Why Do You Think Blue Mage SHOULD Be Nerfed?

Eorzea Time
 
 
 
Language: JP EN FR DE
Version 3.1
New Items
users online
Forum » FFXI » Jobs » Blue Mage » Why do you think Blue Mage SHOULD be nerfed?
Why do you think Blue Mage SHOULD be nerfed?
First Page 2 3 ... 4 5 6 ... 9 10 11
Offline
Posts: 250
By oyama 2016-10-19 03:07:06
Link | Quote | Reply
 
I think a lot of the perceived need for a blu nerf comes more from how prevalent middling and lowman content is in the game now. BLU's versatility is intentional, it's the main feature of the job. The job is literally a blank slate until you start setting things up the way you want them. That's how people clear stuff like vagary with 18 blus. But it can't actually be all those things at once, as has been noted.

With the possible exception of AoE magic damage, blu is not the best at any single thing individually, let alone all at once. It is good enough to be competitive at a single thing if you focus on that, and when you have put a lot of work into the job, you can also start to incorporate elements of other roles as needed. This makes a 1200 JP blu with 80 points particularly well suited to lowman content where buffs are precious commodities. Versatile jobs are always going to shine in those situations, and lowman stuff is popular and accessible. On the real, top end fights, you want some specialists, and BLU at its highest potential can play in the same sandbox as the best DDs, but not usually going to surpass them if everything else is equal. Any further utility it brings is by necessity going to lower its damage in the process, so there is a tradeoff that I think gets glossed over.
[+]
 Asura.Hitome
Offline
Server: Asura
Game: FFXI
Posts: 59
By Asura.Hitome 2016-10-19 03:44:47
Link | Quote | Reply
 
Sylph.Dravidian said: »
I view BLU as the jack of all trades but the master of none. Maybe that is why I never agree with a nerf to it.
Sylph.Dravidian said: »
Jack of all trades, master of none.

On a side note. I love how all of you conclude some strawman in all your conclusions on why your opinions are better than someone else.

Please stop applying "jack of all trades" to BLU when that has always been RDM's territory. RDM is the true jack of all trades, master of none because we do not really do anything better than anyone else but can do a little of everything.

BLU isn't a jack of all trades, master of none: it is a jack of all trades, master of some. This is why people have a problem with the job's current state.

The fact that this month's most PUG-able Ambuscade strategy uses gravity and RDM isn't the go to role for that should probably have already hinted to you that this was the case.

Another hint is the fact that the BLU sub BLM for ES+sub still gains access to many offensive options just from traits. Most of us are defined by our SJs while BLU seems to get by this limiting factor due to how it is designed.

Now, if Dia III and Distract III are not penalized like GEO debuffs, this could be another story. However, it won't change much since many people are already very misinformed about RDM's capabilities.

Leviathan.Stamos said: »
Seen well geared RDMs parse very well. The issue with RDM is gear, not the job.

While gear is most certainly a big factor, it is far from just being the only issue. If you want DW, you give up offensive options that other jobs have access too. I sure would like to have access to aggressor/berserk without having to give up an OH weapon.

But it is what it is. I will always play RDM regardless but it's hard to deny the fact that my BLU gets me places that my RDM can't go.
[+]
Offline
Posts: 1600
By Ruaumoko 2016-10-19 03:55:44
Link | Quote | Reply
 
BLU does need a nerf because it's got far too much stopping power for comparatively little input on the part of the player.

Mighty Guard is beyond broken and needs it's Haste effect removing for one. Others have brought up the argument that Cocoon, Mighty Guard and Barrier Tusk can be compensated for by using Indi/Geo-Wilt and while that is somewhat true they've missed the point entirely. The reason BLU is so OP is because having 2-3 BLU in your group means you do not need to waste any of your GEO's precious spell-slots on defensive spells besides Indi/Geo-Vex on occasion. Why use Indi-Wilt, Geo-Vex and Entrust Indi-Haste on 2-3 non-BLU just so they have similar durability to BLU when you can just use Indi-DEX, Geo-Frailty and Entrust Indi-Fury on 3 BLU to push their damage into orbit and pull even further ahead of other melee who need to compensate and nerf overall damage output?

