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The Odyssey - || Strategy and Discussion ||
By SimonSes 2021-03-22 17:05:30
I wonder about subbing out SAM in your setup and using DRK in the same SB build. Drop GEO for BST for Purulent Ooze (free 10% off if it lands), Corrosive Ooze attack/def down, then switch to beetle pet for Killer Instinct, or possibly use Fatso Fargann for Unleash > TP Drainkiss. BST could also add good slashing damage and you maintain the same extra body. Might even be able to swap out the COR for a SMN doing a similar role with Mew on a rotation, since Avatars add a lot of useful buffs, and don't have to rely on the weak ring avatar for survival. SMN also gets some slashing options as well.
DRK's SP2 is so good, paired with Auspice and the ability to lower Mboze's TP, would be an interesting fight if things work out.
You have video with DRK including SP2 usage on this page..
Edit: well on previous page XD
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-03-22 17:25:40
I'm aware as it's how we've cleared every other NM we wanted to avoid nasty moves. I'm actually discussing more the other jobs added to the group (hence the description is longer there)
By SimonSes 2021-03-22 18:03:10
I'm aware as it's how we've cleared every other NM we wanted to avoid nasty moves. I'm actually discussing more the other jobs added to the group (hence the description is longer there)
Imo zerging with Rampart is much better and smoother, so I wouldnt swap out COR, because you need Random Deal and possibly Wild card and possibly another Random Deal.
Asura.Nuance
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By Asura.Nuance 2021-03-22 18:10:30
I wonder about subbing out SAM in your setup and using DRK in the same SB build. Drop GEO for BST for Purulent Ooze (free 10% off if it lands), Corrosive Ooze attack/def down, then switch to beetle pet for Killer Instinct, or possibly use Fatso Fargann for Unleash > TP Drainkiss. BST could also add good slashing damage and you maintain the same extra body. Might even be able to swap out the COR for a SMN doing a similar role with Mew on a rotation, since Avatars add a lot of useful buffs, and don't have to rely on the weak ring avatar for survival. SMN also gets some slashing options as well.
DRK's SP2 is so good, paired with Auspice and the ability to lower Mboze's TP, would be an interesting fight if things work out.
We did the DRK way as shown in the JP video as well as it was a hell of a time doing it the way we did it. Worked well, woulda worked even better if COR landed a VI on WC.
We have no BSTs in our group else that mighta been a solid idea.
By SimonSes 2021-03-23 03:41:54
I'm aware as it's how we've cleared every other NM we wanted to avoid nasty moves. I'm actually discussing more the other jobs added to the group (hence the description is longer there)
I was also discussing (with LS friend) BST as possible main DPS for Mboze. Beside obvious +1 target for Tiiimbeeer and Corrosive Ooze, BST also can provide (with Killer Instinct) 10% dt-, damage+ and intimidation for whole party and around ~25% dt-, damage+ and 27% intimidation rate for BST himself using af3+1 body and Wizard cookies. Also 70% Subtle blow with just Chirichx2, Auspice, Trait, Sherida and Dignitary. Doli and Decimation spam. Its not ideal, because you only have 68.75% haste, but with that ~25% damage+ it shouldnt be that bad.
Bahamut.Belkin
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By Bahamut.Belkin 2021-03-23 08:43:55
I'm aware as it's how we've cleared every other NM we wanted to avoid nasty moves. I'm actually discussing more the other jobs added to the group (hence the description is longer there)
I was also discussing (with LS friend) BST as possible main DPS for Mboze. Beside obvious +1 target for Tiiimbeeer and Corrosive Ooze, BST also can provide (with Killer Instinct) 10% dt-, damage+ and intimidation for whole party and around ~25% dt-, damage+ and 27% intimidation rate for BST himself using af3+1 body and Wizard cookies. Also 70% Subtle blow with just Chirichx2, Auspice, Trait, Sherida and Dignitary. Doli and Decimation spam. Its not ideal, because you only have 68.75% haste, but with that ~25% damage+ it shouldnt be that bad.
You also have to consider that BST is, in essence, like a park ranger. So in order to tame the tree, you must have a park ranger who is an expert in these sorts of endeavors.
Fits the lore.
EDIT: Plus, axe > tree. Er'body know that, g'damn boy.
[+]
By Foxfire 2021-03-23 17:04:39
Is there something I'm missing for Ongo?
Went in with a weird setup, but even with decent gear on mages, nukes rarely went over 10k - even on a double dark sc.
