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The Odyssey - || Strategy and Discussion ||
By eeternal 2021-06-22 18:23:36
for Arebati v15, would you opt for RUN or PLD? seems Glacial Tomb will be painful for PLD, any input is appreciated.
By SimonSes 2021-06-22 18:35:53
We had PLD tanking it at V15 with aura up from 96% to the end (we couldn't proc blue), so PLD can definitely handle that easily.
Asura.Bippin
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Posts: 1093
By Asura.Bippin 2021-06-22 18:38:11
My group also normally use PLD, aegis and sakpata work really well.
By eeternal 2021-06-22 18:51:17
Thank you
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-22 20:30:22
for Arebati v15, would you opt for RUN or PLD? seems Glacial Tomb will be painful for PLD, any input is appreciated.
We have had both tank it just fine, RUN as early as last night. Once he uses Glassy Nova, put on Shell and ride Ignis(your WHM and BRD can rebuff you but Shell and ice Carol is the priority). You never want to get caught in the wrong set during Glacial Tomb (because if he follows up with Nova or Roar for aura, you might be done), so I just encourage locking your tanking set once you get enough hate. Your DDs should have Dirge, so Flash on timer occasionally without your enmity swaps is probably fine.
Asura.Syto
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By Asura.Syto 2021-06-23 11:31:35
Also, with RUN on Arebati V15 you don’t have your own life saving Spamable Cures other than Vivacious Pulse (which is locked behind a 1 minute timer) like PLD does when you get Full Dispelled, so you have to rely more on your WHM and also save your OFA for that moment you don’t have buffs until you get them back up... An example of an extremely bad scenario is when you get full dispelled and Blue Proc doesn’t happen in time and multiple Fetters are sprayed all over you, you can die very quickly to the multiple pulses from fetters if OFA isn’t up and WHM is slow to respond and Rebuff...
RUN is very good on this fight with its amazingly high natural and gear based MEVA and Nyame’s high MEVA only makes it better, it just has a few less luxuries like a spammable Cure when you get Full Dispelled.. So your WHM has to be on watch for when that happens.. This fight like other V15s Flexes your WHM a lot..
Also, don’t forget your BRD can quickly reapply a Ice Carol to help rebuff when Full Dispel happens..
By Vaerix 2021-06-24 14:47:05
On another topic entirely, anyone have tips/tricks for segment farming? A one that has been helpful to my group has been silencing dahaks to prevent nullsong tp move. When I was dual boxing brd and cor double teaming any mob usually guarantees a kill before a tp move as long as you weaponskill together,
Has anyone figured out a way to deal with clots (other than mandatory forever skip)?
Has anyone tested out the other hybrid weapon skills with high aug nyame like hot shot? Messing around in reisen with just attack buffs I was getting some pretty nice damage (2-3x last stand) was wondering if it would be viable vs lamia or undead vs the last stand and wildfire>wildfire>darkness.
Just a few lingering questions I've had for a while.
By Rive016 2021-06-24 17:24:24
if you HAVE to fight a clot have your WHM use AOE blink as Fluid Toss is absorbed by shadows. Also Ive skipped lot of the 1st floor and kill more of the normal mobs on the 4th floor for higher RP it adds up ;p
[+]
By Felgarr 2021-06-24 21:47:52
When segment farming, I personally would not engage anything that does any kind of dispelling move (Wyverns, Dahak, etc). I also would avoid mobs that Sleep/Stun/Terror for long periods of time. Our group also doesn't pop NMs like Adamantoise or Hydra because of the time-sinks in those fights as well.
Lakshmi.Buukki
Server: Lakshmi
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By Lakshmi.Buukki 2021-06-24 22:06:39
On another topic entirely, anyone have tips/tricks for segment farming?
Banishga spam the undead is nice for upping the resisted damage.
Has anyone figured out a way to deal with clots (other than mandatory forever skip)?
Ninjas can kill Clots without any danger, since all of their moves can be blocked by shadows. Hybrid WS seems to work on them, so a quick 2-3 step would make short work of them. You probably won't be running with 2-3 ninjas in your seg farming group though, so you would probably skip them.
