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The Odyssey - || Strategy and Discussion ||
Fenrir.Velner
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By Fenrir.Velner 2021-06-16 13:41:16
Question: Are GEO debuff bubbles nerfed 95% in Gaol? And if so, where might I see numbers that back this assertion up? Thank you for your time.
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By Fenrir.Melphina 2021-06-16 17:30:56
Quote: Question: Are GEO debuff bubbles nerfed 95% in Gaol? And if so, where might I see numbers that back this assertion up? Thank you for your time.
They're nerfed hard. I don't know the exact amount, but it's high enough that debuffs aren't worth it. You're better off just using buffs instead.
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Asura.Sechs
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By Asura.Sechs 2021-06-17 01:24:43
I know this was surely discussed already but I noticed that the amount of Izzat required to open chests/coffer/aurum goes down with how many times you've opened that type of chest before, and not with your Moogle Mastery level.
Many, many, many months ago it was believed that Master was at the source of the points reduction, whereas it seems it's not the case?
And I guess it's the same for the number of required items to pop NMs.
What does Mastery do then I wonder, other than greatly raising the stats of your trusts?
Asura.Nususu
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Posts: 109
By Asura.Nususu 2021-06-17 08:08:54
Does Quick Draw affect threnody? I am planning to do V15 Ongo clear soon, but the wiki isn’t clear on if potency of say, earth threnody can be enhanced by wind shot.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-17 08:25:27
Moogle Mastery only improves the strength of your trusts. That's all it's ever done and SE specifically said this when Odyssey was released. They just never gave us the exact stats. Moogle Mastery has nothing to do with chest izzat cost or NM material cost. They are unrelated, though you can increase Moogle Mastery levels by reaching some milestones through chests and NM kills. That's the only connection.
Asura.Sechs
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By Asura.Sechs 2021-06-17 08:31:23
Someone should update BG though, because people over these boards (and consequentially on BG-wiki) were all taking for granted that Mastery affected the izzat required to open chests and the number of items required to pop NMs.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-17 08:59:10
It probably should be updated. A lot of things on that page was written when Sheol A was released, so it was just a compilation of all of the things we discovered at the time that we later figured out.
It wasn't a direct effect (MM:Izzat Cost/UNM Cost), but as I said many times in this thread, you CAN gain MM levels by opening chests and killing NMs. For that reason, people assumed that higher Moogle Mastery influenced the cost of these actions. For instance, opening a certain amount of chests or killing a set number of NMs for the first time will reward you with a Moogle Mastery level increase. A player would automatically assume that that because he gained levels from these actions that the reverse was also true (his MM level affects how much these actions cost).
But you can easily disprove this belief by simply going into Sheol A on a fresh character and only popping the same NM several times across many runs. Then use another character to only open chests (not coffers nor aurums). At some point, you will no longer gain any more MM from doing either single task. The character who opened chests will never see a UNM material cost decrease, and the character who only killed NMs will never see a chest izzat decrease, despite both gaining Moogle Mastery levels from their respective objectives.
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Carbuncle.Ared
Server: Carbuncle
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By Carbuncle.Ared 2021-06-17 11:00:19
I know this was surely discussed already but I noticed that the amount of Izzat required to open chests/coffer/aurum goes down with how many times you've opened that type of chest before, and not with your Moogle Mastery level.
Many, many, many months ago it was believed that Master was at the source of the points reduction, whereas it seems it's not the case?
And I guess it's the same for the number of required items to pop NMs.
What does Mastery do then I wonder, other than greatly raising the stats of your trusts?
Sechs, if you're referring to me, you're missing what I was saying. I'm actually trying to see if I can quantify the opposite. BG currently lists that you need Aurum Strongboxes, and I found a post on this thread that states the number to be 16 Aurum Strongboxes to max out the chest portion for a given Sheol.
What I'm trying to do is find the amount of Chests that is equivalent to one Aurum Strongbox, making it easier to tell how many total chests would need to be opened for those who, like myself, are slow burning through Odyssey rather than going with a static. It's more because I want to try to contribute to these two sites that have provided lots of information and guidance, and I figure if I'm going to slow burn through Odyssey anyway, I might as well try to dig into these difficult to answer questions (assuming I can actually do so).
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-17 11:42:32
What I'm trying to do is find the amount of Chests that is equivalent to one Aurum Strongbox, making it easier to tell how many total chests would need to be opened
The chest, coffer, and aurum requirements to earn a Moogle Mastery rank/cap MM per zone are all independent of each other. Meaning you can open 1000 chests and coffers but if you never hit 16 aurum boxes in that particular zone, you'll never get the MM increase from that last objective. There is no conversion such as "open 100 chests=1 aurum credit"
There are some higher objectives, however, that only award the next Mastery bonus of that category when you have some combination of previous objectives completed. I think Nostos kills is one of them
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Carbuncle.Ared
Server: Carbuncle
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By Carbuncle.Ared 2021-06-17 13:14:56
Thanks, Buukki. That's useful information. I'm still not convinced that there isn't a conversion at all, but I can see the 16 Aurum Strongboxes basically being a capstone. What's not completely clear yet is whether there are intermediate tiers.
