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The Odyssey - || Strategy and Discussion ||
Server: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2021-02-19 01:04:32
I’ve not looked at your videos but on a normal melee strike that did the I initial proc did it happen to be a crit
Curious as to whether or not there’s a damage check or some sort that has to be met to get the initial proc before a ws for the secondary proc
Also bursting the bird sped ***up for us significantly
Have not tried it on the others yet
Ahh yes... in all 4 examples I do note that a critical hit is in that first attack round when I proc !! So it's not definitive but in all 4 of my examples yes a crit was done on that round of attacks that caused red !!. So From all this I’m getting;
3 weapon types
8 elements
All divided evenly between the 6 nms
So something like;
Shark = Blunt / Thunder / Light
Bird = Blunt / Stone / Darkness
Trex = Slashing / Water / Darkness
Tree = Slashing / Wind / Light
Bee = Piercing / Ice / Darkness
Lion = Piercing / Fire / Light
And set up skillchains and bursts to proc to keep them docile.
Yes looks right based on what I've put together as well (with exception of the light/dark alignment) with the exception of the last thing. Simply meleeing for a single attack with the weapon weakness will proc red !! and then doing a weaponskill with that same weapon will proc blue !! and stop fetter spam. Skillchains and burst will do the same thing if the same weakness element for that mob and increase damage output but are not necessary to keep the fetters at bay. Just trying to hammer this home as everyone keeps saying SC/MB and in not one of my 4 runs was that necessary, simply a piercing melee attack for red !! followed an evisceration for blue !! will keep the fetters at bay on Bee for an example.
I don't think this is correct. They don't get blue proc from ws and red proc from melee hits or critical hits. For the shark (weak to blunt) I was the only one meleeing it as monk with blunt damage, and with impetus etc it's almost all critical hits, and i was doing back to back 3-steps double light skillchains. Never got a blue proc (and all h2h ws are blunt), and after a few minutes when it got an aura i kept doing red proc with my light skillchains and making the fetters disappear. Won without fully removing aura just by killing fast in the last 10%.
I think the lag makes it harder to attribute cause and effect because things get rendered in weir orders seconds after something actually happens.
Side question, anybody that started doing them at higher vengeance, how much is the price dropping? I got the unlock on all armor sets now, even for jobs I don't use, trying to decide if I should buy them all already and put more ambu etc in storage or wait on stuff I wouldn't use for now (but might be fun to CP in that gear on those jobs..)
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-02-19 01:32:22
how much is the price dropping
It drops for the whole server, and the amount is not much. Atonement 1 has been out for over a month and has only dropped 80k on Asura.
Server: Sylph
Game: FFXI
Posts: 116
By Sylph.Ticktick 2021-02-19 01:49:39
these proc mechanics seem very similar to the T3 monkey in escha zitah.
Server: Asura
Game: FFXI
Posts: 21
By Asura.Kixstand 2021-02-19 02:20:49
Apologies in advanced if this is answered already in this thread. I tried searching around but still am a little confused. I'm aware you can get a clear for t3's to purchase the armor by having someone with access take you in and get the kill. Is this correct? If so, would that automatically grant you access to be able to fight that nm on your own later?
By zixxer 2021-02-19 02:29:04
Apologies in advanced if this is answered already in this thread. I tried searching around but still am a little confused. I'm aware you can get a clear for t3's to purchase the armor by having someone with access take you in and get the kill. Is this correct? If so, would that automatically grant you access to be able to fight that nm on your own later?
No, you cannot fight the T3 nm on your own later. You will still need to clear all of T1-2 to access on your own.
[+]
By eeternal 2021-02-19 04:33:54
anyone figured how to mitigate timbeeer? has an obnoxious amount of dmg
Server: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2021-02-19 05:28:09
anyone figured how to mitigate timbeeer? has an obnoxious amount of dmg Just my 2c but I think SE just wants people to prevent it, not mitigate it. Prevent the aura or make it go away with red and blue procs and he won't do it. I had a very smooth 5min fight with Mboze the tree where he didn't use aura or any bad moves. I think that move is meant to be a polite but clear way for the game to tell you that you're fighting it the wrong way.