Asura.Vindus
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By Asura.Vindus 2021-06-24 22:32:58
When segment farming, I personally would not engage anything that does any kind of dispelling move (Wyverns, Dahak, etc). I also would avoid mobs that Sleep/Stun/Terror for long periods of time. Our group also doesn't pop NMs like Adamantoise or Hydra because of the time-sinks in those fights as well. I would recommend this to anyone who is newer or PUGing. Once you have your wits about you, it's a bit surprising what you can get away with. Annoying/dangerous tp moves (dispels and things like scorpion AoE) can be completely avoided. The key is not to let them be under 25% hp ever and kill them quickly. Oneshotting is not feasible except maybe floor one, and even then not super reliable. This means it's best to be a DD with a solid WS that SCs with itself.
On SAM this usually looks like a low tp fudo (not enough to push it sub 25) followed by a stronger fudo finisher (titrated to remaining hp and floor). I've mopped up entire dahak/scorp/wyvren groups with no TP moves going off while the rest of the group fought less dangerous monsters. Only really gets messy if you don't sleep them (and they get tp from hitting the tank). Other DDs like savage CORs will be eating a ton of tp moves throughout the zone by nature of having a hard hitting WS (that puts the mob at low hp before killing it) so they should keep that in mind.
[+]
By Felgarr 2021-06-24 22:45:21
When segment farming, I personally would not engage anything that does any kind of dispelling move (Wyverns, Dahak, etc). I also would avoid mobs that Sleep/Stun/Terror for long periods of time. Our group also doesn't pop NMs like Adamantoise or Hydra because of the time-sinks in those fights as well. I would recommend this to anyone who is newer or PUGing. Once you have your wits about you, it's a bit surprising what you can get away with. Annoying/dangerous tp moves (dispels and things like scorpion AoE) can be completely avoided. The key is not to let them be under 25% hp ever and kill them quickly. Oneshotting is not feasible except maybe floor one, and even then not super reliable. This means it's best to be a DD with a solid WS that SCs with itself.
On SAM this usually looks like a low tp fudo (not enough to push it sub 25) followed by a stronger fudo finisher (titrated to remaining hp and floor). I've mopped up entire dahak/scorp/wyvren groups with no TP moves going off while the rest of the group fought less dangerous monsters. Only really gets messy if you don't sleep them (and they get tp from hitting the tank). Other DDs like savage CORs will be eating a ton of tp moves throughout the zone by nature of having a hard hitting WS (that puts the mob at low hp before killing it) so they should keep that in mind.
Depends on what you're after: consistent segments or maximum segments per run. Enough failures, wipes, dispels etc can wipe out cumulative gains. Risk vs. reward over a single run, vs total segmebts farmed over the course of a month.
By Vaerix 2021-06-24 23:15:57
Forgot to mention my current thing that I like doing which helps segment runs, on floor 1 we always check downstairs for halo/NM etc, I check as the tank by myself the rest of the group begins working on the first group. If the group is decent and no halo or NM I usually pull the downstairs group to the first group where they're working, let's that normally dead time actually be worth a few segments rather than wasting it. With a good stoneskin, phalanx, and cocoon I normally take no damage until I'm at the group (run/blu) sometimes 1-2 mobs will decide to disengage but they're always within flash distance when I stop so no big.
Shiva.Thorny
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By Shiva.Thorny 2021-06-25 06:47:55
Depends on what you're after: consistent segments or maximum segments per run. Enough failures, wipes, dispels etc can wipe out cumulative gains. Risk vs. reward over a single run, vs total segmebts farmed over the course of a month.
Also depends on your group, because there doesn't have to be risk if you understand the mechanics of TP gain and apply a strategy like Vindus suggested to prevent TP moves happening entirely.
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By Asura.Geriond 2021-06-25 06:58:43
Even strategies like those can be stymied by things like 5% misses or the tank using a strong JA right when you go to WS and it running out of range, and losing a SV song or more can affect the run entirely.
Shiva.Thorny
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By Shiva.Thorny 2021-06-25 07:20:25
Technically true, I shouldn't have spoken in absolutes, but the risk can be brought to such a small amount that it makes skipping certain families over TP moves seem silly.
Asura.Syto
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By Asura.Syto 2021-06-25 09:51:22
The only group we skip when we don’t have the right people with us is the bhoots and even that is rare as usually we take them on as well with the right people... For a highly experienced group 1-2 shotting every mob within a group is possible and practical... If it’s taking 3-4+ WS to kill then you will run into issues..
