Why Do You Think Blue Mage SHOULD Be Nerfed?

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Why do you think Blue Mage SHOULD be nerfed?
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By rkhan 2016-10-19 11:31:11
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I think they need to nerf the Tomoe to be honest.

They've been way too good at colibri parties for too long.
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By Bismarck.Vashkoda 2016-10-19 11:38:54
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It wasn't so long ago that people were clamoring for GEO nerf ('they replace all other support') or SCH nerf ('no job should be able to replace the need for melee sc'). No, the complaints about BLU aren't new, but the reason we are seeing this topic regurgitated now has to do with this month's ambuscade, since it's the only content the majority of the players are doing. And ironically enough, it wasn't so long ago that people were praising the devs for creating a mob (frog) for whom multiple strategies would work. Notice how no one even talks about the orobon any more? People only want to spam the frog, because killing it is actually feasible for most players and fast.

Lakshmi.Zerowone said: »
Or, though it's too late at this juncture; create content that causes job balance/player base to consider multiple alternatives.

There is also human element of wanting the quick and easy guarantee causing cookie cutter flavor of the month trends. Which is really the main hurdle.

This is the key point, I think. Again, multiple strategies work, but you have to trust that your dds are strong enough to kill faster than gravity wears. Or that your SMN can time mewling just right, or that your PLD can stand just far enough away not to trigger hammer, or that you can sleepga the adds (lol, no one even talks about the adds any more). Because of these risks (and because players are greedy and want to spam as many as possible in a short time), the go-to strategy became the one that takes out the frog the fastest, and that one uses BLU. So it's no surprise that BLU's are getting all the hate this month. And no, they haven't always been the best melee to bring to a fight (the greater bird was weaker to piercing, hence THF, DNC and ranged jobs shone more there). But players have a selective memory when they want to gripe about something. I expect one of these months, a MB strategy will be the most efficient, and we'll hear cries about nerfing SCH from the melee jobs again.
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By Calinari 2016-10-19 11:47:38
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Bismarck.Vashkoda said: »
I expect one of these months, a MB strategy will be the most efficient, and we'll hear cries about nerfing SCH from the melee jobs again.

Immanence and zero enmity bursts are *completely* broken as well. No one's forgotten.
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By Valefor.Kiaru 2016-10-19 11:59:16
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Valefor.Omnys said: »
Valefor.Kiaru said: »
Creaucent Alazrin said: »
So much salt in one thread.

You guys are just calling nerf now because SAM X job isn't the flavour of the year anymore. Besides a nerf doesn't really going to fix much. You guys should be asking for X job to be buffed for a more equal balance. You nerf blu then some other job is going to be the best of the rest because the other jobs still can't preform.
Nope. Do not want the entire game to be a joke because of doing nothing but buffing everything over and over. Awful way to balance a game.

Didn't you just come back to the game? Have you participated in any meaningful content? Do you actually have a handle on what jobs are capable of?
That's the thing. You LITERALLY don't even need to play the current version of the game to realize how absurdly and hilariously broken beyond comprehension BLU and GEO are.

You just read what they do and how they do it and go "oh, this is beyond OP"
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By Creaucent Alazrin 2016-10-19 12:02:48
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Valefor.Sehachan said: »
14 is not a good example. Jobs are pretty much all the same with different graphics...it's not by conformity that you create a good balance, that's just lazy.

Only if you go by the logic of anything that does damage or tanks or heals is exactly the same sure. If you had played XIV at endgame levels you will know that all the jobs are completely different.
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By Bahamut.Rutato 2016-10-19 12:03:29
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I agree that BLU is very strong in the current version of FFXI. I played it the job back when all we had at our disposal was 10% haste and auto-refresh and I play it now. I love BLU and I'll play it regardless of nerfs because it's my favorite job in FFXI.

However, when I hear people getting upset/complaining about the job being, "overpowered" (especially as DD) all I think is, "Why don't these individuals ever complain about BLM or SCH?"