By Weeew 2021-02-19 05:38:21
anyone figured how to mitigate timbeeer? has an obnoxious amount of dmg Just my 2c but I think SE just wants people to prevent it, not mitigate it. Prevent the aura or make it go away with red and blue procs and he won't do it. I had a very smooth 5min fight with Mboze the tree where he didn't use aura or any bad moves. I think that move is meant to be a polite but clear way for the game to tell you that you're fighting it the wrong way.
We had a SAM solo dps it down with Fudo spam and did not see Timber either.
[+]
Phoenix.Logical
Server: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2021-02-19 06:51:36
I’ve not looked at your videos but on a normal melee strike that did the I initial proc did it happen to be a crit
Curious as to whether or not there’s a damage check or some sort that has to be met to get the initial proc before a ws for the secondary proc
Also bursting the bird sped ***up for us significantly
Have not tried it on the others yet
Ahh yes... in all 4 examples I do note that a critical hit is in that first attack round when I proc !! So it's not definitive but in all 4 of my examples yes a crit was done on that round of attacks that caused red !!. So From all this I’m getting;
3 weapon types
8 elements
All divided evenly between the 6 nms
So something like;
Shark = Blunt / Thunder / Light
Bird = Blunt / Stone / Darkness
Trex = Slashing / Water / Darkness
Tree = Slashing / Wind / Light
Bee = Piercing / Ice / Darkness
Lion = Piercing / Fire / Light
And set up skillchains and bursts to proc to keep them docile.
Yes looks right based on what I've put together as well (with exception of the light/dark alignment) with the exception of the last thing. Simply meleeing for a single attack with the weapon weakness will proc red !! and then doing a weaponskill with that same weapon will proc blue !! and stop fetter spam. Skillchains and burst will do the same thing if the same weakness element for that mob and increase damage output but are not necessary to keep the fetters at bay. Just trying to hammer this home as everyone keeps saying SC/MB and in not one of my 4 runs was that necessary, simply a piercing melee attack for red !! followed an evisceration for blue !! will keep the fetters at bay on Bee for an example.
I don't think this is correct. They don't get blue proc from ws and red proc from melee hits or critical hits. For the shark (weak to blunt) I was the only one meleeing it as monk with blunt damage, and with impetus etc it's almost all critical hits, and i was doing back to back 3-steps double light skillchains. Never got a blue proc (and all h2h ws are blunt), and after a few minutes when it got an aura i kept doing red proc with my light skillchains and making the fetters disappear. Won without fully removing aura just by killing fast in the last 10%.
I think the lag makes it harder to attribute cause and effect because things get rendered in weir orders seconds after something actually happens.
Side question, anybody that started doing them at higher vengeance, how much is the price dropping? I got the unlock on all armor sets now, even for jobs I don't use, trying to decide if I should buy them all already and put more ambu etc in storage or wait on stuff I wouldn't use for now (but might be fun to CP in that gear on those jobs..)
It's possible that the shark operates differently or that something else was going on. Would be easier if I could watch the vid and analyze as there is a lot of triggers and such for these. Perhaps your skillchains are causing some kind of additional mechanic as I am NOT skillchaning. I can say in the 4 examples on Xivioso this is what occurred in every fight. Melee hit, Red Proc, Evis, Blue Proc. Lag and none of that even plays into it, just watch the screen and log it's very obvious that this what is occurring in every run if you just watch.
Server: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2021-02-19 07:53:27
I don't think this is correct. They don't get blue proc from ws and red proc from melee hits or critical hits. For the shark (weak to blunt) I was the only one meleeing it as monk with blunt damage, and with impetus etc it's almost all critical hits, and i was doing back to back 3-steps double light skillchains. Never got a blue proc (and all h2h ws are blunt), and after a few minutes when it got an aura i kept doing red proc with my light skillchains and making the fetters disappear. Won without fully removing aura just by killing fast in the last 10%.