It’s all about prep and power.. your WHM is also your group’s “bicep” .. PLD helps with cures and you can take on any group in less than 2 minutes..
With perfectly buffed DPS, any group will go down without any deaths or dispels happening.. Fluid Spread just requires certain defensive buffs but it’s also not that bad of a problem if you properly prepare and kill with 1-2 WS at most..
This is how you reach 10-13k points.. but if you are only aiming for 5-7k then avoid anything you have issues with..
Also, all of the above is possible only if your BRD and COR are DPSing aggressively.. if you have a poorly performing COR or BRD or one of those “buff only BRDs” that don’t believe in DPSing by their own weird virtues, then scrap any dreams of getting to above 5-7k Segs..
Just to give you an idea on Parse... COR and BRD was within 1-4 % of each other and COR was under the top DPS WAR by 4-6% parse... this is how aggressive the DPS spread should be and look like..
By Vaerix 2021-06-25 10:35:22
The only group we skip when we don’t have the right people with us is the bhoots and even that is rare as usually we take them on as well with the right people... For a highly experienced group 1-2 shotting every mob within a group is possible and practical... If it’s taking 3-4+ WS to kill then you will run into issues..
It’s all about prep and power.. your WHM is also your group’s “bicep” .. PLD helps with cures and you can take on any group in less than 2 minutes..
With perfectly buffed DPS, any group will go down without any deaths or dispels happening.. Fluid Spread just requires certain defensive buffs but it’s also not that bad of a problem if you properly prepare and kill with 1-2 WS at most..
This is how you reach 10-13k points.. but if you are only aiming for 5-7k then avoid anything you have issues with..
Also, all of the above is possible only if your BRD and COR are DPSing aggressively.. if you have a poorly performing COR or BRD or one of those “buff only BRDs” that don’t believe in DPSing by their own weird virtues, then scrap any dreams of getting to above 5-7k Segs..
Just to give you an idea on Parse... COR and BRD was within 1-4 % of each other and COR was under the top DPS WAR by 1-2% parse... this is how aggressive the DPS spread should be and look like..
We don't run parse for our segment runs but I completely understand what you mean by this. When I was dual boxing cor and brd I was dosing on both and when I was having issues getting on target with both we:d hit between 8 and 9k closer to 8. Since i moved to rune the attention I have or rather the ability I have to multibox the brd has diminished greatly and we've slid back pretty far, I don't think we've broken 9k many times (if at all). Every player really needs to be doing as much as possible.
Asura.Syto
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By Asura.Syto 2021-06-25 10:47:01
The only group we skip when we don’t have the right people with us is the bhoots and even that is rare as usually we take them on as well with the right people... For a highly experienced group 1-2 shotting every mob within a group is possible and practical... If it’s taking 3-4+ WS to kill then you will run into issues..
It’s all about prep and power.. your WHM is also your group’s “bicep” .. PLD helps with cures and you can take on any group in less than 2 minutes..
With perfectly buffed DPS, any group will go down without any deaths or dispels happening.. Fluid Spread just requires certain defensive buffs but it’s also not that bad of a problem if you properly prepare and kill with 1-2 WS at most..
This is how you reach 10-13k points.. but if you are only aiming for 5-7k then avoid anything you have issues with..
Also, all of the above is possible only if your BRD and COR are DPSing aggressively.. if you have a poorly performing COR or BRD or one of those “buff only BRDs” that don’t believe in DPSing by their own weird virtues, then scrap any dreams of getting to above 5-7k Segs..
Just to give you an idea on Parse... COR and BRD was within 1-4 % of each other and COR was under the top DPS WAR by 4-6% parse... this is how aggressive the DPS spread should be and look like..
We don't run parse for our segment runs but I completely understand what you mean by this. When I was dual boxing cor and brd I was dosing on both and when I was having issues getting on target with both we:d hit between 8 and 9k closer to 8. Since i moved to rune the attention I have or rather the ability I have to multibox the brd has diminished greatly and we've slid back pretty far, I don't think we've broken 9k many times (if at all). Every player really needs to be doing as much as possible.
Parsing is an excellent diagnostic utility for you to *** your “gaps of DPS” between your 4 DDs (x2 Heavy and BRD, COR)..