Hang on, Mighty Guard can be cast on party members with Diffusion - we've got you on something! Don't need to nerf it! True, you can cast it on party members but at best it has a duration of 5:00 while the cooldown on Diffusion is 10:00. So... most groups will bring 2 BLU at least to ensure a rotation is kept so all party members can get the effect full-time, so there's both your melee slots gone already.

If they're not going to nerf BLU in any capacity they desperately need to buff BRD, WHM, RDM and to a lesser extent COR so they can allow other melee jobs to reach BLU's level without sacrificing too much to the point that it is counter productive.

Bard
- Fomulas for calculating song strength needs to be updated for iLv119-150.

White Mage
- Ammesina needs to be added, we need to be able to remove Amnesia from our melees. BLU has Magic Evasion Bonus as a job trait and, especially if they have an Almace the sheer amount of white damage makes Amnesia a moot point.
- Boost-spells need to be updated. As it stands the +25 they provide is equivalent to a 900 skill non-Dunna GEO. Make them give +35 to match.

Red Mage
- Needs at least two new spells. Intension for a Magic Accuracy Bonus of +50-75, which caps out at 600 Enhancing Magic Skill and is equivalent to a Dunna GEO using Indi-Focus (without abilities). It could also use a spell that reduces the Magic Def. Bonus of the target as well, make it likewise akin to a Dunna GEO using Indi-Malaise. Both these would help RDM quite a bit.

Corsair
- Really needs a third Phantom Roll slot, perhaps make it it's 1200 gift as it's current 1200 is rather pathetic.
- If not, COR would benefit from having Blitzer's Roll changed from Weapon Delay Reduction to Job Ability Haste which caps out at 25% with an XI roll.
[+]
 Asura.Hitome
Offline
Server: Asura
Game: FFXI
Posts: 59
By Asura.Hitome 2016-10-19 04:10:31
Link | Quote | Reply
 
That sounds like the most sensible way to do things, Rua. There is no need to nerf BLU if other support jobs can be brought up to speed.

In fact, that solves two problems. The synergy between GEO, an already ridiculous support job in comparison to the others, and BLU is just too potent.

Just think what would happen if a RDM could Accession Temper II. If ACC was an issue and Distract III couldn't land, GEO would be the go to support. Otherwise, RDM probably would edge GEO out with Dia III (if this was tweaked to be more in line with Geo-Frailty + Dunna)/Inundation included in the package.
 Valefor.Kiaru
Offline
Server: Valefor
Game: FFXI
user: Shiyo
Posts: 361
By Valefor.Kiaru 2016-10-19 05:47:52
Link | Quote | Reply
 
A DD job shouldn't have haste2.
A DD job shouldn't be able to self cap magic haste.
A DD job that isn't ranger shouldn't get accuracy bonus V.
A+ in blue magic AND A+ in sword is stupid, for example RDM gets A+ in enfeebling and THAT'S IT. Blue magic covers nearly ALL MAGIC in the entire game and A+ in sword covers their best weapon, why do they get A+ in basically everything?


A job in this game shouldn't have literally everything and no weakness. They are far too self sufficient while every other DD NEEDS support.

How to fix BLU? Remove haste2 from them, remove haste from mighty guard. Remove all ACC bonus traits(or at least III - V) from them, that's taking ranger's "highest accuracy physical damage classs" for absolutely no reason. They can keep everything else.
Offline
Posts: 1600
By Ruaumoko 2016-10-19 05:57:16
Link | Quote | Reply
 
Valefor.Kiaru said: »
A DD job shouldn't have haste2.
A DD job shouldn't be able to self cap magic haste.
A DD job that isn't ranger shouldn't get accuracy bonus V.
A+ in blue magic AND A+ in sword is stupid, for example RDM gets A+ in enfeebling and THAT'S IT. Blue magic covers nearly ALL MAGIC in the entire game and A+ in sword covers their best weapon, why do they get A+ in basically everything?
A job in this game shouldn't have literally everything and no weakness.

A job in this game shouldn't have literally everything and no weakness. They are far too self sufficient while every other DD NEEDS support.

