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The Odyssey - || Strategy and Discussion ||
By Guyford 2021-04-28 13:42:00
What are the chances they make amplifier cost 6k segments but apply to all 3 fights in a session, to try to make ppl do multiple fights. Like kill Bumba, then use other jobs to do a t1/2 or 2.
Ex: Bumba-war dnc cor brd whm geo
Gogmagog-mnk pld smn blu thf pup
Sgili-sch run blm rdm nin sam
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-04-28 13:58:09
I wouldn't waste my time if they attach the bonus to consecutive fights.
Being without support or good heals for a few extra RP is not worth it
Asura.Eiryl
By Asura.Eiryl 2021-04-28 14:10:49
I mean, it would definitely be worth it if it doubles points until exit. That would get people to actually do it "as intended".
3 fights, 18 jobs "intended"
Bahamut.Brixy
Server: Bahamut
Game: FFXI
By Bahamut.Brixy 2021-04-28 15:28:37
I doubt any change made will ever make groups fight more than 1 NM before exiting. It would have to be a major adjustment. The 1 job per entrance is way too restrictive on most players and most groups blow all their 1hrs and buffing jobs on each fight anyways, because naegling zergs are fast and easy busted. Odyssey is just poorly designed content. Period. Imagine designing Odyssey and nerfing GEO and also wiping all buffs before entry... only for the community to bypass it with entrust indi spells on the entire party and then swap to another buffing job on top of it lol.
By SimonSes 2021-04-28 15:31:37
I doubt any change made will ever make groups fight more than 1 NM before exiting. It would have to be a major adjustment. The 1 job per entrance is way too restrictive on most players and most groups blow all their 1hrs and buffing jobs on each fight anyways, because naegling zergs are fast and easy busted. Odyssey is just poorly designed content. Period. Imagine designing Odyssey and nerfing GEO and also wiping all buffs before entry... only for the community to bypass it with entrust indi spells on the entire party and then swap to another buffing job on top of it lol.
Entrust spells are kinda weak tho. Its just a small bonus.
By Guyford 2021-04-28 15:45:48
I mean if they make the amplifier work the way I described, it would at least be worth it once you're done with bumba/T3s and are just trying to do some of the lower tier NMs for stuff you might have wanted/already use like the DA earring/ammo. You could use just 1 support per fight because those fights are pretty easy anyway even on +15.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-04-28 15:49:04
That's besides the point. It just so happens that entrust is weak, but they didn't design Goal to operate that way in the first place. That was an oversight that undermines the whole job restriction.
The job restriction mechanic is just silly if we are being honest. Players find other unique ways to get around it (Naegling), or just don't bother don't 3NMs because there is literally no advantage.
I don't see them linking this bonus to it at all. I have been in several groups where we tried doing the second fight, and at least half of the group had no gear or ability to play their jobs on the fly. They "had" extra jobs, but it was in no position to be useful. And once you use up your good support jobs, there's literally no chance you're beating another +15 A3.
It's not a really good design. They would be better off slowly walking away from that concept.
By Guyford 2021-04-28 15:58:26
I could see a group being able to do ongo on a 2nd run. Sch Run Blm Rdm should all be available, can toss in a smn and a nin or something and should be able to get it done.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-04-28 16:31:27
"could see" a lot of people getting it done. "Is it worth the trouble" is the bigger question. The bonus would have to be really large to consider doing it that way. I'm sure I could envision a few fights I could make work across the jobs I have. Inventory is also another issue to consider, though. You would need to bring all your porter gear along with you. I personally cannot fit two jobs' worth of slips on me for an effective run.
I know for sure, no pug would ever be able to complete 2-3 A2/A3 NMs in a row, as those bosses have such a higher difficulty and stricter party setup, going to secondary jobs for a second boss probably isn't going to work out a lot of the time.
By Guyford 2021-04-28 16:44:51
A2 NMs are pushovers except the cracklaw, and what I was saying was that the amplifier would triple rp for the whole run. So yes, this is certaintly worth the trouble.
I field 15 active jobs with a max addition of 30 pieces of gear for a couple of them, but most take an extra 10. How you could have trouble fitting gear for 3 jobs let alone 2 I can't understand.
