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The Odyssey - || Strategy and Discussion ||
Sylph.Gobbo
Server: Sylph
Game: FFXI
Posts: 300
By Sylph.Gobbo 2021-04-20 03:26:24
As for wanting the same boss, the content was designed to highlight having multiple jobs on the same character (although somewhat poorly since there's no real impetus to use their job lockout mechanic) and the bosses have weapons that people might want who don't play jobs on the bosses armor. Ex. Bee katana is nice and I still want to do it although I don't play cor or rng.
You gonna upgrade 5 Katanas to help your friends work on their entire set?
By kairyu 2021-04-20 03:39:42
It’s only fair to note; at the point this game is at after nearly 20 years, there is literally nothing that can be implemented into this game that a cohort of players are not going to be happy with. Granted this is a very valid rule of thumb in general, in all aspects of life, I beg to disagree.
Are we seeing a lot of people complaining about Odyssey? Yes, since day one.
Have we seen this many people complaining about Omen or Divergence? Not at all. (well for Divergence there were a lot of complaints but they were mostly about the technical aspects of lag etc, it's a different story and let's leave it ouside for the moment).
This shows how while it's impossible to make everyone happy, it's absolutely possible to make the majority of players happy.
They did it before, they could've done it this time, they simply failed. I'm sure they'll nail it again eventually, just not this time.
Admittedly I can’t comment on how many people complained about omen/divergence because of when I returned to the game, but tell me, who is unhappy? How has that been quantified in this instance versus other endgame content? Your comment suggests that the majority of players aren’t happy. Not trying to flame, but I do think that saying the majority of players are unhappy is a big statement.
By Vaerix 2021-04-20 03:54:27
You gonna upgrade 5 Katanas to help your friends work on their entire set?
I don't know about you, but do you really see a reason to upgrade all 5 pieces of Ikenga? If so, please tell me why because I'd love to know the cor rng set isn't just a couple swap pieces at best...
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10351
By Asura.Sechs 2021-04-20 03:55:27
Your comment suggests that the majority of players aren’t happy. Nah, majority would be a wild guess, I doubt it's the majority. A considerable amount of players, a noticeably higher number of players compared to previous content, definitely not the majority.
Hmm, good question.
In general people who feel like this content isn't tailored for their needs.
Previous content were more "general" in that sense, as in it targeted a larger amount of different people with different needs.
Odyssey offers some degree of variance, but clearly this is thinner than past events.
So to name some examples, people who are probably not completely happy with the current state of Odyssey:
People who don't want to do "another content" to access part of the content they're interested in. This is highly debateable, but it can be seen with the fact that Sheol: Gaol requires people to play Sheol A/B/C to be granted access to Gaol itself. Previous content were independent, with 20hrs and 60hrs cooldowns respectively but no other action required to access the content. This also played better if you wanted to go PUG, as long as you had clearance to enter (for which you had to do nothing other than "wait") you were free to enter the content. Here you have to "farm" in advance (segments)
People who want to use the new content as a "Linkshell event". Could do that with Omen and Divergence, can't do it with Odyssey because of the 6people limit and because of the KI storage system
People who have a static but want to farm different targets. Like you want to upgrade Bunzi set, but other people in your static want Sakpata and others want Mpaca, for instance.
People who are more than willing to spend a lot of time in the long term goal of obtaining something, even more than they did with the previous content, but feel frustrated by seeing the goal so far, so much that sometimes they don't even want to bother with it (too much grind)
People who only can/want log max 2-3 times per week, and feel like this content "demands" they log every day, and even if they can it leaves a sour feeling of frustration/being left behind. Arguably this has a larger psychologycal impact than practical one, but still it's a widely shared point of complaint for many players.
I dunno, these are the first things that come to mind when I try to remember the most frequent complaints we've seen in-game and on forums.
Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2021-04-20 04:24:00
Quote: People who have a static but want to farm different targets. Like you want to upgrade Bunzi set, but other people in your static want Sakpata and others want Mpaca, for instance.
This!! This right here is why this event sucks hard. It's not static friendly. It's almost like they expect us to PUG the atonement 3's for the NMs we want specifically, but then they went and made those atonement 3's so damn challenging on higher vengs that PUGS just won't be able handle them.
