March 2021 Version Update

Eorzea Time
 
 
 
Language: JP EN FR DE
Version 3.1
New Items
users online
Forum » FFXI » General » March 2021 Version Update
March 2021 Version Update
First Page 2 3 ... 5 6 7 ... 10 11 12
Offline
Posts: 9286
By SimonSes 2021-03-10 08:01:53
Link | Quote | Reply
 
Asura.Kaelann said: »
Yeah I wasn't looking at the extra few points from gifts, so +19 total from gear.

Being closer to cap does mean you can take off a few pieces.

That said, I'm most likely going to end up 5/5 anyway for the defenses

Well Gleti's body at attack cap is also very defensive. Slightly less meva, eva, def but slightly higher vit. PDT instead of DT, but you should be MDT capped with shell anyway and Gleti's has much higher MDB. Damage difference between Nyame body and Gleti's body at attack cap is pretty big. So probably best compromise is 4/5 Nyame and Gleti's body. Keep in mind tho, that Gleti's works even at R0, while Nyame requires R20.
 Bahamut.Justthetip
Offline
Server: Bahamut
Game: FFXI
user: sairasu
Posts: 981
By Bahamut.Justthetip 2021-03-10 08:47:26
Link | Quote | Reply
 
Shiva.Thorny said: »
Bahamut.Justthetip said: »
idc about surviving stats as my experience playing this game if something wants to one shot you it's gonna one shot you lol
Noob.

If you're never in a set without defensive stats, next to nothing can one shot you. While you're right that the 2 agi and r.acc don't matter, 21 m.acc can and even if you aren't using the m.acc you'd be a fool to give up the option of staying sturdy during WS over such a small amount of damage gain.

The only reason this is even being discussed is because Inspectorgadget is so heavily invested in the effort he put into leveling DM mules and doesn't want to acknowledge that they're essentially pointless now.

I mean you say this but I've seen the comments about purple gear and watch people one shot while others live noob?
 Bahamut.Justthetip
Offline
Server: Bahamut
Game: FFXI
user: sairasu
Posts: 981
By Bahamut.Justthetip 2021-03-10 08:49:53
Link | Quote | Reply
 
SimonSes said: »
Bahamut.Justthetip said: »
switching to an even worse lag fest than namis.

Its no longer true. They fixed it.

Bahamut.Justthetip said: »
As a drk main this stuff is only being looked at for wsd and vit idc about surviving stats

Funny because for DRK path B doesnt really win for anything for pure damage, beside maybe Magic WS on scythe.
Yea thats what it's looking like tbh so I guess if I wanted to save space I'd look into it but seems like it's not worth. Don't let thorny see you say that though.
 Asura.Aeonova
Offline
Server: Asura
Game: FFXI
user: aeonova
Posts: 3113
By Asura.Aeonova 2021-03-10 08:49:54
Link | Quote | Reply
 
My official update meme will be buried kind of near the top of page 6.

[+]
Offline
Posts: 2521
By eliroo 2021-03-10 09:04:22
Link | Quote | Reply
 
SimonSes said: »
Funny because for DRK path B doesnt really win for anything for pure damage, beside maybe Magic WS on scythe.

Shouldn't it win for Torcleaver sets? Also I think there is something to be said for not WSing in Ratri. You don't tank your defenses and your whm mule doesn't waste cures on you
[+]
 Bahamut.Justthetip
Offline
Server: Bahamut
Game: FFXI
user: sairasu
Posts: 981
By Bahamut.Justthetip 2021-03-10 09:15:56
Link | Quote | Reply
 
eliroo said: »
SimonSes said: »
Funny because for DRK path B doesnt really win for anything for pure damage, beside maybe Magic WS on scythe.

Shouldn't it win for Torcleaver sets? Also I think there is something to be said for not WSing in Ratri. You don't tank your defenses and your whm mule doesn't waste cures on you
Yea something like ratri replacement 100% I can see this taking over the stats are about the same for WSD and stats. I gotta look when I get home.
Offline
Posts: 5187
By RadialArcana 2021-03-10 09:21:28
Link | Quote | Reply
 
Emp upgrades are most likely going to be come with the final mission of the new storyline, it's obvious (at least to me) it's going to be aby v2.
Online
Posts: 370
By Kasaioni 2021-03-10 09:27:29
Link | Quote | Reply
 
I thought Escha/Reisen was supposed to be abyssea V2.
 