Randomly got a spike for 60k on a stone, but then went back down. similar to ws, one of mine did 7k but would struggle to clear 1k otherwise.
We got the clear slow and steady, but I don't know if we just did something wrong.
my only guess is an insanely high macc requirement, but searching thru this thread tells me that shouldn't be the case.
Lakshmi.Buukki
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By Lakshmi.Buukki 2021-03-23 17:22:26
I just posted this several times on the previous page, same issue. The short answer across everybody I've talked to was: use rayke. A lot
I was also discussing (with LS friend) BST as possible main DPS for Mboze
There's a ton of application with BST that gets overlooked because people don't explore the options BST brings. Even in just a supplemental DPS and support role, it's worth a spot. Dealing instant 10% on V15 is the largest damage per second, which is valuable in a fifteen minute fight.
Asura.Shiraj
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By Asura.Shiraj 2021-03-23 17:43:36
Is there something I'm missing for Ongo?
Went in with a weird setup, but even with decent gear on mages, nukes rarely went over 10k - even on a double dark sc.
Randomly got a spike for 60k on a stone, but then went back down. similar to ws, one of mine did 7k but would struggle to clear 1k otherwise.
We got the clear slow and steady, but I don't know if we just did something wrong.
my only guess is an insanely high macc requirement, but searching thru this thread tells me that shouldn't be the case. My guess would be gear issue or buff/debuff issue.
My group done V15 Ongo with 5~ minutes left with 2 minutes of buffing. Our setup was RUN, COR, SCH, GEO, BRD, BLM.
Rolls: Warlock's/Wizard's.
Songs: March, March, INT Etude 1 and 2, Ballad.
Geo: Geo Malaise, Indi Focus, entrust INT.
BLM was doing 20-35k nukes without Rayke. With Rayke, BLM was hitting 65k-97k.
As SCH I was nuking 15-20k with AM on Tupsimati, without MAcc AM I was getting around 10k average. Initial SC was Ground Strike > Leaden for Darkness then I Ebullienced Geohelix II and without resist landed for 17.8k, half resist landed 9k. We never used Rayke for Helix, seemed like a waste and kept it for BLM's biggest nukes, reset with RD/WC when needed.
After applying Helix I popped Tabula and made Graviation non-stop for BLM and MBing T4-5 with my own SC to help with damage. We used Earth Shot just as the skillchain opened.
Every now and then I used Occult Acumen set and Impact and applied Shattersoul for the -10 MDB. Never kept it up full time, but during Rayke timers.
The Geo never really nuked, but total parse looked like this:
BLM: 1.1m, SCH: 280k, COR: 160k, GEO: 80k. Helix done the rest.
Having a real good BLM is definitely key for this fight.
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By Asura.Geriond 2021-03-23 20:02:37
What's the range on Timbeeer? Can you be in range of it, but out of range of Uproot and Canopierce?
Asura.Nuance
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By Asura.Nuance 2021-03-23 22:41:25
Did some more Bumba tonight actually paid more attention to what was going on as this time I was tanking and not on BRD. (I tend to not pay any attention after songs go off...)
Notes:
-- His chest dictates aura/fetters. When it 'heals' is when it begins. No 'tell' in animation or anything that tells you which T3 aura he has up as far as we can tell.
-- "Heaven's Grace" heals him for 7k+ as well as Skillchains and other types of magic damage that align with his current elemental cloud.
-- Possible that by limiting TP feed, avoiding SC's that heal him you can stave off the healing of his chest and the subsequent aura/fetters and possible Denounce wipe.
-- Possible threshhold on a "total" HP recovered that ultimately heals his chest and causes aura/fetters. [ie. - You don't heal him via skillchains but he used Heaven's Grace 10 times healed for 70k or so causing his chest to heal up from the total HP healed.] (Needs further review, looks to be timed based more than anything (I didn't actually time it to test this either but seems legit at this time). Last run did Heaven's Grace 7 times recovering a total 39,114 HP before aura/fetters.))
-- Upon further fights discovered it's a lot easier to just disengage everyone except the tank, and have the tank kite it ti'll the proc for !! is found.
COR -> WF -> WF (Darkness) (MB Stone from GEO or SCH)
By doing the above you can, by process of elimination, figure out what it is you need to do rather quickly.
If the COR crits with ranged before the first WF you know you need rapid crits for !!
If the proc !! goes off after the first WF you know it requires the shark mechanic of rapid weapon skills.
If the proc !! goes off after the second WF then you know you need to multistep skillchain to proc.