The more you focus on closing those DPS gaps the more points you will get and ascend even beyond 9k+ Segs...
Lakshmi.Buukki
Server: Lakshmi
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By Lakshmi.Buukki 2021-06-25 11:32:31
Not necessarily. Simon explained it perfectly in another thread. Virtual DPS (Aka Overkill with WS) leads to misleading numbers, which doesn't necessarily translate to kill speed, but viewing a parse would make you believe that particular DD had more of a meaningful impact than they really did.
When i play Ninja occasionally, I can bust out nice numbers, but I'm actually parsing way behind the Drk in my group because so much of the damage is overkill, because NIN has terrible white damage comparably. This means one WS might not one shot, but the second one can Overkill so much but disrupts the purpose of the parse. Alternatively, I can play warrior and buff everybody, and have much more a meaningful impact, despite the parse not reflecting that as much.
The parse can be a tool, but the raw numbers are basically irrelevant in something like Odyssey segment farms, for a lot of reasons. It helps to see the relative position everyone should place (top DD > COR > BRD), but the numbers aren't that valuable unless they are glaringly obvious (like two similar DDs parsing far apart from each other instead of like ~5%).
Asura.Syto
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By Asura.Syto 2021-06-25 12:09:33
Not necessarily. Simon explained it perfectly in another thread. Virtual DPS (Aka Overkill with WS) leads to misleading numbers, which doesn't necessarily translate to kill speed, but viewing a parse would make you believe that particular DD had more of a meaningful impact than they really did.
When i play Ninja occasionally, I can bust out nice numbers, but I'm actually parsing way behind the Drk in my group because so much of the damage is overkill, because NIN has terrible white damage comparably. This means one WS might not one shot, but the second one can Overkill so much but disrupts the purpose of the parse. Alternatively, I can play warrior and buff everybody, and have much more a meaningful impact, despite the parse not reflecting that as much.
The parse can be a tool, but the raw numbers are basically irrelevant in something like Odyssey segment farms, for a lot of reasons. It helps to see the relative position everyone should place (top DD > COR > BRD), but the numbers aren't that valuable unless they are glaringly obvious (like two similar DDs parsing far apart from each other instead of like ~5%).
Yes I agree brother, it’s not a absolute definitive measurement, I agree and acknowledge this..
Just as you said it’s to *** large gaps beyond ~5-7% that are otherwise unknown unless you have some kind of measurement tool..
Totally agree that it’s not a definitive measurement and super precise.. that’s not what I was intending to imply.. I should of mentioned this in the post..
You can definitely use it to establish a baseline for your team and once you determine the consistent baseline parse measurements, you can make assessments.. Even though it’s not precise, it still provides valuable picture of the baselines in the DPS spread with your team..
By SimonSes 2021-06-25 13:10:03
You can definitely use it to establish a baseline for your team and once you determine the consistent baseline parse measurements, you can make assessments.. Even though it’s not precise, it still provides valuable picture of the baselines in the DPS spread with your team..
You can parse accuracy, to check if you have enough buffs, right food etc. but if you look at damage/dps its confusing as hell.
Simple situation. Autotarget switch to mob that has 20%HP, because BRD Savage Bladed it. I have AM3 Ukonvasara. I will hit it for 15k damage melee round and kill it. I get +15k damage on parse. Now same situation but on Naegling DRG. DRG wont kill it with white damage with Naegling, so it does 60k Savage and kills it. DRG gets +60k on parse, but the kill speed was the same (or even slower, because I can move right away after melee round, DRG needs to wait for WS animation). Such situation happens at least 10-20 times per run (if not much more). Lets say it only happens 15 times. Thats 675k virtual damage. If you have 2 DD jobs they usually do around 4M damage per run (if brd and cor are dpsing too). So parse will show for example DRG doing 29% and WAR doing 25%, while kill speed was the same. On top of that WAR provided Warcry 4-5 times in a run, which boosted DPS of everyone. Looking at parse you would think taking 2nd DRG instead of WAR would result in big efficiency boost, while in practice it can be completely untrue and you can actually kill slower then.
Only thing that matters is looking at how many segments you farmed across many runs and use your knowledge (and sheets :P) for possible improvement, then test them in practice.
