|
Power Rangers: A Guide to Pewing
Server: Asura
Game: FFXI
Posts: 88
By Asura.Zeroburning 2018-10-22 15:27:04
No point in using tenerbrae on the volte leader we do laststand trueflight last stand for radiance while all the other dds kill everything else by the time they done killing the nq mobs the leader is dead fomal last stand like 25k trueflight 99k light 99k last stand 55k radiance 70k and we just repeat
[+]
By Afania 2018-10-22 15:50:40
Bismarck.Feanorsof said: »I would say RNG also has an advantage in that 2 hour long content.
With Velocity shot and items like Arcadian Beret, RNG WS frequency would be higher as well, although I don’t know how that would compare with COR meleeing for TP. I think RNG also did better with their double shot enhancement gear with Arcadian Jerkin vs COR quad shot hands, as the proc rate is much higher.
Reading all subsequent comment made me wonder if people ever read every word in my post......
This is what I said in last post:
Edit: if you are shooting and doing a 2hr long content, rng may also have an edge because they have lower double shot recast. But in terms of pure ws power, leaden is probably stronger as a whole.
I flat out said rng has advantage because of more double shot here, as well as mentioning volte weaker to light dmg. So rng may not lose parse just because leaden has higher potential.
OP asked if leaden is inherently stronger than TF so I posted FTP value which shows leaden has higher potential just because of higher http://ftp. That's all there is to it.
It's a ws v.s ws discussion, not job v.s job. And there is a difference between getting access to a potentially stronger ws And actually win parse in all situations.
So idk why people interpret info differently.
By Afania 2018-10-22 15:53:32
Every time I have seen a SUPER OVA LEET "I beat RNGs"
Except nobody said that.
By Confucion 2018-10-22 15:59:00
Well you guys have all been really helpful and I'm learning quite a bit, so thank you Huehuehue, Zeroburning, and Afania.
I love the idea of RNG, RNG, COR, COR, BRD, GEO for the synergy and burning through the Fomor. We're going for our 4th and final win in Jueno on Wednesday, we'll see if the group is up for that changeup for wave 3.
By Confucion 2018-10-22 16:00:33
And Huehuehue, yeah the Macc part is huge in Wave 3. I tried bringing some rng in earlier runs who said they had a solid TF set and it turned out their macc was ***. All my Herc augs have 30+ macc along with 30+ MB. Just striking out on AGI and WSD augs on them.
[+]
By Huehuehue 2018-10-22 19:05:36
Also to elaborate on what Zero said for our method on the wave 3 Fomors
We use fomal/gastra, Chaos/Allies, Malaise/Frailty + abrasion bolts along with the preludes/etudes.
Last Stand>Trueflight>Last Stand for Radiance
Getting more than just frail on the mob for defense down has big effects on last stand/radiance dmg. even with just malaise+etude gastra TF almost always hits 90k+with 99k light.
Rest of the Alli zerg the lesser fomor(closing SC if possible) and we make great time. Sometimes I do swap to highacc TP set for thf/nin leaders.
For the Circles themselves I just use Last stand but like stated before some Trueflight can do decent damage to some also.
[+]
Server: Phoenix
Game: FFXI
Posts: 49
By Phoenix.Darkspawn 2018-10-22 20:13:39
so which MACC set would be an acceptable for those Wave 3 stuff?
By Huehuehue 2018-10-22 21:09:19
All the same sets that have been mentioned previously here and/or in the WS set thread.
Just is subjective to your set because sometimes with augments you could get high mab but low macc or be using 10%WSD piece in place of herc, so you may want to account for that lack of macc in another place.
This is what I use. Still working on my Gastra.
ItemSet 354404
[+]
Fenrir.Snaps
Server: Fenrir
Game: FFXI
Posts: 1139
By Fenrir.Snaps 2018-10-26 15:21:12
Well you guys have all been really helpful and I'm learning quite a bit, so thank you Huehuehue, Zeroburning, and Afania.
I love the idea of RNG, RNG, COR, COR, BRD, GEO for the synergy and burning through the Fomor. We're going for our 4th and final win in Jueno on Wednesday, we'll see if the group is up for that changeup for wave 3.
A bit late of a response, but this is what we've been rolling with for all of our runs. We don't have any other DPS. We're generally limited to 4-5 actual players, so multiboxing is heavy. I ended up having to play all of these jobs for our last Windurst run (cleared the entire wave 3 + boss.)