And lastly if the magic burst procs !! then you know you need to set up a skillchain for rapid bursts.
[+]
By zixxer 2021-03-24 02:29:14
Did some more Bumba tonight actually paid more attention to what was going on as this time I was tanking and not on BRD. (I tend to not pay any attention after songs go off...)
Notes:
-- His chest dictates aura/fetters. When it 'heals' is when it begins. No 'tell' in animation or anything that tells you which T3 aura he has up as far as we can tell.
-- "Heaven's Grace" heals him for 7k+ as well as Skillchains and other types of magic damage that align with his current elemental cloud.
-- Possible that by limiting TP feed, avoiding SC's that heal him you can stave off the healing of his chest and the subsequent aura/fetters and possible Denounce wipe.
-- Possible threshhold on a "total" HP recovered that ultimately heals his chest and causes aura/fetters. [ie. - You don't heal him via skillchains but he used Heaven's Grace 10 times healed for 70k or so causing his chest to heal up from the total HP healed.] (Needs further review, looks to be timed based more than anything (I didn't actually time it to test this either but seems legit at this time). Last run did Heaven's Grace 7 times recovering a total 39,114 HP before aura/fetters.))
-- Upon further fights discovered it's a lot easier to just disengage everyone except the tank, and have the tank kite it ti'll the proc for !! is found.
COR -> WF -> WF (Darkness) (MB Stone from GEO or SCH)
By doing the above you can, by process of elimination, figure out what it is you need to do rather quickly.
If the COR crits with ranged before the first WF you know you need rapid crits for !!
If the proc !! goes off after the first WF you know it requires the shark mechanic of rapid weapon skills.
If the proc !! goes off after the second WF then you know you need to multistep skillchain to proc.
And lastly if the magic burst procs !! then you know you need to set up a skillchain for rapid bursts.
Very well laid out.
Asura.Sechs
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By Asura.Sechs 2021-03-24 02:35:00
Sounds overly annoying for something you have to beat at least 170 times to cap the 5 Nyame pieces.
Not sure if I'm more annoyed at the amount of korean grind or happy for something challenging.
Wait, is it challenging?
It's not challenging, just annoying, but I guess it's still better than NMs you face roll maybe?
@Geriond
Didn't someone say several pages ago that the range of Tiiimbeeer is 20 yalms around Mboze?
I can 100% confirm that it's not more than 20, at least. Because I was standing at ~22 and wasn't hit by it.
[+]
Ragnarok.Lowen
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By Ragnarok.Lowen 2021-03-24 09:03:43
Anything challenging is going to be considered annoying by most of the playerbase because everyone's used to steamrolling everything.
[+]
Lakshmi.Buukki
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Game: FFXI
By Lakshmi.Buukki 2021-03-24 10:17:59
Everyone wanted challenging mechanics. Now we can't steamroll this, too many moving parts. It's impossible to guarantee like a 100% win rate with the same group. They made it fairly engaging even for the best players. Good, well done.
The base item rewards are going to be good enough for those who can barely squeeze by (buy) a clear, and that is enough for them. Because absolutely no PUGs will be able to clear V15 A3s, A4s, and maybe even a couple of A2s.
Fenrir.Kaldaek
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By Fenrir.Kaldaek 2021-03-24 10:40:04
Sounds overly annoying for something you have to beat at least 170 times to cap the 5 Nyame pieces.
(don't take offense only using this as an example)
This is one example of people only recognizing the final rank of the set. People are also comparing current gearsets to rank20 new gear. Also mind boggling.
What if the point of this gear (ranked) is that only 1% of the population ever obtains it.
Every rank should be considered the next gear increase, consider it a new piece of equipment. All too often do we as players only see R0 or R20. I can't even tell you if I will still be playing by the time this entire set is r20.
Im glad it's very very difficult to obtain; maybe we wont have every person on the server sporting the best gear anymore.
[+]
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By Fenrir.Melphina 2021-03-24 10:50:11
Quote: This is one example of people only recognizing the final rank of the set. People are also comparing current gearsets to rank20 new gear. Also mind boggling.
This is something that warrants repeating. While you require 34 veng 15 kills to get a piece to rank 20, you can get a piece to rank 15 with just 31 kills on veng 10. It's not the optimized version of the piece, but rank 15 is still really strong. Much like ranking the JSE necks, the final levels ramp up the amount of effort required to get to the next tier exponentially. You need less than 6,000 rank points to get to rank 15, and over double that to get the final 5 levels. It's perfectly viable for casuals to work on lower vengs and settle for lower upgrade tiers. They'll still probably get much better equipment than what they had beforehand.
