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The Odyssey - || Strategy and Discussion ||
Server: Asura
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By Asura.Geriond 2021-05-17 17:29:28
Mewing is also nerfed against Odyssey NMs and they always TP at 1000 even at above 25%; couple that with Aura giving Mboze stronger Regain and the DEX -200+ effect making it harder to take aura down, you can get screwed over very easily even doing everything right. If everyone is sitting inside fetter range during Aura so that they can eat Timbeeer, it increases the changes of an unlucky fetter barrage + TP move killing someone.
It's also a fight where if someone dies once, you've likely lost, because Timbeeer becomes much harder to live through with even a single person down (made even worse if it's the GEO, the COR, or the tank).
By SimonSes 2021-05-17 17:39:55
Bahamut.Justthetip said: »As far as I'm concerned Mboze can go die in a fire, now that I'm done with it I'm not touching that thing again on V15 until they nerf it or a new efficient and reliable strategy is found.
What's so horrible about Mboze? Subtle blow and mewing or zerg with Rampart should make it rather easy no? Are people just try to zerg it without Rampart and Subtle Blow or something? Because even with all that its not 100% win over my group got hit with 3 timbers in less than a minute ***ain't fun at times. We got the win but it wasn't worth the headache when i can watch people feeding tp for days and not get a single timber lol
With subtle blow build and mewing, even if Tiiimbeeer happens, you stop damage and cure up, then you start damage again. There is 0% chances to get killed with Tiiimbeeer spam if you aren't feeding tp. Also if you use BST, SMN and GEO Tiiimbeeer damage is not even a big deal (it's like 75% max HP with 9 targets I think). You was just rushing it and that's your problem.
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By Bahamut.Justthetip 2021-05-17 17:54:16
Bahamut.Justthetip said: »As far as I'm concerned Mboze can go die in a fire, now that I'm done with it I'm not touching that thing again on V15 until they nerf it or a new efficient and reliable strategy is found.
What's so horrible about Mboze? Subtle blow and mewing or zerg with Rampart should make it rather easy no? Are people just try to zerg it without Rampart and Subtle Blow or something? Because even with all that its not 100% win over my group got hit with 3 timbers in less than a minute ***ain't fun at times. We got the win but it wasn't worth the headache when i can watch people feeding tp for days and not get a single timber lol
With subtle blow build and mewing, even if Tiiimbeeer happens, you stop damage and cure up, then you start damage again. There is 0% chances to get killed with Tiiimbeeer spam if you aren't feeding tp. Also if you use BST, SMN and GEO Tiiimbeeer damage is not even a big deal (it's like 75% max HP with 9 targets I think). You was just rushing it and that's your problem. Well this is where your wrong. It did timber to my group and not a soul was touching it after the first one. Seen it do it even with mewing and a sam in full subtle blow set. Would love to see you pop a video of your group doing it over and over tbh. Got a good feeling its not as simple as most make it out to be. Also seen a group with 7 people out (counting geo bubble) not drop below yellow hp so. Like I more so wanna know a farmable way than anything we beat it so its not a super big deal.
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By Asura.Geriond 2021-05-17 18:00:46
Bahamut.Justthetip said: »As far as I'm concerned Mboze can go die in a fire, now that I'm done with it I'm not touching that thing again on V15 until they nerf it or a new efficient and reliable strategy is found.
What's so horrible about Mboze? Subtle blow and mewing or zerg with Rampart should make it rather easy no? Are people just try to zerg it without Rampart and Subtle Blow or something? Because even with all that its not 100% win over my group got hit with 3 timbers in less than a minute ***ain't fun at times. We got the win but it wasn't worth the headache when i can watch people feeding tp for days and not get a single timber lol
With subtle blow build and mewing, even if Tiiimbeeer happens, you stop damage and cure up, then you start damage again. There is 0% chances to get killed with Tiiimbeeer spam if you aren't feeding tp. Also if you use BST, SMN and GEO Tiiimbeeer damage is not even a big deal (it's like 75% max HP with 9 targets I think). You was just rushing it and that's your problem. Have you tried it, or are just theorizing? Mewing doesn't do very well on them, and it gains TP pretty fast even with no one hitting it at all.
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Asura.Sechs
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By Asura.Sechs 2021-05-17 18:07:07
The regain on Mboze gets pretty high, at least under 25%.
Several things can go wrong. Let's not forget about the random lagspikes we still seldom get, at least with my group. One at a bad time (like during/after a Tiiimbeeer( and you're toast.
