March 2019 Version Update

Eorzea Time
 
 
 
Language: JP EN FR DE
Version 3.1
New Items
users online
Forum » FFXI » General » March 2019 Version Update
March 2019 Version Update
First Page 2 3 ... 16 17 18 ... 20 21 22
 Asura.Ladyofhonor
Offline
Server: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2019-03-26 20:35:00
Link | Quote | Reply
 
Asura.Eiryl said: »
See, it really doesn't matter in the slightest how it's supposed to work, only how the people make it work, or in this case, no longer do.

But that's only how the main NA meta works. The merc meta uses RNG, JP meta uses BLM's. You can't only play this game one way, and trying to force 22 jobs into one specific meta is how you get a game that may as well not have those 22 jobs. We can job change for a reason, change to what fits the fight, and not every fight needs to be or should be outright zerg'd, even if it's possible. And with that mindset, roughly every job can play a part in the game.
[+]
Offline
Posts: 635
By tyalangan 2019-03-26 21:27:13
Link | Quote | Reply
 
Asura.Ladyofhonor said: »
Asura.Saevel said: »

BLM suck ***

I know what you mean by this and they are absolutely valid criticisms, however BLM can be the main DD and clear aeonics and wave 3. So they're still viable in some manner. People act like they're an entirely dead job, but that's because of how the NA meta works, not because the job is entirely useless.

Agreed. And replying to the aforementioned quote I feel that if the reduction to consecutive damage during magic bursts is removed then clears will be the same if not just slightly slower as with SMNers. BLM strats are safe because they can deal damage while avoiding it. You want to take a BLM group you are choosing a slower but much safer strategy. I agree in some respects that something significant can be done but there needs to be a risk/reward aspect.

That is why SMN strats, to me, are actually broken. I love clearing content quickly but there should be risk to choosing a high spike damage strat like SMN burn. Instead, they can deal that damage while avoiding all danger.
 Fenrir.Melphina
Offline
Server: Fenrir
Game: FFXI
user: melphina
Posts: 1410
By Fenrir.Melphina 2019-03-26 21:41:45
Link | Quote | Reply
 
Just because blm is usable in certain content doesn't make the job ok. Magic damage is far too unbalanced in contrast to melee, and not only is bringing blm to most events sub optimal, but playing it isn't even that fun. Nukes don't hold a candle to the sustained DPS a melee job can do, and blm is supposed to be the magic damage class. It's supposed to be powerful and destructive. But right now it's so far behind the crowd it doesn't feel good to play even with the highest tier equipment available to the class. Sure crowd control is important, but aside from a dedicated magic burst setup it's just feels bad to play on.
Offline
By clearlyamule 2019-03-26 21:58:23
Link | Quote | Reply
 
Pretty sure cor and rng do more magic dps than blm
[+]
 Asura.Eiryl
Offline
Server: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2019-03-26 21:59:33
Link | Quote | Reply
 
clearlyamule said: »
Pretty sure cor and rng do more magic dps than blm

They do A LOT more magic DPS than BLM.
 Asura.Ladyofhonor
Offline
Server: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2019-03-26 22:16:41
Link | Quote | Reply
 
tyalangan said: »
That is why SMN strats, to me, are actually broken. I love clearing content quickly but there should be risk to choosing a high spike damage strat like SMN burn. Instead, they can deal that damage while avoiding all danger.

The only caveat here is that you need your SP's. Honestly the most annoying part of doing Reisen t4's to me is you do a fight and then AFK 10-25min while the entire alliance leaves to reset ACAF. I'm sure the experienced merc groups do that in almost no time, but it's a big annoyance to the SMN strat and the main drawback there. I think you can do a few T4's without utilizing bolster/SV/etc. in a melee setup if you do it right, and I'd rather work on that and deal with 2-10min fights than a 30s fight and 20min afk.
 Ragnarok.Lockfort
Offline
Server: Ragnarok
Game: FFXI
user: Terazuma
Posts: 251
By Ragnarok.Lockfort 2019-03-26 22:25:32
Link | Quote | Reply
 
What kind of group, any group, takes 20min to reset 1hrs and come back? Are they taking showers in between kills or what.
 Asura.Chevalios
Offline
Server: Asura
Game: FFXI
user: Chevalios
Posts: 30
By Asura.Chevalios 2019-03-26 23:13:48
Link | Quote | Reply
 
Ragnarok.Lockfort said: »
What kind of group, any group, takes 20min to reset 1hrs and come back? Are they taking showers in between kills or what.

