|
[dev1186] Delve Additions
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2014-03-05 02:06:21
Source: 3 New Delve Areas
 
While veils will exist in the above areas, the battles themselves will take place in Yorcia Weald .
* Enemies will differ depending on the area from which adventurers enter.
/excite
Valefor.Psykopat
Server: Valefor
Game: FFXI
Posts: 160
By Valefor.Psykopat 2014-03-05 02:12:26
RNG? /check
Aegis PLD? /check
Ready! :p
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2014-03-05 02:26:42
Pretty sure Marjami is going to be the favorite of the 3 and what most will aim to clear first, would be nice if they also stick with the bird theme and make it a piercing weak friendly zone.
Server: Odin
Game: FFXI
Posts: 129
By Odin.Ketsuu 2014-03-05 02:31:18
Will be interesting to see what the drops are like.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2014-03-05 02:32:47
Incoming fodder that pops shock spikes, ice spikes again and stoneskin!
Time for bosses speculation!
Penguin, Roc, Colibri, Hippogryph and Tulfaire for Marjami
Morbol, Rafflesia, Panopt, Treant, Snapweed for Yorcia
Rabbit, Tiger, Raaz, Ram and Yztarg for Kamhir
Place your bets!(there's lots to chose for plants)
Valefor.Psykopat
Server: Valefor
Game: FFXI
Posts: 160
By Valefor.Psykopat 2014-03-05 02:37:39
Yztarg no thanks. That *** encumbrance move should be deleted of the game files...
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2014-03-05 02:46:42
Guessing they will introduce some of the currently unrepresented megaboss grade weapon types
(Gaxe/Katana/Gun/Bow/Club/Staff/GS/Scythe) in the loot pool.
At a minimum they could cover 6 - 8 of those across the 3 zone megabosses, based on them doing a 2/2/3 weapon drop distribution for trex/bee/shark
[+]
By Pantafernando 2014-03-05 02:52:38
RNG? /check
Aegis PLD? /check
Ready! :p
Cursna/holy waters? /check
Start the shouts "Looking for WHM with cursna set, capped in healing".
Dont doubt people being as far as shouting "yagrush WHM".
[+]
Quetzalcoatl.Absolutezero
Server: Quetzalcoatl
Game: FFXI
Posts: 183
By Quetzalcoatl.Absolutezero 2014-03-05 03:00:27
Quote: While veils will exist in the above areas, the battles themselves will take place in Yorcia Weald.
That's some shamelessly lazy stuff, SE. But seriously, will drops poop all over reforged AF and relic?
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2014-03-05 03:04:24
Guessing they will introduce some of the currently unrepresented megaboss grade weapon types
(Gaxe/Katana/Gun/Bow/Club/Staff/GS/Scythe) in the loot pool.
It's more likely they'll just be higher il versions of the weapons you can get from WKR, so there's a few weapons that still won't be represented (Katana and I think Bow?)
Server: Sylph
Game: FFXI
Posts: 332
By Sylph.Rafaras 2014-03-05 03:04:50
[+]
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2014-03-05 03:20:46
Leviathan.Kincard said: »Guessing they will introduce some of the currently unrepresented megaboss grade weapon types
(Gaxe/Katana/Gun/Bow/Club/Staff/GS/Scythe) in the loot pool.
It's more likely they'll just be higher il versions of the weapons you can get from WKR, so there's a few weapons that still won't be represented (Katana and I think Bow?) Katana and gun only(unless you count the bullet <_<)
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2014-03-05 03:21:19
Quetzalcoatl.Absolutezero said: »Quote: While veils will exist in the above areas, the battles themselves will take place in Yorcia Weald.
That's some shamelessly lazy stuff, SE. But seriously, will drops poop all over reforged AF and relic? I think its a fair assumption they are going to make the relic 119 body and legs require mats from the bosses. It would certainly make the content worth doing just for that.
Leviathan.Kincard said: »Guessing they will introduce some of the currently unrepresented megaboss grade weapon types
(Gaxe/Katana/Gun/Bow/Club/Staff/GS/Scythe) in the loot pool.
It's more likely they'll just be higher il versions of the weapons you can get from WKR, so there's a few weapons that still won't be represented (Katana and I think Bow?)
Yeah they might just give the Marjami boss a 119 scythe and bst axe, but I think it would be alittle more creative if they gave it a 119 Gun and Bow, cause well birds don't exactly like getting shot at, and it would be something they would prize as treasure.
[+]
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3827
By Phoenix.Capuchin 2014-03-05 03:37:04
Quetzalcoatl.Absolutezero said: »Quote: While veils will exist in the above areas, the battles themselves will take place in Yorcia Weald.
That's some shamelessly lazy stuff, SE. But seriously, will drops poop all over reforged AF and relic?
It's not really any different than Cirdas Caverns (U) being the single zone for all three original Delve fractures (and Cirdas Skirmish).
