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The Odyssey - || Strategy and Discussion ||
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2021-06-18 10:38:46
Either I'm missing something or you guys are contradicting yourselves.
The cost to open a chest is based on the stats of the person trying to open it (nothing to do with the pt in the zone with you), I can confirm this.
About "chests opened by other pt members counting towards your number of opened chests" I have two things to say:
1) Yes, if someone else in my pt opens a chest, the counter on the Pilgrim Moogle goes up
2) No, I didn't cap at 8 points (roughly ~50% cost reduction) for Coffers at 50, but exactely at 250. So either the number 50 is wrong, or the cost goes down not according to the total number of opened coffers (that you can check on the Pilgrim Moogle) but on the total number of coffers opened by you.
If things are like this, then maybe it's just a coincidence that the 250th coffer I opened was actually the 50th I truly opened myself. The only possibility is that you're just mistaken on some point of your experience; I and many other people can 100% confirm that everyone opening counts for discounts (including with keys), and discounts cap at 50 opened, not 250.
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Bismarck.Ringoko
Server: Bismarck
Game: FFXI
By Bismarck.Ringoko 2021-06-18 12:05:29
I will try to check on various chars today and let you know.
The display error is no longer there.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10350
By Asura.Sechs 2021-06-18 13:49:24
Either I'm missing something or you guys are contradicting yourselves.
The cost to open a chest is based on the stats of the person trying to open it (nothing to do with the pt in the zone with you), I can confirm this.
About "chests opened by other pt members counting towards your number of opened chests" I have two things to say:
1) Yes, if someone else in my pt opens a chest, the counter on the Pilgrim Moogle goes up
2) No, I didn't cap at 8 points (roughly ~50% cost reduction) for Coffers at 50, but exactely at 250. So either the number 50 is wrong, or the cost goes down not according to the total number of opened coffers (that you can check on the Pilgrim Moogle) but on the total number of coffers opened by you.
If things are like this, then maybe it's just a coincidence that the 250th coffer I opened was actually the 50th I truly opened myself. The only possibility is that you're just mistaken on some point of your experience; I and many other people can 100% confirm that everyone opening counts for discounts (including with keys), and discounts cap at 50 opened, not 250. Can confirm that Coffers were not 8 points at 249 coffers (which is like the other day?)
Now I'm at something like 251 and it costs 8 points.
Server: Asura
Game: FFXI
Posts: 266
By Asura.Aburaage 2021-06-18 14:43:36
I'm was at 8 points with like 120 coffer opened last time I checked
By SimonSes 2021-06-18 14:46:23
70 Coffer on Baniak and it costs 8.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10350
By Asura.Sechs 2021-06-18 14:50:29
Aheeeem...
It was 49 into 51 not 249 into 251. Those are Chests lmao
Sorry everyone XD
Server: Asura
Game: FFXI
Posts: 91
By Asura.Hiraishinsenna 2021-06-18 14:52:42
How are people gonna trust italians if you keep posting wrong info...
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-19 11:26:12
Just wanted to point out that Ninja is feasible in Segment Farm groups, provided it is well-geared. I was afraid it would lag terribly behind my WAR and SAM, and surprisingly, I parsed higher than my R15 Chango/Sakpata/Tatenashi WAR. My group was nice enough to let me try it out and I am happy I did. Hybrid WS work very well in Sheol C, depending on the monster. WS frequency is so high and with as many monsters that hybrid can work on, it puts out some great damage. Weapons used were R15 Heishi, Tauret, and R15 Kikoku and I swapped between the three for different monsters.
For slashing resist monsters (Aquans, for example), I started off swapping from Heishi to Evisceration with Tauret, but that averaged about 22k WS. Swapped back to Heishi and was able to pump 22-45k+ Blade Chi, even with the resistance. On C1-2 Agon Beastmen, I was able to rip off Blade Chi or Blade: Ten for similar numbers (in the 27k-40k range), with the exception of Lamiae, where I used Tauret. Damage did fall behind a little bit here, so this is one group you may struggle on. On C4 Agon Beastmen, the damage on Blade Chi started to fall, so I swapped from Heishi to Kikoku and spammed Metsu (around 27k with Darkness SC). It worked out well. and killed about the same speed as my WAR. C4 Agon Beastmen DPS was noticeably slower, mostly because I didn't have MS or SV songs, so I used Mikage for the Agon group. In general, I used Heishi for anything I could land Blade Chi on, Tauret for Lamia, and Kikoku for everything else.