Then the random Aura can create issues if it's not one you want.
Last but not least, if he absorbs important buffs from the tank, you have no way to take them off. Dispelga didn't work. Finale gets resisted even with Altana+1 + SV up + SV Threnody II on him (lands fine with NiTro, but you don't exactely have NiTro up for the whole fight eh).
I noticed Subtle Blow builds work okaysh up to, I dunno, 50%? Then things get worse and definitely go ***under 25%.
Tl;dr there's really little space for errors on Mboze. Conversely there's a lot of random, dangerous things beyond the players' control that can lead to errors, making the previous point even more relevant.
Took us a large amount of attempts to finally kill it on V15. Most failures were caused by very small errors on our side. Some were caused by random ***beyond our control.
Either way it felt very stressing, frustrating and I don't really want to see that guy ever again until something changes.
Edit:
Some (many?) of Mboze's moves work differently from other Yggdreant moves. Like Canopierce is somehow affected by MDB I think. Noticed the average damage we were being hit for was higher on runs where we got the related debuff aura from him.
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By Bahamut.Justthetip 2021-05-17 18:13:00
The regain on Mboze gets pretty high, at least under 25%.
Several things can go wrong. Let's not forget about the random lagspikes we still seldom get, at least with my group. One at a bad time (like during/after a Tiiimbeeer( and you're toast.
Then the random Aura can create issues if it's not one you want.
I noticed Subtle Blow builds work okaysh up to, I dunno, 50%? Then things get worse and definitely go ***under 25%.
Tl;dr there's really little space for errors on Mboze. Conversely there's a lot of random, dangerous things beyond the players' control that can lead to errors, making the previous point even more relevant.
Took us a large amount of attempts to finally kill it on V15. Most failures were caused by very small errors on our side. Some were caused by random ***beyond our control.
Either way it felt very stressing, frustrating and I don't really want to see that guy ever again until something changes.
Edit:
Some (many?) of Mboze's moves work differently from other Yggdreant moves. Like Canopierce is somehow affected by MDB I think. Noticed the average damage we were being hit for was higher on runs where we got the related debuff aura from him. Yea we have the same mindset ***just out of player control tiny mistakes. We ended up beating it as geo drk bard cor whm pld. I used little to no subtle blow gear and felt like we got hit with less tp moves tbh. Under 25% he just has full on tp the rest of the fight. We tried smn mewing and 1k tp be taken off and he would still tp couple seconds later.
By SimonSes 2021-05-17 18:13:58
If you are using Fusenaikyo, your DPS is pretty shite compared to using Masamune. Bahamut.Justthetip said: »Seen it do it even with mewing and a sam in full subtle blow set.
Im not gonna lie, I can only theorycraft here based on videos I watched, because I dont have static for Mboze, so you have advantage of real approach over me, but..
.. I think using SAM for this is just not a good idea. Why you use SAM? It offers nothing good for this fight beside slashing damage. Like you admitted with Fusenaikyo damage drops by a lot too, so not even damage is a good argument. You use SAM just because you dont have anything else?
BST should be much better with killer effects/instinct/empy+1 body. BST can also dump hate on pet in case of hate reset on tank. BST with Auspice can also reach 70%SB with Doli and pretty much without any gear sacrifices. BST also adds +1 target for Tiiimbeeer.
Asura.Sechs
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By Asura.Sechs 2021-05-17 18:21:27
We tried with PLD, WHM, GEO, BRD, COR and DRK.
Nobody but the DRK was engaging. COR was there just to buff, random deal, wild card, random deal again (for Ramparts under 50%).
Damage was greatly reduced by the fact that DRK was playin it safe and using super defensive sets in both TP and WS.
We were counting to use Soul Enslavement under 25%. After several failed attempts we changed our approach and swapped the DRK with SAM.
We had poseidon rings (2, on COR and BRD) ready to use if we ran out of Ramparts and he wasn't dead yet. Used them on many failed attempts but we didn't need them on the one where we won.
I don't really remember the buffs, we changed them so many times testing various things, even Earth Carol II and I to reduce the damage from Canopierce, but it wasn't reliable.
We started having the PLD manually cancel Protect on himself because sometimes Mboze was absorbing it and there was no way to remove it until you had NiTro up again (under 50% after Wild Card, basically).
Edit:
We used the Entrust trick but it hardly makes a difference. Not just because entrusted bubbles are weak, but also because by the time we get to the dangerous part (under 50%) entrusted bubbles were over or close to be over.
