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[Dev] Delve Updates, Holding Times & Bosses
Server: Sylph
Game: FFXI
Posts: 363
By Sylph.Wardeniii 2013-05-09 09:52:06
Mediocre players everywhere are generally incapable of doing these things. They only have a few hours per week of playtime and then to just cling to whatever /shout comes along that happens to be what they want done. In the past few days I've had to explain to an rather large social shell exactly what Delve was and how to get the rewards from it. Several of them I had to direct to ffxiah and bgwiki, they didn't know what those were.
People really need to understand that those of us who read these sites, keep up with builds, news and other pertinent meta-game information are in the incredibly small minority. Things we take as "normal" or "duh" might not be so clear to the majority of players, FFXI has a HORRIBLE system of teaching players how to play. Your pretty much thrown into the shark infested pool and expected to learn to swim on your own. Those who do sorta get by, those who don't end up in BG's media forums and those who learn to ride on the backs of others end up leading big shells (sorry old school joke).
Well put.
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Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-05-09 09:57:56
XIs learning system isn't that bad but its the players who almost always universally make things more difficult than it needs to be. Seriously, how hard is it to listen to the guy/gal reading off BG/wiki what to do?
Introducing content to someone new is as simple as explaining *** (or them doing some reading) and then applying the same strats used at other events. Most of the reason why some people suck is because:
A. They aren't using macros. (not even the basic SE ***is unacceptable)
B. They want to play in a lone wolf (i do what i like) fashion rather than listening to orders. (told to cure after X, is busy casting useless ***during X)
C. They are incapable of listening. (dude what are you doing???)
D. They can't memorize what 5-6 TP moves do. (wot does gates of hades do again lol??)
E. Being severely undergeared or not using the proper food. (NQ Emp gear, fulltiming full VW sets etc.)
F. The alliance hasn't sufficiently prepared them for the encounter. (WHY ARENT YOU DOING WHAT I TELEPATHICALLY TOLD YOU DO?)
If you can manage to scoop your brain off the floor and plop it into your cranial socket you can do 99.9% of what FFXI has to offer without being a "noob" at it. This game doesn't have positioning tricks, needing to dodge fireballs of death or huge amounts of active thinking: It's all about following a script - a script the alliance leader should clearly explain before spawning ***.
By Voren 2013-05-09 10:04:47
Dumb question here but I'm curious. If mediocre, uninformed players are not allowed to participate in these events with decent/informed players, and you *** at them when they decide to take it upon themselves to take on the events. How are they supposed to be become decent/informed players?
The answer was given. If you want to become a better player do some research on AH.com, BGwiki, and ffxiclopedia. Look at gear sets for the job you like. See what others are doing as far as situational gear.
It would also help to complete other content before jumping into end game. This will allow a person to better understand their job's capabilities as well as prepare gear wise.
I'm relatively new to FFXI (started in 2011) and still have a lot of content to go through. I just so happen to be in an ls with some good people and met up with another ls that's been gracious enough to have me along.
If a person simply starts a job aby levels to 99, halfass gears, and tries to join they're going to fail or at the very least be a burden on a group. Research, run content, ask questions, learn a job, gear, profit.
Server: Asura
Game: FFXI
Posts: 2507
By Asura.Calatilla 2013-05-09 10:10:17
Question wasn't for me, it was a general question. The point was that everyone *** when mediocre players do events that the elite players think only they`re entitled to.
Reading about stuff is good yes, teaches you a lot, but you still have to do it in real time.
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-09 10:14:02
Lakshmi.Sparthosx said: »XIs learning system isn't that bad but its the players who almost always universally make things more difficult than it needs to be. Seriously, how hard is it to listen to the guy/gal reading off BG/wiki what to do?
Introducing content to someone new is as simple as explaining *** (or them doing some reading) and then applying the same strats used at other events. Most of the reason why some people suck is because:
A. They aren't using macros. (not even the basic SE ***is unacceptable)
B. They want to play in a lone wolf (i do what i like) fashion rather than listening to orders. (told to cure after X, is busy casting useless ***during X)
C. They are incapable of listening. (dude what are you doing???)
D. They can't memorize what 5-6 TP moves do. (wot does gates of hades do again lol??)
E. Being severely undergeared or not using the proper food. (NQ Emp gear, fulltiming full VW sets etc.)
F. The alliance hasn't sufficiently prepared them for the encounter. (WHY ARENT YOU DOING WHAT I TELEPATHICALLY TOLD YOU DO?)