Gotta be clean & fresh, man ;)
[+]
 Asura.Eiryl
Offline
Server: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2019-03-26 23:35:20
Link | Quote | Reply
 
Ragnarok.Lockfort said: »
What kind of group, any group, takes 20min to reset 1hrs and come back? Are they taking showers in between kills or what.

Asurans. Lul. They can *** up, anything. literally. I've seen it take more than 30 minutes to get 2hours back.

They all warp and go to Jeuno. No one has Maze. One goes to get maze a couple already left to get Cactus in Abyssea. Half reset in MMM the rest are waiting for cactus to repop. they finally get it 10 minutes later. We get ready to pop. One of them forgot to use the revit. Now he has no maze access and no cactus. Goes to kill resheph. Gets killed as its one of the only mobs that can still kill a 119. by now his 2hour is almost ready to come back naturally.
Offline
By Shichishito 2019-03-26 23:36:35
Link | Quote | Reply
 
Fenrir.Melphina said: »
Just because blm is usable in certain content doesn't make the job ok. Magic damage is far too unbalanced in contrast to melee, and not only is bringing blm to most events sub optimal, but playing it isn't even that fun. Nukes don't hold a candle to the sustained DPS a melee job can do, and blm is supposed to be the magic damage class. It's supposed to be powerful and destructive. But right now it's so far behind the crowd it doesn't feel good to play even with the highest tier equipment available to the class. Sure crowd control is important, but aside from a dedicated magic burst setup it's just feels bad to play on.

when ever there is new content that is tough to melee, first thing people do is throw BLMs and SCHs at it for SC/MB strat. it might not always be the fastest/best strat but it usually is the first thing that works (unless the content is not ment to be beaten with magic by design).

BLMs isn't in a bad spot. when the gear advantage gets pretty high BLMs eventually run into a deadlock cause they hit cap numbers on MBs. as soon as they release new content and melee are back at struggling to hit acc/att requirments BLMs will be on top of the game again. its a constant back and forth.
Offline
By Shichishito 2019-03-26 23:38:41
Link | Quote | Reply
 
Asura.Eiryl said: »
Ragnarok.Lockfort said: »
What kind of group, any group, takes 20min to reset 1hrs and come back? Are they taking showers in between kills or what.

Asurans. Lul. They can *** up, anything. literally. I've seen it take more than 30 minutes to get 2hours back.

They all warp and go to Jeuno. No one has Maze. One goes to get maze a couple already left to get Cactus in Abyssea. Half reset in MMM the rest are waiting for cactus to repop. they finally get it 10 minutes later. We get ready to pop. One of them forgot to use the revit. Now he has no maze access and no cactus. Goes to kill resheph. Gets killed as its one of the only mobs that can still kill a 119. by now his 2hour is almost ready to come back naturally.

thats usually how it goes, not a asuran exclusive scenario.
 Asura.Shiraj
Offline
Server: Asura
Game: FFXI
user: Shiraj
Posts: 1031
By Asura.Shiraj 2019-03-26 23:39:11
Link | Quote | Reply
 
Asura.Eiryl said: »
Ragnarok.Lockfort said: »
What kind of group, any group, takes 20min to reset 1hrs and come back? Are they taking showers in between kills or what.

Asurans. Lul. They can *** up, anything. literally. I've seen it take more than 30 minutes to get 2hours back.

They all warp and go to Jeuno. No one has Maze. One goes to get maze a couple already left to get Cactus in Abyssea. Half reset in MMM the rest are waiting for cactus to repop. they finally get it 10 minutes later. We get ready to pop. One of them forgot to use the revit. Now he has no maze access and no cactus. Goes to kill resheph. Gets killed as its one of the only mobs that can still kill a 119. by now his 2hour is almost ready to come back naturally.


