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The Odyssey - || Strategy and Discussion ||
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3754
By Phoenix.Capuchin 2021-02-24 14:26:49
I overdrived the T3 Shark with Valoredge Taeon Set. I had to Dawn several times throughout the fight. He did die within 30 seconds left of OD and I had Cor rolls.
How's your PUP? Like, were you using Xiucoatl C and top-end gear, or something less?
By Guyford 2021-02-24 14:33:41
Sadly, but not surprisingly, after V15 clear, we do not have a V20 option. Augments unlocked up to R20 on V15 clear.
Do you have V15 clears on all Atonement 2 NMs? Yes. We had to get V15 on all Atonement 2 before it would let us do any Atonement 3 at higher than V0.
We can pop +5 T3s after clearing all T2s at +5. We have all T1s cleared at +15, 2 T2s at +15, one at +10, rest at +5 and all T3s are available at +5.
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Asura.Botosi
Server: Asura
Game: FFXI
Posts: 375
By Asura.Botosi 2021-02-24 14:39:48
I'm super confused on how to unlock different Vengeance tiers.
What do you need to do in order to unlock Vengeance 5,10,15 for T3 Atonement NMs?
Do you need to clear Vengeance 1, 2, 3, 4, AND 5 to unlock Vengeance 10? Or do you just need to clear Vengeance 5?
Bahamut.Belkin
Server: Bahamut
Game: FFXI
Posts: 474
By Bahamut.Belkin 2021-02-24 14:43:46
So let's say you have Vengeance 5 ready to go for U Bnai (having already beat him once on Veng 0). When you go to fight him, you'll get options Vengeance 0, 1, 2, 3, 4, 5. If you pick 5 and beat him, you will then have the option to do 6-10 on him.
You only need to do the highest level to unlock the next set. So you only do U Bnai at 0, 5, 10, 15. The in between levels don't unlock anything, but they do grant a scaling amount of RP.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-02-24 15:07:24
Here is the secret. Find friends to agree to split bosses solo, then team up for the +15 kill. You spend less segments this way.
Example
Player A - Kills U Bnai at 0, 5, 10, unlocks 15
Player B - Kills Sgili at 0, 5, 10, unlocks 15
Player C - Kills Gogmagog at 0, 5, 10, unlocks 15
Player D - Kills Dealan-dhe at 0, 5, 10, unlocks 15
All players join back together for all 4 kills at +15, despite only ever clearing one NM each. They all get the +15 clear and can effectively "skip" farming up tiers, saving valuable segments in the process.
Costs 21,000 segments to get all 4 +15 clears this way
vs doing it solo
Costs 48,000 segments if you clear everything from scratch yourself
Another alternative is to just have someone with +15 access drag you into each Veng+15 battle, so you only need to do 4 kills for your A1 clear. Then you can repeat on A2. This is a good way to drag mules into your group for clears. In this case, it only takes 12,000 segments to get all A1 clears, vs the above numbers.
Fenrir.Kaldaek
Server: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2021-02-24 15:37:37
Here is the secret. Find friends to agree to split bosses solo, then team up for the +15 kill. You spend less segments this way.
Example
Player A - Kills U Bnai at 0, 5, 10, unlocks 15
Player B - Kills Sgili at 0, 5, 10, unlocks 15
Player C - Kills Gogmagog at 0, 5, 10, unlocks 15
Player D - Kills Dealan-dhe at 0, 5, 10, unlocks 15
All players join back together for all 4 kills at +15, despite only ever clearing one NM each. They all get the +15 clear and can effectively "skip" farming up tiers, saving valuable segments in the process.
Costs 21,000 segments to get all 4 +15 clears this way
vs doing it solo
Costs 48,000 segments if you clear everything from scratch yourself
Another alternative is to just have someone with +15 access drag you into each Veng+15 battle, so you only need to do 4 kills for your A1 clear. Then you can repeat on A2. This is a good way to drag mules into your group for clears. In this case, it only takes 12,000 segments to get all A1 clears, vs the above numbers.
This^ We had one player with an absurd amount of segments. We just entered each NM with him and unlocked veng15. Only had to mess with each tier 1/2 once.
