|
Power Rangers: A Guide to Pewing
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-28 15:44:58
And? You've posited that sacrificing /WAR is unreasonable, and others' experiences say that's incorrect. Stating that someone has won with /WAR is not a rebuttal
Server: Bismarck
Game: FFXI
Posts: 334
By Bismarck.Raistlinratt 2013-05-28 15:47:59
so, assuming /war or /drg (aka not /sam) here are the sets i have available to me right now for delve. Someone please tear them apart =D
TP
ItemSet 251828
Namas
ItemSet 251827
For the Bee I would swap in Trailer kukri, Hajduk Ring, Seiryu's Kote.
I use a full ACC setup (don't even worry about Xhit) and don't come close to capped ACC on the Bee. You probably will also have SAMroll and/or regain roll.
hawker's +1 has .5 less racc but gains 3agi for ws and tp phase
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-28 15:48:13
Why are you hostile towards /drg? If it's useful it's useful. Don't aim for epeen, aim for efficiency.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-28 15:49:07
And as for time constraint grievances, using Jem's(I think?) ~15 minute figure for their Muyingwa kill, roughly 7 high jumps are afforded(likely one or two more-- 15 minutes is fairly quick). Using that figure, we're given an additional ~100,000 damage per RNG in that timeframe. Add that to the base value of ~60,000 enmity(pre-Decoy Shot), and you require ~ 5 non-relic RNG to deal an adequate amount of damage to fit the enmity allowances
Asura.Ccl
Server: Asura
Game: FFXI
Posts: 1998
By Asura.Ccl 2013-05-28 15:57:33
You know you can cap pdif w/o berserk now right ?
Server: Bismarck
Game: FFXI
Posts: 334
By Bismarck.Raistlinratt 2013-05-28 15:58:36
Why are you hostile towards /drg? If it's useful it's useful. Don't aim for epeen, aim for efficiency.
I'm not hostile towards it, I was saying that most groups trying this are timing out. They don't have enough DPS. His solution of taking less DPS and further reducing their dmg by /drg seems pointless. Losing 4 slots in the ally and taking more RNG because your RNG aren't high enough DPS also doesn't seem to be a viable solution, but what do i know. Someone go try it, i'd be interested to see.
All rangers are not created equal. rng in CCL group could be doing 100k in the time it takes other groups' to do 50k. 4 gun rangers are also higher dps than 4 yoichi.
Server: Bismarck
Game: FFXI
Posts: 334
By Bismarck.Raistlinratt 2013-05-28 16:00:45
You know you can cap pdif w/o berserk now right ?
on tojil with what? Red curry bun, soul voice minuetsx4 + chaos roll?
I have no clue, i'm curious tho. with 3x minuet and chaos roll, i still see increases with zerk (pot au fue +1)
also!!! dat 5% crit rate from /war!! obviously makes and breaks runs
Lakshmi.Zaps
Server: Lakshmi
Game: FFXI
Posts: 194
By Lakshmi.Zaps 2013-05-28 16:00:49
Bismarck.Raistlinratt said: »so, assuming /war or /drg (aka not /sam) here are the sets i have available to me right now for delve. Someone please tear them apart =D
TP
ItemSet 251828
Namas
ItemSet 251827
For the Bee I would swap in Trailer kukri, Hajduk Ring, Seiryu's Kote.
I use a full ACC setup (don't even worry about Xhit) and don't come close to capped ACC on the Bee. You probably will also have SAMroll and/or regain roll.
hawker's +1 has .5 less racc but gains 3agi for ws and tp phase
Thanks!
Remora.Brain
Server: Remora
Game: FFXI
Posts: 602
By Remora.Brain 2013-05-28 16:01:03
Would /SAM be most useful sub for relic RNGs? If it shaves a hit off your xhit build, it lowers your total enmity over time by skewing your Damage more towards WSes, which thanks to Namas/Coronach is less enmity per damage.
Also if i'm using full ACC buffs from BRD/SCH, should I need sushi in a full ACC gear build or can I stick to RCB?
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-28 16:01:28
Bismarck.Raistlinratt said: »I'm not hostile towards it, I was saying that most groups trying this are timing out. They don't have enough DPS. His solution of taking less DPS and further reducing their dmg by /drg seems pointless. Losing 4 slots in the ally and taking more RNG because your RNG aren't high enough DPS also doesn't seem to be a viable solution, but what do i know. Someone go try it, i'd be interested to see.
I keep forgetting to ask: what figures are you using to determine that Surefire and Last Stand are less DPS than Annihilator and Coronach?
