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The Odyssey - || Strategy and Discussion ||
Asura.Syto
Server: Asura
Game: FFXI
Posts: 446
By Asura.Syto 2021-06-11 13:54:46
Please note any new AI/behavioural changes to the Atonement 3 V15 NMs..
So far I’ve noticed that Mboze V15 (post update) used Invincible at 75% and didn’t use Yaegasumi...
I haven’t noticed if he ever has the ability to go through other SP abilities at 75 other than Yaegasumi like Bumba V15... or this is something new related to AI adjustment?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-11 14:04:45
FWIW, can confirm they haven't fixed boosted amplifier RP from partial kills.
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Sylph.Reain
Server: Sylph
Game: FFXI
Posts: 411
By Sylph.Reain 2021-06-11 16:03:15
Please note any new AI/behavioural changes to the Atonement 3 V15 NMs..
So far I’ve noticed that Mboze V15 post update used Invincible at 75% and didn’t use Yaegasumi...
I haven’t noticed if he ever has the ability to go through other SP abilities at 75 other than Yaegasumi like Bumba V15... or this is something new related to AI adjustment?
Square-Enix accidentally changed the Atonement 3 NMs 1 hours in the March 10th Update.
Original 1hrs were:
Xevioso: Perfect Dodge
Ngai: Mighty Strikes
Kalunga: Brazen Rush
Ongo: Elemental Sforzo
Mboze: Invincible
Arebati: Yaegasumi
Post March 10th they were:
Xevioso: Perfect Dodge
Ngai: Brazen Rush
Kalunga: Elemental Sforzo
Ongo: Invincible
Mboze: Yaegasumi
Arebati: None
This update likely changed them back to their original 1hrs.
Info from here: https://vanafratello.com/atonement3-sp
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1093
By Asura.Bippin 2021-06-11 17:05:22
Saw Arebati do Yaegasumi today
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By Rive016 2021-06-12 20:32:18
must be back to normal Ongo did Elemental Sforzo
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By Vaerix 2021-06-13 03:50:20
Changed a couple bosses in our lineup, burning PLD as a tank vs having 3 healers needed the change. .
Kalunga, Pld, Cor, Brd, Geo, Whm, Sam
Honor/Min/Min/Scherzo/Dirge Sam+Cor DD
Henwen, Mnk, Pup, Smn, Blu, Thf, War
Sgili, Blm, Run, Nin, ANY, Rdm, Sch
Hope everyone's kicking *** and taking names out there.
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2021-06-13 08:20:18
Just did Bumba > Kalunga > Henwen, and cleared all but Kalunga.
Bumba:
Standard Zerg
WAR
RUN
COR
BRD
SCH
DRG
Kalunga:
DRK
SAM
BLU
GEO
WHM
PLD
Wiped at 6% because of an issue with haste bubble going down during 2nd aura (GEO ran away without thinking that Haste was Indi instead of Geo), and we couldn't get the aura down before it killed the tank since we had no Fire Carol. It's doable, though.
Henwen:
PUP
MNK
RDM
THF
BST
SMN
PUP was tank, MNK and RDM (with Black Halo) were DDs, BST was there to apply Attack/Defense down, and SMN did Hastega II, Crystal Blessing, and spammed Pacifying Ruby on the MNK.
Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-06-14 12:26:15
I'd like some input from the people who've cleared Veng 15 Xevioso. I want to know how you guys handle the zombie effect from Stinger Volley. Do you try and get your zombied dd's out of range? Is that even feasible? Or do you just pray they don't go down before the effect wears? Is there some sort of ability usage strategy you can use to help mitigate the risk of people dying to zombie?
I ask because I just cleared him on Veng 10 and that was the most difficult fight mechanic for us to handle. I'd like to work on ranking the Ikenga's set eventually, and I'm confident I know how to handle the other mechanics, but the zombie effect is a problem that I'm not sure how to easily deal with. My setup is tauret build thief, shining one war drg or sam, cor, brd, geo, whm. Thanks for any insights.
Server: Shiva
Game: FFXI
Posts: 357
By Shiva.Berzerk 2021-06-14 12:33:54
We had DDs stay in meva/hybrid sets and zombie would rarely land and if it did, it wasn't for very long.