I think the lag makes it harder to attribute cause and effect because things get rendered in weir orders seconds after something actually happens.
Side question, anybody that started doing them at higher vengeance, how much is the price dropping? I got the unlock on all armor sets now, even for jobs I don't use, trying to decide if I should buy them all already and put more ambu etc in storage or wait on stuff I wouldn't use for now (but might be fun to CP in that gear on those jobs..)
It's possible that the shark operates differently or that something else was going on. Would be easier if I could watch the vid and analyze as there is a lot of triggers and such for these. Perhaps your skillchains are causing some kind of additional mechanic as I am NOT skillchaning. I can say in the 4 examples on Xivioso this is what occurred in every fight. Melee hit, Red Proc, Evis, Blue Proc. Lag and none of that even plays into it, just watch the screen and log it's very obvious that this what is occurring in every run if you just watch.
You said you were not skillchaining but if you look at your own bee win at 13:00-13:06 it actually seems to show conclusively that both red and blue procs are purely from skilchains, you have a red proc on a distortion followed by a blue proc on darkness, which supports the idea that skillchains and not normal hits or weaponskills alone cause procs https://youtu.be/3c-Urgn3a3Y?t=779
So even if those skillchains were not planned and just luck with yor trusts that still supports the idea that skillchains and not normal hits or weaponskills alone cause procs.
Also, if you saw procs at other times not related to this you also had arciela who melees constantly and has the special effect were all her hits are counted as ws damage and dark elemental (e.g. they cure lilith and trigger rage on her melee hits in NMs that rage on ws), and luckily darkness is the bee's weakness and not light. It's possible that what you attributed to your hits was due to her constant dark ws damage from her special type of melee (would be a great find too if it can be verified), or lucky skillchains between trusts (AAEV an sel'theius with arciela in your case).
I've done successful runs on all the bosses now and none of them seemed to match normal hits or crits. And generally constant skillchains (e.g. from sam skillchaining etc) gave the smoothest runs with good suppression or prevention of fetters.
About the shark, if you look at the 3 screenshots I took from my early solo try, you can see:
-fig.1: crits with no aura = no procs.
-fig.2: WS with aura = red proc only (image is not showing but I think there was a light sc effect right after it which I think is what caused the red proc).
-fig.3: Crits with aura = no procs
https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/80#3565092
Not sure why my light sc were only giving me red proc and not blue, maybe I needed something like thunder>llght instead of light>light..
Server: Asura
Game: FFXI
Posts: 1445
By Asura.Toralin 2021-02-19 08:31:56
Anyone have a way to mitigate Tiiimbeeer from Mboze? Anyone tried stun? probably a joke with the lag in there though.
Phoenix.Logical
Server: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2021-02-19 09:04:01
I I don't think this is correct. They don't get blue proc from ws and red proc from melee hits or critical hits. For the shark (weak to blunt) I was the only one meleeing it as monk with blunt damage, and with impetus etc it's almost all critical hits, and i was doing back to back 3-steps double light skillchains. Never got a blue proc (and all h2h ws are blunt), and after a few minutes when it got an aura i kept doing red proc with my light skillchains and making the fetters disappear. Won without fully removing aura just by killing fast in the last 10%.
I think the lag makes it harder to attribute cause and effect because things get rendered in weir orders seconds after something actually happens.
Side question, anybody that started doing them at higher vengeance, how much is the price dropping? I got the unlock on all armor sets now, even for jobs I don't use, trying to decide if I should buy them all already and put more ambu etc in storage or wait on stuff I wouldn't use for now (but might be fun to CP in that gear on those jobs..)
It's possible that the shark operates differently or that something else was going on. Would be easier if I could watch the vid and analyze as there is a lot of triggers and such for these. Perhaps your skillchains are causing some kind of additional mechanic as I am NOT skillchaning. I can say in the 4 examples on Xivioso this is what occurred in every fight. Melee hit, Red Proc, Evis, Blue Proc. Lag and none of that even plays into it, just watch the screen and log it's very obvious that this what is occurring in every run if you just watch.
