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March 2021 Version Update
Server: Asura
Game: FFXI
Posts: 387
By Asura.Tawhoya 2021-03-10 15:57:52
Changing ilvl has zero effect on exp/cp gain.
Also, I would argue that increasing pressure on casual players to improve is a good thing.
It does actually, go kill a monster in 117 gear and then kill another in 119 gear. They even con differently.
They con differently because it's based on your acc/att vs the mob eva/def, not the level.
By Lobivopsis 2021-03-10 16:05:12
Well Gleti's body at attack cap is also very defensive. Slightly less meva, eva, def but slightly higher vit. PDT instead of DT, but you should be MDT capped with shell anyway and Gleti's has much higher MDB. Damage difference between Nyame body and Gleti's body at attack cap is pretty big. So probably best compromise is 4/5 Nyame and Gleti's body. Keep in mind tho, that Gleti's works even at R0, while Nyame requires R20.
Gleti is definitely better with Shining One and if you are a DRG with Shining One why would you ever use anything else? Maybe you feel like doing less damage?
By SimonSes 2021-03-10 16:13:10
Gleti is definitely better with Shining One and if you are a DRG with Shining One why would you ever use anything else? Maybe you feel like doing less damage?
I'm honestly lost on what you mean XD
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By RadialArcana 2021-03-10 16:14:24
Changing ilvl has zero effect on exp/cp gain.
Also, I would argue that increasing pressure on casual players to improve is a good thing.
It does actually, go kill a monster in 117 gear and then kill another in 119 gear. They even con differently. I have; they con different, but exp is always based on your level being 99. Thers's a reason there isn't a "take your gear off before the mob dies" meta for CP.
You're correct (tested it) however it still seems to have some effect, I actually get less XP in escha with no gear on (CP stays the same though). I know XP works different in escha as opposed to outside but still.
Monster cons as DC in 119 = 4350xp 1103cp
Monster cons as IT++ as 99 = 1740xp 1103cp
Server: Asura
Game: FFXI
Posts: 3113
By Asura.Aeonova 2021-03-10 16:16:53
Windower users should look through their Addons list in the launcher before clicking a profile to load to see anything new in the list that has been added to the launcher recently (and check back later on as the *** Addon is slated to be pushed into the launcher sometime soon as well). I don't know how long Indinope has been in the launcher, but it will be nice to not have Geomancy bubbles everywhere so a check for that toggle may be worth a look.
Also... since we're doing that, may as well remember to manually save your macros to the server since... how long has it been since you did that? Just a friendly reminder! Spring cleaning!
Ah. August 28th, 2019. The last time the server thinks I saved my macros. Might check out, but feels horribly dated.
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Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2021-03-10 16:20:59
Changing ilvl has zero effect on exp/cp gain.
Also, I would argue that increasing pressure on casual players to improve is a good thing.
It does actually, go kill a monster in 117 gear and then kill another in 119 gear. They even con differently. I have; they con different, but exp is always based on your level being 99. Thers's a reason there isn't a "take your gear off before the mob dies" meta for CP.
You're correct (tested it) however it still seems to have some effect, I actually get less XP in escha with no gear on (CP stays the same though). I know XP works different in escha as opposed to outside but still.
Monster cons as DC in 119 = 4350xp 1103cp
Monster cons as IT++ as 99 = 1740xp 1103cp Having any amount of ilvl on (can be 100, 119, or anything in between) increases the base exp cap.
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Bismarck.Nickeny
Server: Bismarck
Game: FFXI
Posts: 2334
By Bismarck.Nickeny 2021-03-10 17:37:48
Gleti is definitely better with Shining One and if you are a DRG with Shining One why would you ever use anything else? Maybe you feel like doing less damage?
I'm honestly lost on what you mean XD
If im not mistaken isn't it mythic ----> aeonic ----> shining one?
By SimonSes 2021-03-10 17:43:07
Gleti is definitely better with Shining One and if you are a DRG with Shining One why would you ever use anything else? Maybe you feel like doing less damage?
I'm honestly lost on what you mean XD
If im not mistaken isn't it mythic ----> aeonic ----> shining one?
Well we were talking about DNC and he commented about DRG. No idea whats going on XD
Server: Asura
Game: FFXI
Posts: 3113
By Asura.Aeonova 2021-03-10 18:04:22
Well we were talking about DNC and he commented about DRG. No idea whats going on XD
...and it all starts to come apart.