Also anyone else noticing that he says mog segments in update notes, not moogle segments. Is this gonna be a new currency we only get from touching the end conflux? Was thinking of saving up segments for post update but if this is the case might as well keep using them all up.
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2021-04-28 16:46:58
SE also uses Moogle Mastery and Mog Mastery interchangeably; 99.99% chance there isn't anything new like that.
By Foxfire 2021-04-28 16:59:27
japanese term for segments is モグセグメント (mogusegumento). mystery solved.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-04-28 17:18:27
I field 15 active jobs with a max addition of 30 pieces of gear for a couple of them, but most take an extra 10. How you could have trouble fitting gear for 3 jobs let alone 2 I can't understand.
I play 16-17, and I can tell you I'm not the only person with this problem. The amount of swaps I have per job makes carrying 2-3 full sets of needed jse impossible.
By drakefs 2021-04-28 17:48:21
I field 15 active jobs with a max addition of 30 pieces of gear for a couple of them, but most take an extra 10. How you could have trouble fitting gear for 3 jobs let alone 2 I can't understand.
Because some of us do not want to take 5~10 minutes to change our job?
Asura.Eiryl
By Asura.Eiryl 2021-04-28 18:05:22
All 22 jobs wear 5/5 Nayme, done and done
You don't need 200 pieces of gear to fight one boss. You can spare a couple fractions of second by not wearing every single piece of situation gear.
Server: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-04-28 18:08:52
Sounds like a lost opportunity too. It should cost RP not segments.
Considering the 1:1 exchange rate between RP and segments, it does in an indirect sense work that way. No way it would be as low as 392 RP for a single item of that potency, but it does exist.
I see this new amplifier also as a missed opportunity, just slightly different. Yet another example of SE not understanding their playerbase's complaints. This likely will only be beneficial for the groups struggling to get V15 wins, and allow them to spend more segments and fight things on easier difficulties for similar returns to V15. Best case scenario is the one you described that it costs the same as one Moglophone II and doubles your return- so it saves time, but doesn't fix the time gate of segments.
Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-04-28 19:34:41
Quote: I play 16-17, and I can tell you I'm not the only person with this problem. The amount of swaps I have per job makes carrying 2-3 full sets of needed jse impossible.
I think JSE capes are a bigger problem than JSE armor. Every job wants 3-4 capes minimum, and some would *like* to have as many as 8 or 9. That's a lot of unnecessary inventory bloat. Chatoyant cape when?
Quote: I field 15 active jobs with a max addition of 30 pieces of gear for a couple of them, but most take an extra 10. How you could have trouble fitting gear for 3 jobs let alone 2 I can't understand.
This is true though. Most jobs can function with a core set of shared equipment, and you only *really* need to devote 10-15 slots to JSE gear for most of them. Min maxing the lesser important sets is unnecessary. You don't need accessories dedicated to maxing out your waltz's charisma or your chackra's vit for instance. 10-12 jobs should easily be doable with 4 wardrobes, and more still if most jobs have a lot of shared overlap.
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Server: Asura
Game: FFXI
Posts: 21
By Asura.Kixstand 2021-04-28 20:49:52
Making use of the porter Moogle goes a long way with managing inventory space for jobs. Now if they could only let us store ambu capes and the new odyssey gear.
By SimonSes 2021-04-29 03:58:56
Quote: I play 16-17, and I can tell you I'm not the only person with this problem. The amount of swaps I have per job makes carrying 2-3 full sets of needed jse impossible.
I think JSE capes are a bigger problem than JSE armor. Every job wants 3-4 capes minimum, and some would *like* to have as many as 8 or 9. That's a lot of unnecessary inventory bloat. Chatoyant cape when?
Quote: I field 15 active jobs with a max addition of 30 pieces of gear for a couple of them, but most take an extra 10. How you could have trouble fitting gear for 3 jobs let alone 2 I can't understand.
This is true though. Most jobs can function with a core set of shared equipment, and you only *really* need to devote 10-15 slots to JSE gear for most of them. Min maxing the lesser important sets is unnecessary. You don't need accessories dedicated to maxing out your waltz's charisma or your chackra's vit for instance. 10-12 jobs should easily be doable with 4 wardrobes, and more still if most jobs have a lot of shared overlap.