Bismarck.Batton
Server: Bismarck
Game: FFXI
Posts: 85
By Bismarck.Batton 2021-02-24 15:48:34
This is the approach we've taken as well.
Could you describe what happens to the Atonement 2 NMs if you beat all Atonement 1 NMs on V15? BG mentions it unlocks the respective V# for Atonement 2 from doing Atonement 1, so I read that as you being able to skip -some- Atonement 2 V ranks if you have a higher V rank in Atonement 1
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-02-24 16:13:04
Could you describe what happens to the Atonement 2 NMs if you beat all Atonement 1 NMs on V15?
so I read that as you being able to skip -some- Atonement 2 V ranks if you have a higher V rank in Atonement 1
You can, if someone drags you into +15. Otherwise, you have to kill al Atonement NMs on 0, 5, 10, 15 respectively as normal.
(edited because too much nonsense)
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By Guyford 2021-02-24 16:14:56
You need the tier you want to pop at cleared on all NMs for the previous tier. For example, if I want to pop a +10 T2, I need all T1s cleared at at least +10 and that T2 cleared at +5.
So to pop +15 T3s you will need to clear all T2s on +15 and that T3 on +10.
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Bismarck.Batton
Server: Bismarck
Game: FFXI
Posts: 85
By Bismarck.Batton 2021-02-24 16:47:56
ahhhh perfect, thank you!
By tallica 2021-02-24 18:11:47
You need the tier you want to pop at cleared on all NMs for the previous tier. For example, if I want to pop a +10 T2, I need all T1s cleared at at least +10 and that T2 cleared at +5.
So to pop +15 T3s you will need to clear all T2s on +15 and that T3 on +10. Wait...what!!??
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Server: Odin
Game: FFXI
Posts: 1185
By Odin.Senaki 2021-02-24 19:42:15
You need the tier you want to pop at cleared on all NMs for the previous tier. For example, if I want to pop a +10 T2, I need all T1s cleared at at least +10 and that T2 cleared at +5.
So to pop +15 T3s you will need to clear all T2s on +15 and that T3 on +10. Wait...what!!??
It's pretty self explanatory.
I thought you could increase the rank of a single NM simply by fighting it on repeat, can you not?
Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-02-24 19:47:40
Quote: I thought you could increase the rank of a single NM simply by fighting it on repeat, can you not?
No, you cannot. In order to unlock the ability to enter atonement 3 NMs on Veng 5 you must defeat all atonement 1 and atonement 2 Nms on Veng 5 first. In order to unlock the ability to enter on Veng 10, you must defeat all atonement 1 and 2 nms on Veng 10 first. Same with veng 15. This process cannot be skipped.
You CAN enter Atonement 3 with someone who already has veng 5, 10, or 15 unlocked and get rank point credit for the run, but it will NOT unlock your own access to enter on higher vengs if you go in as leader yourself. So if you want to be able to personally do any atonement 3 NM on higher vengs as leader (so you don't have to rely on others to do it for you), then you have to go back and re fight the older Nms on higher vengs.
Quote: It's pretty self explanatory.
[+]
Server: Asura
Game: FFXI
Posts: 153
By Asura.Bixbite 2021-02-24 20:37:00
Quote: So if you want to be able to personally do any atonement 3 NM on higher vengs as leader (so you don't have to rely on others to do it for you), then you have to go back and re fight the older Nms on higher vengs.
So the leaders with high vengeance nm access are sacrificing alot of potential augments? This system is not a good one.
Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 3002
By Ragnarok.Martel 2021-02-24 20:49:46
Really good post on the JP blog Two Man Cell regarding Gaol Tier 3 NM weaknesses.
The standard disclaimer. I can't read JP. I'm sifting through google translate vomit. If anyone does read JP, by all means give this a real translation.
A slightly adjusted Google translated quote.
Quote: About red weakness and blue weakness
It seems to be confirmed below.
Xevioso
Red Weakness: Critical (Normal & WS)
Blue Weakness: Continuing from the above Critical
Ngai (Rockfin) Red Weakness:
WS
Blue Weakness: After the above WS, before the skillchain window opens, WS
Kalunga ( Gabrus)
Red Weakness: Skillchain
Blue Weakness: Linking from the above
Ongo (Wakutaza)
Red Weakness: MB
Blue Weakness: Continuing from the above MB
Mboze
Red Weakness: Skillchain
Blue Weakness: Continuing from the above
Arebati ( Sefage)
Red Weakness: Critical (Normal & WS)
Blue Weakness: Continuing from the above
If you hit the critical red weakness → blue weakness, the effect will be canceled.