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Bahamut.Orinthia
Server: Bahamut
Game: FFXI
Posts: 38
By Bahamut.Orinthia 2021-03-10 23:47:46
Was a new memloc found? Kparser not parsing for me as of this update (parsed fine yesterday).
Asura.Chiaia
VIP
Server: Asura
Game: FFXI
Posts: 1656
By Asura.Chiaia 2021-03-11 00:31:23
Was a new memloc found? Kparser not parsing for me as of this update (parsed fine yesterday). 00621378 sorry forgot to check this last night updating my post at start of thread too.
Server: Odin
Game: FFXI
Posts: 1185
By Odin.Senaki 2021-03-11 00:45:18
T4 V15 is kinda a paradox.
People want to do T3-T4 V15, but don't want to farm T1-T2 V15. Yet want to join V15 runs. But aren't willing to join T1-T2 V5, V10 runs, so party leaders can't get the V15 unlocked for T3-T4.
Server: Asura
Game: FFXI
Posts: 252
By Asura.Friedrik 2021-03-11 00:50:55
Gleti is definitely better with Shining One and if you are a DRG with Shining One why would you ever use anything else? Maybe you feel like doing less damage?
Yikes, SO isn't even DRG's best ambu weapon
If im not mistaken isn't it mythic ----> aeonic ----> shining one?
Pretty much, however if you aren't guaranteed to cap attack on Drakes or if your pdif ratio isn't really really low Trishula is ahead of Ryu. Ryu lives at the extremes
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Server: Odin
Game: FFXI
Posts: 1185
By Odin.Senaki 2021-03-11 00:51:57
Gleti is definitely better with Shining One and if you are a DRG with Shining One why would you ever use anything else? Maybe you feel like doing less damage?
Yikes, SO isn't even DRG's best ambu weapon
If im not mistaken isn't it mythic ----> aeonic ----> shining one?
Pretty much, however if you aren't guaranteed to cap attack on Drakes or if your pdif ratio isn't really really low Trishula is ahead of Ryu. Ryu lives at the extremes
Are y'all forgetting that Empy exists and is super strong on Drg?
By SimonSes 2021-03-11 04:15:50
Pretty much, however if you aren't guaranteed to cap attack on Drakes or if your pdif ratio isn't really really low Trishula is ahead of Ryu. Ryu lives at the extremes
Even at attack cap, im not exactly sure if Ryu wins. It has higher WS frequency and higher WS damage at 1000TP, but Stardiver picks up damage so much with TP and DRG soul/spirit jumps usually provide a lots of TP overflow.
There is also whole new problem now with Nyame, where path B is so good set for so many jobs (either for pure WS damage or same WS damage with massive boost to survivability) and can even be used as hybrid TP set (path B still has 12%DA, which is something for TP), but path A is obviously amazing TP set for DRG and especially for Ryuo. If you only play DRG, then I guess the choice is easy, but otherwise its hard >.>
Leviathan.Draugo
Server: Leviathan
Game: FFXI
Posts: 2775
By Leviathan.Draugo 2021-03-11 04:45:48
Bahamut.Inspectorgadget said: »Bahamut.Inspectorgadget said: »effort I know right! Like all those chumps who didn't win millions in the lottery - they just didn't put in effort.
I'd question your false equivalence, but can't expect anyone from Asura to know what the *** "effort" means when it comes to this game. #gauntlet
Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-03-11 06:19:30
Ok, so I thought I'd do a breakdown between the new Nyame attire set augmented on Path A versus the Malignance set. I'll just post the numbers here and leave the discussion and analysis for a different post. This is the cumulative stats for each set worn as 5/5. Nyame is calculated at rank 20.
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Malignance Attire Set
185 Dex
89 str
250 accuracy
Total Accuracy = 388
Total Attack = 89
Haste = 26%
Store TP = 50
Physical Damage Limit = 20
Damage Taken = 31%
Physical Defense = 585
Magic Defense = 29
Physical Evasion = 477
Magic Evasion = 674
Max HP ==249
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Nyame Attire Set
117 Dex
144 str
300 accuracy
150 attack
Total Accuracy = 387
Total Attack = 294
Haste = 20%
Store TP = 47
Physical Damage Limit = 12
Damage Taken = 38%
Physical Defense = 778
Magic Defense = 29
Physical Evasion = 514
Magic Evasion = 674
Max HP == 500
Server: Sylph
Game: FFXI
Posts: 116
By Sylph.Ticktick 2021-03-11 06:46:06
you forgot that path A has 20 Acc per piece
Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-03-11 06:52:11
Yeah, I missed a couple things actually. I redid the math and reposted.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10350
By Asura.Sechs 2021-03-11 06:54:34
Also forgot PDL 20 on Malignance (it's less on Path A Nyame) and DT, it less on Nyame.