If we have to spend all this time farming segments, the least they could do is make it so we don't have to burn them on killing nms that we don't want to fight and not get credit for it. There's no rank point exchange system, but even if there was... would anyone even be happy wasting rank points on a 3 to 1 (or worse) conversion? Rank points should be allocatable to any piece of equipment within the tier. The "NM specific RP" system is the worst inclusion they've built into content since land gods existed back in the lvl 75 era..... or maybe voidwatch would be more comparable. Everyone remembers how grindy logwatch was when it first came out.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10351
By Asura.Sechs 2021-04-20 05:10:29
There's pros and cons with the Odyssey RP system compared to the Divergence one.
In Divergence you had to keep the item equipped and you had to be alive to receive RPs, this bound you to lock one slot out and to use specific jobs, when maybe you were required on a different job on that run and so on.
Also in Divergence you could get done just being AFK. This could be good or bad, I guess it depends on your point of view.
Divergence also required a few runs (like 5? 6 max?) to cap R25.
The game did offer you a choice to upgrade with Crystals. It was a highly unefficient choice, emphasis on highly, but at least you did have a choice.
Odyssey solved the "you need to be on this job with this equipment slot locked" issue, but then they thought it would have been too good and clearly they are not happy if they don't whip us players somehow, so they decided to add independent RP for each NM :-P
Jokes aisde: on one hand it does make sense, otherwise why spend time and effort killing Bumba V15 when you can get the same amount of RP killing an Ato1 NM V15, right?
On the other hand though this creates other issues, like different people wanting different NMs.
There is no easy solution to this issue, game design wise.
What I've seen suggested is for NMs of each tier to give different maximum amount of RP, with Bumba V15 giving waaaay more RP than say Procne V15.
Each NM of the same tier giving the same amount of RPs.
Items requiring different amounts of "overall RP" according to the tier they are connected to. So the Ato1 Items requiring less RP than Nyame set.
This system would've worked I guess but it wouldn't have been free from issues.
For instance it would've been more work for them (they would've had to create and balance RPs for 4 different tiers) and it would've meant that people would've found the "most efficient NM" to farm in each tier, and everybody would've spammed that, ignoring the rest.
Clearly they wanted to make so each NM was "important" and sought after, but without tying this to random drop rates but just RP.
Sooo... yeah, there is no easy solution.
Personally I apreciate they solved the Job/slot lock issue of Divergence, but if I were to pick which system I prefer between the two, I would no doubt give my vote to the Divergence one.
By kairyu 2021-04-20 05:23:47
Quote: People who don't want to do "another content" to access part of the content they're interested in. This is highly debateable, but it can be seen with the fact that Sheol: Gaol requires people to play Sheol A/B/C to be granted access to Gaol itself. Previous content were independent, with 20hrs and 60hrs cooldowns respectively but no other action required to access the content. This also played better if you wanted to go PUG, as long as you had clearance to enter (for which you had to do nothing other than "wait") you were free to enter the content. Here you have to "farm" in advance (segments)
I guess I can understand the sentiment of what is being said here. The initial barrier to entry to access the content is debatably easy, but to repeat the content is longer.
Quote: People who want to use the new content as a "Linkshell event". Could do that with Omen and Divergence, can't do it with Odyssey because of the 6people limit and because of the KI storage system
This, coupled with this;
Quote: People who have a static but want to farm different targets. Like you want to upgrade Bunzi set, but other people in your static want Sakpata and others want Mpaca, for instance.
Leads me to believe that SE are trying to promote some level of community. If there’s one thing that is universally complained about it’s the fact that the FFXI community has gone down the toilet. This seems to be their way to try and get people to play together outside of their regular LS/friends again. Even if all that’s led to us shouts for “R15 tank, R15 BRD {Can I have it?}”. Is this an effective solution? By itself and long term, definitely not, but at this point I don’t there is much that will cause the community to un-splinter Itself.
Quote: People who are more than willing to spend a lot of time in the long term goal of obtaining something, even more than they did with the previous content, but feel frustrated by seeing the goal so far, so much that sometimes they don't even want to bother with it (too much grind)
Valid I suppose, only thing is that you can farm segments in the meantime (which I’m sure some of these people are probably doing) Until you decide that maybe the grind is worth it.
