.
Odyssey uhm... highly debateable, I wouldn't personally agree but I can see how it could make sense.
But Sortie?!
An "event that is less grindy and open-ended"?
Wut?!
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-06-25 02:07:32
I can login for 1 hour at night and bounce. I'd figure most adults would fit this category.
Yeah, what time? Can you make it at, say 9:30 EST? Every single day? Can you guarantee no interruptions during that timeframe? If so, cool. Bonus if 5 other people can also commit to that exact time 5-7 days a week, you now have a static. But will you ever need a night off, two, a week, a weekend, etc? Will missing a day here or there interrupt the rest of the group's progress or activity, or at least make it a little challenging to fill your spot? Will someone else have a conflict? If you have nothing else going on most nights and can spare an hour at a designated time, awesome. I doubt most adults fit into the kind of routine endlessly. People will do it because they are interested in the goal and the progress is steady and predictable, but the structure is not preferred. I guarantee you, though most players probably do not like Limbus much right now (and let's be honest, it's the quality of the gear they really don't like), they would MUCH rather have Sortie designed similarly to Limbus where you can make progress at any time of the day, all day, every day, little or large, multiple times, than to have to do it once per night for 1 hour for 6 months. The latter only benefits the players who can commit to the daily time investment. The former benefits all players equally.
It's very clear to me that SE has designed this content around player feedback, and probably a bit of attrition too. They didn't just make it this way blindly; players said they wanted more stuff to do on their own terms/pace, friendly content (in groups or solo). It would have been easy to make this content similar to lockout-style Odyssey/Sortie Dynamis. The fact that they chose this style means they thought this structure would be less formal/demanding on your time than the aforementioned events. And there can be room for both structures of events in an MMO.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10547
By Asura.Sechs 2025-06-25 02:23:13
In hindsight there were so many potentially good things for Sortie, not all worked out fine alas, and strangely enough they didn't tweak them after release.
I mean, not getting everything right at launch is perfectly acceptable in my eyes, but refusing to tweak even the tiniest thing is kinda... stupid?
Despite the things potentially good but that didn't completely work out, and the many other parts which were very fine, there were also other aspects that were completely wrong.
People cope with all of that simply because the rewards are very good.
Sad but true, but at the end of the day such a shiny golden carrot on the stick will make (most) people cope with pretty much anything.
I completely agree with Buukki it would be the same for Limbus if only those +4 upgrades were as unrealistically good as some dreamer-people were expecting them to be.
Asura.Vyre
Forum Moderator
Server: Asura
Game: FFXI
Posts: 16221
By Asura.Vyre 2025-06-25 02:24:53
People said in here they could sleep the pixies with Shockwave, but I haven't had any success sleeping them with it at all. Max Macc set, ML42, Helheim for max Macc skill... no dice. Everything else in Limbus has been good (well Dark and Light Ghrahs also seem to resist it).
Y'all sleeping the pixies on lower floors or lower levels or something?
Using any special sets?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-06-25 02:28:05
Someone in LS said Pixies do not sleep at all (Shockwave or otherwise). Entomb works fine, though.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10547
By Asura.Sechs 2025-06-25 02:28:57
People said in here they could sleep the pixies with Shockwave, but I haven't had any success sleeping them with it at all. They were talking about the WHITE pixies, not the black ones.
Are you trying to sleep the white or the black ones?
I haven't tried myself but 2 different people reported shockwave working on white ones, I see no reason why they should be lying.
Only things I tried personally are Dream Flower, Sheep Song, Sleepga, Lullaby. None of those work.
Breakga and Entomb seem to be working fine instead.
Asura.Vyre
Forum Moderator
Server: Asura
Game: FFXI
Posts: 16221
By Asura.Vyre 2025-06-25 02:52:20
Either. Though I tend to only get agro/linking problems with the white ones.
Quetzalcoatl.Jakey
Server: Quetzalcoatl
Game: FFXI
Posts: 333
By Quetzalcoatl.Jakey 2025-06-25 05:29:32
I just tried shockwave a few times against the white pixies in limbus and it didn't sleep any of them despite a high acc and macc set.
By Godfry 2025-06-25 08:05:38
To Sechs and Buukki, I agree with your comments. Also, I used sortie as timed event that's easier to fit in my schedule, but the fact that they made the grind huge, not difficult, is where they lost me. They could have kept the hardmode bosses with double the rewards.
Limbus could also have both, you either grind it with an easier path, or you kill something extremely strong and reap a bigger reward.
I still disagree with Buukis take on being able to do stuff throughout the day. I work throughout the day and can only play at certain times at night, and ,again, i think this goes for most adults.
Thw driving force behind ffx11 has always been the challenge, not the grind. Im never proud to say i sunk 6 months into a prime.
[+]
Asura.Wotasu
Server: Asura
Game: FFXI
Posts: 356
By Asura.Wotasu 2025-06-25 08:22:39
Quetzalcoatl.Jakey said: »I just tried shockwave a few times against the white pixies in limbus and it didn't sleep any of them despite a high acc and macc set. I think this could be an issue with Lv settings. Does 119 sleep and 130 dont sleep with Shockwave?
By Dodik 2025-06-25 08:22:59
can only play at certain times at night, and ,again, i think this goes for most adults.
Sure, but the point is for sortie you also have to arrange your playtime around your group (wtf 6 boxes sortie) so you can't just pop on for 1hr whenever you feel like.
