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The Odyssey - || Strategy and Discussion ||
By SimonSes 2021-03-09 16:03:45
The new set has four augment paths SE said. Unless you mean people are augmenting the current stuff because there’s only one path?
The new armor is rare/ex so you can only choose one path.
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By Sylph.Funkworkz 2021-03-09 16:05:51
Can Proc a maximum of 2 times per Weapon Skill.
Seems accurate to me And then it goes on to say for the main and off hand for DW and h2h hits, making it seem that these are the cases where it can proc twice. It also leaves out the fact that it can only proc once for single hit wses. It also leaves out the fact that it can only proc once for single hit wses.
This I can agree should be mentioned, but the quote about DW and H2H is for normal swings. Its not a page for "double attack during WS", but a page about double attack, so the description is not only for how it works on WS.
We are in receipt of your feedback, and will take it into consideration with the developers. Please look forward to it.
(I'll ask the others how/if we want to change it)
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By Asura.Geriond 2021-03-09 16:16:21
Unlike the T1 (and maybe T2) pieces, the T3 armor pieces get the first point of their second stat WAY earlier, starting off with 1 at level R1.
The T1 pieces don't get their 2nd stat until level 16, in comparison.
By SimonSes 2021-03-09 16:24:30
(I'll ask the others how/if we want to change it)
I suggest
Quote: Can Proc once for 1 hit Weapon Skills and maximum twice for minimum 2 hits Weapons Skills.
- DW and H2H Weapon Skills automatically counts as minimum 2 hits
- Only check for Proc twice on 2+ hits Weapon Skills, even if there is more than 2 hits (first 2 hits on 1hand weapon or 2hands weapon Weapon Skills, 1st hit on each hand with DW and H2H Weapon Skills)
I also suggest changing all Odyssey T3 armor sets to show Rank 20 augments, not rank 30. Rank 30 was only datamined (but there is a lot of things that were datamined and never used so far). Afaik in game you can only fight V15 T3 NMs and only unlock Rank 20. Unless something will change tomorrow.
By zixxer 2021-03-09 17:27:13
To those that will find this helpful. I have confirmed that if you're desperate to get the clear for an NM, your group can re-enter after a job shuffle and use a second moglophone, and the nms health will be the same after the first timeout. I have only confirmed this with Sgili.
https://www.ffxiah.com/forum/topic/51608/dev-tracker-discussion/200/#3569591
What is the benefits to not just exiting and resetting the job pools? I know different setups will shine, but if you exit/enter between bosses you will always get whm back (for example)
From what I understood reading the jp wiki, if you time out on the boss, you can go at it again and the hp will be where it was when you timed out. So if you were desperate enough to get a clear, you basically have 3 attempts to do it with those restrictions in place.
I do not know if this is true though. I've never tried it myself.
Can anyone confirm this?
I can confirm this. I created a pug yesterday for v15 Sgili. We got him down to 10% then timed out. Some people was dead because our whm was focused on removing doom and keeping the ones alive, alive.
We all got transported to lobby, we are raised, and switch jobs accordingly. Came back in using a second moglophone II, with a new 15 min timer. Did whatever buffs we could and the nm was still at 10%. Killed it and got the clear.
I didn't count the rp. If it was doubled but we did receive rp both times.
By zixxer 2021-03-09 17:34:31
Why would anyone RP Atonement 1-3 gear with that new armor???
A1-A2 are all accessories/weapons, so they don't compete with slots from A3+4. You can also solo/lowman A1+2, not the case with 3+4, so you will see more upgrade pieces from the lower tiers than you ever will from higher tiers. Besides the A2 dagger and katana, and that silly Beithir ring, the remaining items from A1+2 are decent when upgraded.
Judgment, it was doing 35k with no geo.
Which is better for WAR, Black Halo or Judgment? The latter has better mods, but Black Halo is 2-hits (2 chances to MA), and warcry would be on for both, so not really sure which could be the better option between the two. I assumed it was Judgment but maybe someone know which one is better?