The real OP damage dealer of the game is BLM imo. Always has been and likely always will be. Additionally, for solo/low man content SCH is likely more powerful than any job in the game at the moment.

Want to talk about OP spamable damage? How about 99999 deaths on a 1 min recast? Lowman content? How about being able to solo SC and subsequently MB a spell that does an absolutely ludicrous amount of DoT or burst TV nukes.

Not to mention all of this can be done standing at a safe distance away from the mob with little to no risk. The Magic acc. requirements are generally easy to hit and, with Mrkyr and other tools, these jobs essentially have an infinite MP pool.

Yes, I'll admit that there are monsters which are quite resistant to magic, but the opposite side of the same coin is that there are mobs (even with the evasion nerf) that will always be extremely difficult to melee.

Can anyone explain this to me?
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 Valefor.Omnys
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By Valefor.Omnys 2016-10-19 12:06:52
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Valefor.Kiaru said: »
That's the thing. You LITERALLY don't even need to play the current version of the game to realize how absurdly and hilariously broken beyond comprehension BLU and GEO are.

So you're discounting my post without ability to actually refute it.

Creaucent Alazrin said: »
Only if you go by the logic of anything that does damage or tanks or heals is exactly the same sure. If you had played XIV at endgame levels you will know that all the jobs are completely different.

Been a few years, but when I played 14, it was basically combo builder > combo builder > finisher on every melee I tried. Summoner worked similarly. Dot, dot, dot, spread.

Most of XI's jobs don't feel quite so rotation based.
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By Asura.Avallon 2016-10-19 12:08:00
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Valefor.Kiaru said: »
Valefor.Omnys said: »
Valefor.Kiaru said: »
Creaucent Alazrin said: »
So much salt in one thread.

You guys are just calling nerf now because SAM X job isn't the flavour of the year anymore. Besides a nerf doesn't really going to fix much. You guys should be asking for X job to be buffed for a more equal balance. You nerf blu then some other job is going to be the best of the rest because the other jobs still can't preform.
Nope. Do not want the entire game to be a joke because of doing nothing but buffing everything over and over. Awful way to balance a game.

Didn't you just come back to the game? Have you participated in any meaningful content? Do you actually have a handle on what jobs are capable of?
That's the thing. You LITERALLY don't even need to play the current version of the game to realize how absurdly and hilariously broken beyond comprehension BLU and GEO are.

That may or may not be true, but unfortunately, the majority of people who are calling for nerfs and complaining about this that and the other, are people not even playing the game presently.

It's really no different than dozens of people who stopped playing the game 5 years ago yet post nonsensical jibberish on this forum daily for whatever reason(s).

The truth of the matter is, GEO in particular is a job performing and functioning AS INTENDED by SE. Geocolure spells are MEANT to not be resistable (which may or not may be the case for this months Intense VD Ambuscade). The job is meant to do the things it does. Certain spells that were deemed too stronk were nerfed already.

I really don't understand this mindset. You bust your *** for months and farm several hundred million gil for that orange stick so you CAN be more than your NQ GEO, and people cry OP OP OP. Idris was meant to do everything it's supposed to do. End of story.
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By Sylph.Oraen 2016-10-19 12:12:25
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Valefor.Kiaru said: »
That's the thing. You LITERALLY don't even need to play the current version of the game to realize how absurdly and hilariously broken beyond comprehension BLU and GEO are.
Yes, yes you do. If you're looking to balance a game, you need to actually play the game and understand the content involved in that balance.

Let's look at the two most recent and significant nerfs.

The BST range adjustment and revitalizer changes will be first. BSTs were able to function effectively as ranged DDs and even tank with their ridiculously sturdy pets. This kept them out of range of any negative aspects of a fight. Combine that with their use of Run Wild and Unleash, and you have the recipe for strategies that trivialized the entire game, not just low-man content.

The revitalizer change was specifically focused on halting the exploitation of spamming 1hours and killing anything you pleased with impunity. This change, combined with the necessity for BSTs to be in range with their pets, was an effective way of curtailing an overly powerful strategy to tackle anything and everything.