Offline
Posts:
By 2021-03-10 09:48:01
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
 Shiva.Xelltrix
Offline
Server: Shiva
Game: FFXI
user: Xelltrix
Posts: 393
By Shiva.Xelltrix 2021-03-10 10:16:19
Link | Quote | Reply
 
Like they’ve never changed their minds before.
Offline
Posts: 5187
By RadialArcana 2021-03-10 10:27:00
Link | Quote | Reply
 
They can just call it something else, all they have to do is change the color of the sky and put new mobs in there.
 Lakshmi.Cesil
Offline
Server: Lakshmi
Game: FFXI
user: Valkyrie
Posts: 562
By Lakshmi.Cesil 2021-03-10 10:28:04
Link | Quote | Reply
 
Hope to see the new emp upgrades soon.
 Asura.Eiryl
Online
Server: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2021-03-10 10:28:38
Link | Quote | Reply
 
Lakshmi.Cesil said: »
Hope to see the new emp upgrades soon.

Is one full year, "soon"?
[+]
 Leviathan.Celebrindal
Offline
Server: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-03-10 10:32:15
Link | Quote | Reply
 
Lakshmi.Cesil said: »
Hope to see the new emp upgrades soon.

Yeah. that's not gonna happen. If you expect Empy+3 before 2022, you haven't seen the past 3 updates. Odyssey is supposed to occupy us for at least the next year.
[+]
 Bismarck.Coffeegood
Offline
Server: Bismarck
Game: FFXI
Posts: 29
By Bismarck.Coffeegood 2021-03-10 11:27:41
Link | Quote | Reply
 
Thats why the last few months it was broken so to occupy us with innability
 Fenrir.Kaldaek
Offline
Server: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2021-03-10 12:00:49
Link | Quote | Reply
 
I'm not sure with the obsessions over empy+3. These last two updates have released gear that is well beyond my expectation for empy+3.

Macro not Micro.
 Bahamut.Justthetip
Offline
Server: Bahamut
Game: FFXI
user: sairasu
Posts: 981
By Bahamut.Justthetip 2021-03-10 12:19:08
Link | Quote | Reply
 
Fenrir.Kaldaek said: »
I'm not sure with the obsessions over empy+3. These last two updates have released gear that is well beyond my expectation for empy+3.

Macro not Micro.
Depends on the jobs you play tbh some jobs have stats that are good on the +1 sets still some have stuff that's close to this gear as far as use just missing the stats. It's people prediction that the +3 version for stuff like drg sam would be alot of attack and stuff. While this gear just put in today is good most of it is just better defensive stats with minor to no change in other stats.
 Phoenix.Jakarai
Offline
Server: Phoenix
Game: FFXI
user: jakarai
Posts: 76
By Phoenix.Jakarai 2021-03-10 12:22:19
Link | Quote | Reply
 
Fenrir.Kaldaek said: »
I'm not sure with the obsessions over empy+3. These last two updates have released gear that is well beyond my expectation for empy+3.

Macro not Micro.

emp +1 is underwhelming but considering they have said emp upgrades are coming and they have no clear indication of releasing them anytime soon i am assuming they are saving the best for last. fingers crossed.
Offline
Posts: 2521
By eliroo 2021-03-10 12:23:29
Link | Quote | Reply
 
I think its more that Empy +3 is JSE so it will have some fun job specific tweaks. Also the set bonus on most of them are interesting, so I hope its something they improve upon with +3.


Like Nyame is great, but its also boring.
[+]
 Fenrir.Kaldaek
Offline
Server: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2021-03-10 12:30:00
Link | Quote | Reply
 
I see these new sets as their inventory expansion. Thinking outside the box. They are once again impressing me, don't find a way to make a 5th wardrobe, but condense the amount of necessary gearsets. Was talking it over with cw earlier and just the amount of oseem gear he can remove is hovering around 20~. 4:1 ratio on an initial glance.