I was told to use Judgment and I've never even tried Black Halo. I'll consider messing with it and report back here.
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By Sylph.Funkworkz 2021-03-09 19:03:45
(I'll ask the others how/if we want to change it)
I suggest
Quote: Can Proc once for 1 hit Weapon Skills and maximum twice for minimum 2 hits Weapons Skills.
- DW and H2H Weapon Skills automatically counts as minimum 2 hits
- Only check for Proc twice on 2+ hits Weapon Skills, even if there is more than 2 hits (first 2 hits on 1hand weapon or 2hands weapon Weapon Skills, 1st hit on each hand with DW and H2H Weapon Skills)
I also suggest changing all Odyssey T3 armor sets to show Rank 20 augments, not rank 30. Rank 30 was only datamined (but there is a lot of things that were datamined and never used so far). Afaik in game you can only fight V15 T3 NMs and only unlock Rank 20. Unless something will change tomorrow.
Yeah I was going to change them to 20 after we saw the update notes tonight. So I don't have to change them back right away.
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By Phoenix.Logical 2021-03-09 19:51:29
To those that will find this helpful. I have confirmed that if you're desperate to get the clear for an NM, your group can re-enter after a job shuffle and use a second moglophone, and the nms health will be the same after the first timeout. I have only confirmed this with Sgili.
https://www.ffxiah.com/forum/topic/51608/dev-tracker-discussion/200/#3569591
What is the benefits to not just exiting and resetting the job pools? I know different setups will shine, but if you exit/enter between bosses you will always get whm back (for example)
From what I understood reading the jp wiki, if you time out on the boss, you can go at it again and the hp will be where it was when you timed out. So if you were desperate enough to get a clear, you basically have 3 attempts to do it with those restrictions in place.
I do not know if this is true though. I've never tried it myself.
Can anyone confirm this?
I can confirm this. I created a pug yesterday for v15 Sgili. We got him down to 10% then timed out. Some people was dead because our whm was focused on removing doom and keeping the ones alive, alive.
We all got transported to lobby, we are raised, and switch jobs accordingly. Came back in using a second moglophone II, with a new 15 min timer. Did whatever buffs we could and the nm was still at 10%. Killed it and got the clear.
I didn't count the rp. If it was doubled but we did receive rp both times.
Really a great tip for people trying to get those first clears and struggling.
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By Fenrir.Melphina 2021-03-09 20:16:09
Quote: Taint said: »
Why would anyone RP Atonement 1-3 gear with that new armor???
Because you can only choose one path? Also many T3 items are still better. For example Sakpata legs are still way better for Reso/Deci and for many more WSs at attack cap. Gleti's are way better for stuff like cdc, pyrrhic etc. Ikenga legs are better for both shooting and attack capped WS too. Mpaca are way better for H2H WSs. I havent checked mages stuff, but there is probably even more arguments to be made there.
EDIT: This new set will be super bis for some jobs/slots for some WS/TP sets, but not for all of them and many T3 sets still being very relevant.
Exactly this. The base stats on the legs are a hodgepodge of "every generic thing imaginable in moderate quantities, but nothing specific in large quantities". There are already pieces jobs have that are better at specific things, and half of those stats are meaningless for any given purpose. You don't need magic attack when you're meleeing for tp, and you don't need physical attack when you're nuking for example. I was surprised what I would end up using it for on my thief, but my thought process was this
Would I use path B Nyame Francha in a rudra's storm build? The answer is no, because they have no dexterity on them and plunderer's culottes +3 only has 3 less WSD but 21 dex and even higher attack still. The difference in stats still favors relic.
Would I use Path A in a "glass cannon" tp set? The answer is also probably no, because I'd rather have the 5% triple attack and crit damage on my artifact legs.