The Rudra's nerf: SE arguably went too far with taking Rudra's down, but they changed it for a reason. Again, THFs and DNCs were able to trivialize content. This had much less to do with endgame fights and instead focused on more low-man content. However, the general idea of content and mechanics trivialization was still there.

What's my point with discussing these changes in a BLU thread? You cannot examine solely one aspect of a problem. You need to consider the job and the overarching content and situations when looking at balance. Simply focusing on one one portion of an issue solves nothing.
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 Quetzalcoatl.Commencal
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By Quetzalcoatl.Commencal 2016-10-19 12:15:36
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DNC and possibly THF were able to kill ADL in its first form before it could split.
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By Creaucent Alazrin 2016-10-19 12:19:37
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Valefor.Omnys said: »
Valefor.Kiaru said: »
That's the thing. You LITERALLY don't even need to play the current version of the game to realize how absurdly and hilariously broken beyond comprehension BLU and GEO are.

So you're discounting my post without ability to actually refute it.

Creaucent Alazrin said: »
Only if you go by the logic of anything that does damage or tanks or heals is exactly the same sure. If you had played XIV at endgame levels you will know that all the jobs are completely different.

Been a few years, but when I played 14, it was basically combo builder > combo builder > finisher on every melee I tried. Summoner worked similarly. Dot, dot, dot, spread.

Most of XI's jobs don't feel quite so rotation based.

XI melee have a simple and mind numbing rotation of.

Buff > 1000 tp > WS > 1000 tp > WS > 1000 tp > WS > 1000 tp > WS 3mins later > 1000 tp > WS.

All of the jobs got a lot more complex when Heavensward was released with major changes to rotations.
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By Valefor.Sehachan 2016-10-19 12:21:17
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How many stuff you rotate doesn't matter. That wasn't the point of the discussion, job diversity doesn't mean different name same ***.
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By Creaucent Alazrin 2016-10-19 12:23:50
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Valefor.Sehachan said: »
How many stuff you rotate doesn't matter. That wasn't the point of the discussion, job diversity doesn't mean different name same ***.

Again apart from the starter abilities that just do damage, cures and some tank cooldowns find me some that are exactly the same.
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By Ulthakptah 2016-10-19 12:25:13
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Asura.Avallon said: »
Valefor.Kiaru said: »
Valefor.Omnys said: »
Valefor.Kiaru said: »
Creaucent Alazrin said: »
So much salt in one thread.

You guys are just calling nerf now because SAM X job isn't the flavour of the year anymore. Besides a nerf doesn't really going to fix much. You guys should be asking for X job to be buffed for a more equal balance. You nerf blu then some other job is going to be the best of the rest because the other jobs still can't preform.
Nope. Do not want the entire game to be a joke because of doing nothing but buffing everything over and over. Awful way to balance a game.

Didn't you just come back to the game? Have you participated in any meaningful content? Do you actually have a handle on what jobs are capable of?
That's the thing. You LITERALLY don't even need to play the current version of the game to realize how absurdly and hilariously broken beyond comprehension BLU and GEO are.

That may or may not be true, but unfortunately, the majority of people who are calling for nerfs and complaining about this that and the other, are people not even playing the game presently.

It's really no different than dozens of people who stopped playing the game 5 years ago yet post nonsensical jibberish on this forum daily for whatever reason(s).

The truth of the matter is, GEO in particular is a job performing and functioning AS INTENDED by SE. Geocolure spells are MEANT to not be resistable (which may or not may be the case for this months Intense VD Ambuscade). The job is meant to do the things it does. Certain spells that were deemed too stronk were nerfed already.