How to fix BLU? Remove haste2 from them, remove haste from mighty guard. Remove all ACC bonus traits(or at least III - V) from them, that's taking ranger's "highest accuracy physical damage classs" for absolutely no reason. They can keep everything else.
I think that's going a little bit too far.

Most BLU will typically only set Accuracy Bonus III, which they get from one spell with Job Trait Bonus II, as setting Accuracy Bonus V is cumbersome for both Set Points and because it takes up too many spell slots entirely.

Job Trait Bonus II needs removing or Mighty Guard needs it's Haste removed, one of those two but not both.
 Valefor.Kiaru
Offline
Server: Valefor
Game: FFXI
user: Shiyo
Posts: 361
By Valefor.Kiaru 2016-10-19 06:16:20
Link | Quote | Reply
 
I don't think just removing mighty guard haste is enough. It's completely obscene for a melee DD to get something ONLY rdm gets(haste 2) for free. Removing MG haste makes bard wanted and BLU's not stacked as much since "why bring another DD when you can have blus they all cap haste then don't need to waste a support slot on a bard" but it doesn't fix the problem of "There's 1-2 BLUS in this party so a RDM is less important/strong than another healer/support since haste2 wont work on 1-2 of my DD"s".

Haste2 should be RDM only. I don't even like that blu has a free 15% haste tbh, it was balanced when they could only 10% magic haste themselves so they relied on mages LIKE EVERY OTHER DD JOB IN THE DAMN GAME.

Bards and RDM's are already suffering enough by geo being so hilariously overpowered as a support, do we really need a DD that can self haste cap(or even haste2) themselves as well? I don't think so.

It's not even about parsers or damage. It's the fact that this job just makes 2 entire jobs completely irrelevant(rdm and barD), and by self capping it's own haste it tells every other DD to go *** itself out of blu party set ups.

Like you don't even have to actually play the damn game anymore(as long as you played before) to realize "gee, a class that can self cap it's own haste and haste2 itself might be stupid".

Bard and RDM are already weak enough jobs compared to geo, there's no reason to make them even weaker by having a DD that can self cap it's own haste.
 Valefor.Kiaru
Offline
Server: Valefor
Game: FFXI
user: Shiyo
Posts: 361
By Valefor.Kiaru 2016-10-19 06:50:24
Link | Quote | Reply
 
oyama said: »
I think a lot of the perceived need for a blu nerf comes more from how prevalent middling and lowman content is in the game now. BLU's versatility is intentional, it's the main feature of the job. The job is literally a blank slate until you start setting things up the way you want them. That's how people clear stuff like vagary with 18 blus. But it can't actually be all those things at once, as has been noted.

With the possible exception of AoE magic damage, blu is not the best at any single thing individually, let alone all at once. It is good enough to be competitive at a single thing if you focus on that, and when you have put a lot of work into the job, you can also start to incorporate elements of other roles as needed. This makes a 1200 JP blu with 80 points particularly well suited to lowman content where buffs are precious commodities. Versatile jobs are always going to shine in those situations, and lowman stuff is popular and accessible. On the real, top end fights, you want some specialists, and BLU at its highest potential can play in the same sandbox as the best DDs, but not usually going to surpass them if everything else is equal. Any further utility it brings is by necessity going to lower its damage in the process, so there is a tradeoff that I think gets glossed over.
Blu has been verstatile since it's release basically and for over a decade BLU's weren't a top tier pick for lowman content 99% of the time.

Why? Because they didn't essentially replace a bard and RDM ALL BY THEMSELVES, for example. A BLU still needed a proper haste(it had 10%), and it still needed marches as much as any other DD job. It was versatile, but jobs with actual STRENGTHS and WEAKNESSES were better picks when properly supported. That isn't the case anymore. When a versatile job that can essentially do everything is a better pick the majority of the time over very specialized jobs in game with 20+ jobs, there is a major problem.


It's a current balance issue, not a "it's jack of all trades of course it'll be good for lowman content!"
 Leviathan.Stamos
Offline
Server: Leviathan
Game: FFXI
user: Stamos
Posts: 1243
By Leviathan.Stamos 2016-10-19 07:26:20
Link | Quote | Reply
 
I wish WHM's gear had more of an impact. The difference from an all HQ WHM to an NQ kaykaus/vanya is very small.