Fortunately, I didn't run into any undead monsters (skeleton, ghouls), where I assume NIN would struggle pretty badly, but it more than makes up for it on other monster groups. Was even able to hit capped damage on C1, but only around 70-80k tops on C2 and C3 was closer to 45k. Not saying NIN is wildly better than other jobs, but it sure was fun, and was relatively safe behind shadows, which Odyssey is one of the few events where Shadows still is very useful.
Buffs were Chaos/SAM 3 Minuets + HM VM.
By Vaerix 2021-06-19 12:05:53
Newest fight comp and will be the comp for the foreseeable future.
A3 Ongo V15
BLM/COR/BRD/GEO/SCH/RUN
Int etude x2, Ballad x2, VM, (Cor gets Prelude x1, HM, Agi Etude x1) Evoker and Warlock/wizards for mages, Sam for self. Tabula grav SC while up, after tabula, sniper > earth immanence for scission.
A1 Gogmagog
MNK/RDM/BST/BLU/WAR/PLD
TP Drainkiss during 1hr
A2 Procne
DRG/PUP/SMN/DNC/SAM/WHM(*Could* be ANY in the future, looked like all damage was conal at the pup tank)
EA/H2/TP Bonus/Warcry SMN buffs,
(EA is superfluous but a nice safety net)
SMN Manages DNC and SAM Enmity, DRG Manages DRG enmity, PUP TANK does PUP Tank things.
By SimonSes 2021-06-20 03:20:58
Buffs were Chaos/SAM 3 Minuets + HM VM.
And what gear? 4/5 Nyame R20?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-20 10:13:15
Yes. Katana is also R20. No Orpheus, and I can't remember if it's regal ring or hetaroi, but it's close to this.
ItemSet 380353
By SimonSes 2021-06-20 10:34:41
You should probably mention that, because the difference between Nyame R20 hybrid and non Nyame is gigantic in path C. So full sentence should be something like this
Just wanted to point out that Ninja is feasible in Segment Farm groups, provided it is well-geared including Nyame R20 body/hands/legs/feet
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-20 11:33:15
A "well geared" hybrid ninja is a rank 20 Nyame or comparable. It's been several months since Nyame was released and R20 has been obtained by many players. It doesn't really require an explanation at this point. I'm not going to spell out every single Ranked piece in a set, unless someone asks, which you did and I responded accordingly.
Look at you telling people how their sentences should be worded.
By SimonSes 2021-06-20 12:10:13
Well geared doesn't by any means tell anyone they need R20 Nyame. Logical's NIN is above well geared and missing Nyame (I think). Nyame is very specific gear required for Hybrid to works that good. There is no alternative really. You need mab/att/acc/macc in very high amount. There is not much things like that and Nyame has even WSD on top. You simply need Nyame and you should mention that if you want to report good performance of NIN.
Also assuming 4/5 Nyame R20 in well geared category is at least misleading.
No idea why you are butthurt about it. I simply wanted to make your post more informative and less confusing.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-20 12:41:17
Nobody is butthurt, and the post is far from misleading or confusing. I included as much detail about the experience playing Ninja in Odyssey. That's primarily what the focus was. I didn't put the emphasis on the gear because YMMV if you are getting optimal buffs. I'm not going to make the determination on what gear someone needs for "good performance on ninja". Someone else posted in a ninja thread better damage with lower ranked augments. Somewhat else may be able to use fighters roll or bring along some other form of ideal buffs with better results and lesser gear. It's really besides the point.
You have a tendency to be persnickety in your analysis of things. If you have a question about the post, ask and you will get the answer to it. Simple.
By SimonSes 2021-06-20 13:00:18
Look Nyame R20 is 35+% (assuming you have enough macc with that, because with partial resists its MUCH more) above Herculean 5%WSD/35MAB which is next best thing excluding DM augments. You put emphasis on Hybrid WSs in that performance. Nyame is key equipment for that performance and its not the same situation with gear as idk Caladbolg DRK with next best thing items loosing 5-10% to bis.