Asura.Zeroburning said: »No point in using tenerbrae on the volte leader we do laststand trueflight last stand for radiance while all the other dds kill everything else by the time they done killing the nq mobs the leader is dead fomal last stand like 25k trueflight 99k light 99k last stand 55k radiance 70k and we just repeat
Not every group composition is going to be the same as yours. We don't have any melee. Ruling something pointless because you don't use it or haven't tried it is somewhat myopic. Our general strategy is to clear the baby volte mobs first after the tank establishes hate. They blow up with 2 gastra. After this, we focus on the leader. Tenebrae Rayke is incredibly useful, and imo, more practical. Skillchaining can result in faster DPS when you only have a few ranged DPS and your coordination is perfect but I feel with 2 COR 2 RNG it's often better to just pop Double/Triple Shot and spam Trueflight/Leaden for 60~100k each WS.
We've been using ranged exclusively because it's practical for our group. Meleeing requires more support and whatnot. I recommend you just use whatever you want to use and don't write off the value of things you've never tried using or that simply clash with your already established routine. Rayke increased our volte clear times significantly.
[+]
By eliroo 2018-11-15 12:08:49
Hey guys, returning from a break and wondering if anything changed with RNG. I AG'ed an Annihilator a bit before I left, wondering how viable that is now.
By Huehuehue 2018-11-15 23:05:10
Hey guys, returning from a break and wondering if anything changed with RNG. I AG'ed an Annihilator a bit before I left, wondering how viable that is now.
AG Anni is still a viable option. As stated before, Great for situations where you need enmity control and/or Darkness SC option with Coronach. Fomalhaut does tend to perform better than Anni in a lot of content, but if Fomal isn't obtainable yet then Anni is the goto. Anni was my first REMA for RNG and I recently used it for my first master trial win of Black and White.
By eliroo 2018-11-17 09:44:14
Awesome nice to see that it isn't useless. Are people taking RNG for any content right now?
Server: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2018-11-17 09:57:56
Awesome nice to see that it isn't useless. Are people taking RNG for any content right now?
There's plenty of places for RNG strategies in today's game! We're not as potent in Dynamis-Divergence as Corsairs are with all that double darkness weather, but Omen, Aeonic cycles, and specific months of Ambuscade Volume 1 are all great places where we Rangers can shine.
I will say that if you have an AG Anni already you're definitely in a great starting place. You'll certainly want to work on a Fomalhaut ASAP if you have the resources/connections- your Annihilator would only get stronger with the Chrono Bullets dispensed by the Foma. Also, don't ignore the power of Trueflight in today's game with the absurd amounts of MAB and WSD gear available to Rangers combined with multiple sources of MAB buffs from GEOs and CORs...it can truly be a monster in certain situations. Another reason to get that Fomalhaut- its going to be your second best weapon option (outside of usage at 3k TP, then Armageddon usually wins out for 2nd place, but they all of course lose to Gastraphetes) for Trueflight.
[+]
By eliroo 2018-11-17 10:03:09
Awesome, hopefully I can play it.
I'm a BRD main first and ranger second and on the final part of my Marsys so maybe I will invest in Folm next if I can get back into the swing of things.
Asura.Brahk
Server: Asura
Game: FFXI
Posts: 29
By Asura.Brahk 2018-11-21 21:53:58
Hi All,
Apologizes in advance for my lack of programing, however, I have a few tweaks I am looking to make to my gearswap for RNG. I'll just take it one item at a time.
First off, I just want a way I can cycle through different precast sets (no flurry, flurry1 and flurry2) through a keyboard toggle, similar to how I do it with ranged accuracy. Currently, I bind my F9 key and use that to toggle ranged accuracy.
Code -------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.Buff.Barrage = buffactive.Barrage or false
state.Buff.Camouflage = buffactive.Camouflage or false
state.Buff['Unlimited Shot'] = buffactive['Unlimited Shot'] or false
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.RangedMode:options('Normal', 'MidAcc', 'HighAcc')
state.WeaponskillMode:options('Normal', 'Acc')
send_command('bind f9 gs c cycle RangedMode')
send_command('bind ^f9 gs c cycle OffenseMode')
end
-- Called when this job file is unloaded (eg: job change)
function user_unload()
send_command('unbind f9')
send_command('unbind ^f9')
end
Here I have my state variable "state.RangedMode:options('Normal', 'MidAcc', 'HighAcc')". I guess my question is what " state" would I have to put in there for it to recognize a set cycle on precast ranged attack? Right now it just defaults to 1 set which is called with
Code sets.precast.RA = {
head="Orion beret +3",
body="Amini Caban +1",hands="Carmine Finger Gauntlets +1",
back={ name="Belenus's Cape", augments={'Snapshot+10'}},
waist="Yemaya Belt",legs="Orion Braccae +2",feet="Meg. Jam. +2"}
Do I need to create some new state (I didn't see anything like it in the Mote-Include.lua)?