Asura.Ccl
Server: Asura
Game: FFXI
Posts: 1998
By Asura.Ccl 2013-05-28 16:02:54
Would /SAM be most useful sub for relic RNGs? If it shaves a hit off your xhit build, it lowers your total enmity over time by skewing your Damage more towards WSes, which thanks to Namas/Coronach is less enmity per damage.
Also if i'm using full ACC buffs from BRD/SCH, should I need sushi in a full ACC gear build or can I stick to RCB?
sushi
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2013-05-28 16:09:41
Bismarck.Raistlinratt said: »I'm not hostile towards it, I was saying that most groups trying this are timing out. They don't have enough DPS. His solution of taking less DPS and further reducing their dmg by /drg seems pointless. Losing 4 slots in the ally and taking more RNG because your RNG aren't high enough DPS also doesn't seem to be a viable solution, but what do i know. Someone go try it, i'd be interested to see.
I keep forgetting to ask: what figures are you using to determine that Surefire and Last Stand are less DPS than Annihilator and Coronach? It isnt just the damage dealt per WS. Its the fact that Coronach draws less enmity than a SMN calling out an avatar, versus Last Stand following the damage dealt formula for enmity.
If you cap your hate after 10 WSs, use high jump, and WS 2-3 more times, you are again at or near the cap, versus Coronach never reaching hate cap
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-28 16:12:43
I already showed that you can nullify the enmity issue with five or more Surefire RNG/DRG. Please read previous pages before chiming in
Server: Bismarck
Game: FFXI
Posts: 334
By Bismarck.Raistlinratt 2013-05-28 16:13:36
also: Has anyone tested barrage and ws for decoy shot?
full buff rng before acting on enemy > mule sleeps > position mule + main and shoot behind mule while barrage active = main takes hate.
All my tests are showing decoy doesn't work for WS or barrage (i thought it did work on barrage...)
I don't see how i could be doing it wrong, but idk, starting to doubt my abilities to 'get behind' my mule
Tested WS and barrage 3x with previously mentioned method.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-28 16:14:09
Also, Taint, how does this set compare to the RACC in yours(assuming sushi, of course)?
ItemSet 302058
Unless I've miscounted, that should give a 5-hit 95% of the time, cap your enmity reduction with SCH present, and give just short of +200 RACC before food, Sharpshot, and other buffs
By Mileslong 2013-05-28 16:15:26
I was under the impression that it did function for ranged WS, but in the event that it does not- and using a figure that probably grossly overestimates your TP:WS split- it still affords you an additional ~11,000 damage per instance at the CE ceiling
In summary, a non-relic RNG using Last Stand could deal ~71,000 damage before reaching the ceiling, and then High Jump for an additional ~15,000 damage every 2 minutes
wtf! your Alliance is obviously not meant for a Fracture mega boss let alone, lets say...Mastop (outside). You'll all be dead before any of you hit 71k dmg spamming LS trying to beat it.
Bismarck.Helel
Server: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2013-05-28 16:15:30
Raistlin is correct that decoy does not work on WS, so I apologize for that misinformation. Neither does barrage. That seems to make non-relic rng even more unreasonable for these fights than I originally imagined.
Shedding 15k worth of damage is only about 3 or 4 weapon skills (or less if you're shooting without decoy), so that's really not much of an improvement. With the hate resets on the PLDs, it's also very unlikely they'll be operating at capped hate.
I've seen plenty of SS wins with RNG/WAR so I'm not sure where all the /DRG love is coming from. It's certainly a useful SJ if needed, but you're also sacrificing DPS on the previous 2 NMs you need to kill as well. It just doesn't seem worth it to me.
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-05-28 16:16:22
Camo before firing Barrage is generally enough to not pull hate.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-28 16:17:12
That seems to make non-relic rng even more unreasonable for these fights than I originally imagined.
Only if you continue to not read the numbers I've given you to the contrary three times now
Server: Bismarck
Game: FFXI
Posts: 334
By Bismarck.Raistlinratt 2013-05-28 16:18:35
That seems to make non-relic rng even more unreasonable for these fights than I originally imagined.
Only if you continue to not read the numbers I've given you to the contrary three times now
sources? maffs? i r not believe!
From everything I have seen in the game, what you are saying is wrong.
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2013-05-28 16:18:53
Camo before firing Barrage is generally enough to not pull hate.
They also just lowered enmity generated from Barrage. No idea how much or in what way
Bismarck.Helel
Server: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2013-05-28 16:19:47
Also, Taint, how does this set compare to the RACC in yours(assuming sushi, of course)?
ItemSet 302058
Unless I've miscounted, that should give a 5-hit 95% of the time, cap your enmity reduction with SCH present, and give just short of +200 RACC before food, Sharpshot, and other buffs
That's basically the same set I already posted in OP, and yes it is a 5-hit. However, Taint is using a yoichi as far as I know, so I don't think that's relevant to him.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-28 16:20:00
Bismarck.Snprphnx said: »Camo before firing Barrage is generally enough to not pull hate.