Kiaru your posts don't really make sense. Not only can BLU cast haste II, so can RDM, and so can SMN with Hastega II. RDMs can cast like 20 minute haste IIs on people. BLU is not making BRD irrelevant, GEO is. RDM needs a few tweaks, but it is also by no means weak. RDM isn't made irrelevant but BLU, but rather by GEO. GEO trumps all in buffing and debuffing.

BRD with Honor march is by no means weak, but just GEO is so OP it is crazy. Corsair is very strong, and don't let anyone tell you otherwise. With the AGI adjustment the whole accuracy issue with COR is barely relevant. Anything that you will be doing magic damage to that isn't strong to Darkness a Corsair can not only buff the party, but also do 30-99k Leaden + 99k Darkness.
[+]
 Asura.Regicide
Offline
Server: Asura
Game: FFXI
user: voiceless
Posts: 526
By Asura.Regicide 2016-10-19 07:26:56
Link | Quote | Reply
 
is this thread new did just people realize how broken blue is
 Sylph.Traxus
Offline
Server: Sylph
Game: FFXI
user: traxusIV
Posts: 383
By Sylph.Traxus 2016-10-19 08:03:52
Link | Quote | Reply
 
Valefor.Kiaru said: »
A DD job that isn't ranger shouldn't get accuracy bonus V.

Remove all ACC bonus traits(or at least III - V) from them, that's taking ranger's "highest accuracy physical damage classs" for absolutely no reason.

People whining about blu job traits/job trait bonus should take a look at gift bonuses. Rng gets +70 acc in gifts (+143 with trait), dnc and drg get +64 (+99), run gets +56 (+91).

Blu gifts are much more evenly distributed than most jobs, and only gets +36acc from gifts. With acc bonus III/IV/V from JTB(III is what you're usually going to have), that would +71/84/96 total.
[+]
 Asura.Regicide
Offline
Server: Asura
Game: FFXI
user: voiceless
Posts: 526
By Asura.Regicide 2016-10-19 08:18:53
Link | Quote | Reply
 
Sylph.Traxus said: »
Valefor.Kiaru said: »
A DD job that isn't ranger shouldn't get accuracy bonus V.

Remove all ACC bonus traits(or at least III - V) from them, that's taking ranger's "highest accuracy physical damage classs" for absolutely no reason.

People whining about blu job traits/job trait bonus should take a look at gift bonuses. Rng gets +70 acc in gifts (+174 with trait), dnc and drg get +64 (+99), run gets +56 (+91).

Blu gifts are much more evenly distributed than most jobs, and only gets +36acc from gifts. With acc bonus III/IV/V from JTB(III is what you're usually going to have), that would +71/84/96 total.

Says the guy that mains blue i mean Bluemage is like a sam on crack u can off tank you can DPS nuke u have nearley all traits in game that other jobs has like really reallyyyyyyyy not to mention mutipile hits too sam should be tankish/ again drk should be buffed and warrior blu only needs a 20 percent CDC nerf and less traits from Spells
Offline
Server: Excalibur
Game: FFXIV
user: Creaucent
Posts: 751
By Creaucent Alazrin 2016-10-19 08:58:59
Link | Quote | Reply
 
So much salt in one thread.

You guys are just calling nerf now because SAM X job isn't the flavour of the year anymore besides a nerf isn't really going to fix much. You guys should be asking for X job to be buffed for a more equal balance. You nerf blu then some other job is going to be the best of the rest because the other jobs still can't preform.
[+]
 Valefor.Kiaru
Offline
Server: Valefor
Game: FFXI
user: Shiyo
Posts: 361
By Valefor.Kiaru 2016-10-19 09:26:18
Link | Quote | Reply
 
Creaucent Alazrin said: »
So much salt in one thread.