If you can manage to scoop your brain off the floor and plop it into your cranial socket you can do 99.9% of what FFXI has to offer without being a "noob" at it. This game doesn't have positioning tricks, needing to dodge fireballs of death or huge amounts of active thinking: It's all about following a script - a script the alliance leader should clearly explain before spawning ***.
Most casual players don't even know these site exist, much less their content. Most of the better informed players would rather sit there and rain negative comments and snark at the knowledgeable players rather then take the considerable time to teach them. Or should we go into the dark abyssea that is the BG media forums and start pulling some of those links out. You know the ones where they make fun of everyone, or even the OF thread where the site mods were encouraging them to troll other players. The place where getting banned from the OF for being excessively rude or insulting was considered a badge of honor.
We take things like macros and stat values for granted but honestly most players have no f*cking clue what they all mean. There is nothing in the game that actually teaches you how to use the UI nor how to conduct combat and gear yourself. Essentially there is no tutorial newbie area like other MMO's have. Most other MMO's have an entry level quest area where the NPCs hold your hand and teach you basic skills required to play the game. By the time your finished with the intro quests and basic leveling in the newbie zone you've gained enough player knowledge to go out and do things on your own. For FFXI it's "here's a dagger and a scroll of Dia, go make something of yourself".
And we wonder why so many players don't know how to play the game.
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-05-09 10:16:30
Question wasn't for me, it was a general question. The point was that everyone *** when mediocre players do events that the elite players think only they`re entitled to.
Reading about stuff is good yes, teaches you a lot, but you still have to do it in real time.
People who often suck often fall into one of the six pits I mentioned above. There are elite players who don't gearswap and there are gimps who feel listening is optional. If someone asks questions, listens well and is capable of memorizing some TP moves after being prepped will almost always do a passable job at content. Further repetition should only make them better.
It's the people who you tell "Don't run in during X,Y,Z moment" who then turn around and do the same ***you just clearly said not to do who are hopeless.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-09 10:21:01
Most of the better informed players would rather sit there and rain negative comments and snark at the knowledgeable players rather then take the considerable time to teach them. Tried giving advice to people(in a very educated and friendly manner, I even put the effort of typing ^^)and all I got was insults and "I know my job shut the *** up or leave" as replies. Sometimes people just refuse to learn.
By Voren 2013-05-09 10:28:18
Question wasn't for me, it was a general question. The point was that everyone *** when mediocre players do events that the elite players think only they`re entitled to.
Reading about stuff is good yes, teaches you a lot, but you still have to do it in real time.
I wasn't trying to attack you on that, if I came off that way I apologize.
I feel you only read the first paragraph and decided to comment. I explained that a person may want to explore content, learn their job, and not focus on getting into end game before they're ready.
Mediocre and below type players, to me, doesn't simply mean they're gear gimped. It means they know little to nothing about their job and therefor are a liability in a party. Imagine a WAR with great gear, ukon, hell a new AH weapon, that completely sucks and knows nothing of their abilities. Do you really want that person in your party?
Mediocre is also a crap skilled player, as in their actual skills aren't capped. Even if a person doesn't read ah.com of a wiki, they could at least go out and learn their abilities in small groups outside of aby.
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-09 10:28:36
Most of the better informed players would rather sit there and rain negative comments and snark at the knowledgeable players rather then take the considerable time to teach them. Tried giving advice to people(in a very educated and friendly manner, I even put the effort of typing ^^)and all I got was insults and "I know my job shut the *** up or leave" as replies. Sometimes people just refuse to learn.
That's usually the minority of players depending on how you worded it. I've helped a ton of people get macros straight and do proper gear builds for their jobs. Most don't have a firm enough grasp of math to understand fSTR / ratio / cratio and pDiff though so trying to explain "why" something is better is sometimes hard.
Actually, I've found that the "I know my job" types are old school elite players who haven't kept up with the times. I vividly remember one time on vent where I tried explaining to an Aegis PLD the how /RDM would be better then /WAR against targets things like Dark Ixion (back when that was all the rage). I got yelled at and called some stuff. Month or two later the guy starts talking to others about how awesome /RDM was for building hate (the old Bind / Blind type spam). I never got a thank you from that. I've seen that happen from everyone from support crew to high end DD's. Though honestly it's really hard to screw up MNK and SAM.