We did SAM + WAR + COR for DDs so Sakpata for WAR, Malignance for COR, and Kenda/+1 for SAM
Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-06-14 12:47:50
I cleared 10 on thief with the full gleti's set, and we had wind carol, baraero, and attunement on the whole time. The Gleti's set has 487 magic evasion versus the 674 on malignance, but I noticed our warrior also got hit with zombie too and he was in sekpatas. I chose to hybrid in gleti's over malignance because it pushed my crit rate to over 90% and that ensured we procced blue in a timely fashion. I don't know. Is that overkill? I can try with malignance when I run the veng 15 tomorrow. I'm just trying to figure out the best way to approach him.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-14 13:11:07
Stinger Volley is conal, so have all of your front line jobs fight on a different side/corner of the NM. It should only hit one person, and if it lands, your WHM can sacrifice. In the setups my group has done, we don't even both with Attunement, but out of safety, I stayed in Nyame 2-3/5 basically the whole fight (SAM). Can occasionally get unlucky with Incisive or Stinger, but it's never so bad that we can't win it.
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By Vaerix 2021-06-14 18:36:29
I'd like some input from the people who've cleared Veng 15 Xevioso. I want to know how you guys handle the zombie effect from Stinger Volley. Do you try and get your zombied dd's out of range? Is that even feasible? Or do you just pray they don't go down before the effect wears? Is there some sort of ability usage strategy you can use to help mitigate the risk of people dying to zombie?
When we did our clear I believe we had Pup, Pld, Sam, Cor Brd, Whm. For the most part until the final 25% the boss was entirely between the 2 tanks with maybe some momentary lapses in hate, dds never got targeted with zombie. During the final 25% if hate wasn't on a dd, and they got popped with zombie we slowed/stopped tp feed until either hate or hp was back under control, using hybrid sets made it much easier malignance etc, the damage check isn't that bad, just make sure you have a team that can react well to the enmity drops. DRG and Shining one Sam are great for the fight.
By Guyford 2021-06-14 21:39:41
I'd like some input from the people who've cleared Veng 15 Xevioso. I want to know how you guys handle the zombie effect from Stinger Volley. Do you try and get your zombied dd's out of range? Is that even feasible? Or do you just pray they don't go down before the effect wears? Is there some sort of ability usage strategy you can use to help mitigate the risk of people dying to zombie?
When we did our clear I believe we had Pup, Pld, Sam, Cor Brd, Whm. For the most part until the final 25% the boss was entirely between the 2 tanks with maybe some momentary lapses in hate, dds never got targeted with zombie. During the final 25% if hate wasn't on a dd, and they got popped with zombie we slowed/stopped tp feed until either hate or hp was back under control, using hybrid sets made it much easier malignance etc, the damage check isn't that bad, just make sure you have a team that can react well to the enmity drops. DRG and Shining one Sam are great for the fight.
Actually we did drg smn whm brd cor geo. Drg spirit linked after defensive buffs and before songs and other buffs to starve wyvern of acc then used dawn muslums to heal it throughout fight. Drg used dagon body with sherida and niq ring with mnk and cor rolls to maximize subtle blow and used shining one. Smn did buffs and mewed every 30 seocnds. Under 25% bolster and drg used 1hrs with high jump enhanced by spirit surge for extra tp reset. Only drg fought the bee wedged in a corner. What vae described was our v10 win and it was with war not sam.
Future fights I'm planning to use sam over drg to avoid all the pet buff nonsense.
By SimonSes 2021-06-15 00:54:39
I chose to hybrid in gleti's over malignance because it pushed my crit rate to over 90%
Whats the point to push crit rate up all the time, when proc is needed only when Xevioso puts aura up?
but I noticed our warrior also got hit with zombie too and he was in sekpatas.
Was he in full Sakpata or just 2 piece Sakpata and the rest was Flamma/Tatenashi for example? If you go for MEVA, you usually need to go all the way. During WS too. For THF its harder to keep MEVA during WS (unless you have augmented Nyame and doing Rudra's outside of Aura), but for WAR it should be easy, 5/5 Sakpata is great TP and decent WS set (Nyame B works very well too for Impulse Drive obviously). You dont need max damage tp/ws set (or pseudo meva sets with just few nyame/sakpata/malignance pieces instead of 5/5), especially that getting hit with longer Zombie and turning back will probably lower DPS much more than using hybrid set full time.
