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The Odyssey - || Strategy and Discussion ||
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10350
By Asura.Sechs 2021-05-17 11:17:47
I could be entirely wrong here, but I think people would've been more willing to extensively test alternative strategies and approaches if you didn't need a KI for every player every time you fail an attempt and if that KI wasn't bound behind a content that you can't do more than once every 20hrs.
As far as I'm concerned Mboze can go die in a fire, now that I'm done with it I'm not touching that thing again on V15 until they nerf it or a new efficient and reliable strategy is found.
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Server: Bahamut
Game: FFXI
Posts: 977
By Bahamut.Justthetip 2021-05-17 11:22:20
I could be entirely wrong here, but I think people would've been more willing to extensively test alternative strategies and approaches if you didn't need a KI for every player every time you fail an attempt and if that KI wasn't bound behind a content that you can't do more than once every 24hrs.
As far as I'm concerned Mboze can go die in a fire, I'm not touching that thing again on V15 until they nerf it or a new efficient and reliable strategy is found. This right here if you limit people on access they gonna have no real choice but to come up with meta strats.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10350
By Asura.Sechs 2021-05-17 11:25:57
I don't wanna jump to the opposite extreme and claim that gatings are bad.
Some sort of gating to artificially slow down player progress is necessary in my opinion, in some form.
The gating of Odyssey paired with the difficulty of some NMs though makes a lot of players "scared" of failures imho.
This ends up in the opposite result that they wanted to obtain and shared with us through the interview (promoting different setups and fighting against the current meta).
I'm not sure how they could've done it better. Maybe with a system like Ambuscade, where the KI is consumed not when you enter but when you win.
That approach might have made players less "scared" about failures I think, and more willing to test things for hours and hours and hours, which converts into "content that keeps players busy", hopefully "hours of entertainment".
Of course in this scenario I would've removed the partial amount of points you get for failures, or the fact that the NM doesn't regen if you attempt to fight it multiple times in a row without exiting Gaol.
Not sure if that would've worked out better, maybe?
Server: Bahamut
Game: FFXI
Posts: 977
By Bahamut.Justthetip 2021-05-17 11:44:41
I don't wanna jump to the opposite extreme and claim that gatings are bad.
Some sort of gating to artificially slow down player progress is necessary in my opinion, in some form.
The gating of Odyssey paired with the difficulty of some NMs though makes a lot of players "scared" of failures imho.
This ends up in the opposite result that they wanted to obtain and shared with us through the interview (promoting different setups and fighting against the current meta).
I'm not sure how they could've done it better. Maybe with a system like Ambuscade, where the KI is consumed not when you enter but when you win.
That approach might have made players less "scared" about failures I think, and more willing to test things for hours and hours and hours, which converts into "content that keeps players busy", hopefully "hours of entertainment".
Of course in this scenario I would've removed the partial amount of points you get for failures, or the fact that the NM doesn't regen if you attempt to fight it multiple times in a row without exiting Gaol.
Not sure if that would've worked out better, maybe? I had the same mindset if it didn't hurt so bad to lose people would be willing to try different strats. I don't think gating is a bad thing if done right. I don't mind grinding for stuff losing to stuff to find a way to beat the hard content. What I mind is multiple gates with little to no way to test things.
If SE gave people a way to try out different setups you'd have people working together as a community to try and think of different way to beat mobs like mboze. People now once they beat v15 mboze they never wanna see it again. Me I wanna fight him again because I don't like looking bad during a fights. I love seeing blm strat again for stuff like ongo different strats are great if your allowed to play around with them and test.
If se made the ki like ambucade it would be better than what most people want I'm sure. If it were up to either take the 1 ki a day for segment farm off and up the rp cost. Other one would be the same but charge people gil to get a ki everytime which would help with all the gil out on the market and allow more points for people to test stuff.
Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-05-17 11:56:29
The reason players are hesitant to experiment is absolutely because of the time gated content entry. If segment runs weren't so repetitive and you didn't lose 3k if the the nm beats you people would be more willing to try out new stuff. But getting the currency to enter the battlefield is a slow and arduous process. It's not something people are willing to just squander away on a gamble.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3144
By Shiva.Thorny 2021-05-17 12:05:40
I wouldn't really call it 'slow and arduous' any more, any group that can actually clear the NMs can farm 8k+ a run, and solid groups are well past 10k now. You spend as long doing the NMs as you do in odyssey.