Which leaves the option of using it as a more offensive piece in a hybrid set. Path A is probably better than malignance tights for that purpose, but it's certainly not a game breaking upgrade. The fact that every job can equip it is honestly the biggest appeal to me. And if I were to venture a guess, I'd say that the best "general" use for the set is to go path A for a better "all jobs offensive hybrid build" kind of set. But different jobs still have better specialized pieces for specific things. And as was mentioned, you can only pick ONE path. So it's not ever going to be an end all for anyone.
By SimonSes 2021-03-09 20:29:45
We dont even know if augments on other pieces will be the same.
Also none really talking about it, but looks like RUN is getting Malignance equivalent armor (meva and dt).
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By Fenrir.Melphina 2021-03-09 20:50:01
They probably won't be the same for the other slots. Specific examples aside, the main point is that the "all jobs" thing allows for a generalized set that's very strong. If the other pieces have similar magic evasion as the legs (which is pretty likely given s-e's track record for how they like to define base stats for sets lately) then everyone would be able to build something good with it. Like you pointed out with your RUN example, that's what I suspect people will gravitate to when they choose their augment paths.
Of course that's assuming s-e doesn't pull some stupid stunt here in the process and that augmenting them is even a viable thing.
By Ruaumoko 2021-03-09 21:00:59
If the augment paths remain the same across all five pieces then the set will be absolutely lethal for a Ninja's Hybrids, pretty much any elemental WS for that matter. Be very interested to see what numbers a Red Mage could punch out with that set and the Crocea.
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By SimonSes 2021-03-09 21:50:21
If the augment paths remain the same across all five pieces then the set will be absolutely lethal for a Ninja's Hybrids, pretty much any elemental WS for that matter. Be very interested to see what numbers a Red Mage could punch out with that set and the Crocea.
Well tbh, Jhakri hands +2 are about as strong for magic WS. Amalric legs + body would probably lose, by not by much, it would be 73mab vs 18wsd. STR and mnd could be maybe higher on new set tho. Biggest gain would be probably on head and decent but not big boost on feet again. Im not sure if overall it would be more than +10% damage above what you can get now. Also DM augments for RDM has crazy potential. Especially feet that has base 20mab.
I agree on NIN hybrids tho. Its the first thing I mentioned in my post too.
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By Leviathan.Celebrindal 2021-03-09 21:53:09
If the augment paths remain the same across all five pieces then the set will be absolutely lethal for a Ninja's Hybrids, pretty much any elemental WS for that matter. Be very interested to see what numbers a Red Mage could punch out with that set and the Crocea.
Well tbh, Jhakri hands +2 are about as strong for magic WS. Amalric legs + body would probably lose, by not by much, it would be 73mab vs 18wsd. STR and mnd could be maybe higher on new set tho. Biggest gain would be probably on head and decent but not big boost on feet again. Im not sure if overall it would be more than +10% damage above what you can get now. Also DM augments for RDM has crazy potential. Especially feet that has base 20mab.
I agree on NIN hybrids tho. Its the first thing I mentioned in my post too.
Them legs gonna look incredibly sexy for my Gate of Tartarus set ^^
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By Siren.Codegen 2021-03-09 22:36:13
I just did a C farm run. The below typed logs are highly abbreviated - I'm only typing segments rcv'd and Chain #.
22:06:39 You receive 27 moogle segments for a total of 38475.
22:06:43 Limit Chain #6!
22:07:41 Limit Chain #7!
22:08:23 Limit Chain #8!
22:09:03 Limit Chain #9!
22:09:56 Limit Chain #10!
22:10:36 Limit Chain #11!
22:10:53 Now exiting Walk of Echoes [P2].
I immediately go and check the ??? and choose Mog Segment exchange list and I have 38,475 Segments. So for ~4mins or for 5 kills, it did not give me credit. This happened to me too during the end of a solo run in C (btw lag seems to have gotten worse even in normal sheol areas for me recently). I killed a NM on the 3rd floor, then with 3 minutes left I started killing nostos gobbues, but after 3 kills I wasn't getting any segments messages.