They also just lowered enmity generated from Barrage. No idea how much or in what way I think that's only a consequence of the reduction of damage enmity generation.
Bismarck.Helel
Server: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2013-05-28 16:21:03
That seems to make non-relic rng even more unreasonable for these fights than I originally imagined.
Only if you continue to not read the numbers I've given you to the contrary three times now
Your numbers don't contradict what I'm saying.
Server: Bismarck
Game: FFXI
Posts: 334
By Bismarck.Raistlinratt 2013-05-28 16:21:29
Camo before firing Barrage is generally enough to not pull hate.
Does it break the enmity cap? i already have -50 enmity and if relic procs, i usually take hate.
Server: Bismarck
Game: FFXI
Posts: 334
By Bismarck.Raistlinratt 2013-05-28 16:24:14
I could very well be wrong, I don't mind being wrong, having the discussion/argument makes me a better player because it usually leads to the truth and enlightenment of others!
But from everything i've seen, no. I can't agree kaparu
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-28 16:26:00
Muyingwa has ~750,000 HP
I don't know the exact CE modifier for a target of that level would have been, but I can safety assume that it's at most 1.1:1
10,000 CE is required to hit the ceiling
We had the enmity of physical attacks reduced to 30% of their former values
1.1*.30=.33
You're afforded -50% enmity during all actions by default
.33*.50=.165
Your adjusted CE:DMG is ~.165:1
10,000/.165=~60,600
High Jump sheds 25% of TE, or 2,500 CE
2,500/.165=~15,150
You're afforded a minimum of ~7 High Jumps over the course of a fight
15,150x7=~106,000
106,000+60,600=166,600
750,000/166,600=~4.5
Therefor, the enmity allowance suggest that 4.5 Surefire/LS RNG could kill the target without compromising the tank
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2013-05-28 16:26:18
Bismarck.Snprphnx said: »Camo before firing Barrage is generally enough to not pull hate.
They also just lowered enmity generated from Barrage. No idea how much or in what way I think that's only a consequence of the reduction of damage enmity generation.
Nevermind. Re-reading what SE posted, the actual use of the job ability draws less hate, not the damage dealt by it.
Quote: The amount of static enmity accrued by using the following spells and abilities has been reduced:
* The summoning magic spell Odin does not appear in this list because using it only accrues one unit of enmity.
Job Abilities
Benediction / Shadowbind / Sharpshot / Barrage / Heel / Leave / Sic / Stay / Reward / Deactivate
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2013-05-28 16:32:56
Muyingwa has ~750,000 HP
I don't know the exact CE modifier for a target of that level would have been, but I can safety assume that it's at most 1.1:1
10,000 CE is required to hit the ceiling
We had the enmity of physical attacks reduced to 30% of their former values
1.1*.30=.33
You're afforded -50% enmity during all actions by default
.33*.50=.165
Your adjusted CE:DMG is ~.165:1
10,000/.165=~60,600
High Jump sheds 25% of TE, or 2,500 CE
2,500/.165=~15,150
You're afforded a minimum of ~7 High Jumps over the course of a fight
15,150x7=~106,000
106,000+60,600=166,600
750,000/166,600=~4.5
Therefor, the enmity allowance suggest that 4.5 Surefire/LS RNG could kill the target without compromising the tank
I think youre math is right, but numbers wrong. Unless SE later corrected something, here is what they posted on the enmity reduction...
Quote: Should the target be level 99 or higher, this type of enmity accumulation will be reduced by approximately thirty percent.
So you will be accruing 70% enmity, not 30%
By Mileslong 2013-05-28 16:33:25
Muyingwa has ~750,000 HP
I don't know the exact CE modifier for a target of that level would have been, but I can safety assume that it's at most 1.1:1
10,000 CE is required to hit the ceiling
We had the enmity of physical attacks reduced to 30% of their former values
1.1*.30=.33
You're afforded -50% enmity during all actions by default
.33*.50=.165
Your adjusted CE:DMG is ~.165:1
10,000/.165=~60,600
High Jump sheds 25% of TE, or 2,500 CE
2,500/.165=~15,150
You're afforded a minimum of ~7 High Jumps over the course of a fight
15,150x7=~106,000
106,000+60,600=166,600
750,000/166,600=~4.5
Therefor, the enmity allowance suggest that 4.5 Surefire/LS RNG could kill the target without compromising the tank
I love napkin math! but i just hate it when it doesn't seem to work when im actually fighting the mega boss...darn.
|
|