Hope that makes sense what I am looking to accomplish. Thanks in advance. My whole .lua if that helps: https://github.com/BrahkFFXI/Gearswap/blob/master/RNG1 Open for any type of suggestions.
Server: Odin
Game: FFXI
Posts: 124
By Odin.Archaide 2018-11-21 22:13:53
Hi All,
Apologizes in advance for my lack of programing, however, I have a few tweaks I am looking to make to my gearswap for RNG. I'll just take it one item at a time.
First off, I just want a way I can cycle through different precast sets (no flurry, flurry1 and flurry2) through a keyboard toggle, similar to how I do it with ranged accuracy. Currently, I bind my F9 key and use that to toggle ranged accuracy.
Code -------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.Buff.Barrage = buffactive.Barrage or false
state.Buff.Camouflage = buffactive.Camouflage or false
state.Buff['Unlimited Shot'] = buffactive['Unlimited Shot'] or false
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.RangedMode:options('Normal', 'MidAcc', 'HighAcc')
state.WeaponskillMode:options('Normal', 'Acc')
send_command('bind f9 gs c cycle RangedMode')
send_command('bind ^f9 gs c cycle OffenseMode')
end
-- Called when this job file is unloaded (eg: job change)
function user_unload()
send_command('unbind f9')
send_command('unbind ^f9')
end
Here I have my state variable "state.RangedMode:options('Normal', 'MidAcc', 'HighAcc')". I guess my question is what " state" would I have to put in there for it to recognize a set cycle on precast ranged attack? Right now it just defaults to 1 set which is called with
Code sets.precast.RA = {
head="Orion beret +3",
body="Amini Caban +1",hands="Carmine Finger Gauntlets +1",
back={ name="Belenus's Cape", augments={'Snapshot+10'}},
waist="Yemaya Belt",legs="Orion Braccae +2",feet="Meg. Jam. +2"}
Do I need to create some new state (I didn't see anything like it in the Mote-Include.lua)?
Hope that makes sense what I am looking to accomplish. Thanks in advance. My whole .lua if that helps: https://github.com/BrahkFFXI/Gearswap/blob/master/RNG1 Open for any type of suggestions.
Here's my Lua, F9 is the flurry toggle, not sure if this helps or not. I need to update the gearsets a bit and I'd love to add a weapon toggle but I don't know how.
RNG lua
Fenrir.Snaps
Server: Fenrir
Game: FFXI
Posts: 1139
By Fenrir.Snaps 2018-11-21 22:31:02
You don't need a toggle. Here's the relevant parts of my gearswap.
Code
function job_setup()
state.Buff.Flurry = buffactive.Flurry or false
state.Flurry = 1
end
function init_gear_sets()
sets.precast.RA = {
head={ name="Taeon Chapeau", augments={'"Snapshot"+5','"Snapshot"+5',}},
body="Amini Caban +1",
hands={ name="Carmine Fin. Ga. +1", augments={'Rng.Atk.+20','"Mag.Atk.Bns."+12','"Store TP"+6',}},
legs="Orion Braccae +3",
feet="Meg. Jam. +2",
neck="Scout's Gorget +2",
waist="Impulse Belt",
back={ name="Belenus's Cape", augments={'"Snapshot"+10',}},
}
sets.precast.RA.Flurry = {}
sets.precast.RA.Flurry[1] = set_combine(sets.precast.RA, {
head={ name="Arcadian Beret +3", augments={'Enhances "Recycle" effect',}},
legs={ name="Adhemar Kecks +1", augments={'AGI+12','"Rapid Shot"+13','Enmity-6',}},
})
sets.precast.RA.Flurry[2] = set_combine(sets.precast.RA.Flurry[1], {
feet={ name="Pursuer's Gaiters", augments={'AGI+10','"Rapid Shot"+10','"Subtle Blow"+7',}},
waist="Yemaya Belt",
})
sets.precast.RA.Gastraphetes = {
head="Orion Beret +3",
body="Amini Caban +1",
hands={ name="Carmine Fin. Ga. +1", augments={'Rng.Atk.+20','"Mag.Atk.Bns."+12','"Store TP"+6',}},
legs="Orion Braccae +3",
feet="Meg. Jam. +2",
neck="Scout's Gorget +2",
waist="Impulse Belt",
back={ name="Belenus's Cape", augments={'"Snapshot"+10',}},
}
sets.precast.RA.Gastraphetes.Flurry = {}
sets.precast.RA.Gastraphetes.Flurry[1] = set_combine(sets.precast.RA.Gastraphetes, {
legs={ name="Adhemar Kecks +1", augments={'AGI+12','"Rapid Shot"+13','Enmity-6',}},
