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The Odyssey - || Strategy and Discussion ||
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-04-19 09:19:41
170 vs 235 is still the exact same stupid ***.
I focused on it because I wasn't sure where you were getting the numbers from. The grind is bad, but no need to exaggerate. 235 is not the same as 170, the hell are you talking about. Just in terms of segments using your average, that's like another 400k segments needed. I get the frustration but no need to go overboard with the hyperbole.
Eiryl basically beat me to it, but you're complaining about the history of ffxi
Just in modern ffxi alone:
Omen body: hundreds of runs (possibly nothing to show for it)
Aman trove: hundreds of runs (possibly nothing to show for it if you were after bodies)
Dynamis midboss clear: x # of jobs, x4 zones
Farming a REMA weapon: grind mindless tasks, multiply by number of weapons
Farming literal thousands of REMA stones, swarts, materials
Farming volte gear from dynamis bosses pre Gaol
Farming RP on dynamis necks: x #of jobs
It's literally the same number of mindless ***you're complaining about. And you did it. This is equally as annoying, but the difference with this and some of the things above I mentioned is that you get guaranteed progress in Gaol. Would you feel better if this was locked to every 3 days like how dynamis is? They airways find ways to sink your time into it, that's the point of the game
Again, the point of the post was my frustration at an event that gives arguably the best armor in the game, but is so poorly designed/implemented/thought out that it's making me not want to log in and do it. going from 235 kills to 170 doesn't make me feel an ounce of better, unfortunately.
Huh? So you don't want to grind content to get the best gear in the game, but you grinded previous content for like 1% improvement in the past?
By Garretts 2021-04-19 09:36:43
Yeah i get you, I mean i pretty much just play along to see eijen's next set of characters get banned at this point.
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-04-19 09:48:20
None of your complaints are invalid. We've all had them. I just don't like the alternative either
Anything you can breeze by and finish overnight, you get bored too quickly. Anything that takes literal years to finish burns you out. .001% drop rate? Nah, I'm good on that.
Probably the stacking moglophone is the biggest thing I think that would have a much better impact on attrition. If they changed that, you don't have to log in as much. But then again I see why they made it that way from a business perspective. Because then you can unload your "mogstones" after a 3 month hiatus and finish the content they designed to last all year. They force this new content to be done daily. No alternative. They did the same with deeds on a monthly basis.
I'll still say getting slow progress over a year beats getting no progress over a similar period. I'll take 3 month gear grinds over 1000 omen bosses
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By FaeQueenCory 2021-04-19 09:53:11
Probably the stacking moglophone is the biggest thing I think that would have a much better impact on attrition. If they changed that, you don't have to log in as much. But then again I see why they made it that way from a business perspective. Because then you can unload your "mogstones" after a 3 month hiatus and finish the content they designed to last all year. They force this new content to be done daily. No alternative. They did the same with deeds They wouldn't have to go as far as like Voidwatch ala your example of stored stones.
Just having the basic Moglophones (no change to the IIs) store up in the same way as Omen Canteens would cut down on the grindiness of the content (or like you said, the perception of the grind).
Having a bit of wiggle room would be enough to satisfy most of the playerbase... which I think means we're all in an abusive relationship...
Asura.Eiryl
By Asura.Eiryl 2021-04-19 10:23:46
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-04-19 10:24:58
I'm 10000% in favor of canteen-like moglophone. I just completely get why they have to milk this content for as long as possible. They have nothing else planned for the year. Whether you grind or complain, it's going to be a while until you see something new.
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10351
By Asura.Sechs 2021-04-19 10:32:59
Just having the basic Moglophones (no change to the IIs) store up in the same way as Omen Canteens would cut down on the grindiness of the content (or like you said, the perception of the grind). I don't think it would (directly) do anything with the grind.
The main difference would be about the burning out.
You'd be able to login or do odyssey every odd day or, say, a couple of times every week instead of feeling "forced" to do it daily otherwise you waste a Moglophone.
That feeling brings to burnouts and being able to store KIs would avoid that.
In terms of grind though, nothing would change, at least directly.
Well let's say nothing would change for people who managed to do Segments every day before.
For those who didn't of course the segments accruing speed would no doubt increase.
I've been sayin this multiple times before btw, but everybody seemed to react like "Omg stop being a whiney pussy and grow a pair, Sechs!"