The last segments message and total was still the one from the NM. So I tried to kill a different nostos type nearby (nostos korrigan type) and it gave me points for that and the sum was the same as if the 3 gobbue counted.
So I guess based on your observation and mine, if you see no segments messages, make sure you kill a monster from a different group to get your total "un-stuck" before you exit, or you might lose those points.
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By Siren.Codegen 2021-03-09 23:00:45

Nyame Francha - Legs, notice they are rare ex
DEF: 169 HP+114 MP+59
STR+43 VIT+30 AGI+34
INT+44 MND+32 CHR+24
Accuracy+40 Attack+30
Ranged Accuracy+40
Magic Accuracy+40
Magic Attack +30
Evasion+85 Magic Evasion +150
Magic Def Bonus+7 Haste +5%
Magic Burst Damage +6
Skillchain Damage +6
Damage taken -8%
Pet: Acc+50 Ranged Acc+50 Magic Acc+50
Path A:
Acc+20 Racc+20 Magic Acc+20
Store TP+9
Physical Damage Limit +3%
Path B:
Attack+25 Ratt+25
Weapon Skill Damage +9%
Double Attack +3%
Path C:
Magic Attack+25
Magic Damage+25
Magic Burst Damage II+2
Path D:
Acc+20 Magic Acc+20
Pet:Acc+20 Att+20 Mag Acc+20
Pet: Damage+5% This reminds me of a powered up version of the volt armor, all jobs, lots of MEVA, no multi-attack (aside from one augment path)..
It's kind of sad that for a job like monk that doesn't really use MAB or magical ws (staff and club are only very situational) I don't see much use for this, compared to jobs that can't wear malignance.
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By Siren.Codegen 2021-03-10 00:27:07
concerning that the notes don't mention lag improvements. Also:
-The issue wherein certain battle logic for foes in Odyssey’s Sheol: Gaol was incorrect.
maybe the proc trigger for some tier3 was changed? Possibly the shark since that was kind of weird but also possibly he easy ones like crits for being too easy?
-The issue with Sheol: Gaeol wherein monsters were able to be vanquished after time had expired.
Maybe that mention that bosses HP doesn't get reset between attempts after timeouts is not true anymore?
also requirements to enter tier 4 are just completion of all other tiers, and the name seems to be Bumba based on ki "Information on Bumba"
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By Lakshmi.Buukki 2021-03-10 00:34:58
Bumba is available if you have all A3 wins. Just checked
Wonder if you can drag others into the zone like you could before, or if everyone requires the A3 kills.
They also fixed the blank spot on the Equipment to Purchase option for Atonement 3.
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By Bismarck.Batton 2021-03-10 00:39:17
Only getting R1000-1500 in the staging area now. So the lag might be resolved.
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By Valefor.Prothescar 2021-03-10 00:40:20
Saj'akka may be one of my least favorite things to fight ever, guess it isn't the worst it could've been though
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By Lakshmi.Buukki 2021-03-10 00:48:01
Just tried it solo. Absorbs only 1 Moglophone II. Can use trusts. Boss music is pretty badass. Absorbs Skillchain damage under some unknown condition. Pops fetters, looked like various elements. Was proccing red somehow. Then he stopped playing around and took me out at around 50%. Has a 1hr animation, was green at start, opened with instant dispelga.
Did not seem particularly hard for the clear at least.
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By Siren.Codegen 2021-03-10 00:48:11
It was really easy. Killed it in 3 mins. any damage resists? auras? soloable?
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By Lakshmi.Buukki 2021-03-10 00:53:28
Just checking out the new fight. Music is dope.
YouTube Video Placeholder
The lag is 100% gone for now. I didn't care about positioning because I just wanted to see how the fight went, but AAEV seemed to hold up well at MM45. Dont have Ygnas, and everyone was in front, so yeah, we died. But I could see a better soloer doing this with the right job.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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