And, yes, I'm fully aware that there is a difference between zones. That's why I've spent my time entirely within Sheol B to gather what data I can on increasing MM levels. So far, I've only ever opened Chests and dealt with a handful of NMs. It's obvious that I'll need to focus a bit more on Coffers next to see what comes of it.
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Asura.Sechs
Server: Asura
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By Asura.Sechs 2021-06-17 13:43:15
Sechs, if you're referring to me I have no clue what you're talking about, so no I guess I wasn't talking about you, sorry °-°
Anyway for Aurum Coffers at 4 opened it was still costing me 20 points.
Now I have like 5 or 6, need to check if it went down.
Chests I have no clue when it caps at 5, but Coffers cap at 8 points at 250 coffers opened, I think.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-17 15:31:32
I'm still not convinced that there isn't a conversion at all
The Pilgrim Moogle tracks your chest/coffer/aurum progress. If there was some form of conversion mechanism in place, someone would have noticed it by now. You would have physically been able to see your number of Aurum Strongboxes increase if this were the case.
By SimonSes 2021-06-17 16:00:40
Chests I have no clue when it caps at 5, but Coffers cap at 8 points at 250 coffers opened, I think.
Chests cap at 50, Coffer at 50 and Aurum at 50 (for opening cost). I thought its common knowledge.
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By Asura.Geriond 2021-06-17 17:26:58
Chest/Coffer/Aurum have roughly -10% cost per 10 opened.
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By Asura.Aburaage 2021-06-17 17:38:39
Is the cost reduction based on individual stats or shared with PT member who has highest stat?
Shiva.Thorny
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By Shiva.Thorny 2021-06-17 17:56:41
individual for the person opening it
By Chimerawizard 2021-06-17 20:10:11
individual for the person opening it yep, also everyone in party gets credit for opening no matter who opens.
If you're trying to cap the izzat reduction, take someone on thf to pop coffers or strongboxes that aren't yet -50% cost.
Carbuncle.Ared
Server: Carbuncle
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By Carbuncle.Ared 2021-06-17 21:54:25
The Pilgrim Moogle tracks your chest/coffer/aurum progress. If there was some form of conversion mechanism in place, someone would have noticed it by now. You would have physically been able to see your number of Aurum Strongboxes increase if this were the case.
That answers that. Thank you. (Can you tell how much of a slow roll I'm doing?)
Asura.Sechs
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By Asura.Sechs 2021-06-18 01:53:32
Either I'm missing something or you guys are contradicting yourselves.
The cost to open a chest is based on the stats of the person trying to open it (nothing to do with the pt in the zone with you), I can confirm this.
About "chests opened by other pt members counting towards your number of opened chests" I have two things to say:
1) Yes, if someone else in my pt opens a chest, the counter on the Pilgrim Moogle goes up
2) No, I didn't cap at 8 points (roughly ~50% cost reduction) for Coffers at 50, but exactely at 250. So either the number 50 is wrong, or the cost goes down not according to the total number of opened coffers (that you can check on the Pilgrim Moogle) but on the total number of coffers opened by you.
If things are like this, then maybe it's just a coincidence that the 250th coffer I opened was actually the 50th I truly opened myself.
By SimonSes 2021-06-18 01:59:28
Are you talking of path C? Isn't path C has still broken stats on moogle and it shows chest/coffer/aurum stats of path b or something?
Asura.Sechs
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By Asura.Sechs 2021-06-18 02:27:15
I'm talking about Sheol C, but my Sheol B stats are almost empty because I've practically never done runs in B so I don't think that should influence my stats on Sheol C.
For what it's worth I have Moogle Mastery XI in C.
II in B
VI in A
Bismarck.Ringoko
Server: Bismarck
Game: FFXI
By Bismarck.Ringoko 2021-06-18 02:39:43
Are you talking of path C? Isn't path C has still broken stats on moogle and it shows chest/coffer/aurum stats of path b or something?
Pretty sure that was fixed a few patches ago. Too lazy to verify now.
By SimonSes 2021-06-18 03:37:05
I will try to check on various chars today and let you know.
Phoenix.Logical
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Posts: 519
By Phoenix.Logical 2021-06-18 08:12:18
Sorry haven't been following thread in a while so this may have already been answered. I'm MM Level 13 in Sheol C and have been for like 2 months now killing agons and Nm's each day. Killed all nm's a good amount of times, only thing I don't have is an Aurum box open in Sheol C. Starting to think MM14 is gated behind that or something, did we ever determine whether things were gated behind specific requirements or not?