By Sylph.Brahmsz 2021-06-20 13:22:51
A1 Gogmagog
MNK/RDM/BST/BLU/WAR/PLD
TP Drainkiss during 1hr
Just use Sudden Lunge during 1-hour window. Only takes 3~4 casts to burn through a 30 second window.
Or better yet, Intervene. '-')
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-20 16:22:10
Look Nyame R20 is 35+% (assuming you have enough macc with that, because with partial resists its MUCH more) above Herculean 5%WSD/35MAB which is next best thing excluding DM augments. You put emphasis on Hybrid WSs in that performance. Nyame is key equipment for that performance and its not the same situation with gear as idk Caladbolg DRK with next best thing items loosing 5-10% to bis.
I understand how valuable nyame r20 is, you don't need to spell it out. I was just making a ninja appreciation post for those who might not have known how well it can perform. Not really getting into particulars about it, buffs, gear etc, but just showing that you don't have to necessarily have the optimal 3-5 Odyssey DD jobs to be effective. For someone who loves Ninja but might be blocked from using it in Odyssey for fear it might not perform well, the idea was to show potential. Especially for an event you do every day and can get sick of quickly.
What I showed is the upper end of what you can expect. Doesn't mean someone with less than perfect gear can't still get some use out of it in Odyssey
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10350
By Asura.Sechs 2021-06-20 16:55:49
Just wanted to point out that Ninja is feasible in Segment Farm groups Would love to see your sets in detail, maybe in the NIN thread rather than here. Would really help anybody else willing to try NIN in Segments, I know I am.
Your numbers seem pretty low tbf, I think the major difference between DDs in Odyssey is being able to oneshot monsters or not.
If you don't oneshot them wether you remove 75% of their health with a single WS or 50% it doesn't matter, because you're still gonna have to WS twice to kill it.
And yes, I think that's a major difference setting apart DDs who can achieve that from those who cannot.
But I digressed.
If you have time Buukki, I'd love to see your:
1) TP set
2) Ten set
3) Chi set
4) Evisceration set
Did you use any other hybrid WS other than Chi? Do you know which targets it works well against and those where it doesn't work?
Also surprisingly you didn't list Savage Blade. You refused to use Naegling? Kudos to you if you did xD
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Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2021-06-20 16:56:40
75% in one WS is just fine if your melee hits are strong enough to bring them to that point quickly before you WS. Very few DDs legitimately oneshot from full HP with normal Odyssey buffs, since they have like 70-80k HP.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10350
By Asura.Sechs 2021-06-20 17:02:34
75% in one WS is just fine if your melee hits are strong enough to bring them to that point quickly before you WS. Yeah I found that somewhat viable when I'm on MNK, with Vere AM3 up and I'm fighting something that's not resistant to blunt.
Quote: Very few DDs legitimately oneshot from full HP with normal Odyssey buffs Yes very few DDs, and it's why I'm saying those DDs can make a noticeable difference compared to everything else. At least from my experience.
In the end a lot depends on group coordination, jobs synergy, luck with positioning of Halo/NMpop etc.
By Chimerawizard 2021-06-20 17:11:16
don't have to deal with changing targets much if you can legitimately 1-shot and gets even faster since you can /ws <lastst> mobs while TP'ing to death the one you build TP on. no auto-target lag slowing TP gain.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-20 17:30:10
Your numbers seem pretty low tbf Did you use any other hybrid WS other than Chi? Do you know which targets it works well against and those where it doesn't work?
This is probably the main reason why. I didn't really know which monsters it didn't work on for my first run. Was just eyeballing though, they could be off a little. Not trying to derail so will take it elsewhere.
The thing about Odyssey is those monsters all have unique stats and behavior, so it's not really clear what hybrid works well on what. For example, the screen shot above shows capped damage on Imps. I would have assumed Imps had much stronger magical stats, so then I tried it on Soulflayers and it did poor damage. Aquan as have a 50% slashing resistance but blade chi was outperforming blade ten on some of them. It was more a learning experience seeing what worked.
Edit: for anything chi didn't work on, I would use teki then to to see if could see a damage bump.
About Naegling on ninja, I don't use it and have never used it. I can change to any other job to use Savage blade. Not doing it on ninja
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By Vaerix 2021-06-20 20:03:54
A1 Gogmagog
MNK/RDM/BST/BLU/WAR/PLD
TP Drainkiss during 1hr
Just use Sudden Lunge during 1-hour window. Only takes 3~4 casts to burn through a 30 second window.