It seems that the required number will increase after the second occurrence of the effect (3 step skillchain → 4 step skillchain on Kalunga). The Rockfin weakness was enlightening. We've never hit that one before, and that makes sense, cause we were either trying multistep on MNK while I PLD tanked disengaged, Or I was solo melee on PLD after the MNK died to fetters. So at no point during our attempts did we ever have two WS landing consecutively that close together.
There's other info as well, but this was the main thing that I wanted to let people know about.
Now we just need to figure out how to reliably avoid being murdered by a 4~7k Tiimbeer on the tree NM...
Server: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2021-02-25 00:33:38
Really good post on the JP blog Two Man Cell regarding Gaol Tier 3 NM weaknesses.
The standard disclaimer. I can't read JP. I'm sifting through google translate vomit. If anyone does read JP, by all means give this a real translation.
A slightly adjusted Google translated quote.
Quote: About red weakness and blue weakness
It seems to be confirmed below.
Xevioso
Red Weakness: Critical (Normal & WS)
Blue Weakness: Continuing from the above Critical
Ngai (Rockfin) Red Weakness:
WS
Blue Weakness: After the above WS, before the skillchain window opens, WS
Kalunga ( Gabrus)
Red Weakness: Skillchain
Blue Weakness: Linking from the above
Ongo (Wakutaza)
Red Weakness: MB
Blue Weakness: Continuing from the above MB
Mboze
Red Weakness: Skillchain
Blue Weakness: Continuing from the above
Arebati ( Sefage)
Red Weakness: Critical (Normal & WS)
Blue Weakness: Continuing from the above
If you hit the critical red weakness → blue weakness, the effect will be canceled.
It seems that the required number will increase after the second occurrence of the effect (3 step skillchain → 4 step skillchain on Kalunga). The Rockfin weakness was enlightening. We've never hit that one before, and that makes sense, cause we were either trying multistep on MNK while I PLD tanked disengaged, Or I was solo melee on PLD after the MNK died to fetters. So at no point during our attempts did we ever have two WS landing consecutively that close together.
There's other info as well, but this was the main thing that I wanted to let people know about.
Now we just need to figure out how to reliably avoid being murdered by a 4~7k Tiimbeer on the tree NM... This makes a lot of sense, I was sure that critical hits didn't do anything for the shark NM and my solo light skillchains were not doing blue proc but all my ws constantly caused red proc (it's still better than no proc because it makes the fetters disappear, but it doesn't remove the aura and new fetters get called later).
It also eplains why Logical was was finding critical hits to work, because on those two NMs (bee and lion) they did, in fact the only two tat work that way :P
I had smooth fights in the other ones because we were hitting skillchains and mb for the respective NMs, and even with bee and lion someone was always doing critical hits.
On a side note, I have moogle mastery 41 and I used tank and healer trusts on several of the T3s on vengeance zero and they did great, stayed alive the whole fight and even kept hate in all fights other that the one i did on monk vs shark, where tank trust still kep hate for the first few minutes. One benefit of trusts until they fi the lag is that they will react to things right away, while a healer with lag won't know your hp got into red until 3+ seconds later :P
Server: Odin
Game: FFXI
Posts: 1185
By Odin.Senaki 2021-02-25 01:11:14
With the new sets, is Malignance armor no longer good?
Asura.Kusare
Server: Asura
Game: FFXI
Posts: 190
By Asura.Kusare 2021-02-25 01:20:58
it's every bit as good as it ever was. gleti and mpaca cover most of the malignance jobs but they have different uses, no reason not to get both.
Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-02-25 01:21:33
Quote: With the new sets, is Malignance armor no longer good?