I get they wanted Odyssey to be grindey, I get they wanted to keep us busy for a long time, I get all that and I'm fine.
They should have "tuned" the grindyness a bit better though.
It should be faster to R15 those pieces, and you would still be busy because you would simply augment multiple sets/items instead of taking 8 months to complete a set and then slashing your wrists because of the burn-out.
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Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2021-04-19 10:45:38
While being able to hold more would be great, you can already do it every other day and not lose any Moglophones.
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By FaeQueenCory 2021-04-19 11:02:50
I don't think it would (directly) do anything with the grind.
The main difference would be about the burning out.
You'd be able to login or do odyssey every odd day or, say, a couple of times every week instead of feeling "forced" to do it daily otherwise you waste a Moglophone.
That feeling brings to burnouts and being able to store KIs would avoid that.
In terms of grind though, nothing would change, at least directly.
Well let's say nothing would change for people who managed to do Segments every day before.
For those who didn't of course the segments accruing speed would no doubt increase. I feel like the ability of doing once every few days (such to 2x a week) would directly cut down on the player's perception of the grindiness.
Which would then cut down a bit on burnout.
A bit.
It wouldn't *actually* change any grind, but it would make it *seem* less grindy. If only in feeling anyways.
But it is that feeling that is the source of a person's burnout.
As for actually fixing the grind to be more manageable... Yeah.
Having halos and/or popped NMs give you 1k (or even more in C) segments alone would go a long way. (instead of the few hundred they do now)
And while it was nice that you don't have to actually kill the NMs in order to get RP... the amount of RP for even killing the stuff is laughably small.
No doubt both of these things were set low for an intended inevitable campaign bonus... which is good capitalism, but that's also why it sucks.
By Taint 2021-04-19 11:04:53
Its great static content. (by FFXI standards)
Its poor PUG content. Their vision would be PUGs get stuck on V5 or 10 with statics doing V15. The problem with FFXI today is everyone is after BiS items. The two methods don't mix well.
I'd gladly do Bumba V15 200 times or whatever. The grind to unlock Bumba V15 with PUGs is a huge turnoff. The 3000 segment cost makes a wipe risky in terms of time spent, finding 5 other players to place the same bet amplifies the issue.
By Garretts 2021-04-19 11:14:57
Yeah let me keep a weeks worth of stupidlapohnes (see what i did there, you guys can call them that also, i won't sue)...Let me keep a weeks worth of KI's So If HEAVEN FORBID, I head the advice of the warning at the login, and don't neglect my family/friends I can still go and grind on a lazy sunday and not be so far back that I'm virtually useless to anyone pushing the hardest content.
So here's the real question:
How do we get them to change it? Do we all fill out a suggestion form on the official forums? Submit tickets? Orrrr the most likely option, continue to *** about it, while actively avoiding doing anything to correct it?
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Asura.Syto
Server: Asura
Game: FFXI
Posts: 446
By Asura.Syto 2021-04-19 11:30:09
What we are experiencing here is the resistance to old school Final Fantasy “grindy” content.. Tanaka was the only designer/producer in FFXI era that pushed extremely grindy scenarios... He’s no longer with us fortunately..
I was victim to his REMA Trial of Magians version 1.0 where each killing blow Trial was 1000 > 2000 > 3000 before they finally realized it was causing players to think of suicide...
There are players that are used to this in the past and there are a new generation of players that refuse this and think it’s garbage.. maybe this is a way for them to wash these new generation of players out..
When I was younger I didn’t mind these time consuming grinds but our adult lives are not going to align very well to this system..
Everyone’s life is different and I think majority of players with this busy lifestyle based demographics are not on board and on the way out...
Either get weeded out or roll up your sleeves and do the daily grind... or don’t and just get your armor completed in 2 years rather than one year or 6 months for those intense grinders..
I think it’s best to wait and see, if enough JP will rise up against this grindy system then they will make changes...
They will either say “Man up and get to work we won’t make changes” or.. they will nerf the requirements like they did with Trial of Magians...
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-04-19 11:45:18
I wouldn't really care much about Moglophone re-acquisition if you could simply earn way more segments per run (even RP from bosses). It doesn't matter how you slice it, the big block is the segments -> Gaol entry system. More Moglophones is fine, but you still have to do more runs, which contributes to the burn-out feeling just the same. Maybe even faster. The issue of attrition will always persist. They could have just added V20/V25 etc and made the RP scale to something much higher, making doing these fights repeatedly significantly shorter in the long run. Or an RP conversion system would have been appropriate to some degree.