All the other T3s are a real joke on V15 compared to Mboze. We never wiped to any of them and got them on first try.
By SimonSes 2021-05-17 18:25:10
Dispelga didn't work. Finale gets resisted even with Altana+1 + SV up + SV Threnody II on him (lands fine with NiTro, but you don't exactely have NiTro up for the whole fight eh).
Atomos?
Bahamut.Yukisoba
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By Bahamut.Yukisoba 2021-05-17 18:27:14
From my discussions with the people I played with, SAM was our choice because:
1. SAM can cap haste fulltime with Hasso, a benefit that other 2H DD don't have. I think the next best one would be DRK with last resort, but even that has about 50 seconds or so of downtime (not sure on this, I am not a DRK).
2. Ease of 4 step. I don't know a lot about BST, so I can't vouch for/against its ability to spontaneously make a SC when you need to proc it after uproot.
3. Kenda+1 makes it easy for SAM to have Subtle Blow without actually trying to have Subtle Blow. With regain, the benefits here are not as apparent, but it was something we took into consideration when we came up with our strat.
By Vaerix 2021-05-17 18:27:57
If you are using Fusenaikyo, your DPS is pretty shite compared to using Masamune. Bahamut.Justthetip said: »Seen it do it even with mewing and a sam in full subtle blow set.
Im not gonna lie, I can only theorycraft here based on videos I watched, because I dont have static for Mboze, so you have advantage of real approach over me, but..
.. I think using SAM for this is just not a good idea. Why you use SAM? It offers nothing good for this fight beside slashing damage. Like you admitted with Fusenaikyo damage drops by a lot too, so not even damage is a good argument. You use SAM just because you dont have anything else?
BST should be much better with killer effects/instinct/empy+1 body. BST can also dump hate on pet in case of hate reset on tank. BST with Auspice can also reach 70%SB with Doli and pretty much without any gear sacrifices. BST also adds +1 target for Tiiimbeeer.
So I think there's some confusion here. The reason to use Sam is its hardy enough to not need a tank, strong enough to kill the boss while super buffed, fast enough with skill chains to remove aura quickly and effectively, and also has 2 major SP's in order to get some extremely high damage quickly during the last 25%. I've been a part of Sam low tp smn kills of mboze, and truthfully our best run was I believe 3-4 total tp moves from mboze, worst was like 7 with some bad root of the problem issues in the last 25%. A couple observations I had during the encounters (as cor while someone else smn, and also as smn) is mew seems to get stronger with longer time between uses. At about 30s or greater the mews were doing better at removing tp from mboze, even with regain. Also your Sam has to know when to stop dps if a mechanic requires, IE Mboze just took monk or Sam roll, or a soul voiced March. Everything has to stop until the offending buffs are removed and/or appropriate buffs are replaced on the sam.
With Sam/Cor/Brd/Whm/Geo/Smn timber isn't a 1 shot, and you have time to get a new avatar up afterward if it goes down. The Cor and Brd have to be ready for root of the problem to refresh nitro for finale. Beyond all of this, we only have the cor and brd lined up with the Sam for canonpierce, the smn, geo, whm can all be on the opposite side of the boss @14 yalms and not be hit by anything other than timber. I believe our Sam uses masa at start to 50, fuse from 50-25 and masa for the last 25 to kill quickly. The fight is about patience at that point, which should be obvious given that the SP Mboze uses is Yag.
Lakshmi.Buukki
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By Lakshmi.Buukki 2021-05-17 18:30:06
2. Ease of 4 step. I don't know a lot about BST, so I can't vouch for/against its ability to spontaneously make a SC when you need to proc it after uproot.
You probably can make it work, but you would TP very slow on BST, and pets get absolutely destroyed by Mboze, so you can't reliably incorporate your pet into the SC. DRK, SAM, hell even BLU would be more reliable for soloing the aura vs BST.
Asura.Sechs
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By Asura.Sechs 2021-05-17 18:31:19
Edit:
Swap the PLD for the SMN, that's an interesting idea I guess, but dangerous with the buffs getting constantly absorbed from the SAM and unable to dispel them unless you have NiTro up on BRD.
And if you replace songs on the SAM you have to consider
1) they won't be Soul Voice songs
2) you won't be able to reapply a 5th song.
So again, it sounds like an interesting but ultimately but not failproof strategy.
Mboze is just that annoying, which is why I'm saying it's on a completely different league from any other Gaol NM.
Maybe we're just missing some mechanic about him, maybe SE just needs to balance it better I dunno.