But you can with limbus.
By Godfry 2025-06-25 08:35:06
can only play at certain times at night, and ,again, i think this goes for most adults.
Sure, but the point is for sortie you also have to arrange your playtime around your group (wtf 6 boxes sortie) so you can't just pop on for 1hr whenever you feel like.
But you can with limbus.
Seems like I am having a hard time passing my point across. Events that are interesting to me are events that very difficult with big rewards. I'm not asking it to be an instance. It can be an NM I can pop at any time. Like trials.
Yeah, I can play limbus any time. What's the challenge? Why do I care for something that can be accomplished by bots, with rewards that don't even beat what I already have?
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5379
By Carbuncle.Nynja 2025-06-25 08:45:27
If your goal is to AFK bot limbus, you're gonna be stuck at 30k max units.
Granted the current limit is 100k, thats still a decent cut.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3362
By Carbuncle.Maletaru 2025-06-25 09:06:40
If your goal is to AFK bot limbus, you're gonna be stuck at 30k max units.
Granted the current limit is 100k, thats still a decent cut.
30k at a time. Then you can just spend the points and bot again...right?
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3312
By Shiva.Thorny 2025-06-25 09:08:09
Carbuncle.Maletaru said: »Then you can just spend the points and bot again...right?
tf is this amateur talk, if your bot doesn't exit and spend them what are you even doing
[+]
I didn't see a thread dedicated to new-new Limbus so here's one with some findings. I’ve continued to edit this post with new discoveries made throughout the thread.
For entrance and zone info, really the SE post is best:
https://forum.square-enix.com/ffxi/threads/62862-June-10-2025-%28JST%29-Version-Update?p=667175&viewfull=1#post667175
Obtaining the Key Items / Units
Kill mobs to fill the bar in the upper left. Seems to take 6-15+ mobs per floor, this increases based on the chosen mob level and number of people in your party. You continue to get units as long as you want to sit there and keep killing and refill the bar, but at half the rate. Whether this is comparable to the units gained by continuing to move floors and finishing the event to get the chest bonus is up a function of your personal kill speed and group size.
Each Temporary KI looks like "Apollyon SE #1 data", and you get 1 per floor. You keep them until you open a chest and then they are all lost. You get a KI for filling up the bar at the top of the screen on each floor. I didn't count but I think it requires like 10 mobs per floor (this apparently varies by level choice). Once you get a KI, you should get to keep it even if you leave Limbus. You would lose any progress on any un-completed floors, but this is like 6-10 kills so no biggie.
You can enter any section / floor at any time. You don't need to go in any type of order or "climb" if you're missing one of the upper KIs from a run that got interrupted.
Once you choose a level (119-130), I think you need to keep that level choice until you open a chest. If you adjust it after getting some KIs, you might lose them. The NPC dialogue isn't too clear on this.
There were no direct drops from mobs, of any kind.
Mob Details
All the mobs seem to have pretty serious DT, probably 50% (confirm by Brixy as 50%, per Air Knife expected enspell dmg). But they aren't hard. They hit like 130s. AoE/Cleaving is extremely nerfed.
Pulling mobs is weird. Any initial spell cast before initial aggro / dynamic level adjustment may land, but will not remain on the mob. You will not see a message to reflect this.
If you pull with silence (while it's un-aggroed), it appears the silence instantly wears without any message, likely due to the dynamic-level adjustment which happens as soon as you aggro (credit to Moonlightagb for this theory, I think it's correct). Silencing twice is probably needed. This doesn't matter much in a party, but if you're solo and mob density is high this effect could be pretty annoying. Other examples later verified by others: If you pull with Immanence, the skill chain will not complete. If you pull with Dia, you can sleep right after.
Mob respawn is on the order of a few minutes but I was pretty lonely this morning. I had one floor with a couple groups and it felt faster, might be dynamic spawn rate.
Aside from the initial-aggro weirdness, everything can be debuffed and slept as expected. Sneak/invis work fine, but true aggro mobs remain like Imps and such.
Getting the goods
In order for the chest to open, you need to finish all of the zone, not just one section. So Apollyon zone is 18 KIs, Temenos zone should be 25 KIs. If the chest says "it won't open", you need more KIs. The chests are located at the exit of each "top floor" in each section. However, you can only open a chest once you have finished all the sections (NW,NE,SW,SE,etc).
After getting all KIs in Apollyon, each character had earned:
About 4000 units from killing mobs and climbing floors
3000 units from finding a shiny ??? on the ground and clicking it
3000 units (one character in the party got 5000 units, no idea why) directly from the chest
So each character of a 6-person party left a ~90 minute run with 10-12k units. EP was ~15k/hr, but this is ML50s fighting level 130s. Maybe it's better if you're lower.
My initial limit on Apollyon units was 30,000. After I opened the chest, that increased to 33,000. It looks to increase 3000 more with each chest open.
Apollyon Units are used to upgrade AF pieces to +4.
Temenos Units are used to upgrade relic pieces to +4.
The upgrade costs are:
Head: 20k units
Body: 30k units
Hands: 15k units
Legs: 25k units
Feet: 10k units
Once I got to 10k units, the furnace did allow me to trade a foot piece, though I didn't choose to complete the process. Trading any other slot did nothing.
I did get the title Apollyon Razer, which I think is just the same as the old title lol
|
|