I will gladly take this gear to retire x4-x5 of other pieces taking up valuable space :P
[+]
 Lakshmi.Buukki
Online
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-03-10 12:36:00
Link | Quote | Reply
 
Fenrir.Kaldaek said: »
I see these new sets as their inventory expansion. Thinking outside the box. They are once again impressing me, don't find a way to make a 5th wardrobe, but condense the amount of necessary gearsets. Was talking it over with cw earlier and just the amount of oseem gear he can remove is hovering around 20~. 4:1 ratio on an initial glance.

I will gladly take this gear to retire x4-x5 of other pieces taking up valuable space :P

This is precisely what I was thinking. It's actually a very interesting idea. All jobs, can make them all one role (or split paths) to clear up a lot of duplicate gear sets. Really why do we need wsd for 7 different jobs. 3 critical hit damage sets. it's the same problem I have with the ambuscade capes. One "all jobs" cape you can use across all jobs would save a ton of space, vs 60 capes to do the same thing.
Offline
Posts: 9286
By SimonSes 2021-03-10 12:43:18
Link | Quote | Reply
 
eliroo said: »
SimonSes said: »
Funny because for DRK path B doesnt really win for anything for pure damage, beside maybe Magic WS on scythe.

Shouldn't it win for Torcleaver sets? Also I think there is something to be said for not WSing in Ratri. You don't tank your defenses and your whm mule doesn't waste cures on you

My answer was based on his statement, that he doesnt really care for defensive value :)

Caladbolg has Relic legs, AF+3 body, both better than Nyama for damage. Sulevia feet are break even, but are "free". At attack cap Sakpata head, body, hands and legs beats Nyame at low TP and break even at high tp. When skillchain matter head is probably very slightly ahead. Hands are break even with good fern Odyssean gloves augment (and loses a lot with any decent DM).

So really its mostly defensive values that would be the argument for Caladbolg and if you are at attack cap, Sakpata can do the same.

For scythe if you dont want to use Ratri, you still have same relic+3 legs and af+3 body and sakpata at attack cap. One thing stands out a little for Apocalypse/Spiral Hell I guess and thats feet, because they have 25INT, while Sulevia, Sakpata and Ratri missing it completely.

So without considering defensive values, for Torcleaver maybe head when you skillchain and for Scythe feet for Apocalypse/Spiral Hell.

You also need to consider that this set has even bigger problem with accuracy than Sakpata, because path B gets no accuracy at all and all pieces are low on DEX
[+]
Offline
Posts: 2521
By eliroo 2021-03-10 12:48:21
Link | Quote | Reply
 
Thanks for the run down, this puts me a little bit more on the side of Path A to enable Ryunohige DRG and Liberator DRK...whenever I build them.
 Bahamut.Justthetip
Offline
Server: Bahamut
Game: FFXI
user: sairasu
Posts: 981
By Bahamut.Justthetip 2021-03-10 12:49:19
Link | Quote | Reply
 
SimonSes said: »
eliroo said: »
SimonSes said: »
Funny because for DRK path B doesnt really win for anything for pure damage, beside maybe Magic WS on scythe.

Shouldn't it win for Torcleaver sets? Also I think there is something to be said for not WSing in Ratri. You don't tank your defenses and your whm mule doesn't waste cures on you

My answer was based on his statement, that he doesnt really care for defensive value :)

Caladbolg has Relic legs, AF+3 body, both better than Nyama for damage. Sulevia feet are break even, but are "free". At attack cap Sakpata head, body, hands and legs beats Nyame at low TP and break even at high tp. When skillchain matter head is probably very slightly ahead. Hands are break even with good fern Odyssean gloves augment (and loses a lot with any decent DM).

So really its mostly defensive values that would be the argument for Caladbolg and if you are at attack cap, Sakpata can do the same.

For scythe if you dont want to use Ratri, you still have same relic+3 legs and af+3 body and sakpata at attack cap. One thing stands out a little for Apocalypse/Spiral Hell I guess and thats feet, because they have 25INT, while Sulevia, Sakpata and Ratri missing it completely.