You said you were not skillchaining but if you look at your own bee win at 13:00-13:06 it actually seems to show conclusively that both red and blue procs are purely from skilchains, you have a red proc on a distortion followed by a blue proc on darkness, which supports the idea that skillchains and not normal hits or weaponskills alone cause procs https://youtu.be/3c-Urgn3a3Y?t=779
So even if those skillchains were not planned and just luck with yor trusts that still supports the idea that skillchains and not normal hits or weaponskills alone cause procs.
Also, if you saw procs at other times not related to this you also had arciela who melees constantly and has the special effect were all her hits are counted as ws damage and dark elemental (e.g. they cure lilith and trigger rage on her melee hits in NMs that rage on ws), and luckily darkness is the bee's weakness and not light. It's possible that what you attributed to your hits was due to her constant dark ws damage from her special type of melee (would be a great find too if it can be verified), or lucky skillchains between trusts (AAEV an sel'theius with arciela in your case).
I've done successful runs on all the bosses now and none of them seemed to match normal hits or crits. And generally constant skillchains (e.g. from sam skillchaining etc) gave the smoothest runs with good suppression or prevention of fetters.
About the shark, if you look at the 3 screenshots I took from my early solo try, you can see:
-fig.1: crits with no aura = no procs.
-fig.2: WS with aura = red proc only (image is not showing but I think there was a light sc effect right after it which I think is what caused the red proc).
-fig.3: Crits with aura = no procs
https://www.ffxiah.com/forum/topic/54555/the-odyssey-strategy-and-discussion/80#3565092
Not sure why my light sc were only giving me red proc and not blue, maybe I needed something like thunder>llght instead of light>light..
Yes I answered this yesterday a page or two back. That one example is clouded so lets look at my other 3 examples which all show exactly what I'm talking about.
You may be able to infer that based on that one example but you can also infer the explanation I give as the timing also lines up. Watch the log closely, I get pushed back due to the TP move, the Red proc window is open, I am slow to get back into range and actually don't melee him again for several seconds, watch the log for the Critical hit at 12:50 for 871 that causes Red !!. Further rounds of piercing attack cause further Red !!, then the evisceration at 13:04 causes blue proc and makes it go away.
So since that's a clouded example, lets look at the other 3 runs I have, all of which show what I describe without any skillchains confusing the issue. Lets take this one for an example
https://youtu.be/-Fj_9oHCaLA
At 22:15 Whirlwind is used, I get back in range, trigger red !!, fetter drops, I use evis, blue proc, fetter disappears.
Another example is in that same video when Droning Whirlwind happens at 10:53, I don't touch it again until 11:08 which is when red proc occurs, notice I don't use evis… no blue proc occurs, aura stays up,,, I pull it away. Red procs keep occurring as I keep meleeing, it's not until 11:45 when I eviseration that blue proc occurs… almost a full minute after the window opened. If it was arciela she would have triggerd it in that time. Also remember that gaol lag is coming into play here so you have to watch the log and know that graphical delays in the visual proc may occur as seen in my examples.
The best example is in my third run but I haven't posted that one, perhaps I will as it's an even clearer example of this occurring. I'll cut that video up and post it here later today.
By Guyford 2021-02-19 09:45:08
anyone figured how to mitigate timbeeer? has an obnoxious amount of dmg Just my 2c but I think SE just wants people to prevent it, not mitigate it. Prevent the aura or make it go away with red and blue procs and he won't do it. I had a very smooth 5min fight with Mboze the tree where he didn't use aura or any bad moves. I think that move is meant to be a polite but clear way for the game to tell you that you're fighting it the wrong way.
He can use Timber regardless of the aura! Yaegesumi and sherzo/ea don't work. Haven't tried migawari or Invincible/sentinel.
Phoenix.Logical
Server: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2021-02-19 11:08:27
Here is a video going over what I've seen in regards to Red/Blue proc and Fetter Despawn as well as detailing the way I think it works. All 4 examples are shown and slowed down so you can see what's going on.