I did a thf key run today just to see if I could get a damn Aurum open... got 2 Aurum... both Mimic... such horrible luck on Aurum in Sheol C lol :) Just trying to figure out if I should keep wasting time with THF runs in an attempt to get an Aurum or whether we determined things like that were unnecessary... in which case I just go back to the 3 NM a day grind. thx everyone!
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By Fenrir.Melphina 2021-06-18 08:50:33
Honestly you can do the 16 aurum strongboxes in sheol C segment farming runs. It's not uncommon for groups to have 30+ izzat if you get a halo at the end of a floor leading into another halo at the start of the next floor and a NM right by it. Treasure chests upgrade to coffers vastly more often by spending izzat than they do from keying them, and coffers to strongboxes likewise. Just make sure you have enough izzat to open all 3 levels and you're good. I believe 26 izzat is enough. The minimum cost for chests is 5, coffers is 8, and I "think" strongboxes go down to 13 off the top of my head. You do get an increase in segments for the higher box levels too so if you really care about ranking up your moogle mastery it's probably worth it.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-18 09:05:00
Starting to think MM14 is gated behind that or something, did we ever determine whether things were gated behind specific requirements or not?
You just haven't hit the requirement. You need 1 Aurum Strongbox for the MM objective of that category. Then you need 15 more (total of 16) for the last MM objective from Aurum Strongboxes. It's the same for each wing of Sheol, only the NM kills vary. By the way, have you killed each NM in Sheol C at least 10 times?
I did a thf key run today just to see if I could get a damn Aurum open you can do the 16 aurum strongboxes in sheol C segment farming runs...Just make sure you have enough izzat to open all 3 levels and you're good
You can do both :3
Bring a THF to your Sheol C farming runs and open Chests & Coffers normally with Izzat. Have a THF pick any aurum stronboxes that you would have skipped due to not having enough izzat. If it ends up being a Mimic, let the THF die and tractor/raise him and move on. Just bring someone that knows Tractor (DRK). Mimics only retain hate on the keyer, unless someone else acts and gets on the hate list. Make sure you don't cure the Mimic or get hit by it's AOE on initial spawn (have everyone get away from the Coffer when being picked), because then everyone on the hate list will have to die, or have to kill it. Takes about 5 minutes to down, but you do get a Large Lu. Box at the end flux (its worth nothing now). IIRC, killed Mimics do not count towards your Aurum count, so you need to successfully pick the box.
This is the method my group did when Segments became a thing, even going back to Sheol B to do the same thing. The group was nice enough to tag along to help us get the MM capped. If your team is good enough to see 2-3 extra aurums lying around, you can have the THF pick it along the way. Worst case scenario, you lose 1~minute of your time, best case is you get the aurum.
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By Fenrir.Melphina 2021-06-18 09:12:00
Quote: You can do both :3
Bring a THF to your Sheol C farming runs and open Chests & Coffers normally with Izzat. Have a THF pick any aurum stronboxes that you would have skipped due to not having enough izzat.
Haahahaa.... yeeeees! This is exactly how I did it. You can bring a thief with skeleton keys and just spend 13 izzat to open the treasure chest and coffer then key the aurum. But there IS still the risk of spawning mimics with this method. I cleared the aurum objective with a static before gaol existed when everyone wanted MMM ranked up. Most groups now won't want to waste time with mimics because they're a royal pain in the *** to kill and they really cut into your final segment count by eating up a lot of time (In sheol B and C they reset TP in addition to stunning you every time they AoE). My group just killed the stupid things when they spawned...but Bhukki's tractor method is also viable. We didn't want to leave me weakened because that also cuts into kill speed. You absolutely CAN do it either way. Mimics aren't THAT common with skeleton keys either..... but it does still happen and it's kind of random.
Phoenix.Logical
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Posts: 519
By Phoenix.Logical 2021-06-18 09:17:05
Starting to think MM14 is gated behind that or something, did we ever determine whether things were gated behind specific requirements or not?
You just haven't hit the requirement. You need 1 Aurum Strongbox for the MM objective of that category. Then you need 15 more (total of 16) for the last MM objective from Aurum Strongboxes. It's the same for each wing of Sheol, only the NM kills vary. By the way, have you killed each NM in Sheol C at least 10 times?
Ahha! Thanks for confirming, that's certainly what it seemed like. Yes I've gotten 20+ kills on all NM's and my coffers and aurum are 20+ in A and B, but looks like I have a bit of work ahead of me for the 16 aurum in C. On the plus side my guess is it's just those 16 aurum I need and I'll have Mm15 in C. Appreciate the confirmation!
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-18 09:30:33
We didn't want to leave me weakened because that also cuts into kill speed.
It's the same difference, really. ~4-5 minutes killing a Mimic (with no direct reward) vs sack the THF, weak for 3, but can continue fighting soon afterwards.
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By Fenrir.Melphina 2021-06-18 09:44:11
I also did my strongboxes before sheol gaol existed, so segments had no purpose at the time. If I did it today we'd probably do the sac and tractor method too.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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