By SimonSes 2021-05-17 18:32:57
Really if feels like you are just trying to use wrong jobs for this. Mboze just screams to use pet jobs and pet jobs seems to have all the answers. BST with Killer Instinct, hate dump, killer effects, 70%Subtle blow etc. provides safety for whole party and I think enough damage to kill Mboze. SMN add haste II and other buffs, can reduce TP spam with Mewing (not to 0, but still significantly) and I wouldnt be surprised if Atomos could dispel stolen buffs with easy and it dispels all the buffs, not just one.
Both BST and SMN provide +1 targets for Tiiimbeeer too.
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By Asura.Geriond 2021-05-17 18:34:44
There was a post above you that said Atomos doesn't work for dispel.
From my groups experiments, we couldn't find a way to dispel/buff steal it at all without the use of stuff like Dark Seal.
By Vaerix 2021-05-17 18:37:33
We never went with a SMN, what would you swap the SMN for, the COR? Then you lose 2+ Random Deal, Wildcard, ~60% attack and and Sam Roll.
Replace the BRD? Then you lose capped haste, Blade Madrigal, Dirge and ballads on the WHM. (and Arguably Nocturne but that barely seemed to be making a difference even with Soul Voice). The tank.
SMN can do a shitton of stuff but you can't do it all at the same time and there's several moments where you sorta have to use gear with no chance to cap DT at the same time. If you do that in a bad moment you're dead and then Timbeer will kill the rest.
Managing to keep buffs up with their 8-9 minutes duration and keep the pet alive and avoiding being hit while you're swapping different BP gear just adds even more variables to the whole fight.
With max BP ward duration there's a nice lull around 35-25% which is great so you can pop AF Alexander, (reduces timber damage) then AC buffs back onto the party, this is the time EA is beginning to fall from what I've seen. Can rotate 2x buff mew, during AC and still be effective.
Asura.Sechs
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By Asura.Sechs 2021-05-17 18:41:22
There was a post above you that said Atomos doesn't work for dispel.
From my groups experiments, we couldn't find a way to dispel/buff steal it at all without the use of stuff like Dark Seal. I have to quote Geriond again on this.
I have BiS Macc gear on BRD, can't get anything better.
Despite that and despite
Soul Voice on me (grants a considerable macc bonus to songs)
Altana's Repast +1 (Macc+80, CHR+15)
SV threnody II on Mboze (light evasion -410, roughly?)
Entrusted Focus
Despite all that, there was no way to land Finale at all.
With NiTro up it lands 100% of course.
To be fair many times it's not an issue, but sometimes he just steals the wrong buffs and then it's a mess.
It's part of the reason why I said we had our PLD manually cancel his Protect V.
PLD doesn't really need Prot5 to survive Mboze's hits after all.
And to be fair Mboze's normal melee hits aren't really that dangerous, it's the huge amount of highly damaging TP moves that makes it dangerous.
By Vaerix 2021-05-17 18:42:43
Edit:
Swap the PLD for the SMN, that's an interesting idea I guess, but dangerous with the buffs getting constantly absorbed from the SAM and unable to dispel them unless you have NiTro up on BRD.
Maybe we're just missing some mechanic about him, maybe SE just needs to balance it better I dunno.
With low tp buffs usually aren't being removed right away unless rng decides to mess you up. With fuse we never saw a tp move until under 25% (v10 fuse the entire time (much lower damage))
Once the smn and Sam have a rhythm you can prevent tp moves pretty well. Especially the first 25-50%.
In regards to the mechanic, I'm still curious if anyone has brought a RDM to test the "Eye Star" translation thing for being blind. Would be interesting but then you have a job to juggle into the fight with the rest (could replace smn if it is in fact the mechanic to neuter timber)
By SimonSes 2021-05-17 18:43:07
We never went with a SMN, what would you swap the SMN for, the COR?
SMN, BST, WHM, PLD, BRD, GEO
You dont need COR. GEO+BRD+SMN+pet buffs should be enough attack+. Possible -25% from Rhinowrecker too (not sure how accurate is that).
By Foxfire 2021-05-17 18:45:19
apparently atomos will take back buffs mboze has stolen from the party, fwiw.
at least confirmed for v10, so use that info however you will
Bahamut.Yukisoba
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By Bahamut.Yukisoba 2021-05-17 18:46:30
We never went with a SMN, what would you swap the SMN for, the COR?
SMN, BST, WHM, PLD, BRD, GEO
You dont need COR. GEO+BRD+SMN+pet buffs should be enough attack+. Possible -25% from Rhinowrecker too (not sure how accurate is that).
