The Odyssey - || Strategy And Discussion ||

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The Odyssey - || Strategy and Discussion ||
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By Taint 2025-04-14 19:45:59
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Very proud of this clear. v25 Mboze with double MEVA down. Squeaked out a win with :04 on the clock.

If you haven't done Mboze v25, MEVA down means you are constantly paralyzed by the add, which is being used as a TP battery.

https://youtu.be/D2guKi_xQdw?si=kwPonTJp_PCGo47-
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-04-14 20:26:17
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Congrats man! I'm not sure which is the worst aura for him, there are definitely a few that can REALLY suck, including meva & attack for sure.
 Bahamut.Scratch
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By Bahamut.Scratch 2025-04-14 20:57:47
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For Bumba V25; Enter at 77% (Pre Add/SP) Has anyone had it where the first Kaustra hits successfully over 90k but then doesn't tick for any damage? We confirmed its not in dark absorb and have replicated this 5 or 6 times in a row.
 Asura.Vyre
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By Asura.Vyre 2025-04-14 22:08:32
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Bahamut.Scratch said: »
For Bumba V25; Enter at 77% (Pre Add/SP) Has anyone had it where the first Kaustra hits successfully over 90k but then doesn't tick for any damage? We confirmed its not in dark absorb and have replicated this 5 or 6 times in a row.
I thought I heard that they nerfed that, so it wouldn't work anymore? Then again I read a lot of ***.
 Asura.Saevel
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By Asura.Saevel 2025-04-14 22:49:13
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Bahamut.Scratch said: »
For Bumba V25; Enter at 77% (Pre Add/SP) Has anyone had it where the first Kaustra hits successfully over 90k but then doesn't tick for any damage? We confirmed its not in dark absorb and have replicated this 5 or 6 times in a row.

Never had that happen and we've done dozens of runs with 92~99K first Kaustras at 77%. Walk through the steps that you were doing as you might of come across some sort of bug.
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By Veydal1 2025-04-16 01:04:35
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Bahamut.Scratch said: »
For Bumba V25; Enter at 77% (Pre Add/SP) Has anyone had it where the first Kaustra hits successfully over 90k but then doesn't tick for any damage? We confirmed its not in dark absorb and have replicated this 5 or 6 times in a row.

Are you guys using Bio at all? We had an issue where Kaustra wouldn't tick properly with Bio applied. Bio doesn't even do anything outside of the DoT since Bumba's auto attacks are magic-based anyway. Just avoid using it if you are.

Other than that, we HAVE also had that happen once. I can't recall whether it was at 75% or 40% though. We landed Kaustra > it 2hr'd with Sforzo > DoT from Kaustra stopped.

Never had the same conditions repeat to see if it was consistent behavior.
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By Bahamut.Scratch 2025-04-16 14:52:15
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yes this is our going plan to test tonight, I don't think its so much Bio as maybe having to many debuffs that kastura being last just isn't applied. We will be testing to night to confirm as i think this should be identified as something to pay attn. to for future groups.

Confirmed: Took Bio out and kastura's back to full strength, no clue what the correlation is here
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By Taint 2025-04-28 17:00:47
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suuhja said: »
Having spent considerable time doing Ongo v25 lately for alts and friends, I thought I'd do a writeup to help struggling groups and clear up some doom and gloom I've seen in previous writeups.

The strategy uses a single KI, and has won consistently with both MAB and MACC down auras -- even in the same run, even below 40%.

https://pastebin.com/1K7zhnLC

Does any happen to have the above pastbin file?

Link no longer works.

Thank you!
 Bismarck.Radec
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By Bismarck.Radec 2025-04-28 17:23:55
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Momentary glitch? That link works here, text copied below
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By K123 2025-04-28 18:04:08
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Sounds extremely dialed in with little room for error. Which is the easiest job to play in that? BLM?
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By Godfry 2025-04-28 18:36:12
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K123 said: »
Sounds extremely dialed in with little room for error. Which is the easiest job to play in that? BLM?

Honestly, this is the most algorithmic fight of the T3s. If you follow this, you don't need luck to beat it.

Easiest job is geo. Just sits there, as always. Lol
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By Taint 2025-04-28 18:37:26
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K123 said: »
Sounds extremely dialed in with little room for error. Which is the easiest job to play in that? BLM?


Its our last t3 and the first fight that feels like it’s all about Get Good.
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By K123 2025-04-28 20:11:34
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Godfry said: »

Easiest job is geo. Just sits there, as always. Lol
Forgot about that
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By Bahamut.Senaki 2025-05-07 19:41:26
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Asura.Sechs said: »
Felgarr said: »
Does anyone know if any of the Odyssey T3 NMs can be cheesed (6% HP) with a single Bursted Helix 2? I know this is the go-to method for Ongo. Basically, I wanted to document this and also take advantage of triple-boss cheese attempts, when farming RP.