I really don't understand this mindset. You bust your *** for months and farm several hundred million gil for that orange stick so you CAN be more than your NQ GEO, and people cry OP OP OP. Idris was meant to do everything it's supposed to do. End of story.
Geo is another job that I don't think needs a nerf. It's not that geo spells are too powerful it's that brd spells are too weak. Minuets need to be changed to a percentage like every other attack buff in the game. Pining Nocturne should stack with addle, and they should add Massacre Elegy to the 100 gift since it already exists anyway. I would make those changes, see how the community responses. If brd still isn't getting any love tweak and buff a little more.

Edit:
Sylph.Oraen said: »
The Rudra's nerf: SE arguably went too far with taking Rudra's down, but they changed it for a reason. Again, THFs and DNCs were able to trivialize content. This had much less to do with endgame fights and instead focused on more low-man content. However, the general idea of content and mechanics trivialization was still there.
They definitely went to far with it. For one they nerfed Mandalic Stab, Shark Bite, and Mercy Stroke which neither were over powered. But what I really didn't like about the dagger nerf was how they adjusted the higher tp anchor points. I liked that you weren't penalized on damage for saving tp to 2k-3k. It seemed to fit in well with SA/TA timers at the time.
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By Fenrir.Richybear 2016-10-19 12:26:09
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The easy fix is to those crying "OMG nerf!" is
1. Don't level that job yourself
2. Don't invite said job(s) to do content with you

On the flipside, don't come whining back like "I can't beat x/y/z monster because I don't believe in x/y/z job!"
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 Cerberus.Drayco
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By Cerberus.Drayco 2016-10-19 12:27:14
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LOL @ using FF14 battle system to trying to win an argument. FF14 is trash.
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 Valefor.Kiaru
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By Valefor.Kiaru 2016-10-19 12:28:47
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Valefor.Omnys said: »
Valefor.Kiaru said: »
Creaucent Alazrin said: »
So much salt in one thread.

You guys are just calling nerf now because SAM X job isn't the flavour of the year anymore. Besides a nerf doesn't really going to fix much. You guys should be asking for X job to be buffed for a more equal balance. You nerf blu then some other job is going to be the best of the rest because the other jobs still can't preform.
Nope. Do not want the entire game to be a joke because of doing nothing but buffing everything over and over. Awful way to balance a game.

Didn't you just come back to the game? Have you participated in any meaningful content? Do you actually have a handle on what jobs are capable of?

Some people see what a player is capable of and assume it's entirely the job and want to play it (these people change their mind every week*). Some people see what a player is capable of and demand it nerfed regardless of the repercussions it will have.

As one of the former group so eloquently put it: "y blu magic so random?" He wanted to know why my AOEs did 10k+ and his did 2k plus. He did no research into the job or basic common sense.

I've met BLUs that TP in full Jhakri who I know have better gear, because they're absolutely unwilling to swap gear (including /equipset).

It is true that no amount of skill will make much difference in how many DPS handle several adds (NI > WS > NI lollll) but the purpose of most DPS leans towards direct damage.

I'd imagine few good are solely blu. They play a versatile job, but they're versatile players.
Ok? That's true for every job.
Not sure what you're saying.

There's a reason why BLU is the most shouted for DD - it's because it's braindead and impossible to fail at. You don't need MDT or PDT gear/macros because your MG + barrier tusk + cocoon exists(and stacks for some unknown reason). You don't need to do anything but mash your *** on your CDC key to do good damage. All you do is keep up buffs and mash CDC.

You're pretty much guaranteed to be useful as a DD player simply by being a bluemage. This "b-b-but you need to be really good at the job! and need good gear! a-a-a-and you need all the spells too!" applies to literally EVERY JOB, it's not some special snowflake crap only BLU has.

What BLU DOES have is the ability to be competent without actually having half a brain, thus as stated, is the most shouted for job.
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By Asura.Hitome 2016-10-19 12:31:21
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Leviathan.Stamos said: »
RDMs can cast like 20 minute haste IIs on people.

Watt.