Quote: People who only can/want log max 2-3 times per week, and feel like this content "demands" they log every day, and even if they can it leaves a sour feeling of frustration/being left behind. Arguably this has a larger psychologycal impact than practical one, but still it's a widely shared point of complaint for many players.
This is one of those subjective things that’s hard to quantify if you ask me. As someone whose playtime has diminished/is erratic due to irl commitments (I haven’t even really been to a LS event in a long time), I still casually engage with this content and still feel like I’m working towards something. As for feeling left behind, maybe I’m just not that competitive of a player anymore but I still feel like I’m in the running, however what is the mindset of someone who only logs in 2-3 times a week? Either they would like to play more/be more competitive with their gearing but can’t for whatever reason, or are a more casual player and probably wouldn’t worry about this that much.
Quote: Rank points should be allocatable to any piece of equipment within the tier.
There’s only one reason why this would be implemented in this way - to stop people from spamming the easiest V15 to rank all of their gear. One could argue that there should be some reward for doing NMs other than the one you’re working on, but given that SE seems to want people to engage in the community/with other players more it seems unlikely that this will be changed any time soon. Of course I could be wrong.
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By SimonSes 2021-04-20 05:29:44
Quote: People who have a static but want to farm different targets. Like you want to upgrade Bunzi set, but other people in your static want Sakpata and others want Mpaca, for instance.
This!! This right here is why this event sucks hard. It's not static friendly. It's almost like they expect us to PUG the atonement 3's for the NMs we want specifically, but then they went and made those atonement 3's so damn challenging on higher vengs that PUGS just won't be able handle them.
Well tbh JP pugs can handle them. I see plenty of V15 shouts on Bahamut (including Mboze and Bumba). But JP players always went for tactic over zerg to succeed and that pays off for this event. They are more coordinated and more used to strategic approach. Most NA community is spoiled by zergs avoiding mechanics and cant accept the fact that V15 Gaol NMs dont work like everything else in outdated content.
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Server: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2021-04-20 06:00:45
I don't get why the entry item is a universal one. I think each tier should have a different cost. Little reason to go to cap a (useful) t1/t2 item when the entry is the same cost as doing a t3/t4 augment upgrade. Something like 500/1000/2000/3000 segments per tier. And think you can also get around the issue of t3 sets to work on/statics/etc. by increasing the trade back of RP into segments. Not that any of this will happen. But hey eventually we'll get to stock up moglophone 1's!
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-04-20 09:10:52
Quote: People who have a static but want to farm different targets. Like you want to upgrade Bunzi set, but other people in your static want Sakpata and others want Mpaca, for instance.
This!! This right here is why this event sucks hard. It's not static friendly. It's almost like they expect us to PUG the atonement 3's for the NMs we want specifically, but then they went and made those atonement 3's so damn challenging on higher vengs that PUGS just won't be able handle them.
Well tbh JP pugs can handle them. I see plenty of V15 shouts on Bahamut (including Mboze and Bumba). But JP players always went for tactic over zerg to succeed and that pays off for this event. They are more coordinated and more used to strategic approach. Most NA community is spoiled by zergs avoiding mechanics and cant accept the fact that V15 Gaol NMs dont work like everything else in outdated content.
I have seen the shouts even on Asura. I was surprised to see JP shouting for Mboze, but everything you said is accurate.
The truth is, your average PUG JP player is much better than your average NA player in general. They do focus more on smaller details and using all job's skills, as opposed to superbuffing and killing as fast as possible. This is why you often see videos where they use things like BLM, SCH, NIN etc to exploit weaknesses and disrupt mechanics, where many NA players just stockpile support buffs. Zerg has a valid place in the community, though, so it's not a negative thing. But it's not always the best method.
They designed Gaol to be a mechanic-based party fight with varying jobs and no reliance on support jobs. Sounds like this was made specifically for what JP players like to do, strategize and coordinate. I wouldn't be surprised if this event came as a result of JP player feedback about how every fight was too bland and could be killed in two minutes. (Though, unsurprisingly, Bumba can be killed faster than that).
By SimonSes 2021-04-20 10:21:22
Zerg has a valid place in the community, though, so it's not a negative thing.