I dont even have 12 jobs (mostly DRK, BLU, RNG, COR, RDM, SMN, DNC, THF, MNK and few other jobs that I only started gearing or are half geared) I think and I use all Wardrobes + Sack (Sack is full of JSE capes and necks) + have almost full inventory and 90% of JSE armor is on Porter Moogle (When I switch job, I switch JSE armor in my invenotry and I switch JSE capes/neck). I dont have any niche sets I think.
By Garretts 2021-04-29 06:21:19
Quote: I think JSE capes are a bigger problem than JSE armor. Every job wants 3-4 capes minimum, and some would *like* to have as many as 8 or 9. That's a lot of unnecessary inventory bloat. Chatoyant cape when?
Probably never cause inventory space is how they make money.
But wouldn't it be great if they let you make universal capes?
Ayame Cape plz
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10351
By Asura.Sechs 2021-04-29 06:28:50
That has been suggested multiple times.
A statless, all jobs Cape that you can augment through Ambuscade items.
Would let you save some nice inventory space for those secondary capes that you have to make copies for all your jobs.
Idle/Meva cape, Idle/Eva cape, DPS capes for mage jobs, Fast Cast Cape, SirD cape, Nuke cape for non-mage jobs, etc etc etc. Nuk
I know I would save at least 10 inventory slots thanks to that, if not more.
At this point I don't think it's gonna happen.
They're gonna give us the "new" repository soon anyway.
I think it will be two, one will be free and one will be Wardrobe5.
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Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-04-29 07:53:51
Quote: I dont even have 12 jobs (mostly DRK, BLU, RNG, COR, RDM, SMN, DNC, THF, MNK
There are some jobs that require a lot more gear specific to their class than others. Summoner is one of them. That number will vary based on which jobs you're playing, but I maintain 10-12 should be pretty easily doable. Also you're penchant for having everything min/maxxed is pretty well known simon. You probably do carry several niche gear pieces that aren't required to function.
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By SimonSes 2021-04-29 08:17:10
Quote: I dont even have 12 jobs (mostly DRK, BLU, RNG, COR, RDM, SMN, DNC, THF, MNK
There are some jobs that require a lot more gear specific to their class than others. Summoner is one of them. That number will vary based on which jobs you're playing, but I maintain 10-12 should be pretty easily doable. Also you're penchant for having everything min/maxxed is pretty well known simon. You probably do carry several niche gear pieces that aren't required to function.
I min/max sets, but not a niche sets.
Also SMN gear is almost entirely in Mog house, because I rarely play it.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10351
By Asura.Sechs 2021-04-29 09:35:24
I have 12 geared up jobs, some of these jobs don't have every possible niche sets, I try to draw a line somewhere and I always tried to favour gear that is shared among multiple jobs (even if it's slighly worse than other), granted that you can't do that every time because sometimes the difference is just too big.
With that said, I have several issues, atm I have something like 7 free inventory spaces to get new gear, after that I'm done.
I do have lot of ***/unmuleable/cosmetic stuff in Mog House, Mog House2 and Storage though.
If I decided to just delete everything I would gain 240 new inventory spaces for new gear/new jobs.
Or even if I were to do it for just 2 repositories, it would still be 160 inventory spaces, it's a lot.
Don't really feel like doing it atm though and honestly mantaining 12 jobs geared and up to date already feels like quite enough the task, if you ask me.
Server: Cerberus
Game: FFXI
Posts: 1909
By Cerberus.Shadowmeld 2021-04-29 10:05:40
I have 12 jobs that I have geared really well.
I have another 2 jobs that I could probably field, but I have no active drive to do so. (SCH, GEO)
I make heavy use of the porter moogle, to the point where I'm even storing ambuscade weapons. I manage the equipment for all 10 well gear jobs between my wardrobes and my satchel/sack/and case. I do it this way so I can gear up at any nomad moogle/porter moogle and don't have to be in my mog house.
The only one that gives me a real issue gearing up is my RNG. I'm not min/maxed on everything, but I've got all the right sets to be adaptable on all these jobs.