Asura.Sechs
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By Asura.Sechs 2021-03-24 11:18:42
(don't take offense only using this as an example)
(cut) Emphasis was more on the 170+ fights rather than on the annoying mechanics.
I'm super fine with the fight itself, I think it's great actually, chapeau to SE.
It's not exactely the fight you'd want to repeat over onehundredandseventy times though.
That was my concern, rather than the fight itself.
Much like ranking the JSE necks I beg your pardon? D:
Maybe I'm missing your point and if that's the case I apologize, but I don't really see how you could compare the two?
On one hand you have a neck that you can aug with like 4-5 runs in an Alliance event, you can actively contribute or you could AFK all time if you wnted.
This event has a cooldown that forbids you to do it more than twice a week (so you won't really get a burn out fast) and doesn't have any special requirement. Even if you stay a week off the game for whatever reason, you can come back and join a run with a pug or with your LS/friends.
In addition, if you have gil and are willing to spend, you can buy mats to augment it on your own. It's gonna be super expensive but hey, it's just an option, you're not forced to do it.
On the other hand you have items that require you 34 runs each, with a content that's challenging and that you're gonna love the first few times and get annoyed as *** after the 20th and that, most of all, requires you to farm Segments outside of the Fight itself, with a cooldown of once per day (and you have to go every day, almost, because otherwise you waste tags).
How does the amount of annoyance/grind of the second option even compare to the first?
It's quite clear it's something created to have players kept busy artificially for incredibly long times because they can't sustain people being done too fast and getting bored and cancelling subscriptions and/or whining because they have "nothing to do".
It's nothing new under the sun, it's how MMOs work after all.
But this amount of grind is reminiscent of the Tanaka days. Well, not as bad as those days, but clearly not quite in line with the FFXI we've seen the past 7+ years, I'd say.
I'll admit I'm biased because I can't stand repetitive stuff, or rather I have a much lower threshold of resistance than most other people over these boards seem to have.
At least Nyame is really nice even unaugmented, so I don't have too many complaints about that. But I never was a fan of the old days of "one person out of 100k having the special shiny thing that makes him different", so you won't find me suddenly liking that game design approach nowadays, if that's what you were tryin to get to Kaldaek (but then again maybe I completely missed your and Melphina's point!)
[+]
Asura.Eiryl
By Asura.Eiryl 2021-03-24 11:19:34
Meh you say that as if people haven't done Kin or Gin a thousand times for less.
Asura.Sechs
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By Asura.Sechs 2021-03-24 11:23:36
Meh you say that as if people haven't done Kin or Gin a thousand times for less. Nono, I'm absolutely aware of that, but I'm certainly not one of them! xD
And then again I wouldn't compare the two either. Gin is super steamroll content, it's the easiest of the 6, again you don't have to "farm" stuff outside of the event to be able to enter, you store a certain amount of KIs even if you don't log every day and you get other things while you farm Gin (mats you can sell, Cards, Astral Detritus).
Well arguably you could say the same for Lustreless things in Odyssey, but Im not sure we can put them on the same exact level.
Asura.Eiryl
By Asura.Eiryl 2021-03-24 11:25:30
Well Mboze will be just as easy as Gin... in 5 years. and Ditritus didn't exist at the time.
Compare context to context.
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By Fenrir.Melphina 2021-03-24 11:28:04
Quote: Maybe I'm missing your point and if that's the case I apologize, but I don't really see how you could compare the two?
The comparison is simple. This chart defines how many rank points you need for each equipment upgrade level. It works identical to the JSE necks in that the higher levels require far more rank points to get the next level than the first ones. If you buy a brand new JSE neck it's normal to go from ranks 0-12 on your first dynamis run, then only go from ranks 12-17 on your second. The amount of mobs you kill is roughly the same, but your returns for the same effort diminished. The key goals are ranks 5, 10, 15, and 20. The first 15 ranks cost less than half the amount of RP the final 5 levels do, and they still have approximtely 85% of the total stats of a fully finished rank 20 piece. As far as time and effeciency goes, rank 15 is the "sweet spot" in my opinion
Lakshmi.Buukki
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By Lakshmi.Buukki 2021-03-24 11:29:04
Meh you say that as if people haven't done Kin or Gin a thousand times for less.