YouTube Video Placeholder
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2021-02-19 11:53:08
There may be a directional component to getting blue proc; for example, normsl Kumhau requires a WS from behind (after hitting it with fire damage) to get rid of aura.
Phoenix.Logical
Server: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2021-02-19 12:02:13
There may be a directional component to getting blue proc; for example, normsl Kumhau requires a WS from behind (after hitting it with fire damage) to get rid of aura.
Interesting, I do see that on all three instances of the blue proc in my examples I was behind him in one form or another, in that one odd third example I was in side/front. Definitely something I'll test, fortunately I intend the normal strategy is for you to be behind the nm in these runs so this should work out well if it's all simply from behind.
Server: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2021-02-19 13:39:06
There may be a directional component to getting blue proc; for example, normsl Kumhau requires a WS from behind (after hitting it with fire damage) to get rid of aura.
Interesting, I do see that on all three instances of the blue proc in my examples I was behind him in one form or another, in that one odd third example I was in side/front. Definitely something I'll test, fortunately I intend the normal strategy is for you to be behind the nm in these runs so this should work out well if it's all simply from behind. I'm not fully sold on critical hits being enough to proc, but i it was critical hits + from behind, that would explain both your observations and mine, since on monk I was doing almost constant rapid critical hits but I was doing too much damage and quickly stole hate from my 41 mog mastery Amchuchu tank I had summoned hoping it would help me proc with rune enthunder, so all my hits were from the front and I was tanking for the rest of the fight, and Amchuchu was not blunt damage.
I guess if you have 2 DD doing these bosses it might pay off to stay on opposite sides just in case, or opposite the tank if he can hold hate..
[+]
By Honeybaked 2021-02-19 22:58:35
So From all this I’m getting;
3 weapon types
8 elements
All divided evenly between the 6 nms
So something like;
Shark = Blunt / Thunder / Light
Bird = Blunt / Stone / Darkness
Trex = Slashing / Water / Darkness
Tree = Slashing / Wind / Light
Bee = Piercing / Ice / Darkness
Lion = Piercing / Fire / Light
And set up skillchains and bursts to proc to keep them docile.
Ongo (Bird) is NOT blunt weak.
How is everyone taking it down? Just went with MNK DD(that killed the Shark in less than 2 minutes) and only got it to 55% before timing out.
[+]
Server: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2021-02-19 23:01:33
So From all this I’m getting;
3 weapon types
8 elements
All divided evenly between the 6 nms
So something like;
Shark = Blunt / Thunder / Light
Bird = Blunt / Stone / Darkness
Trex = Slashing / Water / Darkness
Tree = Slashing / Wind / Light
Bee = Piercing / Ice / Darkness
Lion = Piercing / Fire / Light
And set up skillchains and bursts to proc to keep them docile.
Ongo (Bird) is NOT blunt weak.
How is everyone taking it down? Just went with MNK DD(that killed the Shark in less than 2 minutes) and only got it to 55% before timing out. The bird Ongo is not weak to ANY physical dama type, it's weak to magic, earth magic damage. I took it down with a completely magic setup, SCH making gravitation and then mage jobs doing MB stone damage. There is only 1 blunt-weak NM unfortunately, just the shark.
[+]
By Guyford 2021-02-20 00:53:34
Weak might be a strong word. In my experience it took half earth dmg. Has anyone confirmed that it doesn't take full ranged damage?
Cerberus.Aerandir
Server: Cerberus
Game: FFXI
Posts: 82
By Cerberus.Aerandir 2021-02-20 01:38:04
There may be a directional component to getting blue proc; for example, normsl Kumhau requires a WS from behind (after hitting it with fire damage) to get rid of aura.
Interesting, I do see that on all three instances of the blue proc in my examples I was behind him in one form or another, in that one odd third example I was in side/front. Definitely something I'll test, fortunately I intend the normal strategy is for you to be behind the nm in these runs so this should work out well if it's all simply from behind.