Oh, I dont think zerg is bad either. I'm just trying to say that using zerg for almost everything has consequence in lacking skill and coordination in fight that cant be zerged.
By Guyford 2021-04-20 12:39:43
Has anyone else noticed that Nyame head/hands/feet path B only get 1 more attack for their final rp level, nothing else? Skipping this last pretty useless rank could save you 15 kills.
Edit: more like 13.5 kills I read the wrong rp requirement.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-04-20 13:49:40
That's like the difference between R13 - R15 Odnowa Earring +1. iirc, the last levels only gives you like 2-4 defense. Apparently, they made the -DT cap a couple levels before the cap for some reason. I know a few people who have left their Odnowa Earring +1 uncapped, because the extra defense was mostly nothing and it saved them money. But my OCD won't allow me to do that.
By Matic 2021-04-20 14:11:30
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By Garretts 2021-04-20 14:17:04
Sylph.Gobbo
Server: Sylph
Game: FFXI
Posts: 300
By Sylph.Gobbo 2021-04-20 18:32:52
You gonna upgrade 5 Katanas to help your friends work on their entire set?
I don't know about you, but do you really see a reason to upgrade all 5 pieces of Ikenga? If so, please tell me why because I'd love to know the cor rng set isn't just a couple swap pieces at best...
Oh my fault, I thought we were talking about augmenting full sets. It's a great thing this doesn't apply for any of the other sets then either, my face sure is red.
My issue is segment allocation. If you are doing this with a group you aren't gonna be doing a single fight most likely, which means the amount of segments needed to finish yours will have doubled. Bumba is the only mob that doesn't have this issue because it's all jobs. Should really just let RP gained from an atonement be spendable across all mobs within that tier.
Server: Asura
Game: FFXI
Posts: 96
By Asura.Bigtymer 2021-04-20 19:01:54
But JP players always went for tactic over zerg to succeed and that pays off for this event.
Not for Bumba, sir. Quite the opposite actually. At the moment, the only way to guarantee a clear on V15 is to zerg it, at least until Denounce is fixed. SE has accepted the Denounce broken as a bug, but until the fix comes, it's either zerg or cross your fingers.
Asura.Hya
Server: Asura
Game: FFXI
Posts: 329
By Asura.Hya 2021-04-20 20:21:26
My issue is segment allocation. If you are doing this with a group you aren't gonna be doing a single fight most likely, which means the amount of segments needed to finish yours will have doubled. Bumba is the only mob that doesn't have this issue because it's all jobs. Should really just let RP gained from an atonement be spendable across all mobs within that tier.
All this would do is cause everyone to farm the easiest NMs in their respective tier. People are already burning out on fighting the same NMs for their specific desired gearset. Now imagine only ever fighting Dealan-dhe, Procne, Kalunga, and Bumba. How exciting would that be? If they were to follow this idea, there would need to be sweeping changes to the balance of the difficulty for each fight. The way the RP system is designed now at least gets you to branch out and play with different groups/people, for better or worse.
Server: Sylph
Game: FFXI
Posts: 116
By Sylph.Ticktick 2021-04-20 21:00:06
should have been the gear RPed by a boss was determined by slot instead of set.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10351
By Asura.Sechs 2021-04-21 01:17:24
But JP players always went for tactic over zerg to succeed and that pays off for this event.
Not for Bumba, sir. Quite the opposite actually. At the moment, the only way to guarantee a clear on V15 is to zerg it, at least until Denouncement is fixed. SE has accepted the Denouncement broken as a bug, but until the fix comes, it's either zerg or cross your fingers. What is broken about Denounce exactely?
By Felgarr 2021-04-21 02:53:50
But JP players always went for tactic over zerg to succeed and that pays off for this event.
Not for Bumba, sir. Quite the opposite actually. At the moment, the only way to guarantee a clear on V15 is to zerg it, at least until Denouncement is fixed. SE has accepted the Denouncement broken as a bug, but until the fix comes, it's either zerg or cross your fingers. What is broken about Denounce exactely?