So without considering defensive values, for Torcleaver maybe head when you skillchain and for Scythe feet for Apocalypse/Spiral Hell.

You also need to consider that this set has even bigger problem with accuracy than Sakpata, because path B gets no accuracy at all and all pieces are low on DEX
I was hoping the feet and head would be better than flamma or even in terms of stats but have the defensive stats like people are going crazy for. My tp set is what I'm looking when it comes to changing sets.
 Fenrir.Melphina
Offline
Server: Fenrir
Game: FFXI
user: melphina
Posts: 1410
By Fenrir.Melphina 2021-03-10 13:04:53
Link | Quote | Reply
 
Quote:
Depends on the jobs you play tbh some jobs have stats that are good on the +1 sets still some have stuff that's close to this gear as far as use just missing the stats. It's people prediction that the +3 version for stuff like drg sam would be alot of attack and stuff. While this gear just put in today is good most of it is just better defensive stats with minor to no change in other stats.

Bingo! I wanna see empyrean +3 because there's a lot of potential to see some crazy stuff on it. These oddy sets are nice, and the new stuff can definitely go a long way to conserving inventory space across multiple jobs, but as far as pushing the limits of what jobs can do it's surprisingly minimal for the amount of effort it's gonna take to rank 20 on this stuff.

Quote:
You also need to consider that this set has even bigger problem with accuracy than Sakpata, because path B gets no accuracy at all and all pieces are low on DEX

That's my biggest rub with the path B augs tbh. The accuracy is pretty low compared to the alternatives. Also, in addition to low dex values, the strength values are pretty mediocre as well. If the weaponskill you wanna gear for is heavily focused on either a dex or strength mod (which is a large chunk of them tbh), then the extra WSD is offset by the lack of stat mods. So really it's not that much different from what we're already using, aside from the extra defensive capability. That's significant of course, but it's certainly not game changing. And it'll take a lot of effort to rank these pieces up to the point they even reach a level playing field with what we already have.

It's honestly a pretty huge time sink for minimilistic gains. I'd like to think the empyrean upgrades will be more significant improvements for the time invested than this. I could be wrong, but I don't think that'll be the case. It's very clear that this is still filler content.
[+]
Offline
Posts: 5187
By RadialArcana 2021-03-10 13:13:44
Link | Quote | Reply
 
Has anyone had a chance to test DynaD to see if they fixed the lag there too?
 Bahamut.Justthetip
Offline
Server: Bahamut
Game: FFXI
user: sairasu
Posts: 981
By Bahamut.Justthetip 2021-03-10 13:38:42
Link | Quote | Reply
 
Btw I'm sure it's been said but the mage buffs are some of the saddest and laziest buffs I've ever seen. I miss playing black mage.
[+]
 Fenrir.Melphina
Offline
Server: Fenrir
Game: FFXI
user: melphina
Posts: 1410
By Fenrir.Melphina 2021-03-10 13:53:18
Link | Quote | Reply
 
There were mage buffs? Or do you mean the path C augment on this equipment? Because honestly path C is better suited to spamming magic weaponskills than it is for use as a dedicated nuking set (elemental magic desperately needs an overhaul). Maybe not all the magic weaponskills, but I can't think of anything better to wear for aeolian edge at the very least. And to be honest I'm actually considering the possibility of going that rout with mine. With 40 magic accuracy, 55 magic attack, and a sizable enough chunk of dex and INT per piece to be relevant that puts it well ahead of anything thief or dancer has available for aeolian cleaving. It's on par with red mage's aeolian options, and that's pretty strong. Of course the amount of utility an aeolian set has is lower than an all purpose hybrid set, but given the other ways to build it I think it's as viable a direction to go with the aug path as any. Plus, aeolian cleaving is one of the situations where you're most likely to get hit by a bunch of things after weaponskilling, so it's also one of the scenarios where the extra defensive sets are more likely to come in handy post weaponskill use.
 Lakshmi.Buukki
Online
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-03-10 13:56:32
Link | Quote | Reply
 
Is the new gear same-account sendable (allowing you to dbox multiples of each piece)? Prob not, but jw
First Page 2 3 ... 5 6 7 ... 10 11 12