Server: Asura
Game: FFXI
Posts: 91
By Asura.Hiraishinsenna 2021-06-15 03:57:59
You know you can cure zombie status with sacrifice right?
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Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-06-15 21:22:04
Well we killed Xevioso twice now on V15 and I thought I'd give you guys the run down of our lineup and strat. I came to the conclusion simon mentioned about 5/5 gletis fulltime as well. Crit rate only matters during the proc window. It's pretty irrelevant the rest of the time so I just ran malignance outside the proc window.
Our setup was thief, shining war, bard, cor, geo, whm.
We realized that both rogues roll and madrigal were completely unnecessary. Honor march provided more than enough accuracy to hit the bee. So we did samurai/chaos, honor march, march, minuet, wind carol, scherzo, and geo-furi, indi-attunement, and I had the geo entrust strength on our shining one user. Corsair spammed last stand from a distance.
I mained twashtar and stayed in malignance for the duration of the fight with the exception of the proc window, where I just swapped to 5/5 gletis and changed my mainhand from twash to tauret. Just equipping tauret/gleti's knife, and 5/5 gletis armor gives a 60% crit rate boost, which procced blue in seconds. Then I swapped back to my twashter main/malignance build. DPS was a non-issue so losing TP for one weaponskill to get the blue proc in was easily worth the swap. We just played defensively and used antidotes and panaceas liberally and it was a smooth kill. Also, one more benefit to bringing a thief is that I could larceny away Xevioso's perfect dodge effect. Getting 30 extra seconds of dps uptime in early was a nice extra boon. It's something to think about if you have somneone who can fill the role well.
Bahamut.Galakar
Server: Bahamut
Game: FFXI
Posts: 188
By Bahamut.Galakar 2021-06-16 02:20:38
Is there any trick to beating Arebati on V0? Tried it four times, solo, duo and with a full party, and still lost each time. Maybe there is some mechanism that I do not get that prevents me from winning?
By SimonSes 2021-06-16 02:54:19
Is there any trick to beating Arebati on V0? Tried it four times, solo, duo and with a full party, and still lost each time. Maybe there is some mechanism that I do not get that prevents me from winning?
COR and RNG for damage, only tank in range of TP moves. Ideally put Sirvante on tank and Dirge on RNG and COR (beside regular DD songs).
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Server: Odin
Game: FFXI
Posts: 1185
By Odin.Senaki 2021-06-16 04:02:32
Is there any trick to beating Arebati on V0? Tried it four times, solo, duo and with a full party, and still lost each time. Maybe there is some mechanism that I do not get that prevents me from winning?
I haven’t done the V levels yet for Snow Kitty. But this is what I was told to do on it:
“ Arebati V15 we won with pld brd cor rng geo whm.
Rng and cor did wildfire to get AM up (using Empy guns) and did last stand to last stand until death.
Geo indi agi bolster geo fury, entrust indi attunement to the tank.
Pld tanks at a distance in front of rng for decoy shot. Pld wore full sakpata gear.”
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Bahamut.Galakar
Server: Bahamut
Game: FFXI
Posts: 188
By Bahamut.Galakar 2021-06-16 04:07:35
Is there any trick to beating Arebati on V0? Tried it four times, solo, duo and with a full party, and still lost each time. Maybe there is some mechanism that I do not get that prevents me from winning?
COR and RNG for damage, only tank in range of TP moves. Ideally put Sirvante on tank and Dirge on RNG and COR (beside regular DD songs).
Thank you for tip.
By SimonSes 2021-06-16 04:39:16
Decoy shot and specific buffs or specific rema for Cor and RNG are only really needed for v15. V0 is doable with standard DD buffs and without decoy. Especially when you can use SPs. Just use sentinel+invincible on PLD at start and continue with flashes and ja on cooldowns and DDs will never pull hate before Lion dies.
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Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-06-16 07:21:00
Quote: Is there any trick to beating Arebati on V0?