TLDR (while I'm not feeling well): Bumba does 2 abilities in a row in certain conditions, but if those 2 abilities are Denounce ...you can't survive.
https://forum.square-enix.com/ffxi/threads/58020-Bumba-s-Denounce-is-sometimes-unsurvivable
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10351
By Asura.Sechs 2021-04-21 03:13:10
Oh, I still haven't started farming Bumba V15 hardcore.
Seen Deounce a few times only and those times it was an instant KO for all of us and not like the Saj'akka version.
So I guess that wasn't intentional eh.
By Felgarr 2021-04-21 03:31:06
Oh, I still haven't started farming Bumba V15 hardcore.
Seen Deounce a few times only and those times it was an instant KO for all of us and not like the Saj'akka version.
So I guess that wasn't intentional eh.
Yeah, I'm really surprised how rarely SE does even the slightest bit of sane error correction.(Simple things like, do a random thing twice, but make sure they don't repeat?)
Asura.Eiryl
By Asura.Eiryl 2021-04-21 06:52:33
You're "surprised"... really? Come on.
This thing is super broken, should we fix it? Why? It's not like they will stop doing it if we don't.
I can believe mad, annoyed, irritated, disheartened, upset, bothered, disappointed, sad et al but not even a little surprised.
If there is no repercussions, no punishment, no downside, then seriously, why would they give it any urgency.
Lakshmi.Avereith
Server: Lakshmi
Game: FFXI
Posts: 1224
By Lakshmi.Avereith 2021-04-21 07:40:13
Reading all this just makes me glad I'm content to only have the gear and don't care about augmenting at all
Server: Asura
Game: FFXI
Posts: 96
By Asura.Bigtymer 2021-04-21 09:19:19
But JP players always went for tactic over zerg to succeed and that pays off for this event.
Not for Bumba, sir. Quite the opposite actually. At the moment, the only way to guarantee a clear on V15 is to zerg it, at least until Denounce is fixed. SE has accepted the Denounce broken as a bug, but until the fix comes, it's either zerg or cross your fingers. What is broken about Denounce exactely?
https://forum.square-enix.com/ffxi/threads/58020-Bumba-s-Denounce-is-sometimes-unsurvivable
As Mischief described in the accepted bug thread, during aura phase, Bumba's TP moves are used back-to-back (two TP moves instead of just one), and occasionally, Denounce will be the first of the two TP moves and when this happens, it hits everyone for ~150% of their max HP. When Denounce happens as the second TP move, it works "normally" (i.e., same as Sajj'aka's Denounce) in that it simply takes everyone to critical HP.
Whether Denounce happens first, second, or even at all during the aura phase is just random (even if your group can proc the aura very quickly, it might not matter as he gains access to Denounce the moment the chest heals up, so he can one-shot Denounce you right when the aura phase starts and there's nothing you can do about it). So at the moment, the only way to 100% win rate this fight is to zerg it within 4 minutes before the first aura phase - if you can do that, there's zero risk in getting the broken version of Denounce. But fortunately, that's laughably easy to do.
Server: Asura
Game: FFXI
Posts: 266
By Asura.Aburaage 2021-04-21 11:16:58
Yeah I can attest on how easy zerging V15 bumba is, it's like 2-3 min kills everytime with very little risk. Actually it's kinda weird how v15 bumba is far more easier than any v15 t3 we did.
Leviathan.Boposhopo
Server: Leviathan
Game: FFXI
Posts: 229
By Leviathan.Boposhopo 2021-04-21 11:30:04
Figured I'd ask since we've been having trouble with this one fight and curious if something else works. We've been having issues with V15 Mboze where we just aren't perfectly topped off on HP and he will kill us with timber, or Rampart is down for like 1/2 a second and he just happens to Timber during that time. We've been going in PLD SAM COR GEO BRD WHM and everything seems fine till we get caught by a Timber. We survive Timber no problem most of the time, it just seems to sense a rampart timer coming down and likes to timber right then lol.
Have people found success with other setups? We were talking about maybe using a SCH for Regen V + Embrava to keep people alive or a SMN with Perfect Defense. Just wondering if anyone has had success with other strategies or if it's just a "this fight sucks, hopefully you get a win" kind of thing?
By SimonSes 2021-04-21 11:34:21
Is your WHM keep Regen IV on everyone (and have a set for it?)?
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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