feet={ name="Pursuer's Gaiters", augments={'AGI+10','"Rapid Shot"+10','"Subtle Blow"+7',}},
})
sets.precast.RA.Gastraphetes.Flurry[2] = set_combine(sets.precast.RA.Gastraphetes.Flurry[1], {
legs={ name="Pursuer's Pants", augments={'AGI+10','"Rapid Shot"+10','"Subtle Blow"+7',}},
waist="Yemaya Belt",
})
end
function job_post_precast(spell, action, spellMap, eventArgs)
if spell.action_type == 'Ranged Attack' then
if player.equipment.range == "Gastraphetes" then
if state.Buff.Flurry then
equip(sets.precast.RA.Gastraphetes.Flurry[state.Flurry])
else
equip(sets.precast.RA.Gastraphetes)
end
elseif state.Buff.Flurry then
equip(sets.precast.RA.Flurry[state.Flurry])
end
end
end
windower.register_event('action',
function(action)
local self = windower.ffxi.get_player().id
for _, target in ipairs(action.targets) do
if self == target.id then
if action.category == 4 then
local param = action.param
if param == 845 then
state.Flurry = 1
elseif param == 846 then
state.Flurry = 2
end
end
end
end
end)
[+]
By Sockfoot 2018-11-22 00:03:48
Looks like you would need a buff_change to drop the state.Flurry off when it falls (I'm sure you have that and just didn't include it?)
Or maybe Motes stuff handles that automatically.. I don't use them.
Fenrir.Snaps
Server: Fenrir
Game: FFXI
Posts: 1139
By Fenrir.Snaps 2018-11-22 00:28:43
The code will only change gear if sets.Buff.Flurry is true, which motes will keep track of.
By Sockfoot 2018-11-22 15:19:47
For the people who don't use Motes, the windower.register_event function remains functional, add a buff_change function (or logic inside if it is already there) to drop the flurry off when it falls, and use the job_post_precast to give you an idea of what to put in your midcast function.
Fenrir.Snaps
Server: Fenrir
Game: FFXI
Posts: 1139
By Fenrir.Snaps 2018-11-22 16:23:53
For the people who don't use Motes, the windower.register_event function remains functional, add a buff_change function (or logic inside if it is already there) to drop the flurry off when it falls, and use the job_post_precast to give you an idea of what to put in your midcast function. use motes
[+]
Server: Odin
Game: FFXI
Posts: 124
By Odin.Archaide 2018-11-22 23:48:59
After 120+ runs or so, maybe more, finally saw my first body tonight. Luckily I was the only geared rng/cor in the party. The unicorn exists..
[+]
Asura.Brahk
Server: Asura
Game: FFXI
Posts: 29
By Asura.Brahk 2018-11-23 08:23:09
You don't need a toggle. Here's the relevant parts of my gearswap.
Thank you, Snaps. Worked great! I'm going to try and mess around with the last part(s) of my lua I may have questions on, but if I can't get it to work, I will come back to seek further advice. Thanks again.
Server: Asura
Game: FFXI
Posts: 88
By Asura.Zeroburning 2018-11-23 09:08:22
To the Nisroch question its used for Am sets for Arma and Gandiva or atleast thats the only thing i use it for
By Dsuza 2018-12-03 16:11:56
Hey guys,
Which page(s) in this guide have the most up to date, BiS sets?
And/or, is there a up to get guide somewhere else that you could refer me to?
Yes, I noticed the different titled thread in the forums, but notice they are at least a couple months old
Or are they all still current?
I appreciate it
Fenrir.Snaps
Server: Fenrir
Game: FFXI
Posts: 1139
By Fenrir.Snaps 2018-12-03 18:16:12
Have been experimenting with the viability of Trueflight/Wildfire/Leaden Salute zergs on escha T4 NMs with some success.
Code 09:52:27Snapster uses Trueflight.Kirin takes 99999 points of damage.
09:52:27Zanosan uses Trueflight.Kirin takes 99999 points of damage.
09:52:27Itstrue uses Trueflight.Kirin takes 99999 points of damage.
09:52:32Snapster uses Trueflight.Kirin takes 99999 points of damage.
09:52:33Itstrue uses Trueflight.Kirin takes 99999 points of damage.
09:52:35Zanosan uses Trueflight.Kirin takes 99999 points of damage.
