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November 2021 Version Update
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10,290
By Asura.Saevel 2021-11-10 12:37:15
People fighting over xP camps like its 2010.
Cause they don't know better, first floor is full cause it's easy to reach, second has even more mobs, and the fourth is empty with a huge pile of mobs.
These area's are so large there should never be a lack of a camp for folks.
By Chimerawizard 2021-11-10 12:39:35
how is m.exp split in a party & alliance?
does having someone higher mlv. reduce a mlv.0's mxp and/or is the higher mlv.'s mxp reduced because the mob checks lower to them?
By ScaevolaBahamut 2021-11-10 12:46:33
*twitches thinking about mastery rank 9*
You, uh, cut a bit out in that quote. My point was that as far as we can tell those first 20 levels are easy, and that's enough to trivialize most of the game as it is right now.
Server: Asura
Game: FFXI
Posts: 3,185
By Asura.Geriond 2021-11-10 12:47:14
how is m.exp split in a party & alliance?
does having someone higher mlv. reduce a mlv.0's mxp and/or is the higher mlv.'s mxp reduced because the mob checks lower to them? M level doesn't affect exp or /check.
Lakshmi.Avereith
Server: Lakshmi
Game: FFXI
Posts: 1,227
By Lakshmi.Avereith 2021-11-10 12:53:03
*twitches thinking about mastery rank 9*
You, uh, cut a bit out in that quote. My point was that as far as we can tell those first 20 levels are easy, and that's enough to trivialize most of the game as it is right now. no worries, my joke was that I don't care about any of the bonuses at all, and only want useless number in my profile by where it says mastery rank to go up. must level all the things!
By Heghmoh 2021-11-10 12:54:15
how is m.exp split in a party & alliance?
does having someone higher mlv. reduce a mlv.0's mxp and/or is the higher mlv.'s mxp reduced because the mob checks lower to them? M level doesn't affect exp or /check.
i think hes getting at having +5, 10, 20 skill or stats may push from "high evasion and defense" down...but i dont think that has ever effected exp return - a IT mob nets the same as IT++ mob?
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4,703
By Cerberus.Kylos 2021-11-10 13:21:32
Did anyone test super jump? Need to know if dd/drg will be essential for most content where mobs last longer than a minute. Thanks.
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 955
By Fenrir.Jinxs 2021-11-10 13:22:37
Drk looking to be a nasty subjob.
Does anyone know how much attack bonus trait 3 adds?
Damage limit 3
And smite for h2h and 2h users adds almost 20% attack
Server: Sylph
Game: FFXI
Posts: 90
By Sylph.Excalin 2021-11-10 13:26:37
Did anyone test super jump? Need to know if dd/drg will be essential for most content where mobs last longer than a minute. Thanks.
I hit the button and I disappeared.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6,436
By Lakshmi.Byrth 2021-11-10 13:28:39
High Jump's enmity reduction is nerfed when /DRG, so it would not be surprising if Super Jump was also nerfed.
Asura.Eiryl
By Asura.Eiryl 2021-11-10 13:29:56
The way it works though, I don't think it can be nerfed. What is mob going to do, have enmity on a player that physically doesn't exist? If they change it to sets the enmity at (value) then superjump could be used to gain enmity from zero. Kinda breaks the system.
I don't really think they're smart enough to make it so all the (half the?) enmity instantly comes back.
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4,703
By Cerberus.Kylos 2021-11-10 13:30:35
Drk looking to be a nasty subjob.
Does anyone know how much attack bonus trait 3 adds?
Damage limit 3
And smite for h2h and 2h users adds almost 20% attack
/SAM is meant to get extra store tp and zanshin traits too, so it depends how you want to go. Need attack? /drk it up. Can easily cap attack? /SAM should still work fine.
Did anyone test super jump? Need to know if dd/drg will be essential for most content where mobs last longer than a minute. Thanks.
I hit the button and I disappeared.
Is this confirmation that it works? Lol
Lakshmi.Cesil
Server: Lakshmi
Game: FFXI
Posts: 562
By Lakshmi.Cesil 2021-11-10 13:33:53
Nice! Time to grind this out on my Dnc :) I wonder what the subjob cap will be.
By Chimerawizard 2021-11-10 13:34:39
I am expecting some mastery level a player can then check a lv.120 mob as even match, and for exemplar points to decrease per kill compared to mastery level 0.
I haven't done any yet. so is my assumption wrong?
Also question regarding exemplar point distribution in a party/alliance, what is it?
Server: Sylph
Game: FFXI
Posts: 90
By Sylph.Excalin 2021-11-10 13:34:40
Nice! Time to grind this out on my Dnc :) I wonder what the subjob cap will be.
people are guessing Master Levels will cap at 99 based on the search function. so 68?
Edit: current cap is: 20, best guess is maybe 20 per an update ahead of May.
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4,703
By Cerberus.Kylos 2021-11-10 13:34:49
Nice! Time to grind this out on my Dnc :) I wonder what the subjob cap will be.
