it is nice to know they dps is no longer the only concern for dd's, but it would be nice if more jobs had a foot in the utility dd category or at least accelled more in others.
I'm not sure what you mean by this. Dark Knight and Warrior have to work overtime to reach their limited utility options (relic weapon in both instances), so their being balanced for raw damage sort of makes sense. Monk has a convenient blend of offensive and defensive tricks that have kept it consistently relevant for years. Other front-line DDs tend to have a fair mix of utility that may or may not be helpful.
For party content like hard-mode SKCNMs and AA fights, it is a lot more reasonable to bring jobs like Ninja or Thief along (although something ought to be done about how Evasion is moot on those encounters). Then again, with people clearing Delve with fewer than 10, I don't really see why anyone stresses out about bringing any particular job. Bards complain of having too little to do and stabbing things with their dagger, so it can't be that adding a third party back in would be unduly trying for the buff line.
For the last 3-4 years of FFXI, utility meant basically nothing. The only concern for DD slots was DPS, that's why you'd see groups going into legion with 4 DRK's and 2 WAR's and scoffing at the suggestion of bringing any other DD job. Right now, MNK is top dog because the current content is basically designed around their strong points.
So, yes, it is nice to see that DPS is no longer the only concern, however, it would be nice if more DD jobs had more uses.
AA is a single event, MNK is the most effective DD on basically EVERY event right now. Utility or damage, no DD should be the best at everything.