I am still holding out hope for an Omen-styled-treasure-coffer-floor area which rewards you with various boxes of Izzat, segments, gil, wings, and more NM fights for additional segments. That, or a double RP/Segments campaign
Asura.Sechs
Server: Asura
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Posts: 10351
By Asura.Sechs 2021-04-19 12:18:56
While being able to hold more would be great, you can already do it every other day and not lose any Moglophones. Unless I misunderstood what you meant: yes, you can do that, but you need to remember to login 20+ hours after you got your last Moglophone, then get the KI.
At that point you can logout and the day after (supposing 20+ hours have passed since the day before when you got your KI) and do 2x Runs in a row.
Not exactely the most comfortable thing to do and not very different from the "one run every day" thing. You still have to login every day and heaven forbid if the day after you wanna go like 16hrs before because 20+ you'll be busy with work or whatever else.
This is exactely what people is talking aobut with the KIs being storable like Omen KIs.
Won't cut the grind, but at least it will allow to plan things much better around ~2 days a week where you can do ~3 runs each.
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By Asura.Geriond 2021-04-19 12:25:39
Not exactely the most comfortable thing to do and not very different from the "one run every day" thing. I'd say it's very different. In one case you have to log on every day, spend time grabbing people and gearing up, then spend 30 minutes fighting. If you're sick, only have 20 minutes, or just not in the mood, you're out of luck.
In the other case, you have a multi-hour window where you can spend 2 minutes (if you log out at night) or 5 seconds (if you don't) to grab a canteen while you're eating, or between chores, or whatever. Even if you're sick, as long as you're not hospital-level sick (at which point you shouldn't be worrying about FFXI anyway), you can still grab a moglophone for the day after.
Going every other day also generally lets you skip the party gathering phase for the second fight, reducing total time spent.
Asura.Sechs
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Posts: 10351
By Asura.Sechs 2021-04-19 14:32:55
The point is that some people don't want to bother logging in every bloody day.
It's also annoying because, unavoidably, there's always gonna be that one guy who one time forgot to get the KI the day before, *** up your static and forcing you to use a mule or get a rep for the second run.
Also, can't do more than 2 runs in the same day.
Personally, for the way I and the people I play with used to play, Omen was perfect in that regard.
We would meet twice a week and do 3 runs in a row. We didn't need to do anything in the time between.
Someone would login, many others would not, regardless you would still find your KIs there on the NPC with nothing to be done on your side.
Don't see why I need to be "forced" to login every day at specific times to be eligible to get one KI and then hopefully do the -wow!- insane amount of TWO RUNS in a row the day after, whoaaa two runs, insane inorite.
Yes I'm aware I'm not "forced" at all and that the doctor didn't order me to do 6-7 Odyssey runs a week.
Of course.
If we're bringing it that way I'm not forced to play FFXI at all lol.
Server: Leviathan
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By Leviathan.Celebrindal 2021-04-19 14:43:07
I've never understood people who willingly sign up for an MMO, then are upset by content that rewards those who play more than those who don't.
Seems like all we have any more are those who complain about nothing to do, and those who complain that what we do have takes too long.
Server: Asura
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By Asura.Panasync 2021-04-19 15:25:12
Leviathan.Celebrindal said: »I've never understood people who willingly sign up for an MMO, then are upset by content that rewards those who play more than those who don't.
Seems like all we have any more are those who complain about nothing to do, and those who complain that what we do have takes too long.
I agree, XIV caters to that kind of desire more than XI, and I think it's pretty obvious outside of the battle engine, it's a huge reason why XIV is such trash.
Complaining about logging into the game is more of a personal issue than one caused by the game itself. A lack of time or desire shouldn't be looked at as a flaw of XI.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-04-19 15:32:18
Complaining about logging into the game is more of a personal issue than one caused by the game itself. A lack of time or desire shouldn't be looked at as a flaw of XI.
For years, since SE dropped PS2 support and announced they were 'done' with future content expansions for the game, people constantly tossed the "game is dead" thing all over the place. People lost their sh*t. Now they release something that will take you all year to finish (but the game will remain) and people lose their sh*t.