On the other hand Nyame has more HP and more MDB though, and while DEX is lower, other stats are higher (STR for instance).
Nyame has attack too, which is not present on Malignance.
I dunno, different pros and cons but I think that Nyame is mostly a sidegrade than an upgrade compared to Malignance, but of course this doesn't apply to jobs that get no access to Malignance (DAMN YOU SE)
Server: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2021-03-11 06:57:45
Quote: you forgot that path A has 20 Acc per piece
You're right, definitely missed that. I edited the numbers accordingly. I don't think my opinion of the set has changed though. Malignance still has a 44 accuracy lead over nyame, and you'd still have to make up the 6% haste difference. It's definately a lot closer, but I'd still probably look to one of the other paths if I was on a malignance job.
You also got the accuracy wrong for the full path A set. 60 x 5 = 300 not 320
Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-03-11 06:59:39
Tell ya what, let me go back and redo that post. I'll put all the relevant stats side by side and reanalyze the Path A comparison. It's still a bit early so my apologies for the oversights.
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Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-03-11 08:04:31
Ok, so I've gone back and redone the numbers. This time I think I got everything right. In addition to the previous things I was looking at I also added all the defensive stats to the numbers. With that in mind there are few key takeaways
First, Malignance caps haste naturally at 26%, whereas Nyame only has 20% haste. This is kind of a big deal for me because I don't know where I would add 6% haste in my current hybrid set. Nyame has a slightly higher damage taken value, but I'm not sure how relevant that is. I built my hybrid set around 10 pDT on my ambuscade cape and a pair of moonlight rings, and I don't think I'd want to give up either of those accessories in a hybrid build, although I suppose it does give options if nothing else. Swapping out a moonlight ring for gere ring for example.
The defensive stats between the two are almost identical. Physical and magic evasion are for all intents and purposes the same, magic defense is the same, however nyame does have markedly higher physical defense and an additional 250 max HP. Again, I'm not sure how relevant the extra HP is when you lose it every time you swap into your weaponskill set, but it is there. I guess it depends on how well your whm keeps your hp topped off, The added physical defense is definitely a thing though.
The fact that I had miscalculated the accuracy before does change my opinion of the path A augment ever so slightly . With the new numbers malignance and Nyame are tied on accuracy. But the difference in stats between the two sets is very marginal. Nyame path a is basically a Malignance sidegrade. If your preferred jobs are Malignance jobs, I’d go the weaponskill rout with the name set.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10350
By Asura.Sechs 2021-03-11 08:05:07
Did you take into account AGI>Eva when you posted the Physical Evasion?
Regardless, I think it's a pretty valid alternative to Malignance with different pros and cons.
It doesn't really look THAT interesting for someone who already has 5/5 malignance, but for people who have jobs who're not on Malignance, it's a bliss.
SCH, BLM, WHM, GEO, SMN, BRD if they want to DD. There's no alternative for those jobs (BRD has Bastok Volte but it's greatly inferior)
RUN too. A couple of pieces might find an use on RUN regardless of the path, tbf, for tanking.
I could say heavy armor jobs who are not on malignance like DRK etc, but those get Sakpata so I'm not sure what to say here.
The other jobs? Uhm... I dunno, doesn't seem particularly interesting for them.
Then there's path B, which is very nice for a lot of lowhits/highftp WSs.
This set, again, shines particularly for the jobs mentioned in the first line (I would add RDM to this list too), but for the other jobs it's... complicated.
In some slots it's BiS simply because those jobs have no access to WSD gear (aside from DM augs).
In the other slots you have AF/Relic WSD pieces, and Nyame probably loses there, but then again it depends, need to check each piece individually.
WS that rely on DEX, like Rudra's Storm, are gonna suffer more I guess, given the really low value of DEX on Nyame.
Other values (like STR) might not be the highest around, but it's okaysh.
It's a really tough choice whichever way you wanna put it, especially for a job like Carn BRD.
Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-03-11 08:09:52
Quote: Did you take into account AGI>Eva when you posted the Physical Evasion?