09:52:39Itstrue uses Trueflight.Kirin takes 99999 points of damage.
09:52:40Snapster uses Trueflight.Kirin takes 99999 points of damage.
09:52:40Zanosan uses Trueflight.Kirin takes 99999 points of damage.
09:52:43Snapster uses Trueflight.Kirin takes 99999 points of damage.
09:52:43Itstrue uses Trueflight.Kirin takes 99999 points of damage.
09:53:13Snapster uses Trueflight.Kouryu takes 2148 points of damage.
09:53:14Itstrue uses Trueflight.Kouryu takes 1541 points of damage.
09:53:17Zanosan uses Trueflight.Kouryu takes 5415 points of damage.
09:53:19Snapster uses Trueflight.Kouryu takes 52990 points of damage.
09:53:20Itstrue uses Trueflight.Kouryu takes 72471 points of damage.
09:53:22Zanosan uses Trueflight.Kouryu takes 99999 points of damage.
09:53:28Snapster uses Trueflight.Kouryu takes 99999 points of damage.
09:53:31Zanosan uses Trueflight.Kouryu takes 99999 points of damage.
09:53:31Itstrue uses Trueflight.Kouryu takes 74009 points of damage.
09:53:34Snapster uses Trueflight.Kouryu takes 99999 points of damage.
09:53:37Zanosan uses Trueflight.Kouryu takes 92736 points of damage.
09:53:41Itstrue uses Trueflight.Kouryu takes 74009 points of damage.
09:53:44Snapster uses Trueflight.Kouryu takes 99999 points of damage.
Two gastra and one fomalhaut. It's nowhere near the speed of SMN zerg but it is possible to do most of the T4 this way.
Fenrir.Kaldaek
Server: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2018-12-12 06:15:13
since we are on the topic of crossbow, specifically gastraphetes.
Does anyone care to share their midshot set for endgame content. Not sure if it changes much based on delays and such.
wondering if their is an xhit set that differs from anni/fomal.
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3759
By Phoenix.Capuchin 2018-12-16 22:36:35
Asura.Zeroburning said: »To the Nisroch question its used for Am sets for Arma and Gandiva or atleast thats the only thing i use it for
I just got Nisroch in AMAN Trove, and trying to figure out where to use it myself...
I do use Armageddon, and I think Nisroch for Empy AM up is questionable since Meg+2's Crit Damage +6% is probably the better call over Nisroch's Crit rate +10%. Yeah, Misroch also has STP to get to WS faster, but a lot of the appeal of Empy is how potent it makes your white damage with all of those 3x dmg ranged crits, so WS isn't quite as important relative to non-Empy builds (though, if you're getting magic buffs and still using TF/WF for most of your damage, I could see it for Arma... less so for Gandiva).
I'd say maybe best place for Nisroch would be a non-Empyrean TP set with Double Shot down. I've been using Orion+3 for that until now (maybe I'm overlooking something, but I've been comfortable with it in that role), I will rep it with Nisroch.
Double Shot up, I'm not giving up Arcadian Jerkin +3. Even with Empy AM up where crits are most valuable, I still prefer relic body.
[+]
By Afania 2018-12-16 22:45:29
Asura.Zeroburning said: »To the Nisroch question its used for Am sets for Arma and Gandiva or atleast thats the only thing i use it for
I just got Nisroch in AMAN Trove, and trying to figure out where to use it myself...
I do use Armageddon, and I think Nisroch for Empy AM up is questionable since Meg+2's Crit Damage +6% is probably the better call over Nisroch's Crit rate +10%. Yeah, Misroch also has STP to get to WS faster, but a lot of the appeal of Empy is how potent it makes your white damage with all of those 3x dmg ranged crits, so WS isn't quite as important relative to non-Empy builds (though, if you're getting magic buffs and still using TF/WF for most of your damage, I could see it for Arma... less so for Gandiva).
I'd say maybe best place for Nisroch would be a non-Empyrean TP set with Double Shot down. I've been using Orion+3 for that until now (maybe I'm overlooking something, but I've been comfortable with it in that role), I will rep it with Nisroch.
Double Shot up, I'm not giving up Arcadian Jerkin +3. Even with Empy AM up where crits are most valuable, I still prefer relic body.
If I remember correctly, nisroch is indeed bis body for arma AM on cor, although megh is incredibly close that its not really worth the effort to get a jerkin.
Stp still matters for last stand because more stp more ws dmg. And despite arma is white dmg heavy ws dmg should weight a little bit more I believe.
I imagine on rng nisroch would be even better than on cor because rng has crit dmg+, which should favor crit rate more.
|
|