Look back to old school time-gated content like Proto-Ultima, where a shell that doesn't do proper splits would have been looking at potentially 3 weeks to get a single pop. They might not even have won that either, because they were willing to do content that wasn't a free handout. Yet, they still tried.
Now, we can't give up the results of a single 20h cooldown and 30 minute event because we might lose?
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3144
By Shiva.Thorny 2021-05-17 12:15:25
3-4k in sheol-C after the post-25% boost is not even trying. I'll acknowledge that I may have exaggerated the numbers a bit for groups that don't have access to multiple weapon types, or proper buffers, etc. But, you really should not be sitting at 3-4k either.
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1093
By Asura.Bippin 2021-05-17 12:18:50
I have joined a few PUG before bonus was added and even then, never got under 5k
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3144
By Shiva.Thorny 2021-05-17 12:30:48
If an event where you get to stay constantly engaged against a variety of mobs and actively play isn't fun, what exactly is? Segment farming is the kind of event that's completely representative of the majority of content at 75(dyna, limbus, ein, exp, merits).
Is it more fun to sit there for 2 minutes idle receiving buffs, mash savage blade macro until mob falls over, then go back to town? I don't get it.
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1093
By Asura.Bippin 2021-05-17 12:32:43
Of course a static group will be better, but that is how everything in this game is.
Even trying to segment farm if you can get 2-3 other people and PUG the rest can help a ton
Asura.Gotenn
Server: Asura
Game: FFXI
Posts: 243
By Asura.Gotenn 2021-05-17 12:36:21
If an event where you get to stay constantly engaged against a variety of mobs and actively play isn't fun, what exactly is? Segment farming is the kind of event that's completely representative of the majority of content at 75(dyna, limbus, ein, exp, merits).
Is it more fun to sit there for 2 minutes idle receiving buffs, mash savage blade macro until mob falls over, then go back to town? I don't get it.
This is what I keep saying, and it really shows the difference in skill level when you are in pugs.
I'm usually on PLD weather on a fill in for a static, or a PUG, and I end up having to take command to keep people moving. Not moving is points lost, being indecisive or fighting the wrong mobs are a time killer.
If I say skip the casting skeletons, don't go and pull one after I've passed them. I guess this was more of a rant on a specific run, but I said "Lets skip most of floor 4 and get to the end, so we can farm the end mobs, and get our 25% bonus", and the "leader" started pulling mobs off the circle instead. (3500 points total for that run)
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10350
By Asura.Sechs 2021-05-17 12:39:12
Now, we can't give up the results of a single 20h cooldown and 30 minute event because we might lose? I see where you're tryin to get and I agree some people forgot how hard some things where and want things served to them on a silver platter only to whine a little after that they are bored and got nothing to do.
It's a vicious circle, you're absolutely right at pointing that out.
Still, I would like to emphasise that what was perfectly acceptable 10+ years ago isn't necessarily perfectly acceptable in 2021, times change, people change, standards change. I mean in general, aside from the constant whiners.
Things aren't all black or white, I think there can be several perfectly acceptable compromises between something that's too easy and something that's simply not acceptable for most people in 2021.
I don't have a crystal sphere to tell the future but I'm confident if the KI disappeared when you win instead of when you enter, a lot of people would be less scared.
You would still have to farm Segments.
You would still be under the 20hrs gating of Sheol A/B/C runs.
If you win nothing would change.
But if you lose things wouldn't feel so frustrating and "punishing".
Result? More people willing to cooperate, to try things out, to test things, nothing to lose but some of your time if things don't work out, right?
I think it would've been a much better compromise.
Edit:
I think an average of segments for a generic PUG group is more around 5.5 (average, not best).
Even if the number is lower the point you made sorta still stands though.
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10350
By Asura.Sechs 2021-05-17 12:45:08
I think segment farming gets redundant and boring. It's definitely not fun or engaging content at all. Zombie zerg fest at best... I like it but I wish there was a bit more freedom in the setup (with very similar results in terms of efficiency).
Also I think the requirements (amount of segments farmed per time spent inside) were a bit too steep.
That paired with the fact that KIs don't stack made it all a bit too grindy for my tastes.
