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Power Rangers: A Guide to Pewing
Asura.Jem
Server: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-28 21:33:15
Well when we do it we give our RNGs 8 Songs + 4 Rolls. The tank party BRD doesn't rotate at all.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-28 21:38:45
Preludex2, Minuetx4, Etudex2?
Could pretty comfortably knock off the etudes if it was necessary, but I'd say 90 Harp at minimum is pretty common these days
Asura.Jem
Server: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-28 21:41:38
Are we talking purely Muyingwa here or Tojil too? Because Bee definitely doesn't require Relic RNG's, it's doable without any RNG's imo.
It could be that I'm underestimating it but I really do think people grossly overestimate Bee's difficulty.
Tojil I'd reserve judgment on until we've done a second kill just to see how it compares against our first kill. We can definitely trim time and melees are viable in doses too.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-28 21:43:04
Muyingwa, haven't even considered Tojil
Asura.Jem
Server: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-28 21:50:00
It will be doable with non-relic RNG's but at that point you could just as easily use melees. His damage output isn't that bad. Our melees contributed so little to the damage because they weren't actually hitting him. When I was hitting him, I was 3rd in the parse and catching 1st/2nd up.
Using RNG's kind of loses a lot of its luster once you introduce the possibility of taking hate. We use relic RNG's because there's like 0% chance of taking hate unless people mess up.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-28 21:54:50
It's likely applicable to Tojil as well. I left substantial room for error in calculating the enmity allotments, and was extremely conservative with values for the fight duration, TP:WS splits, and CE:DMG constant
Asura.Jem
Server: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-28 21:59:42
Well Tojil has 1.3m HP and his DT bounces all over the place. For example it took us 13 mins to do 100 > 75 but 2.5 mins to do 75 > 50 because we started doing 6k Namas/Coros instead of the 2K we were doing.
Not sure if that would mess up your hate calculations.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-28 22:04:46
Enmity is a constant, but there's always a chance that it would exasperate any raw DPS issues
Then again, Morimar certainly isn't bad on pre-NMs, so it may balance out!
Bismarck.Meibourne
Server: Bismarck
Game: FFXI
Posts: 15
By Bismarck.Meibourne 2013-05-28 22:40:38
Just to check, will a NQ jacket be better for Namas as compared to AF3 +2 body?
Any feedback is appreciated ^^
Quetzalcoatl.Hidegger
Server: Quetzalcoatl
Game: FFXI
Posts: 130
By Quetzalcoatl.Hidegger 2013-05-29 00:03:21
Are you seriously suggesting Dirge lol? Okay, one sec, getting my LS BRDs to merit 4/5 dirge for my rangers instead of 5/5 t/n. It's not like they need those t/n merits, anyway. Oh yeah, then we need to swap in SCH during BRD rotation.
I just pointed out that Dirge didn't turn out to be necessary
Regardless, 1/5 Troubadour is all that's necessary You are wrong!
Quetzalcoatl.Hidegger
Server: Quetzalcoatl
Game: FFXI
Posts: 130
By Quetzalcoatl.Hidegger 2013-05-29 00:23:32
Your buffers will want to throttle you for making them cycle through 3 parties.
Nobody is going to be able to say yay or nay to your set-up because nobody has tried it. All I can say is that it isn't the same as the set-up we used to win. We don't even decoy shot the PLD's.
I would never brd for that setup, full on retard if u think brd can play 3 different song sets (12 songs) per pt x3 in a buff rotation. You'd barely make it thru 2 pts with N/T and fast invites. Clearly this guy has no clue about other job mechanics.
Bismarck.Helel
Server: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2013-05-29 00:44:53
Bismarck.Meibourne said: »Just to check, will a NQ jacket be better for Namas as compared to AF3 +2 body?
Any feedback is appreciated ^^
99% likely, yeah. Only reason I say 99% is because caban boost hasn't been determined. Not hard to cap pDIF though so I'd definitely go with kheper.
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2013-05-29 04:21:11
Are we really still having this conversation?
Asura.Ccl
Server: Asura
Game: FFXI
Posts: 1998
By Asura.Ccl 2013-05-29 04:45:41
What TP-WS split did you assume for rng ? I was supprised when I saw parse number about it.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-29 04:52:23
Re: Wildfire
The tp enmity effect is -10/40/75%, on top of that all magic weapon skills outright ignore a portion of the damage in the calculation of enmity generation, so it is a viable option for relicless rng to keep a low profile. That being said, of course wf is "less buffable" than a physical ws, but if your group was working with that then it would use buffs/debuffs accordingly to increase its accuracy.
As for naakual bosses of course this only applies to bee and the next three ones. Water and fire mobs are impossible for obvious reasons.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-29 09:27:01
What TP-WS split did you assume for rng ? I was supprised when I saw parse number about it.
Assumed 30:70
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-29 09:29:40
Quetzalcoatl.Hidegger said: »Are you seriously suggesting Dirge lol? Okay, one sec, getting my LS BRDs to merit 4/5 dirge for my rangers instead of 5/5 t/n. It's not like they need those t/n merits, anyway. Oh yeah, then we need to swap in SCH during BRD rotation.
I just pointed out that Dirge didn't turn out to be necessary
Regardless, 1/5 Troubadour is all that's necessary You are wrong!
1/5 Troubadour doubles your song duration- what's the issue?
Asura.Jem
Server: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-29 09:40:08
5/5 Troub gives you an extra 16 seconds on Troub duration (ability duration not the songs) over 1/5 if you have AF2+2 body.