Server: Asura
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By Asura.Geriond 2021-04-19 16:23:33
The point is that some people don't want to bother logging in every bloody day.
It's also annoying because, unavoidably, there's always gonna be that one guy who one time forgot to get the KI the day before, *** up your static and forcing you to use a mule or get a rep for the second run.
Also, can't do more than 2 runs in the same day. I said nothing about more KIs being storable not being very nice, just that, despite what you said, there is a very significant difference between storing 1 KI and storing no KIs.
Regardless of how you keep talking about it like it's some huge chore, grabbing a KI takes literally less than 2 minutes out of the entire day.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-04-19 16:46:30
Realistically, you may have about an 8 hour window to grab your moglophone if your group is consistent with their segment farms.
If your group goes at 8 pm every night, then you can grab your next moglophone at 4 pm the earliest and midnight the latest, before you start interfering with your group's normal entry time. Not that waiting a few minutes is a bad thing, but a few hours could be.
That's still more than enough time to grab one, and the 20hr refresh is actually convenient as it gives more time for flexibility on when you need to grab one. Imagine if it was 24 hour refresh and you had to get the phone at the exact time every day in order to do 2 every other day.
Bismarck.Nickeny
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Posts: 2336
By Bismarck.Nickeny 2021-04-19 21:59:39
I've had mixed feeling on oddy since the get
It's bad. Really really really bad. Pretending it isn't and going along with the ride is one thing but this ***show is terrible for me to not even bother outside of unlocking the base sets.
With omen bosses, you at least got scales you can give your mules/friends and R/ex gear as well along with a shot of an omen body. With this you can literally kill it at t0 and be done with it for mules and returnees because let's face it, they will quit before they are even geared enough to even think about t15.
This grind is by far the worse of its kind. A masterpiece of a failure to the degree many people I know are just getting burnt out just doing the math. 200 times to kill something is insane even if the reward is guaranteed at the end of the tunnel. Add the lag, the system that does little incentive to even play it the way it's designed and no QOL changes.
I for one don't even want to even try to do R15 let alone the 200+ times to do it. It's something that should have never been introduced in this game. I rather play Genshin Impact and Apex legends than even attempt to try this as this isn't fun in the slightest. But good luck to the 15 people that are trying.
Omen body: hundreds of runs (possibly nothing to show for it)(got cards, mats and items as well)
Aman trove: hundreds of runs (possibly nothing to show for it if you were after bodies)(got literally all my bodies from here, only 1 account)
Dynamis midboss clear: x # of jobs, x4 zones (2 unlocks a week, 2 weeks = 1 jobs)
Farming a REMA weapon: grind mindless tasks, multiply by number of weapons (soloable - not hard)
Farming literal thousands of REMA stones, swarts, materials (soloable and buyable with gil)
Farming volte gear from dynamis bosses pre Gaol (Got all the Volte I got going with the same group 2x full sets with couple pieces of the others. Made gil and got Relic armor)
Farming RP on dynamis necks: x #of jobs (farmable with a group or can throw Gil at it
Goal - Have 5 other people who are geared to the teeth, Then you will need to Farm Segments every day. Need enough segments for 200 runs+(200 = 1 capped out set of gear) - All other 5 members must want the same Megaboss. Must have the skills and know-how to do it. Not pug friendly.
Asura.Sirris
Server: Asura
Game: FFXI
Posts: 742
By Asura.Sirris 2021-04-19 22:58:17
It's interesting reading the reaction to Odyssey in the last couple of pages. I think the content is a mixed bag myself.
The good:
The T1-T3 items are heavily frontloaded; that is, you get most of the good stuff with the armor's base stats. Some of the sets are game-changers, too, particularly Sakpata gear but also certain pieces of other sets.
Bosses can be done in pickup groups.
Rewards are guaranteed. If you put the time in you will get the reward.
Nyame gear fills certain holes for jobs that you just can't get in any other gear.
Gil reward can be gotten daily and it more than replaces sparks gil for "normal" players.
Can "catch-up" or easily unlock gear or higher vengeance tiers for new players, returners, or alts.
Makes BLM and SCH strats relevant again. Somewhat.
The bad:
Nyame gear is heavily backloaded. And it is a grind even getting to unlocking V20, let alone getting rp for it.
Segment farm pickup groups are generally awful. Lack of voice communication makes it hard to get segments compared to having a static.