More to this point. I would much rather farm Kalunga 170 times and absolutely know that I am getting guaranteed improvements in a gear slot(s), rather than farm Omen Bosses/Aman trove hundreds of times for a chance to see the same value of an increase in one gear slot.
This is the way it should be: grind to improve your gear. Not grind to possibly see a piece of gear.
Fenrir.Kaldaek
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By Fenrir.Kaldaek 2021-03-24 11:40:47
But I never was a fan of the old days of "one person out of 100k having the special shiny thing that makes him different", so you won't find me suddenly liking that game design approach nowadays, if that's what you were tryin to get to Kaldaek (but then again maybe I completely missed your and Melphina's point!)
I am much a fan of rarity.
I think the attraction to spamming t3/t4 for capped rank sets is the absolute guarantee that our efforts are rewarding.
In my teenage years I would have been completely fine with investing absurd amounts of time at a chance to obtain something. Now that I'm mid 30s and have 4 kids... I need to absolutely guarantee that my efforts will reward; or I will not invest the time.
I feel SE is doing a great job at adjusting gameplay to follow their base (in age). What attracted us years ago does not attract us (older) now.
Lakshmi.Buukki
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By Lakshmi.Buukki 2021-03-24 11:44:38
Now that I'm mid 30s and have 4 kids...
Pay up, Biden.
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By Fenrir.Melphina 2021-03-24 11:48:04
Quote: But this amount of grind is reminiscent of the Tanaka days. Well, not as bad as those days, but clearly not quite in line with the FFXI we've seen the past 7+ years, I'd say.
It's extremely grindy and totally reminiscent of the Tanaka days. Yes, it is as bad as those days if you want to grind out multiple sets. And everything you said is spot on. Grinding this equipment sucks hard. The amount of time to grind these pieces isn't anything like JSE necks. I was only analyzing the rank point allocation per rank up, not the time it takes to GET those rank points.
But the fact remains that these pieces are more than "just R0 or R 20 with nothing in between". The tiered progression allows us to work toward something with tangible progress. I'd take that any day over the old systems in tanaka days.... like kings camping where you could go to an event for 3 or 4 years and never get your drop because you never got lucky. At least here we're guaranteed progress. You get the rank points, you get your stats. I like that. It means that time and effort is rewarded, regardless how grindy it may be.
Quote: This is the way it should be: grind to improve your gear. Not grind to possibly see a piece of gear.
This sums its up perfectly.
Fenrir.Kaldaek
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By Fenrir.Kaldaek 2021-03-24 11:53:16
Now that I'm mid 30s and have 4 kids...
Pay up, Biden.
Im not hijacking this thread for political nonsense, but i don't qualify under his plan.
Fenrir.Kaldaek
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By Fenrir.Kaldaek 2021-03-24 11:55:54
But the fact remains that these pieces are more than "just R0 or R 20 with nothing in between". The tiered progression allows us to work toward something with tangible progress. I'd take that any day over the old systems in tanaka days.... like kings camping where you could go to an event for 3 or 4 years and never get your drop because you never got lucky. At least here we're guaranteed progress. You get the rank points, you get your stats. I like that. It means that time and effort is rewarded, regardless how grindy it may be.
This exactly. There is nothing wrong with sporting a rank5. Look at each rank as that endgame piece.
Asura.Sechs
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By Asura.Sechs 2021-03-24 11:56:58
This is the way it should be: grind to improve your gear. Not grind to possibly see a piece of gear. Abso-***-lutely! I have no words to express how much I agree with this concept, in general.
But then again, you see? This wasn't the point I was trying to make at all.
My point was about the 170 runs, and that's just for Nyame!
Then you have 6 other sets!
And lotsa other items, and the Atonement2 and 1 too!
Now I imagine there's not a lot of people who want every single item at max rank (60 items) but let's suppose you want, say, 20 items, I found that a bit more realistic.
34 runs x 20 items is 680+ runs, it's over 2 millions of Segments, considering 6k segments every day (I'm being particularly generous) that's over 1 year of grind, and that's if you login EVERY DAY. Realistically, for the majority of us, it's gonna take much, much longer.
Connecting to Kaldaek's post, who the *** has the time to login every day when you have kids, a complicated life, lots of things to do? How is this "following the player base" I wonder?
Dynamis sistem, if anything, was "following the player base", allowing you with a much more flexible system.
You could login like twice a week, you could buy stuff if you are the hasty kind of perso, or you could grind in a few weeks for each piece without any fear of burnout because of the lockdown.
