Spharai, Apocalypse, Or Bravura?

Eorzea Time
 
 
 
Language: JP EN FR DE
Version 3.1
New Items
users online
Forum » FFXI » General » Spharai, Apocalypse, or Bravura?
Spharai, Apocalypse, or Bravura?
By volkom 2013-12-21 11:01:26
Link | Quote | Reply
 
screw the meta~ make a mjollnir and be the strongest melee whm ever.
 Lakshmi.Saevel
Offline
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-12-22 00:31:33
Link | Quote | Reply
 
Lakshmi.Byrth said: »
Out of the three weapons you named, only one can be worn by Monk.

Apocalypse sucks and has sucked ever since gear Haste was easy to cap and WHMs could heal forever.

Conqueror, Ragnarok, and probably any GA they introduce in the future take dumps on Bravura in terms of DPS, and 20% PDT that doesn't bypass the cap isn't exactly mindblowing in this day and age. Just make a decent PDT set and Bravura's advantage (assuming you're willing to sacrifice quite a lot of damage and use Metatron) is useless.


So make Spharai. It isn't the best H2H, but it's better than the other two options you named and you can make an argument for it as long as we keep having to MNK/NIN kill ***with Mantra rotations just so we don't get one-shotted.

Bravura isnt 20% pdt, its 20% dt. Meaning u will cap mdt, pdt, haste and some sort of x-hit with plenty of accuracy to hit stuff with, all at the same time. That currently isnt possible any other way. Also u only need one mt every 20s after the initial 300tp wears, ur still doing upheavel or uf every 100tp. Bravura also comes with 40 accuracy on top of the 242 skill which further assists u in hitting stuff in dt gear.
 Lakshmi.Saevel
Offline
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-12-22 00:36:22
Link | Quote | Reply
 
Odin.Jassik said: »
Shiva.Onorgul said: »
Odin.Jassik said: »
it is nice to know they dps is no longer the only concern for dd's, but it would be nice if more jobs had a foot in the utility dd category or at least accelled more in others.
I'm not sure what you mean by this. Dark Knight and Warrior have to work overtime to reach their limited utility options (relic weapon in both instances), so their being balanced for raw damage sort of makes sense. Monk has a convenient blend of offensive and defensive tricks that have kept it consistently relevant for years. Other front-line DDs tend to have a fair mix of utility that may or may not be helpful.

For party content like hard-mode SKCNMs and AA fights, it is a lot more reasonable to bring jobs like Ninja or Thief along (although something ought to be done about how Evasion is moot on those encounters). Then again, with people clearing Delve with fewer than 10, I don't really see why anyone stresses out about bringing any particular job. Bards complain of having too little to do and stabbing things with their dagger, so it can't be that adding a third party back in would be unduly trying for the buff line.

For the last 3-4 years of FFXI, utility meant basically nothing. The only concern for DD slots was DPS, that's why you'd see groups going into legion with 4 DRK's and 2 WAR's and scoffing at the suggestion of bringing any other DD job. Right now, MNK is top dog because the current content is basically designed around their strong points.

So, yes, it is nice to see that DPS is no longer the only concern, however, it would be nice if more DD jobs had more uses.

AA is a single event, MNK is the most effective DD on basically EVERY event right now. Utility or damage, no DD should be the best at everything.

Yeah SE has been getting HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE about giving monsters crazy high damage moves along with high stats and lcf. MNK just happens to be all about high HP so u have a larger margin of error. Thing is right now many different groups can beat hard AA without using MNKx3 setups. Its really for the "linkshell pride" folks on VD.
 
Offline
Posts:
By 2013-12-22 00:39:02
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.