I'm not 100% certain on this, but it does appear that you get a blue proc on the third example. I see what looks like some of the animation around the 6:30-6:31 mark in your video. It looks like some of the same speed-lines on the other blue procs, however it's missing the "!!". The aura also appears to drop at this point. If so, this may be another example of some of the lag/delay you talk about, or maybe related to Ark EV dying around the same time.
All in all, this system is looking very close to how Fleetstalker works. Water damage on Fleetstalker from Enwater will get an almost continuous string of red procs in a similar manner to what I'm seeing, and then a followup weaponskill gets the blue to drop the aura.
Server: Odin
Game: FFXI
Posts: 1185
By Odin.Senaki 2021-02-20 02:42:28
By SimonSes 2021-02-20 03:13:31
Cerberus.Aerandir said: »There may be a directional component to getting blue proc; for example, normsl Kumhau requires a WS from behind (after hitting it with fire damage) to get rid of aura.
Interesting, I do see that on all three instances of the blue proc in my examples I was behind him in one form or another, in that one odd third example I was in side/front. Definitely something I'll test, fortunately I intend the normal strategy is for you to be behind the nm in these runs so this should work out well if it's all simply from behind.
I'm not 100% certain on this, but it does appear that you get a blue proc on the third example. I see what looks like some of the animation around the 6:30-6:31 mark in your video. It looks like some of the same speed-lines on the other blue procs, however it's missing the "!!". The aura also appears to drop at this point. If so, this may be another example of some of the lag/delay you talk about, or maybe related to Ark EV dying around the same time.
All in all, this system is looking very close to how Fleetstalker works. Water damage on Fleetstalker from Enwater will get an almost continuous string of red procs in a similar manner to what I'm seeing, and then a followup weaponskill gets the blue to drop the aura.
I already posted that in youtube comment. !! is missing simply because he was to close to target and !! was above screen. I think !! was just delayed by lag and happened after Evisceration or crit hit. Not sure how much he slowed down that video there. If it's 0.25 speed then Evisceration at 6:13 was really only 4 sec before proc, so definitely in range of lag.
[+]
Server: Bahamut
Game: FFXI
Posts: 237
By Bahamut.Unagihito 2021-02-20 05:28:52
It was the first camp of mobs (tigers). So no one could have opened a chest or anything, which would have been 100 anyway.
[+]
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2021-02-20 07:10:11
Sometimes ths game combines two segment messages into one if they're very close; note that there's only 9 messages there instead of 10.
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2021-02-21 11:32:32
What's the best strat for Marmorkrebs at V levels above 0? It's got like 60% PDT and an undispellable defense boost WS, and Sundering Snip is absolutely vicious, so a magic burst strategy might be best, but I'm not sure how magically resistant he is.
By SimonSes 2021-02-21 11:43:16
Carbuncle.Papesse said: »Craklaw weak to Thunder
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-02-21 11:52:28
Looks like above V0, all of the tier 2 (probably every NM in Gaol) resists something specific (as mentioned by Papesse), so you'll need to strategize based on that weakness or non resistance
Did 3 Henwen on a slashing, piercing, and blunt job and he resisted the first two to around the same degree you noticed on craklaw, so much that I timed out at 20% both times. The blunt user (monk) did great for the first 50%, until it took hate from AAEV. Then he turns into an insanely violent bull that never stops attacking due to zealous snort's counter, attack speed from haste, his guard rate and his normal attacks, which he has access to DA/TA. You also can't dispel his haste or counter I don't think. Ajido and qultada missed on dark shot and refused to use dispel, and alternative wiki implies some of the buffs from zealous snort can't be removed.
It's pretty ridiculous how he can counter 3-6 attacks in a row, taking you from 3000hp to 1000 in one attack round. He's deadly and probably a pain to solo with just standard trusts. I timed out at 1% on monk on +5, because he blocks so much damage from the front. Definitely can't steamroll him without a solid tank. I'm strategizing building a -50 enmity build with schere earring and Yngvi necklace swaps, since AAEV can tank him pretty easily aside from barreling smash critical move. Monk has no way to drop it's hate without sub, so it makes using a trust tank difficult since they can't retain hate very well from any decently geared DD
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
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Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
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