By kenshynofshiva 2013-05-09 10:32:13
Most of the better informed players would rather sit there and rain negative comments and snark at the knowledgeable players rather then take the considerable time to teach them. Tried giving advice to people(in a very educated and friendly manner, I even put the effort of typing ^^)and all I got was insults and "I know my job shut the *** up or leave" as replies. Sometimes people just refuse to learn.
That's usually the minority of players depending on how you worded it. I've helped a ton of people get macros straight and do proper gear builds for their jobs. Most don't have a firm enough grasp of math to understand fSTR / ratio / cratio and pDiff though so trying to explain "why" something is better is sometimes hard.
Actually, I've found that the "I know my job" types are old school elite players who haven't kept up with the times. I vividly remember one time on vent where I tried explaining to an Aegis PLD the how /RDM would be better then /WAR against targets things like Dark Ixion (back when that was all the rage). I got yelled at and called some stuff. Month or two later the guy starts talking to others about how awesome /RDM was for building hate (the old Bind / Blind type spam). I never got a thank you from that. I've seen that happen from everyone from support crew to high end DD's. Though honestly it's really hard to screw up MNK and SAM.
Hard but not impossible I still laugh at the time a mnk main was telling people to stack kick attack over all other stats and Afflictors was the best weapon in game.
/facepalm we still laugh when we here someone say afflictors....
Lakshmi.Feint
Server: Lakshmi
Game: FFXI
Posts: 332
By Lakshmi.Feint 2013-05-09 10:34:27
Some of my favorite people are the types who ask for r/e/m and don't even have one of their own. It is even worse when they don't have a clue what they're doing and wont listen to other players. There are some people who wont learn.
By Voren 2013-05-09 10:37:01
I hope to see less r/e/m requests, but unfortunately that'll be replaced by "delve weapons + upgrades or gtfo" >.>
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-05-09 10:38:23
Some of my favorite people are the types who ask for r/e/m and don't even have one of their own. It is even worse when they don't have a clue what they're doing and wont listen to other players. There are some people who wont learn. Lol, leader of the ls I was in when VW came out was a nin with no Kannagi/Kikoku and would go shouting for empy/relic dds ONLY. Made me facepalm, telling him maybe you should get naked while you shout that! Demanding something out of others when you're not putting that very effort yourself is a bit silly.
By kenshynofshiva 2013-05-09 10:39:31
I hope to see less r/e/m requests, but unfortunately that'll be replaced by "delve weapons + upgrades or gtfo" >.> Already happening its D weapons or gtfo....
By Voren 2013-05-09 10:44:01
I hope to see less r/e/m requests, but unfortunately that'll be replaced by "delve weapons + upgrades or gtfo" >.> Already happening its D weapons or gtfo....
Well, that didn't take long. Wonder if those same people have delve weapons or even a r/e/m. My gil is on they don't.
Ragnarok.Ashman
Server: Ragnarok
Game: FFXI
Posts: 4252
By Ragnarok.Ashman 2013-05-09 11:10:35
I will take a "casual" player who listens, and is open minded, over a veteran who is stubborn anything.
We had a guy wearing xux pants at Achuka yesterday. To me, there is no reason to ever tp in these things so I asked the guy if he was just excited about his new piece.
He proceeded to explain to me exactly which pieces he'd rather have, and why. To me that kid was a saint and I should have flisted him so I could remember to help him get that ***.
Lakshmi.Aequis
Server: Lakshmi
Game: FFXI
Posts: 35
By Lakshmi.Aequis 2013-05-09 11:21:50
Some of my favorite people are the types who ask for r/e/m and don't even have one of their own. It is even worse when they don't have a clue what they're doing and wont listen to other players. There are some people who wont learn.
I was told of a NNI shout on our server the other night where the group was at 5/6 and wanted a corsair. The stipulation for the lucky sixth was that they needed an afterglow Armageddon.
It's one thing to shout for R/E/M only (or now Delve weapons), but it's just a little unrealistic to shout for R/E/M lv99 with afterglow. Maybe he was just kidding, but I honestly don't know...
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Server: Asura
Game: FFXI
Posts: 422
By Asura.Ivykyori 2013-05-09 14:04:24
I started playing this game a year ago, so in comparison to most of yall, I'm still a small fry. Granted I had a SMALL advantage going in since my husband plays as well. Small, because he hates playing mages, so I was pretty much on my own there.