BST Ooze method does work on Mboze V25, but you can't solo it.
You need a RUN to tank it and Undax3 Rayke
Then you need either a RDM to Stymie Frazzle3, or a SCH to create a Water SC.
Then you can land Ooze 100% (with the SCH method, if you get the right timing with MagicBursting Ooze, of course).

With V20 Mboze it still doesn't land, but you need just one of the 3 things mentioned before. Either 3x Unda Rayke OR Stymie Frazzle3 OR SCH doing water SC. Either of those will be enough.

With V15 you can land Ooze just fine, but why would anyone farm V15 these days?

How’d you get Ooze to land on V15 Mboze without buffs/debuffs

I tried it with unleash and fairly good Bst pet M.acc gear (+2 neck, Emerkar earring, etc) solo with trusts. Can land on V25 T1s, but didn’t land on Mboze v15 lol.

Mlvl 13
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By Shichishito 2025-05-25 05:50:11
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Just had a odd Shoel A chest farming run. Popped 6 mimics, zone really wanted me dead - nothing out of the ordinary.

The first odd thing was when I popped a mimic I saw a second chest nearby which I figured I'd pop before dying and it popped a second mimic. At that point you usually find yourself warping back and forth between the too chests cause they both constantly draw you in, just like you'd expect it.
However, I was able to break the draw in cycle by running maybe slightly out of melee range of the nearest mimic and activating Hide. Could be a coincidence of tanks grabbing hate of both chests somehow but worth investigating a bit further I think.

The second odd thing was a chest that I couldn't pop. I had living keys left, wasn't invisible, was in range of the chest and tried to trade both with macro (same I popped all previous chests in that run) and trading manually but the chest wasn't reacting at all, no chat messages either. I had to warp up one floor and back down before I could trade keys to that chest again.
Looks like a bug to me.


Also wanted to note that I didn't get a moogle mastery level up when I killed each NM of Shoel A at least 6 times. Next I switched to chest farming Shoel A, started at 175 chests and when opening the 180th I got moogle mastery level up from 13 to 14.
Also only got like 13 coffers and 1 strongbox opened in that zone so far, hope I get MM 15 when I open the 250th regular chest.
 Shiva.Myamoto
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By Shiva.Myamoto 2025-05-25 07:34:10
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Godfry said: »
K123 said: »
Sounds extremely dialed in with little room for error. Which is the easiest job to play in that? BLM?

Honestly, this is the most algorithmic fight of the T3s. If you follow this, you don't need luck to beat it.

Easiest job is geo. Just sits there, as always. Lol

Little late on the comment here but been mia a while. It is a little dialed in but tbh doing the fight both as a 2 KI and a 3KI, 3KI was pretty dang easy lol. I highly suggest people explore it if the fight is causing headaches.
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By Shichishito 2025-05-25 10:06:58
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Shiva.Myamoto said: »
Easiest job is geo. Just sits there, as always. Lol
I guess they could summon and dismiss their bubble over and over to look busy.

But what do you expect? They are probably the weakest nuker so they don't get to MB when 2 of either SCH, BLM or RDM is present to not run into MB wall.
Their melee options aren't great to begin with but if you go for maybe their best one, maxentius for black halo, you lose idris -dt for bubble and there isn't much pet regen gear that also has decent DD stats either.
On top of it all gaol strips sub jobs.

IT'S NOT OUR FAULT OK!
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By Taint 2025-05-25 13:41:13
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Geo can help break the Aura on Ngai and can help extend SCs on Ongo!
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By Taint 2025-05-27 09:44:45
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For Bumba25. I think I read somewhere its best to just take KI1 to 75% and wipe, letting you apply a full Kaustra without an Aura on KI2. Does that sounds right?

All the written strats were early kills where KI1 just pushed as hard as possible.

Also does anyone have BLU spell/gear sets I can reference?
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By Fenrir.Ahlen 2025-05-27 09:46:19
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Taint said: »
For Bumba25. I think I read somewhere its best to just take KI1 to 75% and wipe, letting you apply a full Kaustra without an Aura on KI2. Does that sounds right?

All the written strats were early kills where KI1 just pushed as hard as possible.

Also does anyone have BLU spell/gear sets I can reference?
You can just stop at 75% so you don't have to risk the aura or you can go hard and push and hope for better luck. Unless you can push nearly to 40% first ki you will still need a WC Reset.
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By Carbuncle.Maletaru 2025-05-27 10:14:56
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Not home for a few days but I can get you equipsets and spell sets when I get home.

