The Odyssey - || Strategy And Discussion ||

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The Odyssey - || Strategy and Discussion ||
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 Asura.Sechs
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By Asura.Sechs 2025-10-29 14:20:06
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That info is what I would've given you as well.
In our case we did a 3x KI approach and took us months to beat it, mostly because we met max once per week and each time we had only 3 attempts, with some times 4.
Every new week it was a rough start "warming up" again, sadly.
Took us a long time to learn how to deal with KI2 and KI3 we usually timed out. When we won we had almost 5 mins left lol.

You also want to watch out for Macc- and Mab-. Can probably still win with either of those but it's gonna make it a pain.
This is the setup we used, if I recall:

KI1 - Bring ongo to at least 74% health (Add#1 spawn)
PLD
NIN (Gokotai for SC start, magicburst from behind with Innin)
BST (TP Drainkiss and alternative SC option)
BLU (Entomb and some other spells, will check later, 2nd in damage)
RDM with enspell (first in damage)
SMN (buffs and mb with Titan, out of SC spam Diabolos Nighterror and give AoE Refresh from Aura)

KI2 - Kill one add
WAR (shining one)
DRG (SAM can be an alternative but we had an issue with SAM being dead XD)
GEO (can melee, Add doesn't have weapon type resistances)
WHM
PUP (tanking Ongo far away from everybody else)

Every time Ongo spawns fetters, the debuffs on the add disappears.

KI3 - Kill ongo
RUN (tank with Axe to extend SC, time well Rayke and Gambit)
COR (rolls, quick draw, regain for RUN and himself)
SCH (makes SC, lands a tough Helix, eventually uses SP2 but we didn't do that in the end)
BLM
THF (can extend SC if it gets regain roll with RUN and COR but mostly there to SP2 Ongo's Elemental Sforzo)
BRD (buffs, debuffs and then tank and kite Add#2 FAR AWAY from everybody else, downstairs usually)

That's it? People need to coordinate and get together to be in range for WC altough I feel that's more important in the 2KI setup where you want to reset Boster, but still good even for the 3KI of course
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By Taint 2025-10-29 14:47:19
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I was in Luna's Ongo group.

We spent a lot of time doing 2KI, I think we even tried 3 KI a time or two.

In the end 1KI was much easier, we could spam it a bunch of times in a row and eventually got the point we could repeat the win even with bad auras.

https://www.youtube.com/watch?v=-E5hyoflAJE&t=18s
 Asura.Sechs
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By Asura.Sechs 2025-10-29 15:04:15
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Our experience, YMMV of course, was that during 1KI attempts we weren't even remotely getting to a time close enough to a kill with better luck on auras.
Actually most times we simply failed because for one reason or another the BRD was getting bad luck and adds coming back at us from downstairs or dying (and/or couldn't make it back up to re-apply Threnody anyway).

That's maybe the main reason why we tried the 3 KIs attempt, we were pissed at adds messing with us. But we were also excited at the idea of trying a less used strategy, with its pros but also its challenges I guess.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-10-29 15:04:45
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Asura.Sechs said: »
NIN (kikoku for SC start, magicburst from behind with Innin)

I don't see the purpose in Kikoku, if you're using this for Blade: Metsu? You can accomplish the same with Blade: Hi and use Gokotai for DW:Regain, otherwise, I don't see how you'll get TP.

Using NIN as the main SC opener for Darkness (you can get +100/tick every 3 seconds, so expect to have TP roughly twice every minute), you can do:

Blade: Hi > (RDM, using his 1000TP from lobby) Chant du Cygne
Blade: Hi > (BLU, using his 1000TP from lobby) Chant du Cygne
Blade: Hi > (BLU) Chain Affinity + Quadratic Continuum
Blade: Hi > (PLD, using his 1000TP from lobby or Shield Mastery) Chant du Cygne
Blade: Hi > (BST, using his 1000TO from lobby or Regain from Gleti's) > Ruinator

MB Night Terror (IMO, seemed to do higher damage than Titan MB)
MB Doton Ni/San (Can put merits into Earth if you want)
MB Entomb with Burst Affinity (very long recast, you could consider dropping 20 seconds from Chain and Burst Affinity by adding 5 merits to BLU Group 1)

Depending on job comps and who is playing what in KI2, you may be able to burn someone's SP (Tabula/Caper/Bolster/Subtle Sorcery/SVCC are necessary for KI2).

You can use a number of Regain+ items to help, if you feel like minmaxing (i.e. PLD can Vim Torque +1 + Reikiko for +40 Regain, BST can idle in Makora Meikogai for group Regain, Frontier Sodas).

This part of the fight is all about doing as much damage as possible to soften it up for KI2, so whatever progress you make will benefit your main fight much more.
 Asura.Sechs
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By Asura.Sechs 2025-10-29 15:05:41
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Brain Fart, meant Gokotai of course, gonna edit!
 Asura.Dexprozius
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By Asura.Dexprozius 2025-10-30 05:16:51
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Asura.Sechs said: »
Actually most times we simply failed because for one reason or another the BRD was getting bad luck and adds coming back at us from downstairs or dying (and/or couldn't make it back up to re-apply Threnody anyway).

As the BRD kiting downstairs, having someone upstairs stream on discord their perspective to get HP values and a sense of the pace helped a TON.

You could pop NiTro after you got a lead on the Tulfair, then hermes quencher upstairs to reapply threnody. If your fast enough you could reapply a song too. Depends when you do it. Having Paeons or Minnes on yourself helps of course, giving you the leniency to get hit while downstairs a couple times
 Bismarck.Radec
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By Bismarck.Radec 2025-10-30 09:04:36
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KI1 SMN perspective, I never did as much damage watching for MBs as I did spamming out Night Terror and Somnolence on cooldown.

Somno is a ward pact that does practically no damage, but appears to count to the WS/Pact damage wall and keeps your night terror damage steady.
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