You guys are just calling nerf now because SAM X job isn't the flavour of the year anymore. Besides a nerf doesn't really going to fix much. You guys should be asking for X job to be buffed for a more equal balance. You nerf blu then some other job is going to be the best of the rest because the other jobs still can't preform.
Nope. Do not want the entire game to be a joke because of doing nothing but buffing everything over and over. Awful way to balance a game.
 Bismarck.Dekusutaa
Offline
Server: Bismarck
Game: FFXI
user: dekusutaa
Posts: 498
By Bismarck.Dekusutaa 2016-10-19 09:59:20
Link | Quote | Reply
 
I'd say no to nerfing bit adding new content that favors different tactics and jobs.
 Cerberus.Boleslaus
Offline
Server: Cerberus
Game: FFXI
Posts: 7
By Cerberus.Boleslaus 2016-10-19 10:03:15
Link | Quote | Reply
 
#nerfblu2016 fyi did 15k hm vd1 ambu w/o blu just saying so eat it saying blu needs nerfed u guys should just gear ure jobs so u dont suck
 Asura.Crevox
Offline
Server: Asura
Game: FFXI
user: Crevox
Posts: 375
By Asura.Crevox 2016-10-19 10:05:10
Link | Quote | Reply
 
Bismarck.Dekusutaa said: »
I'd say no to nerfing bit adding new content that favors different tactics and jobs.

I don't think this is possible due to how versatile Blue Mage is. They'd have to purposely aim and try to find something Blue Mage isn't good at.

Either way, with the things it has (self capping haste) this isn't really possible without making something unmelee-able.

It's a jack of all trades that is good at everything, while having unique tools that are often the same or better than other jobs.
Offline
By Calinari 2016-10-19 10:07:13
Link | Quote | Reply
 
Cerberus.Boleslaus said: »
#nerfblu2016 fyi did 15k hm vd1 ambu w/o blu just saying so eat it saying blu needs nerfed u guys should just gear ure jobs so u dont suck

Efficiency is the issue, blu would've made it faster. The v1 is a 90 second battle (30 second fight) w/o a blu it's probably taking up to 9 seconds longer, that's a 10% loss.

HQ gear is worth 300m for a 1% gain, imagine the value of a 10% gain.

Blu's 1200 gift, is straight up broken. I can't see how anyone argues that it isn't. Gaining 6+ tiers on traits is the equivalent of gaining like 40 levels.

If square took away the 1200 gift, you know how many people would still play blu? Draylo. That's it.
 Valefor.Prothescar
Guide Master
Offline
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2016-10-19 10:18:52
Link | Quote | Reply
 
lol
[+]
 Cerberus.Boleslaus
Offline
Server: Cerberus
Game: FFXI
Posts: 7
By Cerberus.Boleslaus 2016-10-19 10:27:24
Link | Quote | Reply
 
I would still play blu. But that not the point the point was only blu can beat it in 90 secs but thats wrong as thf thf cor rdm run whm did it in 90 so my case is thay dont be gimp and gear jobs right and dont be #nerfblu2016
 Fenrir.Skarwind
Offline
Server: Fenrir
Game: FFXI
user: Skarwind
Posts: 3472
By Fenrir.Skarwind 2016-10-19 10:27:37
Link | Quote | Reply
 
This thread is bad and you should feel bad for making it OP.
[+]
Offline
Posts: 322
By Ulthakptah 2016-10-19 10:33:21
Link | Quote | Reply
 
Ruaumoko said: »
Hang on, Mighty Guard can be cast on party members with Diffusion - we've got you on something! Don't need to nerf it! True, you can cast it on party members but at best it has a duration of 5:00 while the cooldown on Diffusion is 10:00. So... most groups will bring 2 BLU at least to ensure a rotation is kept so all party members can get the effect full-time, so there's both your melee slots gone already.

If they're not going to nerf BLU in any capacity they desperately need to buff BRD, WHM, RDM and to a lesser extent COR so they can allow other melee jobs to reach BLU's level without sacrificing too much to the point that it is counter productive.

Change Diffusion's cooldown to 5 minutes. Boom blu nerfed, its demand cut in half.