The latest patch with the 25% bonus at the end is a very much welcome step in the right direction if you ask me.
That works in synergy with the Amplifier (which cuts down the amount of times you have to kill a NM, hence cutting down the amount of segments you have to farm)
If they make KIs storeable like Omen we'll be in a very acceptable place I think.
I'm surprised they've been this "fast" to fix things, was expecting such changes like, what, 6 months from now or something.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-05-17 12:48:59
I think segment farming gets redundant and boring. It's definitely not fun or engaging content at all. Zombie zerg fest at best...
There's 31 flavors of ice cream, not everything will be your favorite.
I myself have been doing Odyssey farms since the event came out, before Segments were a thing, completely solo. I know of a handful of players who did the same thing, religiously, every day through Sheol A-C. It was boring, dry, redundant, and seemingly unrewarding back then when there was no foreseeable end goal. I can say personally that Segment farms are definitely way more engaging and "fun" than doing those solo runs daily, and I would not trade anything to go back to that grind. It's hard to look at it with that perspective sometimes, but with the complete event out now, it's a lot more enjoyable than before. I also have been trying new jobs in segment farms, because it's fun. It makes very little difference in some cases.
Asura.Gotenn
Server: Asura
Game: FFXI
Posts: 243
By Asura.Gotenn 2021-05-17 12:55:08
I like it but I wish there was a bit more freedom in the setup (with very similar results in terms of efficiency).
Also I think the requirements (amount of segments farmed per time spent inside) were a bit too steep.
That paired with the fact that KIs don't stack made it all a bit too grindy for my tastes.
The latest patch with the 25% bonus at the end is a very much welcome step in the right direction if you ask me.
That works in synergy with the Amplifier (which cuts down the amount of times you have to kill a NM, hence cutting down the amount of segments you have to farm)
If they make KIs storeable like Omen we'll be in a very acceptable place I think.
I'm surprised they've been this "fast" to fix things, was expecting such changes like, what, 6 months from now or something.
Ive done plenty of different jobs as DD and done just fine, Its a matter of understanding which mobs you need to swap weapons for. DNC RNG THF PUP can all do good damage (obviously a WAR SAM DRK will do more). But you can still make 6k segments with other jobs. I find that Geo is lackluster only because of the requirement to move so much.
100% on the storable KI's like omen. My static alone had a hard time getting on every single day to either run, or pick up a tag, only to find out 1/6 players dont have two tags, to have to only do 1 run, then your worried about running a pug, because you wont have two tags tomorrow. 2 storable +1 on you makes it so its a 2x a week + 1 day of freedom event, and not a "crap I wasted getting segments because someone forgot to get a tag"
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-05-17 12:57:54
I find that Geo is lackluster only because of the requirement to move so much.
Hover Luopan.
Asura.Gotenn
Server: Asura
Game: FFXI
Posts: 243
By Asura.Gotenn 2021-05-17 13:02:14
I find that Geo is lackluster only because of the requirement to move so much.
Hover Luopan. If RNG can hover, so should GEO,
could you imagine if geo could use a job ability like cover, and attach their luopan to someone and make it follow them around.... like follow, not Indi. Here pld, Geo frailty luopon just follows me around.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10350
By Asura.Sechs 2021-05-17 13:09:15
The "try different jobs" and "different setups" in Segments farming run falls under the same effect of the "people are scared to try things in Gaol" I described above.
You need segments so much that you wanna squeeze every little more bit you can get, so that you can do more NMs without having to wait 20 more hours for yet another repetition of Segments and so on.
The recent changes have made things a bit more relaxing, but I'm sure if the number of segments you got was a little bit more "even" instead of a difference between 3,5k and 10k, people would be more trying to go with different setups or jobs.
I'm glad things are better now given the latest changes. I hope they keep making little tweaks like those even more so that people will be able to break the cycle by going with different jobs every now and then without feeling like they're wasting too much.
Asura.Gotenn
Server: Asura
Game: FFXI
Posts: 243
By Asura.Gotenn 2021-05-17 13:16:58
I agree, kind of like how Ambu V1VD is, if your only a decent group, or a group with a not-ideal setup, it takes you 15 min to clear, where the ideal, 5 song SV, bolster groups are doing it in 5 min. Maybe thats the key, increase the segments per mob, and cap it at 10k per run. Fast/Strong groups will just hit floor 1 halo, and go up, where slower more "diverse" groups will farm floor 1/2/3 and get the same amount. Fast groups finish in 18 minutes, goto the end and leave, slow groups just have to farm the whole 30 minutes.
