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The Odyssey - || Strategy and Discussion ||
By Garretts 2021-04-29 21:09:21
Assuming your Bard is master, even two cutting cards that come up as 1's still mean your getting double SV that run.
and if everything goes to ***and we don't get soul voice we defintetly don't change one of the songs. We'll just use our moglophone and leave ;) (just picking, we'll through a march up if mighty guard is down)
By Yzen 2021-04-29 21:44:03
Whats the best sub for brd -- if helping DD's take down mobs that are slept? Any BRD's [NO CARN -- I know macc / magic duration sets help] know how long Horde lullaby lasts typically for Sheol C mobs?
Server: Odin
Game: FFXI
Posts: 1185
By Odin.Senaki 2021-04-29 22:42:40
Whats the best sub for brd -- if helping DD's take down mobs that are slept? Any BRD's [NO CARN -- I know macc / magic duration sets help] know how long Horde lullaby lasts typically for Sheol C mobs?
I've been seeing sub Whm since it can RR itself easily should the need arise. It's for a desperate save moment, but does not allow for Brd to DD well.
If Brd will never need to Raise, then I'd imagine /Nin.
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Lakshmi.Haaydee
Server: Lakshmi
Game: FFXI
Posts: 14
By Lakshmi.Haaydee 2021-05-04 02:54:04
Looking for help/insight into V15 Ongo. Here is what relevant jobs we can run:
Player 1: RUN
Player 2: BLM/RDM/SCH
Player 3: RNG/BLM
Alt 1: WHM/SCH/GEO/BLM
Alt 2: GEO/BRD/BLM
Alt 3: COR/GEO/BLM
Our "best" run has been RUN/BLM/RDM/SCH/COR/GEO but we run into issues with the COR missing Sniper Shot due to lack of self buffs (how much acc would be needed to address this). Also with this setup, we have the BLM bursting 3 times (Ja>VI>IV), RDM bursting once (after ja lands) and SCH bursting Helix II and V alternatingly. We still seem to have trouble matching cumulative dmg other groups get with fewer SC and are not sure what the issue is. This is ASIDE from the Macc- and Matk- aura which are basically run killers for us (is there a work around or way to force certain auras?).
Aside from lack of SCH Mythic, gear is basically top tier (or close) on the characters which only compounds the frustration some members are feeling. If any gear is missing on the mages they are more than willing to obtain it for the fight.
Any tips would be appreciated. Should we be prioritizing Burn over Impact? We can swap to the COR/RNG SC strat if that is more reliable but would appreciate benchmarks for physical acc and macc that people are using for this fight, how many MB to do, approximate rate of SC, etc. Thanks for any input.
Quetzalcoatl.Jakey
Server: Quetzalcoatl
Game: FFXI
Posts: 300
By Quetzalcoatl.Jakey 2021-05-04 04:29:41
Looking for help/insight into V15 Ongo. Here is what relevant jobs we can run:
Player 1: RUN
Player 2: BLM/RDM/SCH
Player 3: RNG/BLM
Alt 1: WHM/SCH/GEO/BLM
Alt 2: GEO/BRD/BLM
Alt 3: COR/GEO/BLM
Our "best" run has been RUN/BLM/RDM/SCH/COR/GEO but we run into issues with the COR missing Sniper Shot due to lack of self buffs (how much acc would be needed to address this). Also with this setup, we have the BLM bursting 3 times (Ja>VI>IV), RDM bursting once (after ja lands) and SCH bursting Helix II and V alternatingly. We still seem to have trouble matching cumulative dmg other groups get with fewer SC and are not sure what the issue is. This is ASIDE from the Macc- and Matk- aura which are basically run killers for us (is there a work around or way to force certain auras?).
Aside from lack of SCH Mythic, gear is basically top tier (or close) on the characters which only compounds the frustration some members are feeling. If any gear is missing on the mages they are more than willing to obtain it for the fight.
Any tips would be appreciated. Should we be prioritizing Burn over Impact? We can swap to the COR/RNG SC strat if that is more reliable but would appreciate benchmarks for physical acc and macc that people are using for this fight, how many MB to do, approximate rate of SC, etc. Thanks for any input.