What's the 4step strategy here to kill fetters after uproot?
By Mrgrim 2021-05-17 18:46:55
You can get up to 70 SB with Masamune, but you got to have a Dagon breastplate, Niqmaddu, and Mpaca Hose to pull it off. Only tradeoff is that you are literally a glass cannon, and must switch to magic defense sets while it is casting. As its HP goes down, Mboze's casting time starts getting longer and longer from what I noticed when I did V15 clear. Also its great to save smn's Perfect defense from 25% and down, after that I just popped Yaegasumi/Meikyo and just went HAM during Perfect Defense duration. Damn *** did 3 Timbers back to back, but we barely took any damage due to perfect defense negating the vast majority of damage lol. But overall a white mage needs to keep cureskin up on the SAM.
I forgot to mention that HP+ items can work against you if you are using them in idle sets when fighting Mboze (looking at you Moonlight Cape and Rings). I got rid of those items so my hp would not fluctuate much at all and would stay between 96-97% hp during swaps. For the mewing part we just made a macro to remind me to slow down on dps at 25sec mark, and wait 10-15secs for smn to mew again. We were mewing every 35-40 secs that way resistance would decay enough to land at high potency.
By Vaerix 2021-05-17 18:47:44
We never went with a SMN, what would you swap the SMN for, the COR?
SMN, BST, WHM, PLD, BRD, GEO
You dont need COR. GEO+BRD+SMN+pet buffs should be enough attack+. Possible -25% from Rhinowrecker too (not sure how accurate is that).
So without the cor you can easily bst multistep bearing in mind that a -GA5 after uproot has a good chance to kill your pet? Unless you're Johnny on the spot with swapping to pet dt at which point you're taking more damage from the same GA spell.
We use cor for sam/monk roll negating the need for most if not all subtle blow on the Sam for better gearing options.
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By Bahamut.Justthetip 2021-05-17 18:52:58
Really if feels like you are just trying to use wrong jobs for this. Mboze just screams to use pet jobs and pet jobs seems to have all the answers. BST with Killer Instinct, hate dump, killer effects, 70%Subtle blow etc. provides safety for whole party and I think enough damage to kill Mboze. SMN add haste II and other buffs, can reduce TP spam with Mewing (not to 0, but still significantly) and I wouldnt be surprised if Atomos could dispel stolen buffs with easy and it dispels all the buffs, not just one.
Both BST and SMN provide +1 targets for Tiiimbeeer too. You would think so but no its not the case shell members wanna try it with bst smn combo but your damage is gonna be low I feel I know bst love them some killer effect but its not making up what you lack in damaged compared to something like drk or sam. I went drk and straight up kept normalish TP set on. I would switch to dt set when I pulled hate but other than that kept it like normal.
Hate dump isnt an issue tbh and the 70% subtle blow only seems to really work before 50% after that he just does it when he wants. Also you'd want to kill it before smn buffs wear because at some point you gonna be stuck mewing only. Atomos can't dispel as many have said already. Also the smn pet dies super quick hell even firefly can kill it at times. We'd get unlucky or maybe pet was too close at some point. Again this isn't me saying the strat you suggest won't work I just find it hard to believe it can I would love to be proven wrong.
Bahamut.Belkin
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By Bahamut.Belkin 2021-05-17 18:55:06
We never went with a SMN, what would you swap the SMN for, the COR?
SMN, BST, WHM, PLD, BRD, GEO
You dont need COR. GEO+BRD+SMN+pet buffs should be enough attack+. Possible -25% from Rhinowrecker too (not sure how accurate is that).
Like I said, I honestly think this is what SE wanted, but it would take a bit of practice and tinkering with all the variables. I'm not man enough to find out by wasting Moglophone's doing V15 Mboze research though.
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By Bahamut.Justthetip 2021-05-17 18:59:13
We never went with a SMN, what would you swap the SMN for, the COR?
SMN, BST, WHM, PLD, BRD, GEO
You dont need COR. GEO+BRD+SMN+pet buffs should be enough attack+. Possible -25% from Rhinowrecker too (not sure how accurate is that).
Like I said, I honestly think this is what SE wanted, but it would take a bit of practice and tinkering with all the variables. I'm not man enough to find out by wasting Moglophone's doing V15 Mboze research though. Careful some people would call you scared and weak because you don't wanna waste them lol. Im in the same boat though now that I beat it ill wait for SE to change it.
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Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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