PLD RDM BRD GEO/WHM COR + healer trust. Trust isn't needed, but helps. W2 boss just spam Black Halo and Savage Blade. For W3 AE circle pulls, then just Leaden>Seraph>Leaden for W3 NMs and disjoined.
You are pulling the full circle and AEing then just SCing boss? Or just pulling what you can take and going from there?
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Not sure if anyone has tested this before but...you can kill the ??? version of the W3 bosses. They don't drop anything or spawn any adds and (probably) don't spawn Odin. No mask progress, probably no mask KI.
Not sure if anyone has tested this before but...you can kill the ??? version of the W3 bosses. They don't drop anything or spawn any adds and (probably) don't spawn Odin. No mask progress, probably no mask KI.
Does this have any noticeable effect on the Element-Circle that it spawned from? (or perhaps the Wave 3 boss itself?)
Didn't seem to have any effect on either of them. We did ~50% of the HP on the W3 boss and it was around 10m, same as usual. It was at 100% the whole time we fought the ???, and after the ??? died it was still at 100%.
Doesn't seem like there's any reason to kill them based on the info provided, but out of curiosity, how much health did they have? Comparable to a normal Volte, as much as the real w3 boss, ballpark?
Same HP as the regular boss, ~20m. We don't have an exact figure because nobody was parsing for the first halfish of the ??? version, but based on our estimates and what we did get plus the rate at which its HP was going down, seems like a straight copy of the final boss.
It definitely seems totally worthless. We were mostly just curious what happened if you killed it.
If someone accidentally calls for help on the wave 3 boss, it still fills mask up as you kill him and the adds that spawn appear unclaimed as normal and drop regular loot.
Hello. Just wanted to provide some information regarding the new Dynamis.
Seems it is the old style Dynamis with statues roaming and popping the Orc mobs when aggroed which are called "Squadron" mobs. The statues have blue, green and red eyes. Not sure if the eye colors have any other significance aside that. The eye colors do change color from time to time. Speculation is the eye color determines mob types spawned but this is not proven. Statues seem to pop 2 orc mobs starting off and the later statues can pop up to 4 each depending on where you are pulling.
Mobs link with each other by sight and seem to only be true sight based and not sound at all. Mobs do have access to their respective 2 hrs. Average level of mobs are level 139 and have extremely high attack and defense. Skillchain and debuffs to mob and buffs to melee is highly recommended to defeat enemies in a decent amount of time.
Statues need to be handled by mages due to their high physical damage resistance.
Mega Boss is the Overseer's Tombstone in the same location as previous Dynamis-Sandoria and does not pop any adds. Has insane hp with extremely high resistance to melee damage. Was not killed so not sure what it drops or if there any significance to it. Does standard statue attacks. Didn't cast magic of any sort.
Mobs seem to drop ID cards 100% each mob kill in which you need 100 of them to make 1 beastmen medal. 3 Medals provides 1 footshard. You need 2 footshards and some various items to upgrade to relic 119 +2.
Not recommended to do with the bare minimum of 3 people. Recommend a party of 6 or more to farm decently. A balanced party of tank, healer, 2 dds and 2 mages is ideal to start off.