Did you mean on ourselves?
 Valefor.Sehachan
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By Valefor.Sehachan 2016-10-19 12:33:38
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Valefor.Kiaru said: »
impossible to fail at
Are we talking about the same game? Cause many well easily fail at blu, for the very reason that it can do so many things. Less expert players think they should spam useless spells, or set stuff that's not actually needed, and that's without taking gear into account(remember macc swords galore?)
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 Valefor.Omnys
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By Valefor.Omnys 2016-10-19 12:33:38
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Valefor.Kiaru said: »
You just read what they do and how they do it and go "oh, this is beyond OP"

Previously replied, but you edited this in.

It doesn't really work that way. As others have said, BLU can get Acc Bonus V (which is no longer quite a boon, unless you're really undergeared) but it gives up a lot to do that. If a BLU is using Acc 5, they're in acc gear too. The job has no really offensive abilities (CA/BA). It's fine synergy that it costs a lot in one aspect to excel at another aspect.

I have ideas for Samurai but I never really post them because I don't play with any top-tier SAM so I don't know what SAM is really capable of. I think overwhelm is just as outdated as many other things in this game. It's unfair that they need to stand in front of a boss that can do a 4k conal (without -DT). It would be one thing if it was one or two fights but there are so many fights where noone but the tank belongs in front of the boss.

I have ideas for Monk but I haven't played it in ages so don't have a great perspective. I think monk needs a decent buff to WSs and I would love to see monk have a stance that shut off skillchain-properties of their weapon skill.

I have suggested that SE incorporate that into all jobs actually, some kind of /slashcommand. When everyone can incidentally skillchain, so many melee are stapping on each other's toes. Depending whose better for the fight, you could finally get maximum potency out of two incompatible WS's (say Rudra's and CDC).

If your group has a samurai and one or two other melee, let them shut off their skillchain properties so the SAM can get maximum benefit out of what SE still has them designed to do.
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By Creaucent Alazrin 2016-10-19 12:34:00
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Ulthakptah said: »
Asura.Avallon said: »
Valefor.Kiaru said: »
Valefor.Omnys said: »
Valefor.Kiaru said: »
Creaucent Alazrin said: »
So much salt in one thread.

You guys are just calling nerf now because SAM X job isn't the flavour of the year anymore. Besides a nerf doesn't really going to fix much. You guys should be asking for X job to be buffed for a more equal balance. You nerf blu then some other job is going to be the best of the rest because the other jobs still can't preform.
Nope. Do not want the entire game to be a joke because of doing nothing but buffing everything over and over. Awful way to balance a game.

Didn't you just come back to the game? Have you participated in any meaningful content? Do you actually have a handle on what jobs are capable of?
That's the thing. You LITERALLY don't even need to play the current version of the game to realize how absurdly and hilariously broken beyond comprehension BLU and GEO are.

That may or may not be true, but unfortunately, the majority of people who are calling for nerfs and complaining about this that and the other, are people not even playing the game presently.

It's really no different than dozens of people who stopped playing the game 5 years ago yet post nonsensical jibberish on this forum daily for whatever reason(s).

The truth of the matter is, GEO in particular is a job performing and functioning AS INTENDED by SE. Geocolure spells are MEANT to not be resistable (which may or not may be the case for this months Intense VD Ambuscade). The job is meant to do the things it does. Certain spells that were deemed too stronk were nerfed already.

I really don't understand this mindset. You bust your *** for months and farm several hundred million gil for that orange stick so you CAN be more than your NQ GEO, and people cry OP OP OP. Idris was meant to do everything it's supposed to do. End of story.
Geo is another job that I don't think needs a nerf. It's not that geo spells are too powerful it's that brd spells are too weak. Minuets need to be changed to a percentage like every other attack buff in the game. Pining Nocturne should stack with addle, and they should add Massacre Elegy to the 100 gift since it already exists anyway. I would make those changes, see how the community responses. If brd still isn't getting any love tweak and buff a little more.