Lakshmi.Buukki
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By Lakshmi.Buukki 2021-06-25 13:27:46
Parsing in events that have multiple monsters in a roaming setting is just not going to ever give you an accurate depiction of player contribution. One monster in a controlled environment is the best scenario. But only in the appropriate scenario. Like a wave 3 dynamis boss between two similar DD. Even a parse in something like Gaol bosses is misleading because there's some factors that can favor (or punish) one set of jobs over another, such as lack of support job, positional requirements (like being able to use overwhelm) weapon resistance or aura removal conditions, and self buffs that some jobs gain but others do not.
I just don't think DPS parse is going to really do any more than showcase raw numbers in a situation that is flawed because there's several parts of the event that are uncontrolled.
Asura.Syto
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By Asura.Syto 2021-06-25 14:14:52
I see a kind of consistent correlation very clearly happening and this is over several runs..
Example 1 (Low Performance COR and BRD):
When we there was a non aggressive COR and BRD in our party the segments dropped and it shows on the parse that COR did 19% and non aggressive BRD only did 9-10% while WAR and DRG was 34-36%... keep in mind this data is consistently replicated in 10+ Runs.. Segments at most were to 6.5-7.7k range over multiple runs..
Example 2 (High Performance COR and BRD):
Then suddenly you have the same exact WAR and DRG, WHM and Tank and you introduce a new aggressive COR and BRD to the mix that is actively switching mobs/engaging aggressively with the same set and gear as previous COR and BRD, and now the spread shows consistently over the many runs that COR is doing 22-23%, BRD is up to 22-23% and WAR and DRG also 27-29%... in this group with new COR and BRD segments are up consistently able to kill more groups of mobs bringing segments to 9-12k Segments....
(Both examples accuracy is capped in all DPS and no deaths..)
Conclusions:
What can we take from this?
The parse numbers (regardless of what they mean for total precision) are in that same range consistently so it’s telling us something... Aggressiveness/performance? gear? Use of Abilities and skills? Experience in DPSing? A Snorlaxing COR and BRD? Or all of the above can impact and can be measured with parse and plays a role in measuring for diagnostics.. I’ve seen this replicate when we switch back to weaker CORs and BRDs total segments Fell...
Whenever we brought back those stronger more aggressive CORs and BRDs numbers improved and DPS spread looked the same as second high performance example..
Shiva.Thorny
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By Shiva.Thorny 2021-06-25 15:32:52
parse is garbage and mostly used for poor players to pretend they're better than other poor players, especially in a place where you may not always even be in range(or receive the packets when in range) to receive other people's attack data... you can't wave away all the confounding factors with just 'accuracy is capped and no deaths' either
it's perfectly fine to state that a run with a good & aggressive BRD and COR will be much more successful than one without(that's common sense), but parses are rarely meaningful and are mostly just used to shame people or jerk yourself off
[+]
Asura.Syto
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By Asura.Syto 2021-06-25 15:42:13
I agree..
Nothing here stated that I’m promoting it to bolster bad players... Parses are faulty at expressing precise DPS that’s something we all agree with..
It’s only when there is common sense correlations that’s when you can get a picture of what’s going on after consistent recordings...
TLDR; just use it to reveal the common sense correlations that I stated above.. that’s about it and melee accuracy
In SegFarming everyone is well within range to pick up the data using the same person as the host for the data recordings as well for consistency..
Asura.Doryl
By Asura.Doryl 2021-06-26 03:08:56
is it possible to record a video of a 10k run please ? it will be more efficient to see some tips of placement/buffs/routes etc...
I tried to find it on youtube, but max i found is a 8k run.
Thank you
By Aerix 2021-06-26 07:03:49
is it possible to record a video of a 10k run please ? it will be more efficient to see some tips of placement/buffs/routes etc...
I tried to find it on youtube, but max i found is a 8k run.
Thank you
If I remember correctly, last time someone posted a video like that they (and by extension their party members) got mass reported because of their heavy addon use including stuff like JA0. Given that it's unlikely the people pulling 10k-13k segments are doing this even halfway legitimately, I doubt they would want to risk getting banned.
Shiva.Thorny
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By Shiva.Thorny 2021-06-26 07:16:18
You can do it 'halfway' legitimately, but yea, given the JP nazis attitude recently it's a risky move. The video in question did use JA0, but I wouldn't put it past them to report simpler things like gearswap or UI mods if they see NA outperforming them.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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