You must at least login daily to get moglophone. This sucks.
You can only really static with people who want the same armor because rp is not universal.
Extremely unfriendly to alts because it's a two-part grind.
It's only 6man content, so your Dyna-D wave 3 LS with 10-18 people now has to split along some kind of lines.
I think my concern, and someone else said this, is what are we working towards? Even the base stats of this gear is way overkill for Dyna-D wave 3 or HTBF or HELMs. Then you are gambling with the Bumba gear and your specific jobs against which slots S-E gives WSD or makes OP for TP sets. You could sink a ton of work into a piece in order for it to be useless next year.
With omen bosses, you at least got scales you can give your mules/friends and R/ex gear as well along with a shot of an omen body. With this you can literally kill it at t0 and be done with it for mules and returnees because let's face it, they will quit before they are even geared enough to even think about t15.
The secondary rewards aren't as good as Omen or Dynamis-D, that's for sure. However, I'm finding that the exit gil is decent. It adds up if you hit the exit every run.
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By Titorinho 2021-04-19 23:02:01
I am really enjoying odyssey. I play BST, SMN, GEO, SCH and RDM. I have brought all 5 jobs to farm runs and A1-4 V0-15 NMs successfully. While I may never augment all the gear for those 5 jobs, its great that I can play them all and find somewhere to allocate the RP I earn while helping members of my static. I totally see where some of these complaints are coming from, but this content has rejuvenated the game for my group. I think it bodes well for the content that is to come: the expansion of horizontal progression with a slight vertical incline. Here they limit subjobs and greatly increase enemy attack stat and mag eva while focusing on specific party dynamics. Next they will continue down this thread with less limitation and more creative implementation of difficulty. I like the long term rewards, especially because my group doesn’t obssess with daily optimization.
By Guyford 2021-04-19 23:33:39
I've had mixed feeling on oddy since the get
It's bad. Really really really bad. Pretending it isn't and going along with the ride is one thing but this ***show is terrible for me to not even bother outside of unlocking the base sets.
This isn't mixed feelings
This grind is by far the worse of its kind. A masterpiece of a failure to the degree many people I know are just getting burnt out just doing the math. 200 times to kill something is insane even if the reward is guaranteed at the end of the tunnel. Add the lag, the system that does little incentive to even play it the way it's designed and no QOL changes.
Its about 165 V15 kills to max out every piece at r20. I don't know where people keep getting these 200+ numbers. In any event with a solid static this is 2-3 months of work to cap out a full armor set. A constant complaint is that whenever this is new content top tier players have beaten it and are done with it in a month. To get through everything you might want you're looking at a year or two of play to finish. Yea killing the same boss can be boring but the segment farming can be fun and has its own rewards. Quite similar to going for omen bodies except with guaranteed progress for everyone.
With omen bosses, you at least got scales you can give your mules/friends and R/ex gear as well along with a shot of an omen body. With this you can literally kill it at t0 and be done with it for mules and returnees because let's face it, they will quit before they are even geared enough to even think about t15.
It's too easy?
I for one don't even want to even try to do R15
Its too hard?
Goal - Have 5 other people who are geared to the teeth, Then you will need to Farm Segments every day. Need enough segments for 200 runs+(200 = 1 capped out set of gear) - All other 5 members must want the same Megaboss. Must have the skills and know-how to do it. Not pug friendly.
That's why there are multiple difficulty levels, so a pug can choose the right difficulty. I think its great that better groups will be able to get rewards faster, but pugs could still do v10 for half the rp.
As for wanting the same boss, the content was designed to highlight having multiple jobs on the same character (although somewhat poorly since there's no real impetus to use their job lockout mechanic) and the bosses have weapons that people might want who don't play jobs on the bosses armor. Ex. Bee katana is nice and I still want to do it although I don't play cor or rng.
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Asura.Hya
Server: Asura
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Posts: 329
By Asura.Hya 2021-04-19 23:51:38
Its about 165 V15 kills to max out every piece at r20. I don't know where people keep getting these 200+ numbers. This math assumes a perfect fight every time. I've seen Mboze put up aura at 91%, well before we were prepared to handle it. People who are not paying attention may WS repeatedly during Bumba's Yaegasumi. I've d/c'd mid-Kalunga as WHM. My point is, in those 165~ runs, not every one is going to be a winner. You're going to have a few duds, especially if you are forced to fill a slot or two with a random.