And without forcing people to "farm" something else to be able to do the content (Gaol) you actually need to do to augment your piece, which is the final irony of it all.
I mean Bukki, as I said before I completely agree with your statement, but here sometimes it seems I'm talking to people who would've been happy even if SE required 500 kills to augment a single piece.
It's like no matter what they throw at you, you guys are always happy and those who are not are just pussies who need to grow a pair of balls.
I'm exxagerating of course, but I'm sure you get what I mean.
So once again, even if I have my complaints about the fact that you have to farm Segments to enter Gaol, but leaving that aside, I find the augment system in general absolutely BRILLIANT.
My complaint is not with the system itself but with the AMOUNT of grind required.
Given the amount of pieces they gave us it would've been more than enough if you had to grind half the amount of points you have to grind right now. That would still be waaaay more grind than Dynamis, but at least it would be more reasonable.
The amount of grind here is so big some people won't even have the will to actually start it.
They totally overdid it imho.
@Melphina
Oh, so you were talking about the curve and diminishing return.
I missed your point then!
Yes I agree those are comparable, I think other events in the past had similar curves with augmentable items.
With that said though I'm not sure I see the point of this comparison.
Because at the end of it all it still stands that in the case of Dynamis it wasn't really particularly relevant because you were still getting done relatively fast and with multiple upgrade methods.
Here, even if the curve is the same, the amount of grind required is astronomically higher and there are no options, just a single method, and it requires you to login (almost) every day if you don't wanna fall behind and make the grind even slower (in terms of days required).
Fenrir.Kaldaek
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By Fenrir.Kaldaek 2021-03-24 12:00:38
This is the way it should be: grind to improve your gear. Not grind to possibly see a piece of gear. Abso-***-lutely! I have no words to express how much I agree with this concept, in general.
But then again, you see? This wasn't the point I was trying to make at all.
My point was about the 170 runs, and that's just for Nyame!
Then you have 6 other sets!
And lotsa other items, and the Atonement2 and 1 too!
Now I imagine there's not a lot of people who want every single item at max rank (60 items) but let's suppose you want, say, 20 items, I found that a bit more realistic.
34 runs x 20 items is 680+ runs, it's over 2 millions of Segments, considering 6k segments every day (I'm being particularly generous) that's over 1 year of grind, and that's if you login EVERY DAY. Realistically, for the majority of us, it's gonna take much, much longer.
Connecting to Kaldaek's post, who the *** has the time to login every day when you have kids, a complicated life, lots of things to do? How is this "following the player base" I wonder?
Dynamis sistem, if anything, was "following the player base", allowing you with a much more flexible system.
You could login like twice a week, you could buy stuff if you are the hasty kind of perso, or you could grind in a few weeks for each piece without any fear of burnout because of the lockdown.
And without forcing people to "farm" something else to be able to do the content (Gaol) you actually need to do to augment your piece, which is the final irony of it all.
I mean Bukki, as I said before I completely agree with your statement, but here sometimes it seems I'm talking to people who would've been happy even if SE required 500 kills to augment a single piece.
It's like no matter what they throw at you, you guys are always happy and those who are not are just pussies who need to grow a pair of balls.
I'm exxagerating of course, but I'm sure you get what I mean.
So once again, even if I have my complaints about the fact that you have to farm Segments to enter Gaol, but leaving that aside, I find the augment system in general absolutely BRILLIANT.
My complaint is not with the system itself but with the AMOUNT of grind required.
Given the amount of pieces they gave us it would've been more than enough if you had to grind half the amount of points you have to grind right now.
They totally overdid it imho.
@Melphina
Oh, so you were talking about the curve and diminishing return.
I missed your point then!
Yes I agree those are comparable, I think other events in the past had similar curves with augmentable items.
With that said though I'm not sure I see the point of this comparison.
Because at the end of it all it still stands that in the case of Dynamis it wasn't really particularly relevant because you were still getting done relatively fast and with multiple upgrade methods.
Here, even if the curve is the same, the amount of grind required is astronomically higher and there are no options, just a single method, and it requires you to login (almost) every day if you don't wanna fall behind and make the grind even slower (in terms of days required).
I don't know SE intentions. But if I were to guess. They don't want you having 20 rank20 pieces. In fact, they probably want you to be the master of 1 job.
The gear isn't for everyone to cap on every piece. Its intended to give rank20 options to every job.
Your goal should be to rank up (not necessarily cap) your main job. Not the 10+ different jobs you swap around and between.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
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Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
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