Joking aside, I don't think blu is strong enough to warrant a nerf. Sure they are one of the better jobs but it's not exploitably broken like when Modus Veritas got nerfed. In the grand scheme of damage they're upper limit of damage in a max buff situation is pretty similar to everyone else's. They just shine in low buff situations because of all the utility their job has. Personally I'm not a fan of the crab in the bucket type mentality. I think the best way to solve this problem is not to remove utility from blu, but to restore it to all the other melee jobs. It wouldn't even be all that much work to the devs to fix. For the most part they would just need to change the cooldowns of existing job abilities. Maybe if they are feeling generous also increasing the potency of them too.
Offline
By Calinari 2016-10-19 10:39:22
Link | Quote | Reply
 
OK look, you all know square's policy. It's GOING to get nerfed. And if you don't start admitting it needs a nerf, it's going to get nerfed into obscurity.

Admitting it needs a small adjustment, might save you from the over adjusting you know square will do. (it won't)

We go through this every *** time a job is too popular. Even if we don't feel it's actually over powered.
[+]
 Fenrir.Skarwind
Offline
Server: Fenrir
Game: FFXI
user: Skarwind
Posts: 3472
By Fenrir.Skarwind 2016-10-19 10:43:41
Link | Quote | Reply
 
IMO

People complain Blue Mage is over powered because it is basically idiot proof. Combine that with many people hopping on the band wagon and people will cry nerf like they have in the past.

If they at least have all of their needed spells, 3/5 Adhemar, Herculean pants/feet, and decent swords. They can bring some good damage to the table spamming CDC.

While other jobs like WAR/DRK/DRG/SAM/THF/ETC, a lot can go wrong if a player is gimp or doesn't know how to play their job.

Personally I can only think of 5 good BLUs off of the top of my head on my server. They maximize the job to it's full potential. A majority of players don't and frankly they suck badly even with their self buffs. The BLU that are "godly and overpowered" worked for it and put a lot of effort into the job(gear sets for everything).

Buffing other jobs is the answer though.

Weaponskills that ignore defense need to be changed to:
Ignores target's defense, damage varies with TP.

Weaponskills where accuracy varies with tp need to be changed entirely. Make them crit or give them damage varies with tp.

Several Weaponskills need extra hits added to them. Dual Wield jobs can easily reach the 8 hit cap on their weaponskills. It's mainly 2 handed weaponskills that need an extra hit or two.

It's been suggested but make grips not suck. It's weird going from a Blurred Shield+1 in my off slot to a grip that only has +6 acc/store tp..

Why can't I just wear the shield for stats but not block since Im using a 2 handed weapon :P
 Valefor.Endoq
Offline
Server: Valefor
Game: FFXI
user: Endoq
Posts: 6906
By Valefor.Endoq 2016-10-19 10:44:08
Link | Quote | Reply
 
I think BLU should be nerfed because they took my job...
Offline
Server: Excalibur
Game: FFXIV
user: Creaucent
Posts: 751
By Creaucent Alazrin 2016-10-19 10:52:51
Link | Quote | Reply
 
Valefor.Kiaru said: »
Creaucent Alazrin said: »
So much salt in one thread.

You guys are just calling nerf now because SAM X job isn't the flavour of the year anymore. Besides a nerf doesn't really going to fix much. You guys should be asking for X job to be buffed for a more equal balance. You nerf blu then some other job is going to be the best of the rest because the other jobs still can't preform.
Nope. Do not want the entire game to be a joke because of doing nothing but buffing everything over and over. Awful way to balance a game.

Well its not. XIV buffs under preforming jobs to the same level as the others and now you can take any job to anything and clear it quickly. Obviously there are a few optimal set ups but none of the jobs get left out.

XI's job system has been flawed since day one and there have been jobs that have been absolutely useless in all endgame content for years. Most of the time they have buffed the job like drg they added angon and recently the wyvern buff which has made it viable. BST got their pets buffed after over a decade of being solo only. Everyone bandwagoned it and people flipped their ***and it got a half arsed nerf then a lot didn't bother with it and now iirc it's not used as much. NIN was forgetten for pretty much all of 75 cap era and pld/nin was the only tank in game.