Or better yet, Intervene. '-') I will bring up sudden lunge to my group! Definitely a great idea, iirc our pld is our run and we do use odyllic during bird at times so it isn't necessarily up for Gogmagog but I'll share the idea non the less, thanks much!
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Server: Valefor
Game: FFXI
Posts: 139
By Valefor.Furyspawn 2021-06-22 08:09:18
I tried searching to see if this had already been posted, but didn't readily find anything, so here goes.
While it's been easy to watch the cost of equipment drop as server kill counts for the various NMs in Gaol increases, it appears that the prices the moogle is willing to pay for items are increasing proportionately at one fourth of the decrease rate; i.e. sell % increase = buy % decrease × 25%.
That being the case, the ??? Pilgrim Moogle is by far the best place to NPC your 36 acheron shields and 10,000 prize powders from sparkolades each week (and anything else you want to get rid of), assuming your server has killed the bosses enough times to reduce equipment costs by more than 10% (versus the +2.5% sell price for max Norg fame), and you have at least one clear in that Atonement category to unlock it.
Currently on Valefor, that nets an extra ~264k past the base 1,991,800 gil NPC sell price.
Atonement |
Equipment Cost |
Buy Decr. |
Clears |
Shield |
Powder |
Sell Incr. |
1 |
1.48M of 2M |
-26% |
1/6 |
29,340 |
106 |
+6.5% |
2 |
2.37M of 3M |
-21% |
4/6 |
28,996 |
105 |
+5.25% |
3 |
5.1M of 6M |
-15% |
4/6 |
28,583 |
103 |
+3.75% |
4 |
3.525M of 7.5M |
-53% |
1/1 |
31,220 |
113 |
+13.25% |
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-22 10:45:54
A1 Gogmagog
MNK/RDM/BST/BLU/WAR/PLD
TP Drainkiss during 1hr
Just use Sudden Lunge during 1-hour window. Only takes 3~4 casts to burn through a 30 second window.
Or better yet, Intervene. '-') I will bring up sudden lunge to my group! Definitely a great idea, iirc our pld is our run and we do use odyllic during bird at times so it isn't necessarily up for Gogmagog but I'll share the idea non the less, thanks much!
In your setup you have a few additional options for dealing with Gogmagog's SP.
Bind or Regurgitation/Blast Bomb from RDM/BLU
Gravity or Subduction from RDM/BLU and run for 30 seconds
Have personally used these debuffs so I know they work.
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By Vaerix 2021-06-22 10:56:24
The rdm stuff in particular is helpful because that's something I can do specifically :-D greatly appreciate the advice I tend to forget about all the useful things I can do beyond just the normal aids stuff ;-D
Asura.Nususu
Server: Asura
Game: FFXI
Posts: 109
By Asura.Nususu 2021-06-22 11:00:35
I am having some issues with the augments on Gleti's and Sakpata gear. I have cleared both Kalunga and Ngai V15 (confirmed by moogle's status dialog and max augment rank) but, for each set, one piece shows max rank of 20 while the other shows max of 15.
Sakpata's Gauntlets R10/R20
Sakpata's Helm R13/R15
Gleti's Cuirass R19/R20
Gleti's Gauntlets R11/R15
Has anyone else experienced this? If so, is this just a visual bug, and the equipment that shows R15 max can actually go to R20? I've tried trading the R15 max gear to the moogle, and it hasn't changed anything.
Bismarck.Darcain
Server: Bismarck
Game: FFXI
Posts: 58
By Bismarck.Darcain 2021-06-22 11:26:58
You've spent rp on the gear after unlocking rank 20 that display rank 20 now. The other gear wont show rank 20 until you spend rp if you already had points in at a lower rank. That's what happened to me anyhow. I'm not sure if you're asking about the same thing.
Asura.Nususu
Server: Asura
Game: FFXI
Posts: 109
By Asura.Nususu 2021-06-22 12:11:06
You've spent rp on the gear after unlocking rank 20 that display rank 20 now. The other gear wont show rank 20 until you spend rp if you already had points in at a lower rank. That's what happened to me anyhow. I'm not sure if you're asking about the same thing.
It might be what happened to me. I will throw some RP at one of the items to see if that’s the cause.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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