So I don't see discussion of ryke and gambit, they are key to use on MBs to get good damage and needs to be organized with the cor to reset and use on MBs as much as you can over the fight, the sch especially needs to make sure to get a good 10k+ helix when those abilities are used and then allow the helix to sit there for most of its duration, should only have to cast around 3 helixs over the duration of the fight and focus on V and IV the rest of the time.
I've done with a few different SC set ups my favorite was run ground strike to cor leaden for pretty fast consistent SC, if they lose embrava I start alternating their SC with my sch SCs or if for some other reason their SCs are stalled out I do some sch SCs as needed.
We didn't have rdm MB, their nukes were just not up to SCH or BLM level and we nerf each others damage enough already with the nuke wall. We did experiment some with rdm going in and doing some enspell damage, they did a good amount but would die fairly often. Other group used a brd instead of rdm which worked fine except that left me on sch as the only person with access to heals on top of SC and MB duties but until embrava wore I don't think I needed to use a single heal beyond regen and just a few after that.
We had no acc issues in either group I was in so I don't know what to tell you there, usually tp issues were due to losing haste and embrava wearing off.
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Lakshmi.Haaydee
Server: Lakshmi
Game: FFXI
Posts: 14
By Lakshmi.Haaydee 2021-05-04 06:21:34
Thanks for your response.
We do use Gambit/Rayke with resets from COR RD/WC. Usually this nets us 4-5 windows of each ability.
We have not tried using RUN for the SC for the reasons of uncapped haste (once Embrava wears off) since we don't use a BRD. What specifically is the benefit of the RUN being involved in the SC rather than the SCH soloing while TR/Strats is up? Regardless, its something different than what we have been doing and we are open to any changes. Do you know what kind of aura you were predominantly getting from the mob with your setup?
The accuracy issue is very puzzling to us as well. Of course in your setup, using Leaden bypasses the critical miss that is screwing us up (missing in tp phase is not so devastating as missing the ws which wont happen with leaden) so that's definitely something to try out as well.
Do you MB in macc gear or just standard MB gear?
Thanks again for your response. Gives us some things to look into. Still open to more suggestions as well.
Server: Asura
Game: FFXI
Posts: 96
By Asura.Bigtymer 2021-05-04 10:45:47
Looking for help/insight into V15 Ongo. Here is what relevant jobs we can run:
Player 1: RUN
Player 2: BLM/RDM/SCH
Player 3: RNG/BLM
Alt 1: WHM/SCH/GEO/BLM
Alt 2: GEO/BRD/BLM
Alt 3: COR/GEO/BLM
Our "best" run has been RUN/BLM/RDM/SCH/COR/GEO but we run into issues with the COR missing Sniper Shot due to lack of self buffs (how much acc would be needed to address this). Also with this setup, we have the BLM bursting 3 times (Ja>VI>IV), RDM bursting once (after ja lands) and SCH bursting Helix II and V alternatingly. We still seem to have trouble matching cumulative dmg other groups get with fewer SC and are not sure what the issue is. This is ASIDE from the Macc- and Matk- aura which are basically run killers for us (is there a work around or way to force certain auras?).
Aside from lack of SCH Mythic, gear is basically top tier (or close) on the characters which only compounds the frustration some members are feeling. If any gear is missing on the mages they are more than willing to obtain it for the fight.
Any tips would be appreciated. Should we be prioritizing Burn over Impact? We can swap to the COR/RNG SC strat if that is more reliable but would appreciate benchmarks for physical acc and macc that people are using for this fight, how many MB to do, approximate rate of SC, etc. Thanks for any input.
1) I would highly recommend replacing the RDM with a BRD. Soul Voice INT Etude x2 + Earth Threnody + x2 Preludes on your COR will solve almost all of the problems that you seem to be having.
2) You asked about SC frequency - the SC's need to constantly be rolling throughout the fight. If there is any moment in which you're sitting there waiting on the SCH's strategems, then you're doing it wrong. Ground Strike from the RUN into Leaden is an option to keep the SC's rolling if strats are down. However, we found that the RUN getting involved in the SC was never needed.
3) Is your COR using Earth Shot right before the MB window opens? Are they 5/5 in Quick Draw merits? Along that same vein, is your RUN 5/5 in Rayke and Gambit merits?