It's just as good as ever. The lack of store TP on any of the new sets and the higher magic evasion and better defensive stats on malignance makes it a better hybrid set to build tp in than the new stuff. Gleti's attire is more of a weaponskill set than it is a hybrid set, with the added benefit that you're far less likely to get one shotted if you pull hate on something when you're in your weaponskill gear. The other sets that malignance jobs are on all follow a similar trend. Malignance has not been replaced or even been devalued in any way.
Server: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2021-02-25 01:27:08
With the new sets, is Malignance armor no longer good? No. Malignance armor is still the best defensive armor set as it was before, for magic evasion and DT for jobs that can wear it.
For example for monk you'd still swap in malignance for big magic damage or enfeeble resists, but you can use the mpaca set more for a hybrid offensive and physical damage resist. It has 90 acc less than other offensive sets though so it doesn't replace them either, they seem to have been careful to make sure that the new gear never completely replaces any top gear from before it.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10346
By Asura.Sechs 2021-02-25 02:48:07
What's this thing I keep reading about some stats on the Sakpata set being wrong?
Which stats exactely are wrong?
Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-02-25 02:55:24
The stats aren't wrong, there's just a bug where some of the damage reduction isn't working. It's unintentional and acknowledged by the dev team. They plan to address it in a future update.
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By SimonSes 2021-02-25 07:41:42
The stats aren't wrong, there's just a bug where some of the damage reduction isn't working. It's unintentional and acknowledged by the dev team. They plan to address it in a future update.
Its a bug and its gonna be fixed, but the stats are in fact wrong.
Quote: - The [Damage taken -9] stat for Sakpata's Cuisses is not functioning properly.
* Instead of [Damage taken -9], the effect [Killer +5] is added.
Essentially they had intern copy pasting stats into database and he was working on Sakpata set after Mpaca set and forogt to change Killer +5 to Damage taken -9% on legs XD :D
Phoenix.Logical
Server: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2021-02-25 08:31:08
Really good post on the JP blog Two Man Cell regarding Gaol Tier 3 NM weaknesses.
The standard disclaimer. I can't read JP. I'm sifting through google translate vomit. If anyone does read JP, by all means give this a real translation.
A slightly adjusted Google translated quote.
Quote: About red weakness and blue weakness
It seems to be confirmed below.
Xevioso
Red Weakness: Critical (Normal & WS)
Blue Weakness: Continuing from the above Critical
Ngai (Rockfin) Red Weakness:
WS
Blue Weakness: After the above WS, before the skillchain window opens, WS
Kalunga ( Gabrus)
Red Weakness: Skillchain
Blue Weakness: Linking from the above
Ongo (Wakutaza)
Red Weakness: MB
Blue Weakness: Continuing from the above MB
Mboze
Red Weakness: Skillchain
Blue Weakness: Continuing from the above
Arebati ( Sefage)
Red Weakness: Critical (Normal & WS)
Blue Weakness: Continuing from the above
If you hit the critical red weakness → blue weakness, the effect will be canceled.
It seems that the required number will increase after the second occurrence of the effect (3 step skillchain → 4 step skillchain on Kalunga). The Rockfin weakness was enlightening. We've never hit that one before, and that makes sense, cause we were either trying multistep on MNK while I PLD tanked disengaged, Or I was solo melee on PLD after the MNK died to fetters. So at no point during our attempts did we ever have two WS landing consecutively that close together.
There's other info as well, but this was the main thing that I wanted to let people know about.
Now we just need to figure out how to reliably avoid being murdered by a 4~7k Tiimbeer on the tree NM...
Very interesting and mirror's what I have seen on my two solo's so explains a lot. I just tried to take on Mboze solo and sadly died at 38%, my hope was that I was going to be able to weapon skill right after one of my trust uses one to cause the blue !!. Two such instances occured during my run and both times I did weapon skill during the window before skillchain window and it did NOT cause blue proc. Now there could be a lot going on here, perhaps trust aren't enough to trigger the the first part as they do hit for practically nothing or possibly it was the lag I was experiencing and I really was outside of the window due to that. Mboze is definitely looking like more of a challenge to me then the 2 piercing NM's. Should get another two chances tonight so play with it some more, might try the other slashing NM to see if he's any easier of a solo.
Another interesting thing I noticed, on the two piercing nm's when I died I could get back up and then resummon trust and fight again and the mob's HP level would not have changed. On Mboze he regained to 100% after the wipe. May be a DoT situation or something going on in the first examples but thought I'd point it out.