Exactly what SE did with drg in XIV because no one took it to raids. They had to stand at a certain side of the mob if the mob moved the combo wouldnt go off so you had to adjust and hope the boss doesn't move again. Some of the bosses turned quite often for ranged attacks so drgs dps was really low. They buff it so that the combo would go off regardless of position but if you were in the right position you got a damage increase.
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By Sylph.Oraen 2016-10-19 12:34:50
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Valefor.Kiaru said: »
Ok? That's true for every job.
Not sure what you're saying.

There's a reason why BLU is the most shouted for DD - it's because it's braindead and impossible to fail at. You don't need MDT or PDT gear/macros because your MG + barrier tusk + cocoon exists(and stacks for some unknown reason). You don't need to do anything but mash your *** on your CDC key to do good damage. All you do is keep up buffs and mash CDC.

You're pretty much guaranteed to be useful as a DD player simply by being a bluemage. This "b-b-but you need to be really good at the job! and need good gear! a-a-a-and you need all the spells too!" applies to literally EVERY JOB, it's not some special snowflake crap only BLU has.

What BLU DOES have is the ability to be competent without actually having half a brain, thus as stated, is the most shouted for job.

I will try to word this as delicately as possible. I do not believe you properly understand how the job functions if you believe absolutely any of that to be true.

"Braindead and impossible to fail at."
- Blatantly and irrevocably false. Omnys literally posted a situation in which BLUs fail, and hundreds more exist, yet you deny it.

"You don't need MDT or PDT gear/macros because your MG + barrier tusk + cocoon exists(and stacks for some unknown reason)."
- Again, utterly false. I will never argue that BLU has far more defensive capabilities than any DD outside of RUN. However, unless you're only doing low-tier content, you need a DT set no matter what. The defensive abilities help mitigate damage, but NOTHING replaces a DT set. A BLU can die just as easy as any other DD in actual content.

"All you do is keep up buffs and mash CDC."
- Far more valid than anything else you've mentioned. However, this strategy remains true for the overwhelming majority of DDs.
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By Draylo 2016-10-19 12:34:59
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lol calling BLU a brain dead job, how the times have changed... You just explained almost every DD job, "keep up buffs and mash strongest WS." You sound incredibly desperate atm to prove your terrible point.
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By eliroo 2016-10-19 12:40:15
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This thread is giving me cancer.
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 Valefor.Omnys
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By Valefor.Omnys 2016-10-19 12:42:59
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Valefor.Kiaru said: »
There's a reason why BLU is the most shouted for DD - it's because it's braindead and impossible to fail at. You don't need MDT or PDT gear/macros because your MG + barrier tusk + cocoon exists(and stacks for some unknown reason). You don't need to do anything but mash your *** on your CDC key to do good damage. All you do is keep up buffs and mash CDC.

Saline coat fades over time and thus makes repeated use necessary. If you're depending solely on saline coat, you probably not gonna have a good time.

Defense is nice, nicer now than it ever has been, but I definitely absolutely still have -DT sets on my blu. If I expect that something has a reasonable chance to kill me, I'll gear towards that.

Quote:
What BLU DOES have is the ability to be competent without actually having half a brain, thus as stated, is the most shouted for job.

Show me on the meters where the BLU hurt you. I previously mentioned a half-brain BLU that TP'd in full Jhakri. My DNC would be at 3k tp when he got to 1k (was an apex party). My WS were consistently doing 3x his.

I'm not out to insult anyone, but there are a few jobs I'd call a lot simpler than BLU, mostly because they lack utility. What really is a WAR/DRK/SAM to do when the poo starts flying? Hope the group holds together long enough that his WS's can kill it.
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By Lakshmi.Buukki 2016-10-19 12:52:05
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I think the BLU nerf thing is overblown. I've partied with a plethora of BLus over my time. The only ones who impressed me were the ones who were actually good players to begin with. I can't count on my fingers and toes how many times I have joined a shout with several BLUs in the party, and midway through, I had to stop and ask if they had xyz spell set or understood a certain NM mechanic they should be exploiting. This lack of game insight quite troubling.