If this isn't the realest thing someone's said in 2019 I don't know what is. Welcome to Asura, more likely in pugs.

Reseph gives me nightmares, I get bullied for dying to him twice on my Rune... lol
 Asura.Ladyofhonor
Offline
Server: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2019-03-27 01:07:45
Link | Quote | Reply
 
Ragnarok.Lockfort said: »
What kind of group, any group, takes 20min to reset 1hrs and come back? Are they taking showers in between kills or what.

Pugs. Though the LS that I got my aeonic dagger with (my first) would do that on occasion as well.
Offline
Posts: 8846
By SimonSes 2019-03-27 03:33:50
Link | Quote | Reply
 
Asura.Shiraj said: »
Reseph gives me nightmares, I get bullied for dying to him twice on my Rune... lol

Wouldnt simply put stonskin up make this impossible? His TP move that put you at 1HP, ignores Stoneskin, so Stoneskin should be there after the move to stop any melee hit that would kill you. +Phalanx to make it even safer.
Offline
Posts: 670
By kishr 2019-03-27 03:43:29
Link | Quote | Reply
 
Wonder what this accumulated roe is, sounds interesting.
The more PW you kill the more cells?
Next Wednesday is early also for a update.
Like a week early this time.
[+]
 
Offline
Posts:
By 2019-03-27 03:56:17
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
Offline
Posts: 8846
By SimonSes 2019-03-27 04:29:51
Link | Quote | Reply
 
You have no idea how giant impact would Temper II have on optimal TP and WS sets. You would literally need to double the number of TP and WS sets for every melee DPS job and toogle when Temper is up or not.
 Asura.Ladyofhonor
Offline
Server: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2019-03-27 04:38:54
Link | Quote | Reply
 
There's a 0% chance Temper II can ever work with Ascension. Every 2h job would be completely broken at that stage, not even removing mainhand only could balance it.
[+]
 Asura.Eiryl
Offline
Server: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2019-03-27 04:43:07
Link | Quote | Reply
 
Quote:
minor refinements to Dia, Bio, and Light and Dark Shot.

Quote:
Completing these new objectives will reward points that accumulate rather than reset, so the more you play, the more rewards you’ll be able to get!

It's 100% pulse weapons, with a new point system... Cruor+1! They're HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. Repeatable means it's not a MONTHLY ROE. *forehead*
Offline
Posts: 670
By kishr 2019-03-27 05:47:05
Link | Quote | Reply
 
There's always whale spam.
Offline
Posts: 8846
By SimonSes 2019-03-27 06:37:58
Link | Quote | Reply
 
Asura.Eiryl said: »
Quote:
minor refinements to Dia, Bio, and Light and Dark Shot.

Quote:
Completing these new objectives will reward points that accumulate rather than reset, so the more you play, the more rewards you’ll be able to get!

It's 100% pulse weapons, with a new point system... Cruor+1! They're HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. Repeatable means it's not a MONTHLY ROE. *forehead*

Maybe you can get like x amount of points per month, but they wont reset every month? :P

Storing Job points V2 :)
 Asura.Meliorah
Offline
Server: Asura
Game: FFXI
user: DatGoose
Posts: 576
By Asura.Meliorah 2019-03-27 07:11:36
Link | Quote | Reply
 
Oh boy cant wait for bots to ruin this too.
Offline
Posts: 670
By kishr 2019-03-27 07:32:08
Link | Quote | Reply
 
Was reading the jp official forums on train home from work just now, to see if they had anything to about last ambu weapon upgrade.
Came to find out they just complain about bots.
A few guys were saying on some servers there a group a 18 anon ppl in a alliance spamming delve constantly and nothing is done..
http://forum.square-enix.com/ffxi/forums/16#threads/54750
Weird part is, even on official forums and the jp side, a dev says zero to them even after 7 pages of rants.
Offline
By Shichishito 2019-03-27 08:40:25
Link | Quote | Reply
 
kishr said: »
Was reading the jp official forums on train home from work just now, to see if they had anything to about last ambu weapon upgrade.
Came to find out they just complain about bots.
A few guys were saying on some servers there a group a 18 anon ppl in a alliance spamming delve constantly and nothing is done..
http://forum.square-enix.com/ffxi/forums/16#threads/54750
Weird part is, even on official forums and the jp side, a dev says zero to them even after 7 pages of rants.