Nerfs are never the answer to a job being popular and if the Dev team can do the buffs right, which they probably can't at this stage, there would really be much of a gap between jobs.
 Lakshmi.Zerowone
Offline
Server: Lakshmi
Game: FFXI
user: Zerowone
Posts: 6949
By Lakshmi.Zerowone 2016-10-19 10:57:18
Link | Quote | Reply
 
Or, though it's too late at this juncture; create content that causes job balance/player base to consider multiple alternatives.

There is also human element of wanting the quick and easy guarantee causing cookie cutter flavor of the month trends. Which is really the main hurdle.

No Blu shouldn't be nerfed.
 Valefor.Sehachan
Guide Maker
Offline
Server: Valefor
Game: FFXI
user: Seha
Posts: 24219
By Valefor.Sehachan 2016-10-19 10:57:52
Link | Quote | Reply
 
14 is not a good example. Jobs are pretty much all the same with different graphics...it's not by conformity that you create a good balance, that's just lazy.
[+]
 Valefor.Omnys
Offline
Server: Valefor
Game: FFXI
user: omnys
Posts: 1759
By Valefor.Omnys 2016-10-19 11:15:06
Link | Quote | Reply
 
Valefor.Kiaru said: »
Creaucent Alazrin said: »
So much salt in one thread.

You guys are just calling nerf now because SAM X job isn't the flavour of the year anymore. Besides a nerf doesn't really going to fix much. You guys should be asking for X job to be buffed for a more equal balance. You nerf blu then some other job is going to be the best of the rest because the other jobs still can't preform.
Nope. Do not want the entire game to be a joke because of doing nothing but buffing everything over and over. Awful way to balance a game.

Didn't you just come back to the game? Have you participated in any meaningful content? Do you actually have a handle on what jobs are capable of?

Some people see what a player is capable of and assume it's entirely the job and want to play it (these people change their mind every week*). Some people see what a player is capable of and demand it nerfed regardless of the repercussions it will have.

As one of the former group so eloquently put it: "y blu magic so random?" He wanted to know why my AOEs did 10k+ and his did 2k plus. He did no research into the job or basic common sense.

I've met BLUs that TP in full Jhakri who I know have better gear, because they're absolutely unwilling to swap gear (including /equipset).

It is true that no amount of skill will make much difference in how many DPS handle several adds (NI > WS > NI lollll) but the purpose of most DPS leans towards direct damage.

I'd imagine few good are solely blu. They play a versatile job, but they're versatile players.
[+]
Offline
Posts: 322
By Ulthakptah 2016-10-19 11:20:38
Link | Quote | Reply
 
Fenrir.Skarwind said: »
IMO

People complain Blue Mage is over powered because it is basically idiot proof. Combine that with many people hopping on the band wagon and people will cry nerf like they have in the past.

If they at least have all of their needed spells, 3/5 Adhemar, Herculean pants/feet, and decent swords. They can bring some good damage to the table spamming CDC.

While other jobs like WAR/DRK/DRG/SAM/THF/ETC, a lot can go wrong if a player is gimp or doesn't know how to play their job.

Personally I can only think of 5 good BLUs off of the top of my head on my server. They maximize the job to it's full potential. A majority of players don't and frankly they suck badly even with their self buffs. The BLU that are "godly and overpowered" worked for it and put a lot of effort into the job(gear sets for everything).

Buffing other jobs is the answer though.

Weaponskills that ignore defense need to be changed to:
Ignores target's defense, damage varies with TP.

Weaponskills where accuracy varies with tp need to be changed entirely. Make them crit or give them damage varies with tp.

Several Weaponskills need extra hits added to them. Dual Wield jobs can easily reach the 8 hit cap on their weaponskills. It's mainly 2 handed weaponskills that need an extra hit or two.

It's been suggested but make grips not suck. It's weird going from a Blurred Shield+1 in my off slot to a grip that only has +6 acc/store tp..

Why can't I just wear the shield for stats but not block since Im using a 2 handed weapon :P
If it was up to me, I would do sort of side grade weaponskill buffs. Most weapons have about 1 or 2 weaponskills in their list that are good. What should be done is bring a hand full of other of their weaponskills up to those levels in order to give more variety of skillchain options. Preferably the ones with at least a tier 2 skillchain element.
[+]
First Page 2 3 ... 4 5 6 ... 9 10 11