We tried to push as hard as we could. Sometimes we'd be stuck at 75% because of perfect dodge, sometimes it would be 60%. You can decide which is more consistent or reliable.
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 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-05-27 10:19:13
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Shichishito said: »
But what do you expect? They are probably the weakest nuker so they don't get to MB when 2 of either SCH, BLM or RDM is present to not run into MB wall.


Is geo really a weak nuker? Or does this statement not apply to mb?
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By Ymora 2025-05-27 10:49:14
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K123 said: »
Sounds extremely dialed in with little room for error. Which is the easiest job to play in that? BLM?

I remember when Suuhja first wrote up that guide for us to review :) IMO Rune Fencer was super easy but I'm very biased. It can help a lot to review merit point investments. You'll probably want to make an Ongo-specific idle set that includes some Regain though, and make sure you're engaged so you can try to parry the beak attack (iirc that's Ongo's only non-magical auto attack).

GEO follows tradition being one of the easiest roles, but in v25 everyone should be contributing as much as possible (things like bursts during Rayke/Demat like Suu noted, things like Indi-Haste / Geo-Refresh while buffing if you didn't already Entrust those in the lobby).

Our BLM was kind of a nut with how good he was, he made it look very easy.

BRD shouldn't be too stressful in execution, but the pre-fight setup (mainly idle and agro-casting sets) needs to be good or you'll just die to the bird adds.

COR will be a bit of luck obviously, but past that you basically just need to hit SC timings and Earth Shot the BLM's big nukes.

iirc, SCH should be bursting along side the BLM whenever they aren't opening skillchains or re-buffing.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-05-27 10:59:51
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Fenrir.Jinxs said: »
Is geo really a weak nuker? Or does this statement not apply to mb?

I don't know what you mean by "Weak nuker", you have to apply some context.

Compared to BLM? it's weak(er) for sure. Compared to SCH that would use Ebullience? It's weaker. It might be comparable to a non-Ebullience SCH nuking, perhaps slightly stronger if you can even benefit from Cardinal Chant. Compared to RDM? It should destroy RDM MBing in virtually every scenario. It can wear the same or better MAB gear than RDM. RDM gets the MAB traits that GEO does not, but has way lower elemental magic skill vs GEO and the gap is significant at higher MLs. GEO's gifts enhance their Magic Damage as well as a higher MAB bonus, in addition to the elemental magic skill gifts. RDM doesn't get two of those three. And Cardinal Chant, though a weird ability, is a straight nuke bonus, and if you have the proper direction, its big.

From a party comp perspective, there's no comparison. GEO adds significant value for the nuking support spot over RDM, as it enhances everyone's nukes much more than something like Frazzle III would. They will almost always do better damage than RDM, so they fit in a traditional nuking setup. GEO doesn't replace a SCH or BLM in a nuke setup, but rather they compliment them.

Even when not MBing, GEO is stronger than RDM from a nuker perspective. It has better crowd nuking ability than bot SCH and RDM via -ra. However, I assume since this is in Odyssey thread, we're being specific here to Gaol Veng fights.

Now, if we are talking about a fight like Ongo, it really only makes sense for the GEO to nuke under Bolster or Rayke (especially both sub 40%), since the damage contribution is greater than whatever nuke wall penalty you will give the party. Your nuke damage will suffer the most, though, between a BLM, SCH, and GEO. BLM can boost their elemental magic by successive -ja casts, can dump Cascade for enhanced nukes when TP is full, and are just much stronger than GEO. They also benefit from Subtle Sorcery use, which is basically Rayke for them. SCH can force better nukes with Ebullience, so it can still hold its own even vs a nuke wall penalty. GEO has nothing but Collimated Fervor (Theurgic Focus? think that only works with -ra), which is on a terrible timer. So from that perspective, GEO is the "weakest" nuker of the standard Ongo KI Trio. That doesn't mean they're terrible at nuking, just comparatively. I wouldn't put RDM in this grouping because I haven't seen a scenario where it's straight up better to use over GEO, so I won't even bother comparing it to an Ongo attempt.
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By Taint 2025-05-27 11:02:01
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Ongo for us was all about Getting to 75% within 3 SCs. It really set the pace for the rest of the fight. It felt downhill from there since you have way more JAs/Buffs to help carry the damage. Auras were the biggest obstacle sub 75%. Macc down is just horrible and Matt down messed up our JA timing.

We cleared with 2minutes remaining and still had a Rayke to use. WC was a 5.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-05-27 11:07:08
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Taint said: »
For Bumba25. I think I read somewhere its best to just take KI1 to 75% and wipe, letting you apply a full Kaustra without an Aura on KI2. Does that sounds right?

All the written strats were early kills where KI1 just pushed as hard as possible.

Also does anyone have BLU spell/gear sets I can reference?