No, and I'm not going back to check right now either because it's a pretty insignificant consideration in the set. Eyeballing the two sets Nyame looks like it has a slightly lower agility than malignance, but the difference is trivial. Even if it were 20-30 physical evasion I highly doubt anyone would care enough about that for it to sway their decision. For now those numbers are good enough to base some solid discussion around.
Quote: It doesn't really look THAT interesting for someone who already has 5/5 malignance, but for people who have jobs who're not on Malignance, it's a bliss.
This is still my main takeaway from the two sets. I think if your jobs can wear malignance you're better off going a different rout with the Nyame armor set. Malignance and Path A and Nyame are so darn similar that it feels like a waste to spend all the time building path A to rank 20. Remember also that its a HUGE effort to R 20 the whole set and Nyame it's strictly inferior to malignance until you're near R 20 on every piece. The effort to reward ratio is pretty abysmal if you ask me.
I originally mentioned in that post that hybrid situations are also the ones where white damage tends to be far less relevant than weaponskill numbers. Wave 3 dynamis mobs, very difficult ambuscade, resinjima T3 and 4 nms... etc. these are the most common hybrid situations, and in each one of them your weaponskill damage does all the heavy lifting. The hybrid set is just a means to an end in these fights and the white damage nyame offers is going to be a small pittance compared to the weaponskills you'll be throwing around. All in all my original opinion of the Nyame path A augment stands. If you can wear malignance, I wouldn't bother with Path A Nyame. The effort to reward is trivial. However, for all the other jobs that can't wear malignance, it's a serious consideration.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10350
By Asura.Sechs 2021-03-11 08:13:27
This is kind of a big deal for me because I don't know where I would add 6% haste in my current hybrid set. Depends on the job!
Sailfi Belt +1?
Seething Bomblet +1?
10% Haste on cape?
If you use Gleti OH keep in mind that gives 2% Haste.
Quote: Nyame has a slightly higher damage taken value, but I'm not sure how relevant that is. I built my hybrid set around 10 pDT on my ambuscade cape and a pair of moonlight rings, and I don't think I'd want to give up either of those accessories in a hybrid build Could transform the 10% PDT into 5% DT, u'll still be capped and protected against other sources of damage rather than just physical.
Quote: that it has no PDL Wut? It does have PDL!
Less than Malignance, if I didn't miscount, but it's there!
12% on Path A Nyame
20% on Malignance
Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-03-11 08:18:19
Oh the augments. Right. I still don't think it's a serious consideration though. It's really hard to utilizse PDL against mobs you want to hybrid against. I'm just trying to weigh the general utility of the two sets side by side. For all intents and purposes malignance and nyame path A are so similar they're practically twins. There's a few minor differences here and there, but nothing that really screams important to me. If I'm going to spend months ranking nyame up to 20, I want something a bit more significant for the time I invest than what I would get on path A when I have something that's already such a similar alternative. The weaponskill and magic weaponskill alternatives are more appealing to me personally.
By Sylph.Brahmsz 2021-03-11 09:40:34
Y'all are overthinking this too much.
If you access to the fight, and have resources to augment the gear:
Go for augment paths that provide a stat you normally wouldn't see in that armor slot for a particular set of jobs. It's really just that simple.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-03-11 09:52:13
I wouldn't say it's "overthinking" when it takes about a lot of grinding to cap one piece, let alone 5. And you have to throw away your piece and do it all over again if you later change your mind. Discussing the set pros and cons up front is kind of a smart thing to do to make sure you're happy with the decision you make for the time invested, especially when there's similar sets that have overlapping roles. On the other hand, it can be a simple "this works for me personally" type of deal where you take one look at the stats and realize some of your jobs can use them and you don't have an alternative. Then there's the other side of it involving inventory. If one augment path is better than what you already have by only a little, but frees up 20 or so slots, that's an amazing improvement in itself, regardless of how big of an improvement the actual stats provide.
Neither decision is a bad one. They made a one sized fits all gear set for everybody and you can design it how you like.
By Aerix 2021-03-11 09:59:32
It's a really tough choice whichever way you wanna put it, especially for a job like Carn BRD.
I don't think it's too much of a tough choice for a Carn BRD. As you said Volte is greatly inferior to TP and they don't have anything else on the level of Nyame A as far as TP goes. As for Mordant Rime, the WS doesn't have massive fTP on the first hit, so the significantly lower CHR on each piece of Nyame compared to Relic+3 makes less of an impact than the WSD, I'd say.
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