find 19 people who threaten to quit and post screenshot proof on the official boards, maybe that changes SEs mind.
 Quetzalcoatl.Mithlas
Offline
Server: Quetzalcoatl
Game: FFXI
user: Shinzaku
Posts: 271
By Quetzalcoatl.Mithlas 2019-03-27 08:57:10
Link | Quote | Reply
 
That link doesn't work for me for the thread. :<
Offline
By Shichishito 2019-03-27 08:59:37
Link | Quote | Reply
 
Quetzalcoatl.Mithlas said: »
That link doesn't work for me for the thread. :<

maybe they already deleted that thread?
 Asura.Saevel
Offline
Server: Asura
Game: FFXI
Posts: 9731
By Asura.Saevel 2019-03-27 09:19:46
Link | Quote | Reply
 
soralin said: »
Asura.Saevel said: »
BLM suck *** because the damage wall cause's multiple of them to nerf each others damage. This was put in place to prevent an alliance of BLM's from time nuking entire BC's like they used to, it should be removed as it no longer serves it's purpose. A BLM is anywhere from 1/8 to 1/10 the damage of a DD and only gets worse as you add more BLMs.

Would we be happy if Magic Bursts just straight up ignored the damage wall entirely? I feel like thats a reasonable place to start and fits in FFXI's design scheme of rewarding teamwork.

tyalangan said: »
Agreed. And replying to the aforementioned quote I feel that if the reduction to consecutive damage during magic bursts is removed then clears will be the same if not just slightly slower as with SMNers. BLM strats are safe because they can deal damage while avoiding it. You want to take a BLM group you are choosing a slower but much safer strategy. I agree in some respects that something significant can be done but there needs to be a risk/reward aspect.

I would just remove the damage wall entirely, melee attacks don't have it so neither should elemental. It was implemented a long time ago to prevent 18 BLM's from instantly clearing DM2 BC fight and chain nuking NM's from afar. That's no longer an issue and the game has since been balanced around dealing high volumes of damage in short periods of time. Buffing nuke damage a bit then allowing multiple BLM's to chain nuke non-stop without hitting a damage wall would go a long way to fixing the issues.
[+]
 Fenrir.Richybear
Offline
Server: Fenrir
Game: FFXI
user: Richybear
Posts: 1144
By Fenrir.Richybear 2019-03-27 09:23:14
Link | Quote | Reply
 
I'd laugh if it wasn't anything to do with Pulse weapons, and they straight out said "We aren't making it easymode after just one month. In the meantime, your new RoE points can be spent on Treant Bulbs"
[+]
 Lakshmi.Buukki
Offline
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2019-03-27 09:35:55
Link | Quote | Reply
 
It's not going to be limited to Pulse weapons, but I'm sure it will be a part of the reward system somehow. They just keep adding more gobbie box/sp key/anv keys/aman trove/bonanza events. They made clear their goal:

Quote:
Completing these new objectives will reward points that accumulate rather than reset, so the more you play, the more rewards you’ll be able to get!
 Fenrir.Richybear
Offline
Server: Fenrir
Game: FFXI
user: Richybear
Posts: 1144
By Fenrir.Richybear 2019-03-27 09:37:45
Link | Quote | Reply
 
It's like Gobsdfgbsdblox or whatever Merit Pt storer! Only in RoE form!


edit: And it's not as if I'm complaining. It's just there's 2 options for SE, and both lead to whining. Either things are too easy, and people whine they capped out in 5 minutes, or it's too hard, and people whine that they didn't cap out in 5 minutes.
[+]
First Page 2 3 ... 16 17 18 ... 20 21 22