This is the spell set i used



this is the tanking/disengaged set i used (tiz/sakpata sword); i might have used nyame helm instead, as i didnt have masque when i cleared it

Quote:
sets.Idle.DT = {
ammo="Vanir Battery",
head="Null Masque",
body="Adamantite Armor",
hands="Hashi. Bazu. +3",
legs="Hashishin Tayt +3",
feet="Hashi. Basmak +3",
neck="Null Loop",
--neck={ name="Warder's Charm +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Eabani Earring",
right_ear="Sanare Earring",
left_ring="Shadow Ring",
right_ring="Lunette Ring +1",
--right_ring="Vexer Ring +1",
back="Null Shawl",
--={ name="Rosmerta's Cape", augments={'INT+20','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','"Fast Cast"+10','Mag. Evasion+15',}},
}
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-05-27 11:17:27
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Oh, I also added Quadratic Continuum so that I can close the 5-step. It's more hits, so less chance it could ever miss.
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By Godfry 2025-05-27 11:24:12
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Taint said: »
Ongo for us was all about Getting to 75% within 3 SCs. It really set the pace for the rest of the fight. It felt downhill from there since you have way more JAs/Buffs to help carry the damage. Auras were the biggest obstacle sub 75%. Macc down is just horrible and Matt down messed up our JA timing.

We cleared with 2minutes remaining and still had a Rayke to use. WC was a 5.

Congrats, fam!
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By Veydal1 2025-05-27 14:37:56
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<bumba>
<slot01>searing tempest</slot01>
<slot02>memento mori</slot02>
<slot03>reaving wind</slot03>
<slot04>delta thrust</slot04>
<slot05>saline coat</slot05>
<slot06>barrier tusk</slot06>
<slot07>fantod</slot07>
<slot08>jettatura</slot08>
<slot09>tenebral crush</slot09>
<slot10>rending deluge</slot10>
<slot11>magic barrier</slot11>
<slot12>erratic flutter</slot12>
<slot13>plenilune embrace</slot13>
<slot14>feather tickle</slot14>
<slot15>quad. continuum</slot15>
<slot16>scouring spate</slot16>
<slot17>ice break</slot17>
<slot18>magnetite cloud</slot18>
<slot19>magic fruit</slot19>
</bumba>

Searing Tempest - MDef down spell
Memento Mori - MAB buff used with Diffusion to give a boost to SCH
Reaving Wind - TP reset
Delta Thrust - Dual Wield
Saline Coat - MDef up spell
Barrier Tusk - Threw this in here in case things got hectic for RDM and Phalanx dropped and couldn't be applied right away
Fantod - Enmity spell
Jettatura - Enmity spell mainly for spiking hate in the beginning to contend with opening Gambit / Rayke from RUN
Tenebral Crush - Magic Acc trait
Rending Deluge - MDef trait
Magic Barrier - Magic Stoneskin
Erratic Flutter - Similar to Barrier Tusk, in that you can self apply Haste II in case it gets dispeled / wears off (also free FC trait)
Plenilune Embrace - MAB buff for SCH
Feather Tickle - TP reset
Quad. Continuum - SC extender (multi-hit, less likely to miss, use pure acc set)
Scouring Spate - MDef trait
Ice Break - Mdef trait
Magnetite Cloud - Mdef trait
Magic Fruit - Emergency heals

+18 MDB from traits with Job Points gifts.

The idea is to reduce the incoming damage as much as possible to ensure as many 0's possible, preventing TP gain from Bumba auto-attacks

ItemSet 399475

R0 Sakpata's sword to cap MDT (with Shell V). Watch out if silence wears off and Bumba gets off an unlucky Dispel targeting your Shell.

ItemSet 399476


I went with focus on MDB though there are better options for MEVA over Gleti's. Unfortunately, I don't have the Peach body. Worked fine for me though. Magic Barrier would last forever and even with Magic Evasion down aura it was still completely manageable with minimal issue.

One thing I would note is as tempting as it may be, do NOT go crazy spamming Fantod. Time the casts between auto attack rounds to avoid taking extra damage while in Enmity set. With the above enmity set, I had 0 issues holding hate, maintaining 0's, and weaving in TP resets. You're biggest obstacle will be coordination and getting into a rhythm. It might take a few runs. You'll be very busy in addition to also buffing + debuffing + extending SC. It's so freaking fun though, and so satisfying once you get it down.

The timing and coordination is everything. Make sure your SCH is in range for AoE Memento Mori, ~9 yalms.

Definitely make sure your RUN in the group has a Gambit / Rayke set with no Enmity+ in it.
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By Taint 2025-05-27 15:51:54
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Looks like most of his attacks are light based. So Carrier or a light resist accessory should be added. Good to know he's not hard to 0 out his AAs.
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