[+]
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2014-03-05 03:44:07
I really want to know what they plan to do for the 1-5NM drops to make it interesting given how much gear is available to us now and what people already own.
Wondering if they will make previous delve armor convertible to iLevel 119 via KI/Airlixir/Plasm or have new drops.
There's also an opportunity for them to introduce a plethora of new neck/waist/back/earring/ring gear.
People are still hungry for more STP/DA/TA/QA/Hp options for those other slots and the previous delve offerings for those slots were kinda meh.
[+]
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3827
By Phoenix.Capuchin 2014-03-05 03:53:06
Leviathan.Kincard said: »Guessing they will introduce some of the currently unrepresented megaboss grade weapon types
(Gaxe/Katana/Gun/Bow/Club/Staff/GS/Scythe) in the loot pool.
It's more likely they'll just be higher il versions of the weapons you can get from WKR, so there's a few weapons that still won't be represented (Katana and I think Bow?) Katana and gun only(unless you count the bullet <_<)
It does seem pretty likely that they'll follow previous WKR -> Delve logic, and have the Delve bosses drop 119 versions of the same weapon and armor types (for the same jobs) that the corresponding WKR drops, using the same item models. Probably also likely to get a couple new accessories for each Delve boss, just like in the first batch. NIN and COR are the two jobs that get the worst of it weapon-wise if that's the case, with no 119 Delve weapons (RNG lacks a gun, but does already have Crossbow and presumably Kamihr Delve will have a 119 bow). Might have to wait for that 7th Naakual...
I really want to know what they plan to do for the 1-5NM drops to make it interesting given how much gear is available to us now and what people already own.
Absolutely, this is my biggest curiosity too. Some sort of analogues to the plasm gear from Delve 1.0? And I may be remembering wrong, but didn't we get see a dev comment months ago from a forum post (or translated JP post) saying they are planning to add new items that use a different currency than the plasm from Delve 1.0?
By xbeaumb 2014-03-05 04:00:55
Is it weird that the first thing i wondered is what the new boss names will be? If Yumcax's delve name is Yumdix i will consider my life complete.
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2014-03-05 04:05:27
I think they'll have to add another plasm currency to avoid people facerolling through tojil for easy plasm then to buying up all the new delve gear with it once they get the KI clears from the new zone.
Hopefully they introduce it initially as an 18 person version only before making a 6-12 person option.
I know people will complain about trying to field enough people for 18 person content, but the party and job setups are much more forgiving and inclusive when you need to bring a full alliance versus 6 people.
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3827
By Phoenix.Capuchin 2014-03-05 04:23:02
I think they'll have to add another plasm currency to avoid people facerolling through tojil for easy plasm then to buying up all the new delve gear with it once they get the KI clears from the new zone.
You have a good point and I suspect you're right... but there's also that thought lingering in the back of my head that facerolling through Tojil to get plasm for Foret/Ceizak items is precisely what happened before, so maybe there's a possibility that persists and S-E just tries to lure people to the new zones with the promise of item drops from NM 1-5+Boss (and maybe new Airlixir equivalents to upgrade NM1-5 drops?).
Still, I'd hope S-E is really thinking this through with their added knowledge of how players handled the event after initial Delve launch.
I also kinda hope old Delve doesn't get totally lost in the shuffle, seeing as how the boss craft material drops are used for Relic 119 gear. There's certainly still some incentive for to farm for the items because they're valuable, but... jeez, (1) it's already kind of hard to meet demand when one item per 6~18 person run drops and there are SO many people wanting Relic upgrades out there and (2) some of that interest in Delve "1.0" that's currently still around seems like it may shift, very naturally, to the new Delve zones.
Server: Siren
Game: FFXI
Posts: 1808
By Siren.Novadragon 2014-03-05 04:38:09
I may have to buy a win for these NMs if it's 18 man only. Siren lacks coordination in 18 man alliances when you compare the English community. =/
Leviathan.Dazusu
Server: Leviathan
Game: FFXI
Posts: 79
By Leviathan.Dazusu 2014-03-05 05:08:57
If this is 18 man, it is about 6 months too late. At least for my Linkshell; the majority quit the game (after being active since 2007 doing alliance content) because we got bored of spamming Tojil non-stop back in September 2013.
If SE want to release 18 man content; they need to do it consistently - not twice a year (or at least give it to some longevity).
Server: Phoenix
Game: FFXI
Posts: 661
By Phoenix.Demonjustin 2014-03-05 05:46:32
If this is 18 man, it is about 6 months too late. At least for my Linkshell; the majority quit the game (after being active since 2007 doing alliance content) because we got bored of spamming Tojil non-stop back in September 2013.
If SE want to release 18 man content; they need to do it consistently - not twice a year (or at least give it to some longevity). Well, you had a great deal of the playerbase screaming for low man content, then you had a ton of people screaming for more content in general, and on top of that you had tons of people screaming for their gear not to be outdated every month.