M. Acc from 5/5 is very situational but can be useful when you really want Dispel to land and the mob is resistant.
Asura.Ccl
Server: Asura
Game: FFXI
Posts: 1998
By Asura.Ccl 2013-05-29 09:45:07
What TP-WS split did you assume for rng ? I was supprised when I saw parse number about it.
Assumed 30:70
That's exactly what I thought, but for relic rng(coro/namas) it is really close to 50-50 now(between relic proc, double shot over tping and needing to forget Xhit due to racc issue).
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-29 09:45:36
@RandomGuy: An additional 16 seconds is not required for a BRD rotation. Your party doesn't know how to drop/invite people. I speak with quite a while with 99 harps, so if we can do it with four songs/BRD, you should probably step up your game.
@Jem: I'd say that's taking situational to a whole new level. It makes the assumption that you both haven't already used Troubadour for the rotation, and that you don't need it for the following one.
Asura.Jem
Server: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-29 09:47:07
Well the one use we found for it is Kurma but yes that is very situational. If there was ever a fight where it was extremely critical though, you could save Troub but it's unlikely to occur.
The extra 16 seconds on Troub duration was my main point.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-29 09:48:00
What TP-WS split did you assume for rng ? I was supprised when I saw parse number about it.
Assumed 30:70
That's exactly what I thought, but for relic rng(coro/namas) it is really close to 50-50 now(between relic proc, double shot over tping and needing to forget Xhit due to racc issue).
I figured as much, but wasn't confident enough to skew the calculation for its sake. If that's the case, each non-relic RNG's enmity allowance is substantially higher.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-29 09:49:51
The extra 16 seconds on Troub duration was my main point.
Aware, but if there's an application for Dirge(doesn't seem to be necessary here), holding on to 5/5 Troubadour is pretty silly. 1:04 to throw up instant-cast songs for two parties is pretty generous
Shiva.Kinzu
Server: Shiva
Game: FFXI
Posts: 42
By Shiva.Kinzu 2013-05-29 10:00:04
This is my WS set for Namas for Odin v2 and fodder content
ItemSet 295797
With Delve bosses needing a lot of racc etc. What do you all think of this for Namas Arrow? I mean Namas is no Sidewinder( in terms of whiffing). I just wasn't sure how much racc to include in my WS set (if any).
ItemSet 302454
Thanks for your time!
Quetzalcoatl.Wakmidget
Server: Quetzalcoatl
Game: FFXI
Posts: 1394
By Quetzalcoatl.Wakmidget 2013-05-29 10:43:49
This is my WS set for Namas for Odin v2 and fodder content
ItemSet 295797
With Delve bosses needing a lot of racc etc. What do you all think of this for Namas Arrow? I mean Namas is no Sidewinder( in terms of whiffing). I just wasn't sure how much racc to include in my WS set (if any).
ItemSet 302454
Thanks for your time!
ItemSet 277779
I just used my standard Namas Arrow set on bee, our 1st attempt, WS Accuracy was just fine, missed like one WS the entire fight.
Was only the Ranged Accuracy in TP set that was having issues.
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-05-29 11:04:53
Quetzalcoatl.Wakmidget said: »This is my WS set for Namas for Odin v2 and fodder content
ItemSet 295797
With Delve bosses needing a lot of racc etc. What do you all think of this for Namas Arrow? I mean Namas is no Sidewinder( in terms of whiffing). I just wasn't sure how much racc to include in my WS set (if any).
ItemSet 302454
Thanks for your time!
ItemSet 277779
I just used my standard Namas Arrow set on bee, our 1st attempt, WS Accuracy was just fine, missed like one WS the entire fight.
Was only the Ranged Accuracy in TP set that was having issues.
Yeah I've never had Namas issues on the bee. TP phase can be ugly though.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-29 11:07:51
Just based on Jem's alleged hitrate, I'd take Taint's advice and mostly forget that your x-hit exists. Sounds as if ~900 accuracy is necessary to cap on Muyingwa, which is pretty nuts
Asura.Jem
Server: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-29 11:23:05
I can't access my itemsets at work because all sorts of things are blocked here but if you look at my itemsets and the Delve End Boss Acc set, that's what I used apart from Kari Head in place of Yaoyotl.
Buffs were 2x Madrigal, Hunters, Sushi and GEO EVA down at times (not sure how frequently it was up). I was DRK/SAM so you can assume Hasso full-time but I didn't feel comfortable enough to risk DE.
That same set does cap at Tojil, not sure how much it overkills by though.
The Bees EVA spikes could be partially TP move related going off some recent BG posts.
Our RNGs had 60%, 68%, 68% and 83% R Acc but unfortunately I don't know their TP sets.
Quetzalcoatl.Wakmidget
Server: Quetzalcoatl
Game: FFXI
Posts: 1394
By Quetzalcoatl.Wakmidget 2013-05-29 13:02:36
Just based on Jem's alleged hitrate, I'd take Taint's advice and mostly forget that your x-hit exists. Sounds as if ~900 accuracy is necessary to cap on Muyingwa, which is pretty nuts
Yeah, was parsing about 58% R Acc, with about 130~ R acc in gear, I'll definitely be better prepared next attempt.
Bismarck.Helel
Server: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2013-05-29 14:17:05
Based on our attempt at the bee, WS accuracy was not a huge issue, so I wouldn't worry about adjusting sets too drastically. I'll probably use thurandaut just in case though.
As everyone has said, TP accuracy is the major problem. GEO with 1-hour is big asset, as well as THF for feint.
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