As the BLM, I used my standard MB gear.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-05-04 10:47:47
I typed out #1 + #3 of Bigtymer's comment, but got distracted and didn't post it and he said exactly what I had in mind. I strongly support his comments, since it is what helped my group get the clear when we struggled with the exact same problems.
The only thing I would add is to also make sure the COR is 5/5 Loaded Deck. Getting the right moves reset is big.
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By Guyford 2021-05-04 10:53:16
So we used brd instead of rdm. Solves the acc problem for cor and can give cor scherzo just in case since some of the moves reach shooting ws range. It also gives mages ballads and int song and a dirge just in case, and makes the RUN basically immune with carols. Threnody can be landed whenever nitro is up also which makes macc alot easier.
The other note which is kinda is obvious is fighting it on earthday makes the fight a hell of a lot easier.
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Lakshmi.Haaydee
Server: Lakshmi
Game: FFXI
Posts: 14
By Lakshmi.Haaydee 2021-05-04 11:45:34
Thank you everyone who responded.
There seems to be a general consensus to swap the RDM for BRD so we will try that. RUN does have 5/5 in relevant merits and JA enhancing gear.
We do use Earth Shot. Unsure about the merits but we can fix that.
To clarify what I meant by SC frequency is that we have have SC going off every 30s or so (less when TR is up) but if that is too slow then we can try to speed it up more.
I think with the information people have posted, we will first try to see if the BRD swap (and geo aura swaps) fix our dmg issue which has been the main wall we face when gambit/rayke/bolster go down.
Thanks again.
Server: Phoenix
Game: FFXI
Posts: 41
By Phoenix.Vespajava 2021-05-04 13:11:16
RE: Ongo V15: Couple tweaks for a melee RNG/COR duo for Vishnu> LS > namas> WF sequencing. As COR main, and largely filling role for the SC team/duo, earth shot, COR usual stuff, the single biggest improvement to our last V15 was using a really heavy TP Set (100+STP) in place of usual LS/WF WSD equipsets. Hardly a stroke of genius, BUT TP return on 1kish WS was ~500 and occasionally above w/ perfect SAM rolls. WS set itself was 120ish STP . SC fluidity stopped being a hang up for the most part, with the exception of RD/WC segments of fight. Our group wasnt terribly far off from a win. Less ~10% and still fine tuning damage on upcoming runs. Static is subject to change, but the party config (RUN, COR, RNG, SCH, GEO, BLM) has been consistent. Best of luck.
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Server: Asura
Game: FFXI
Posts: 153
By Asura.Bixbite 2021-05-04 21:53:16
If someone gets an Ongo clear on v15 (and skips the lower vengeance fights.) Are they able to get full Bumba augments?
By Foxfire 2021-05-05 00:39:05
You need to kill bumba at the corresponding vengeance level to augment nyame.
But getting a v15 kill will allow you to speed up the process of unlocking bumba vengeance by skipping v0/5/10.
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Lakshmi.Haaydee
Server: Lakshmi
Game: FFXI
Posts: 14
By Lakshmi.Haaydee 2021-05-07 02:57:46
Once again thank you to everyone who took time to respond both here and in Private Messages on Ongo V15. This fight was probably the most frustrating time we had with Odyssey mobs but the tips you all gave helped us clear it finally.
Here is what worked for us incase someone else is struggling:
We adjusted the group to RUN/BRD/COR/GEO/SCH/BLM as suggested by many. We settled for RUN > SCH SC (Freezebite > Helix) when TR was down and started the RUN > SCH SC before the SCH actually got down to 0 strats (I think we swapped at 3 strats left) which caused timing issues earlier in missing SC because strats were not up yet. COR SC (RUN > COR or COR > SCH) works too but for our group RUN > SCH SC was easier to work in because of who was controlling which characters.
We also had the COR adjust merits to have 5/5 Loaded Deck as was suggested by some. COR did Wizard/Warlock rolls. Crooked on Wizard.
Not sure on the BRD songs but they were 2x Etude, 2x March and something for mages and 2x March, 2x Carol and Paeon for tank. We put Earth Threnody II and Nocturne on mob (while under SV/Nitro). Geo Spells were Indi-Acumen, Geo-Mala, Entrust Indi-INT and Indi-Focus after RD reset Entrust.
SCH buffed and put on Embrava/RegenV and then SC.