By SimonSes 2021-02-25 09:01:55
Very interesting and mirror's what I have seen on my two solo's so explains a lot. I just tried to take on Mboze solo and sadly died at 38%, my hope was that I was going to be able to weapon skill right after one of my trust uses one to cause the blue !!. Two such instances occured during my run and both times I did weapon skill during the window before skillchain window and it did NOT cause blue proc.
But you talking about Mboze and want to use blue magic proc strategy for Ngai? If I understand this right, Mboze requires 3 step skillchain?
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2021-02-25 09:04:36
Another interesting thing I noticed, on the two piercing nm's when I died I could get back up and then resummon trust and fight again and the mob's HP level would not have changed. On Mboze he regained to 100% after the wipe. May be a DoT situation or something going on in the first examples but thought I'd point it out. Uproot (the move that gives it its aura) grants it a moderately potent regen effect.
I don't remember if it's a fixed duration or linked to the aura specifically, though.
Phoenix.Logical
Server: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2021-02-25 09:45:07
Very interesting and mirror's what I have seen on my two solo's so explains a lot. I just tried to take on Mboze solo and sadly died at 38%, my hope was that I was going to be able to weapon skill right after one of my trust uses one to cause the blue !!. Two such instances occured during my run and both times I did weapon skill during the window before skillchain window and it did NOT cause blue proc.
But you talking about Mboze and want to use blue magic proc strategy for Ngai? If I understand this right, Mboze requires 3 step skillchain?
Oh!!!! I entirely misread that if that's the case. I assumed Continuing from above was referencing that Ngai note, must have been too soon after I woke up this morning. So the "Continuing from above" was meaning I make a skillchain to cause red !! and then another step to that skillchain to cause blue !!. Sad thing is I think this is how I first read it and then convinced myself it was the other way before trying the run... thanks for clarification, tonight will just try multistep light as I was simply spamming Shun today. Thx Simon.
Phoenix.Logical
Server: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2021-02-25 09:45:33
Another interesting thing I noticed, on the two piercing nm's when I died I could get back up and then resummon trust and fight again and the mob's HP level would not have changed. On Mboze he regained to 100% after the wipe. May be a DoT situation or something going on in the first examples but thought I'd point it out. Uproot (the move that gives it its aura) grants it a moderately potent regen effect.
I don't remember if it's a fixed duration or linked to the aura specifically, though.
Ahha! This would explain it as I wiped with Aura up. Bet you are right on this.
By SimonSes 2021-02-25 10:45:16
Very interesting and mirror's what I have seen on my two solo's so explains a lot. I just tried to take on Mboze solo and sadly died at 38%, my hope was that I was going to be able to weapon skill right after one of my trust uses one to cause the blue !!. Two such instances occured during my run and both times I did weapon skill during the window before skillchain window and it did NOT cause blue proc.
But you talking about Mboze and want to use blue magic proc strategy for Ngai? If I understand this right, Mboze requires 3 step skillchain?
Oh!!!! I entirely misread that if that's the case. I assumed Continuing from above was referencing that Ngai note, must have been too soon after I woke up this morning. So the "Continuing from above" was meaning I make a skillchain to cause red !! and then another step to that skillchain to cause blue !!. Sad thing is I think this is how I first read it and then convinced myself it was the other way before trying the run... thanks for clarification, tonight will just try multistep light as I was simply spamming Shun today. Thx Simon.
To be perfectly clear I have no idea what that really means. I simply guessing. That's why I put "?" there. But it clearly doesn't look like the same note as on Ngai. On the other hand Kalunga has clearly noted linking from the above, but further there is also more details about each fight and for Mboze we have
Quote: Mboze (Igudria)
Sword Samurai Shiroginko + Monbrow + α to subdue the boss area with about 10 seconds remaining.
Even though I was unable to fight a total of 3 times at a teen bar etc., I managed to make it in time.
The effect that occurred on the way was canceled by immobility → flower wheel (red weakness) → illuminating (blue weakness).
This sound like 3 step skillchain, but Im guessing again.
EIDT: Flower wheel sounds like Tachi: kasha? XD
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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