You get an extra level per 5 Master levels, which should boost us up to 53. 20 is the current Master level cap. If that's wrong, someone correct me please.
Server: Sylph
Game: FFXI
Posts: 90
By Sylph.Excalin 2021-11-10 13:35:59
I am expecting some mastery level a player can then check a lv.120 mob as even match, and for exemplar points to decrease per kill compared to mastery level 0.
I haven't done any yet. so is my assumption wrong?
Also question regarding exemplar point distribution in a party/alliance, what is it?
would suck for points to decrease when master level 21 needs over 100k from 20.
By zixxer 2021-11-10 13:42:15
Did a test on using sub drg super jump and it is not nerfed.
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Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4,703
By Cerberus.Kylos 2021-11-10 13:43:17
Did a test on using sub drg super jump and it is not nerfed.
Thanks for this! It considerably changes the game for any melee dd. Being able to shed hate that much is massive.
Server: Odin
Game: FFXI
Posts: 226
By Odin.Demhar 2021-11-10 13:46:18
Shed hate and WSD+ is up ahead!
WSDBII DRG55 +10%
WSDBIII DRG65 +13%
By Heghmoh 2021-11-10 13:53:23
yeah /DRG was already a high tier choice for extended fights (like w3 bosses)...the ability to partial hate shed when the tank is hate capped was big....but now being able to FULL hate shed in addition?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-11-10 13:54:30
The way it works though, I don't think it can be nerfed. What is mob going to do, have enmity on a player that physically doesn't exist? If they change it to sets the enmity at (value) then superjump could be used to gain enmity from zero. Kinda breaks the system.
I don't really think they're smart enough to make it so all the (half the?) enmity instantly comes back.
Super Jump already sets your Enmity to 1 if you have accrued Enmity, so it could have been possible. Super jump just does nothing if you have no Enmity, though.
But that leads to the second point: do we really believe SE took the time to troubleshoot each ability/trait and appropriately adjusted it? I'm more inclined to believe they did not test much of anything, given the fact that they simply deactivated Yonin, Innim, and Composure instead of toning form the effects.
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Server: Shiva
Game: FFXI
Posts: 357
By Shiva.Berzerk 2021-11-10 14:11:45
They couldn't give us a double/triple EXP/CP campaign to burn through this immediately? smdh.. maybe next month
By waffle 2021-11-10 14:13:42
Given "The Porter Moogle’s storage slip 3 will not properly store items received from November’s update to The Voracious Resurgence even if traded."
I take it the Tokkosho can't be stored yet?
Server: Asura
Game: FFXI
Posts: 3,185
By Asura.Geriond 2021-11-10 14:18:55
They couldn't give us a double/triple EXP/CP campaign to burn through this immediately? smdh.. maybe next month That campaign wouldn't affect ML unless they modify it anyway.
Server: Shiva
Game: FFXI
Posts: 357
By Shiva.Berzerk 2021-11-10 14:19:46
They couldn't give us a double/triple EXP/CP campaign to burn through this immediately? smdh.. maybe next month That campaign wouldn't affect ML unless they modify it anyway.
Yeah, was mostly joking. Although I think Corsair roll was boosting it so I don't know if they'd avoid giving the boost to the new points system.
Server: Asura
Game: FFXI
Posts: 3,185
By Asura.Geriond 2021-11-10 14:20:43
I haven't done any yet. so is my assumption wrong? Yes; monsters do not con differently for ML0 vs ML20, nor do they give a different number of points.
Server: Carbuncle
Game: FFXI
Posts: 167
By Carbuncle.Samuraiking 2021-11-10 14:26:12
Has anyone went into Dynamis since update and tested it? Was it JUST an additional way to get unlocks without killing wave 1 boss, or did they actually do something cool and let us unlock more things at once or for multiple jobs at once? The 1 unlock on one job per 3 days is *** painful.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10,680
By Asura.Sechs 2021-11-10 15:03:40
Really hope that a trip to a zone (any zone) fully unlocks ALL relic+3 for that job, if you fullfill the 100mobs requirement.
If that's how things work, then it's a pretty good change. If it still requires you to go in 4x different zones then it's hardly a difference if you ask me.
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Server: Odin
Game: FFXI
Posts: 11
By Odin.Shamusde 2021-11-10 15:07:30
Carbuncle.Samuraiking said: »Has anyone went into Dynamis since update and tested it? Was it JUST an additional way to get unlocks without killing wave 1 boss, or did they actually do something cool and let us unlock more things at once or for multiple jobs at once? The 1 unlock on one job per 3 days is *** painful.
Considering there is only one permanent key item for each job, ie. 'Courageous warrior's shard', I'm hopeful it's the latter and you get access to all of a job's +3 reforging.
The KI's description, "A mystical shard containing the essence of a courageous warrior. Enables the bearer to reforge warrior relic armor to +3", seems written that way too.
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