That's why there are multiple difficulty levels, so a pug can choose the right difficulty. I think its great that better groups will be able to get rewards faster, but pugs could still do v10 for half the rp. This one is tough for me. My regular group earns more segments than we typically spend together on NMs. This leaves me with plenty of segments to throw away in PUGs, but is it really worth it? Why should I spend my segments on a V5's inferior RP reward when the V15 of the same NM is perfectly beatable? Gogmagog is a great example of this. It's an NM that is completely docile outside of its brief SP window. Yet when I see a PUG shouting for it, they almost always turn down my offer of bringing them to V15. The difficulty spike for something like T1's is not as huge as, say, Ambu's spike from E/N - VD. People just seem content with getting their base clear and that's it.
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Asura.Sechs
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Posts: 10351
By Asura.Sechs 2021-04-20 02:25:34
It's funny how a lot of people are now saying that previous content released by SE (Omen and Divergence) was "too easy", yet all through these years I've hardly ever seen specific comments about those contents specifically being "too easy".
Yet all of a sudden now they pop everywhere, only to countebalance and shut up people who are saying "Odyssey is too grindy".
Seeing things form this perspective gives some food for thought I guess.
Another peculiar thing about Odyssey that hasn't been mentioned so far and that to me, if anything, tells a lot about how confused they were when they planned this event in separate steps instead that all together.
Gil.
They had the smart idea of making Items cost interesting amounts of gil, even if just once, and the prices go down (slowly) with time.
We could say this is a good idea, we all know how this game needs more gil-sink, even after they removed the Sparks method.
So far so good, right?
Yet if you complete Sheol runs, everybody gets gil for nothing, and we're talking about ~1 mil per run.
Uhm...
Asura.Sechs
Server: Asura
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Posts: 10351
By Asura.Sechs 2021-04-20 02:28:52
Possible Explanation:
Gil was something they put in Sheol to make the event appealing.
History showed us how neither gil, neither the "gotta catch em all" aspect of MM and neither the wings proved to be enough to make Odyssey interesting to players (most people were simply ignoring the content).
They realized this by the time they were ready to release Sheol B but by then they were already too far in into the development to turn back.
Which is why they started working on Sheol Gaol which had two purposes: 1) keep players busy for a long time, 2) give an additional (main?) purpose to Sheol A/B/C
By kairyu 2021-04-20 02:58:11
It’s only fair to note; at the point this game is at after nearly 20 years, there is literally nothing that can be implemented into this game that a cohort of players are not going to be happy with. Too easy? Complete it in a month and now you’re bored again. Too hard? Too grindy/don’t wanna be forced to log in all the time (I remember people saying this about Domain Invasion too, where you can literally log in and stand there and still get credit). Game balance/exploitation of mechanics/time sink, these are all things that people complain about even though they’ve been essentially the same since the dawn of the game.
Personally despite all the complaints and faults that people point out about Odyssey, I at least feel like SE are trying a *bit* at the very least. They’ve made the content extremely varied compared to any other endgame content at release pretty much. You can progress solo. You can progress in a group. You can play it intensively. You can play it casually. Your rewards are quantifiable. You can choose to grind less or more and your progress has a very linear line of progression. People will always find something to complain about, there will never be any golden egg content for this game and what everyone talks about ends up just being speculation/introspection on why things suck.
TL;DR - game is basically a remake of an old movie; do it exactly the same, people won’t like that there’s nothing new. Do it different; people won’t like that it’s not the same as the original.
Asura.Sechs
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Posts: 10351
By Asura.Sechs 2021-04-20 03:03:13
It’s only fair to note; at the point this game is at after nearly 20 years, there is literally nothing that can be implemented into this game that a cohort of players are not going to be happy with. Granted this is a very valid rule of thumb in general, in all aspects of life, I beg to disagree.
Are we seeing a lot of people complaining about Odyssey? Yes, since day one.
Have we seen this many people complaining about Omen or Divergence? Not at all. (well for Divergence there were a lot of complaints but they were mostly about the technical aspects of lag etc, it's a different story and let's leave it ouside for the moment).
This shows how while it's impossible to make everyone happy, it's absolutely possible to make the majority of players happy.
They did it before, they could've done it this time, they simply failed. I'm sure they'll nail it again eventually, just not this time.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
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Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
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