On veng zero it's so weak you can literally just zerg it. Bring a couple piercing dds and a tank and a whm. Shining one war or sam, thief, dancer, ranger, dragoon..... all are fine for veng 0. Have cor, bard, geo, or w/e and just buff for damage like you would a normal melee zerg. Arebati requires a ranged strategy to kill on higher vengs, but on veng 0 it's a fight you can just steamroll.
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Carbuncle.Ared
Server: Carbuncle
Game: FFXI
Posts: 15
By Carbuncle.Ared 2021-06-16 12:00:01
Been slowly farming Sheol B tri-box (BLU, RDM, BRD) for the past month or so (late start, mostly just something I find fun). I've not been pushing the envelope on clears (can now get 3/4ths of floor 1, including Agon and NM, depending on mobs/placement of Agon/Ethereal Junction - gear is nothing crazy, so my DPS check is just sufficient for this).
I've been recording my runs/NM kills/chests opened and tracking Moogle Mastery. Maybe this has already been said, but I just wanted to confirm that the cost of Chests goes down with every 10 chests you open with Izzats. I haven't opened with any keys (my THF is 99, but no gear unless it's shared with BLU) and haven't opened anything but chests. It's hit perfectly - I just hit my 40th chest on last night's run, and the cost of Izzat per chest dropped as:
Chest # |
Izzat cost |
0 |
10 |
11 |
9 |
21 |
8 |
31 |
7 |
41 |
6 |
Mostly reporting it here for record purposes and for those curious - I know most of you are probably far past this, but it can't hurt to help people who are just starting out.
Once I'm done with B, I plan on trying to see if I can track coffer to chest ratios, but this will be harder until I improve my DPS and can clear more reliably.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3144
By Shiva.Thorny 2021-06-16 12:04:20
Coffers go:
0 -> 15
11 -> 14
21 -> 13
31 -> 12
41 -> 10
51 -> 8
strongboxes go to 18 at 11, don't know the rest. guessing it's:
0 -> 20
11 -> 18
21 -> 16
31 -> 14
41 -> 12
51 -> 10
edit: missed a step on coffers
Carbuncle.Ared
Server: Carbuncle
Game: FFXI
Posts: 15
By Carbuncle.Ared 2021-06-16 12:07:23
Thanks, Thorny, and I just noted that this was already explained on the BG-site. So much for contributing directly, but at least I've confirmed it...?
I think my future work is more along the line of Moogle Mastery increases from Chests or from Coffers - is there a relation, such as a coffer counts as 8 chests towards Moogle Mastery? It likely doesn't matter much, but I'm curious to find the actual connection, assuming that I can.
[edit: Typo on Master->Mastery]
Bahamut.Galakar
Server: Bahamut
Game: FFXI
Posts: 188
By Bahamut.Galakar 2021-06-16 12:49:17
Quote: Is there any trick to beating Arebati on V0?
On veng zero it's so weak you can literally just zerg it. Bring a couple piercing dds and a tank and a whm. Shining one war or sam, thief, dancer, ranger, dragoon..... all are fine for veng 0. Have cor, bard, geo, or w/e and just buff for damage like you would a normal melee zerg. Arebati requires a ranged strategy to kill on higher vengs, but on veng 0 it's a fight you can just steamroll.
Have attempted it yesterday with two teams, and both times died.
First time I went with a party WHM, RDM, GEO, COR, PUP tank, DRG. We took him down to around 10~20%, and started running out of the time. He then wiped our puppet tank, and soon after us (around 10 seconds before time has run out).
For a second attempt I went with RUN, MNK, DRG, SMN, COR, WHM. Damage was way better but both of DDs died really fast. I had (was a MNK) some -DT, -MDT and Magic Eva gear (nothing special though) what allowed me to live for some time. After that I think that his aura killed me and soon we lost the fight.
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1093
By Asura.Bippin 2021-06-16 13:01:20
Normally do RNG COR PLD BRD WHM GEO and should be pretty easy. Aegis on PLD with MEVA/DT gear.
By Guyford 2021-06-16 13:15:14
This was a discussed a while back, but finally got down to NM pop on floor 4 of C only costing 2 items rather than 3. NM kill totals as follows:
Lotanu 32
Kurmajara 9
Dabbat al-Ard 73
Chaos Steward 136
Wayra Tata 9
Asena 154
Bygul 9
Total 422
Transition might have been at 400 and just didnt notice.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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