I'd sure love an inventory expansion though. However, my safe, safe2, storage, and locker are all full of junk/non storable items like relic upgrade shards and crafting materials that I'll probably never use. So I do feel like I could probably gear up a few more jobs.
By Garretts 2021-04-29 19:53:19
Anyone else taking two Corsairs to segment farm C ?
Our typical setup is
- Whm 80% of the time, Sch the other 20%
- Brd 100% of the time (cause FFXI right?)
- Blu or War
- Sam or Drg
- Cor
- Cor
Everyone is nearly BiS, so that's a major factor, but were consitently getting 700k-1mil gil during each run. 6k-7k segments avg.
We completely skip floor 1, UNLESS the angon is at the first pack next to the warp AND the general Mob is relatively easy for our comp, then we'll rush kill the two groups AS WE BUFF. I'd say we do this less than 5% of the time, tbh, but it is to be noted.
Mobs we skip/extra prep for:
Wyvern, Dahaks, Amertat's are all questionable. If our timers on rolls/songs is gonna drop during the 2-3 minutes alot of times we'll avoid them and run on, maybe come back based on time.
Dahaks get silenced, and then dahaks/wyverns/amertat's get double teamed, no 1v1 to ensure they have the least chance of popping off a TP move.
We don't do clots. *** Clots. (only time we'll do clots is if their the last mob on floor 4 and we've already touched)
We pop 3 of behemoth, chair devil, cerb, and fafnir, unless time is crunched and then popper is up or down on floor 3.
We double Cutting cards the Bard immediately after Soul voice, and i'd say 80% of the time we get double soul voice for the run. Additionally we usually get 2-6 Random deals and 2-3 Wildcards, so alot of times we'll get triple soul voice songs.
Cor's put up Crooked Chaos/Sam's and Crooked Fighter's/Gallants.
Everyone except whm and brd uses straight attack food, and Cor's fulltime Naegling (usually the few mobs weak to piercing, lamia mainly, it's just better to stick with naegling/blurred+1 or Demersal+1 and last stand them)
Heavy DD's usually hard spam Savage Blade, just cause it's broke as ***, unless piercing weak, and then it's usually shinning one (or trish for DRG)
Blu will cruel joke acceptable targets, and ours functions mainly as our "tank" in most situations.
Seems to work pretty good for us, but were burnt out to the point where some of us are willing to take the less efficient routes, just to utilize the large amount of CP you gain in a 30 minute run.
By Guyford 2021-04-29 20:43:05
We take 2 cors too, but i'm not sure its best. WHM BRD RUN WAR COR COR. Not taking a tank makes me question how you do circles. We average 6.5k probably, and pretty consistently, and we don't skip floor 1 unless halo and NM are downstairs/first group. We do sam chaos fighters rogue's (for war white dmg and shining one stuff (war uses ukon for slashing(better for trash mobs than chango or naegling(I will nest as many () as I feel like!))))
Brd checks downstairs on 1 and 3 when we get there for NM/circle. We do same NMs as you.
Will see what the completion segments are like and maybe adjust accordingly.
By Garretts 2021-04-29 21:01:08
Yeah i'm being told i low balled our segments we have been getting 7-8.5k per run (group just did a 1,043,000 mil run, WITH clots)
Bard does Honor, Minuet, Minuet, Minne, Minne.
BLU tanks angon ghost mobs fine, in a DT set, with Gallant+Minne+Minne. Run is a better tank than Pld no doubt, but still can't output the DPS compared to a heavy DD/TizonaR15 BLU who lives and breaths Blue mage
By Guyford 2021-04-29 21:04:51
So you're not capping haste? Even when you have SV songs you would be slightly below haste cap with honor + whm haste. Without SV you are WAY below haste cap. Unless your blu is keeping mighty guard up with random deals ect. but then you are not crueleaving anything.
Edit: nvm you do cap with SV but still.
By Garretts 2021-04-29 21:05:34
I also forgot to mention we've taken a DNC in place of one of the DD's and it smokes nearly as much as the Heavy DD's. (She got a Terp+Cyber Pizza so she's near best in slot also)
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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