Our BLM was able to hit a few 99k nukes when boosted by Gambit/Rayke/Earth Shot and in our winning run we got lucky with a SP1 reset from Wild Card and won with between 3-4min left on clock (spent ~1min 15s buffing before pull).
Lakshmi.Haaydee
Server: Lakshmi
Game: FFXI
Posts: 14
By Lakshmi.Haaydee 2021-05-07 22:56:13
Posting our Bumba setup since the posts for Bumba are falling back and thread deviated to talk about the demerits of the event.
We used WAR/BLU/COR/BRD/GEO/WHM (mainly notable since all the zerg videos include DNC or DRG so this is more to show that if the other chars are geared well enough you can still zerg without)
Lobby buff to 2k TP on war (for Armor break). Toss on Indi Attune/Bar/Prec/Str/Frail if bored but those have minimal effect IMO.
Songs are SV/Nitro Honor/MinV/MinIV/MinIII/Light Carol. Ballad on WHM/GEO.
Rolls are Crooked Sam + Fighters
GEO does Bolster Indi-Fend/Geo-Fury. Entrust Haste if march is dispelled mid fight or to replace the buffs from lobby since Entrust will likely get reset from COR RD/WC. May also want to consider using Demat so you don't have to recast midfight. Because of the time limitation on the zerg, Bolster with Relic body should last for the entire fight or most of it.
BLU does Effusion Mighty Guard
Asylum right before you run in to block opening Dispelaga
Fight on the sides. Not front or back. Use the pillars on south wall or the top of the ramp as preferred. Videos on youtube can show exact positioning.
War Opens with Armor Break (since it doesn't SC with Savage as opposed to Full Break).
WAR/COR/BLU/BRD spam Savage Blade.
WAR keeps up Warcry with help of COR resets.
WAR SP after Bumba's SP wears off (Bumba SP around 70-80% mark)
Keep spamming Savage and damage abilities till mob dies. I believe the generally accepted mark is you have 4 minutes to kill it before you risk a Denounce wipe but we were always comfortably within the margin (30s - 1 min buffer)
We DID use Dia II on the mob. We were also using Tene Crush till it triggered fetters in 1st minute of a fight by healing for 21k after which we stopped using it permanently.
While DNC or DRG instead of the BLU might make the run more efficient, I posted this an example of a run that works without those jobs incase some group lacks them but has the more commonly geared jobs.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-05-07 23:21:45
While DNC or DRG instead of the BLU might make the run more efficient, I posted this an example of a run that works without those jobs incase some group lacks them but has the more commonly geared jobs.
Any job works as long as you have the buffs and Savage blade. THF to steal SP. BST for Ooze. Hell my group uses a rune fencer. It doesn't really matter. You just need Naegling and it's pretty flexible. Don't even need a Geo, warcry and Savage is that busted (though I do fancy Geo with a black Halo build)
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By Creecreelo 2021-05-10 02:41:50
Did a solo B run on one of my chars and earned 1074 segments in total from mobs kill, taking out the floor 1 agon/mobs, and opening two chests. Upon touching the exit, I got the typical gil/box reward along with an additional 268 segments, which comes out to 1/4 of the total segments earned in the run, floored.
The bonus might vary for A/C, but this certainly looks like a nice touch! C group farms should see a significant boost.
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By zixxer 2021-05-10 02:53:00
During segment farm, touching the last portal will grant you 25% extra segments based on the segments you have farmed.
During NM farm, popping the mog amplifier before killing V15 bumba once will grant you 1172 1176 rp.
Moogle amplifier is 1500 segments to purchase.
The amplifier has no cap, granted you have the segments to purchase it.
By Ruaumoko 2021-05-10 03:28:16
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Asura.Syto
Server: Asura
Game: FFXI
Posts: 446
By Asura.Syto 2021-05-10 04:35:47
Well there you go guys... your prayers answered, this grind isn't going to be as long as you thought..
Asura.Nebohh
Server: Asura
Game: FFXI
Posts: 141
By Asura.Nebohh 2021-05-10 04:42:12
During segment farm, touching the last portal will grant you 25% extra segments based on the segments you have farmed.
During NM farm, popping the mog amplifier before killing V15 bumba once will grant you 1172 rp.
Moogle amplifier is 1500 segments to purchase.