I think the thing that really needs to be nerfed. isn't the job itself, but mass perception. Every day we keep circulating the theory that "NEED BLU" and it fosters this stigma that an event cannot be done without BLU. Shout groups for Apex calling for BLUs, Tenzen fights for 3x BLU, leviathan for 3x BLU, Ambuscade (regardless of the month) is x3 BLU. It doesn't do anything but encourage ignorant players that BLU is the magic potion to winning. And it's not. More often than not, if you're joining a group with a PUG BLU, he's probably trash.

I think BLU is very, very strong, though. But I think that's a product of the job design + the player gearing the job. If you nerf BLU, the best BLUs would still be the best (and probably would still beat you in a parse). But people often overlook the other really great DDs like DNC DRK WAR SAM, not because they can't keep up with BLU, but because BLU is just an easier to solution to basically everything, and it takes the guesswork out of the job forming process.

Nerfing the job isn't totally the answer, as you could just as easily buff other jobs to an equal playing field, if damage was the real issue.
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 Valefor.Omnys
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By Valefor.Omnys 2016-10-19 12:57:59
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Lakshmi.Buukki said: »
I think the thing that really needs to be nerfed. isn't the job itself, but mass perception. Every day we keep circulating the theory that "NEED BLU" and it fosters this stigma that an event cannot be done without BLU. Shout groups for Apex calling for BLUs, Tenzen fights for 3x BLU, leviathan for 3x BLU, Ambuscade (regardless of the month) is x3 BLU. It doesn't do anything but encourage ignorant players that BLU is the magic potion to winning. And it's not. More often than not, if you're joining a group with a PUG BLU, he's probably trash.

Shouts like you're talking about amaze me. I've heard of it before, but I've never seen it on my server. I go BLU to a lot of content with my BLU friend and it's not because of the DPS output of the job over any other, it's that all I have are light-dps and CDC and Rudra's are incompatible.

It baffles me that people would be so specific about what melee they bring to apex. I'll only narrow it down to jobs that can skillchain with the other meleee in party. I don't care if it's a BLU, DNC, NIN, WAR, SAM or MNK.
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By Ulthakptah 2016-10-19 13:03:42
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Valefor.Omnys said: »
Lakshmi.Buukki said: »
I think the thing that really needs to be nerfed. isn't the job itself, but mass perception. Every day we keep circulating the theory that "NEED BLU" and it fosters this stigma that an event cannot be done without BLU. Shout groups for Apex calling for BLUs, Tenzen fights for 3x BLU, leviathan for 3x BLU, Ambuscade (regardless of the month) is x3 BLU. It doesn't do anything but encourage ignorant players that BLU is the magic potion to winning. And it's not. More often than not, if you're joining a group with a PUG BLU, he's probably trash.

Shouts like you're talking about amaze me. I've heard of it before, but I've never seen it on my server. I go BLU to a lot of content with my BLU friend and it's not because of the DPS output of the job over any other, it's that all I have are light-dps and CDC and Rudra's are incompatible.

It baffles me that people would be so specific about what melee they bring to apex. I'll only narrow it down to jobs that can skillchain with the other meleee in party. I don't care if it's a BLU, DNC, NIN, WAR, SAM or MNK.

CDC > sinker drill > Rudra
Evis > CDC > Rudra

Not as incompatible as one would think. Another skillchain I like to do with blus, (or even plds if they have mad tp gear) is Savage blade > Mandalic Stab > CDC
 Cerberus.Kylos
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By Cerberus.Kylos 2016-10-19 13:08:20
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Or we could just make other jobs stronger? Why nerf something when you could boost other jobs damage? BLU has always been a job you use because of its utility, NOT because it's doing the most DPS over time (aside from lately). The main issue is BLU's huge arsenal of moves which make it easier on a healer, and the CDC weaponskill.

Give other DDs more defense naturally ... boost their weaponskills a little bit, and people might just bring other melee jobs for a change. DRK is quite a beast right now ... but not many people use it. Would love to see other melees posting their damage in screenshots to encourage others to not be "BLU Onry".
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