SE seemed to have settled with Delve being the only Adoulin Alliance content for a while, let us have lowman content, made sure levels progressed slower than 10 levels every couple months, and here we are.
I won't disagree that alliance content has been slow but admittedly they had to slow Delve down. Revamped content wasn't good for it besides the DM fight, and Adoulin content that already existed besides Delve was basically only Skirmish, which they had built up as casual party content. In the end, they only finally caught up to themselves with Delve so it sucks, but I can't say besides adding more Adoulin events(and taking longer on Delve) that they seem to have had much choice with how they went about things.
Server: Phoenix
Game: FFXI
Posts: 661
By Phoenix.Demonjustin 2014-03-05 05:49:03
Incoming fodder that pops shock spikes, ice spikes again and stoneskin!
Time for bosses speculation!
Penguin, Roc, Colibri, Hippogryph and Tulfaire for Marjami
Morbol, Rafflesia, Panopt, Treant, Snapweed for Yorcia
Rabbit, Tiger, Raaz, Ram and Yztarg for Kamhir
Place your bets!(there's lots to chose for plants) When it comes to plants, I expect at least a Chloris Mandragora with Doom. The Yumcax is going to use Doom, we already know that, I don't expect them to shy away from throwing another Doom NM at us. Besides that, not sure what to expect, to tired to come up with a list right now, I'll try my own list when I wake up.
Leviathan.Gempig
Server: Leviathan
Game: FFXI
Posts: 28
By Leviathan.Gempig 2014-03-05 06:29:41
I'm ready to solo this.
Carbuncle.Arcksan
Server: Carbuncle
Game: FFXI
Posts: 137
By Carbuncle.Arcksan 2014-03-05 06:31:27
Phoenix.Demonjustin said: »Incoming fodder that pops shock spikes, ice spikes again and stoneskin!
Time for bosses speculation!
Penguin, Roc, Colibri, Hippogryph and Tulfaire for Marjami
Morbol, Rafflesia, Panopt, Treant, Snapweed for Yorcia
Rabbit, Tiger, Raaz, Ram and Yztarg for Kamhir
Place your bets!(there's lots to chose for plants) When it comes to plants, I expect at least a Chloris Mandragora with Doom. The Yumcax is going to use Doom, we already know that, I don't expect them to shy away from throwing another Doom NM at us. Besides that, not sure what to expect, to tired to come up with a list right now, I'll try my own list when I wake up.
Bird : Harpies, Amphipteres !
Plantoids : Belladona (Morta <3), Sabotenders :D
Beast : Behemoth ftw ! Cerberus !
I just want the hardest events possible =)
Bismarck.Phetty
Server: Bismarck
Game: FFXI
Posts: 132
By Bismarck.Phetty 2014-03-05 06:35:06
I really want to know what they plan to do for the 1-5NM drops to make it interesting given how much gear is available to us now and what people already own.
Wondering if they will make previous delve armor convertible to iLevel 119 via KI/Airlixir/Plasm or have new drops.
There's also an opportunity for them to introduce a plethora of new neck/waist/back/earring/ring gear.
People are still hungry for more STP/DA/TA/QA/Hp options for those other slots and the previous delve offerings for those slots were kinda meh. This is SE. New t1-5 nms will drop the typical accessories, and recolored delve armor. New Delve will have a new item to augment them, and possible new currency type.
[+]
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2014-03-05 07:20:39
Sabotender with ??? Needles
[+]
Sylph.Feary
Server: Sylph
Game: FFXI
Posts: 455
By Sylph.Feary 2014-03-05 07:27:47
giant rabbit or bust.
no matter what level you are there is always a bunny that can kick your ***
Server: Excalibur
Game: FFXIV
Posts: 751
By Creaucent Alazrin 2014-03-05 07:31:26
The delve fractures, apart from morimar TV and Ceizak TIII TIV and V, have NMs from the mobs in that zone. Morimar is raptor mata eft pieste and adamantoise, foret is crab, urganite, jagil, craklaw and orobon. Ceizak is Chapuli, Gnat, Wamoura, Twitherym and Scorpion dunno why the didnt add wasp or ladybug NMs to Ceizak instead of adding other mob types.
Mobs in Marjami we have Vulptures, Tuflaires, Apkallu, Roc and lolibris so since theres 5 bird type mobs most likey thats the NMs.
Yorcia we have Snapweeds, Sapplings, Treant and Panopts I cant think of any other plantoid mobs in that zone off the top ofy head.
Kamihr we have Raaz, sheep/Rams, Tigers, Yztarg and rabbits so theres 5 NMs here too.
Source: 3 New Delve Areas
 
While veils will exist in the above areas, the battles themselves will take place in Yorcia Weald .
* Enemies will differ depending on the area from which adventurers enter.
/excite
|
|