Asura.Syto
Server: Asura
Game: FFXI
Posts: 446
By Asura.Syto 2021-05-17 14:28:44
I could be entirely wrong here, but I think people would've been more willing to extensively test alternative strategies and approaches if you didn't need a KI for every player every time you fail an attempt and if that KI wasn't bound behind a content that you can't do more than once every 20hrs.
As far as I'm concerned Mboze can go die in a fire, now that I'm done with it I'm not touching that thing again on V15 until they nerf it or a new efficient and reliable strategy is found.
Hmmm a fire burning strategy...
Reminds me of Mboze’s Theme Song...
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Server: Bahamut
Game: FFXI
Posts: 977
By Bahamut.Justthetip 2021-05-17 14:36:38
I wouldn't really call it 'slow and arduous' any more, any group that can actually clear the NMs can farm 8k+ a run, and solid groups are well past 10k now. You spend as long doing the NMs as you do in odyssey.
Look back to old school time-gated content like Proto-Ultima, where a shell that doesn't do proper splits would have been looking at potentially 3 weeks to get a single pop. They might not even have won that either, because they were willing to do content that wasn't a free handout. Yet, they still tried.
Now, we can't give up the results of a single 20h cooldown and 30 minute event because we might lose? Yes the difference is you had other stuff to do on top of that grind which was fine they had tons of gear you could chase. You yourself have said this is the only piece of new endgame content to do. People aren't asking for free hand out people wanna do the content.
You say proper splits but even that required the same setups more or less. People are doing that and doing optimal runs yet others don't like it. The idea to give people more chances to test and play with setups as again like you SE and others have said would require you to play with setups. People aren't scared they just value time they have unlike us back in the day who would give up 24hrs to fight stuff like PW. End of the day if you can't see that for what it is then it just sounds like you don't wanna see that.
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By SimonSes 2021-05-17 15:29:17
As far as I'm concerned Mboze can go die in a fire, now that I'm done with it I'm not touching that thing again on V15 until they nerf it or a new efficient and reliable strategy is found.
What's so horrible about Mboze? Subtle blow and mewing or zerg with Rampart should make it rather easy no? Are people just try to zerg it without Rampart and Subtle Blow or something?
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Server: Bahamut
Game: FFXI
Posts: 977
By Bahamut.Justthetip 2021-05-17 16:01:21
As far as I'm concerned Mboze can go die in a fire, now that I'm done with it I'm not touching that thing again on V15 until they nerf it or a new efficient and reliable strategy is found.
What's so horrible about Mboze? Subtle blow and mewing or zerg with Rampart should make it rather easy no? Are people just try to zerg it without Rampart and Subtle Blow or something? Because even with all that its not 100% win over my group got hit with 3 timbers in less than a minute ***ain't fun at times. We got the win but it wasn't worth the headache when i can watch people feeding tp for days and not get a single timber lol
Bahamut.Belkin
Server: Bahamut
Game: FFXI
Posts: 474
By Bahamut.Belkin 2021-05-17 16:27:43
What's so horrible about Mboze? Subtle blow and mewing or zerg with Rampart should make it rather easy no? Are people just try to zerg it without Rampart and Subtle Blow or something?
A lot can go wrong and the margin for error is really slim. Two TP moves reset hate. Get yourself caught out of position even once and the DD is dead for whatever reason. The answer CAN be to slow down (turn or disengage for a few seconds), but you also have to worry about timing out, especially when paired with Attack Down. If you are using Fusenaikyo, your DPS is pretty shite compared to using Masamune.
Rampart zerg can sometimes only take you so far based on other factors like slowing down, random deal not hitting, DD dying for whatever reason. Tank could eat a Timber into an immediate double attack crit that he didn't block and he is just dead and you can't do anything about it. Even with yaegasumi, bolster, and SV songs, zerging isn't necessarily quick. It'll still take a couple minutes once it's under 50%.
I will reiterate, a lot can go wrong, even using the most effective tactic available.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
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Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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