The amplifier has no cap, granted you have the segments to purchase it. You'll need a minimum of a 7250 segment run to hit the 9k bonus total (extra 25%). This will net you 2 bumba runs with 2 moogle amplifiers. 1172 x 2 = 2344 RP if you hit that base segment run above.
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10350
By Asura.Sechs 2021-05-10 05:44:28
Is the bonus for touching the last thing party-wide or just for the person who touches it?
By zixxer 2021-05-10 05:50:40
Is the bonus for touching the last thing party-wide or just for the person who touches it? Just for the person that touches it.
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By zixxer 2021-05-10 07:00:23
Basically if you have the segs and can enter a v15, you can go from r0 gear to r12 after just 3 kills.
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By SimonSes 2021-05-10 07:10:20
Adding Mog Amplifier
Costs 1500 segments
Effects only the user
When used, the RP that can be obtained in battle increases only once.
If certain conditions are met, the amount of RP increase will increase
Do people even read it correctly tho?
For me it sounds like Amplifier will work for single fight too, but it will work AGAIN if you make another fight in the same run and meet the requirements.
Looks like I was right in the end. Maybe at some point I will even understand 100% of that update notes!
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3144
By Shiva.Thorny 2021-05-10 07:31:05
disappointing, but I guess now you can do your pointless grind in half the segments to continue sitting in town with nothing to challenge you
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By SimonSes 2021-05-10 07:38:46
disappointing, but I guess now you can do your pointless grind in half the segments to continue sitting in town with nothing to challenge you
Whats dissapointing? Apparently there is some bonus if you make triple fight in previous run to using amplifier.
Quote: If the players engage in three battles in a row and earn reinforcement points from all three, the amount of reinforcement points granted by the mog amplifier the next time they enter a Sheol: Goal will be greatly increased for one time only.
So you still can get more bonus points from amplifier if you do triple fights and then use it for next run. I wonder whats the bonus tho. Maybe you can make 3x V15 Atonement1 and then use Amplifier for Bumba V15 and get like 9x more points or something.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3144
By Shiva.Thorny 2021-05-10 07:46:45
Whats dissapointing? Apparently there is some bonus if you make triple fight in previous run to using amplifier. Disappointing that they created a system that would actually require players to gear up new jobs, try new strategies, and otherwise do something besides the same braindead zergs only to make it irrelevant. Nobody will do it when you can cap a piece in 5 days without it.
So you still can get more bonus points from amplifier if you do triple fights and then use it for next run. I wonder whats the bonus tho. Maybe you can make 3x V15 Atonement1 and then use Amplifier for Bumba V15 and get like 9x more points or something. Curious what the amount is for sure, but I doubt it'll be high enough to be worth wasting 9000 segments on atonement1s. If it does compensate that well, at least it'll make job shuffling a valid way to get lower tier items augmented, because as is basically nobody would touch them.
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Server: Bahamut
Game: FFXI
Posts: 977
By Bahamut.Justthetip 2021-05-10 08:02:29
Whats dissapointing? Apparently there is some bonus if you make triple fight in previous run to using amplifier. Disappointing that they created a system that would actually require players to gear up new jobs, try new strategies, and otherwise do something besides the same braindead zergs only to make it irrelevant. Nobody will do it when you can cap a piece in 5 days without it.
So you still can get more bonus points from amplifier if you do triple fights and then use it for next run. I wonder whats the bonus tho. Maybe you can make 3x V15 Atonement1 and then use Amplifier for Bumba V15 and get like 9x more points or something. Curious what the amount is for sure, but I doubt it'll be high enough to be worth wasting 9000 segments on atonement1s. If it does compensate that well, at least it'll make job shuffling a valid way to get lower tier items augmented, because as is basically nobody would touch them. Nothing stops you from doing everything you just said though. People just gave the same speech about how people dont need to do 3 fights if they aren't good enough. Nothing stops you from doing that also they didnt make the fights easier just made them take less time thats it. It was gonna be braindead zerg content no matter what once people started to get the gear this just made it faster. Just like a ton of people were saying you dont need to do Mog Amp and stuff you can still do it old way and use different strategies just make your own party like normal.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3144
By Shiva.Thorny 2021-05-10 08:11:14
Not really fair to say you can just self impose difficulty. Noone else is likely to join you if the content doesnt incentivize it. Game is just a gacha at this point, whatever.
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Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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