I would like to take into consideration that some folks are not learners who can read and grasp stuff easily. They have to actually be hands-on. I'm 50% hands-on and 25-30% reader (the other 20% is auditory if you didn't know; but sometimes language barriers make it hard to listen to someone, which is why I'm glad for the auto-translate here). So while it's easy for me to read something and get a grasp of it, I need to actually play with things to see how they work.
In cases like the Delve NM's (which, even though I main one of the more used jobs in the game, have never done before or after the adjustment, but my husband has done the turtle I think it was and it took em nearly 2 hours to kill it), I don't get why 20 minutes. Voidwatch gets 30, and the only boss that I've done so far that justifies that 30 minutes is Pil, and even so, if you can't kill Pil in 30 minutes, the alli's a fail anyways. Something like this, where it takes nearly 2 hours to down a boss, and that's with a competent alli, should've gotten a longer time limit, if they couldn't keep it as is.
The kicker is that now some people will shout for Delve weapon only to beat these guys, when from my understanding in order to get these weapons in the first place is to get a KI. I dunno about anyone else, but I play this game to try and better myself, through gear or other means.
But still...why the hell does VW, which can be done with a half-competent alli with items to weaken the NM's within 10 minutes; have a 30-minute limit, whereas Delve, which practically REQUIRES you to be on your q's and t's (or something like that) gets 20 minutes. I dun get the logic behind that.
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Server: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2013-05-09 15:35:35
Cerberus.Senkyuutai said: »Once you reach this status, you go PUP to anything. Cerberus.Senkyuutai said: »Cerberus.Senkyuutai said: »While it is true that people judge a lot based on the job, they also judge based on the name.
It sucks because good unknown players will never be seen as what they really are but oh well, if you're good and have time to put into the game, you'll always reach a point where you're somewhat known.
Once you reach this status, you go PUP to anything.
Nope you'll be asked to change to something relevant to the content being done. This is why the 20m limit was such a bad idea, before you could win the fight by utilizing a variety of job combos even though they were not optimized for pure damage output. Now that we've entered the world of limited time combined with ridiculous offensive AoE's it's become a matter of killing it dead RFN. The faster you kill it the less time it has to screw with you and since you can't "play it safe" anymore a wipe could cause you to lose the fight. Uwot.
There is a point where a person is known as being decent/good and people will not think twice when he/she says "I'll come as X to DD". They know he/she's here to DD and he/she wouldn't come as X if it wasn't to do so.
If you can't make people see you that way, trust you, believe that you're not here to drink tea, then that mean that you are mediocre.
There will always be a margin of error in FFXI, which will always allow people to come as any DD as long as they mean business. Even Nyzul wasn't an exception to this and the more member you can bring, the more margin you get.
Strawman. You didn't say "any DD" you said
*cough* *cough*
Quote: Once you reach this status, you go PUP to anything.
Upon which I replied
Quote: Nope you'll be asked to change to something relevant to the content being done.
Then you inserted a ton more blathering that had no connection to the original post.
Various content requires specific roles be filled to an acceptable level. Unfortunately hard time limits dramatically limit the definition of "acceptable level". What's worse is as you give the target content more cheap moves or ways to screw you over your margin of error shrinks even further. That only serves to marginalize players with limited playtime as those living in their parents basement or with no social commitments will have the resources to adapt to those stricter limits.
In short, no your not bringing PUP to a delve NM fight. You'd just end up being dead weight and someone else would have to carry you. This is the harsh truth of "end game" and why I've always found it rather tasteless all the negative things that get said on the media forums of the shrine of azure underwear. Their essentially celebrating their excess of time, nothing else. I'll pass on the PUP nitpick as it's just childish and HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE at this point. You got the point anyway, you're just awful at swallowing.
Specific roles? You need a DD right? That's one role that many jobs can fill. Many. Some better than others, but practically any job considered a DD can do over the minimum needed to clear any content this game offer. If you haven't realized that yet, I don't know what to tell you.
Carrying has always been a part of FFXI in any event. I remember parsing 50+% on Odin back at 75 as SAM against relic DRK among other things. Did we fire all of them? Of course we didn't, even though we had a couple close calls due to this.
Delve is no exception. There is not a single event in FFXI history that needed every single slot of a party or alliance to be filled properly. None. From there, the logical conclusion is that yes, you can allow yourself to have someone come on a less than optimal DD to any event, period.
If you can understand carrying and the fact that it is doable in any event this game offer, then I don't see how you can't accept the fact that there will always be carriers and carried which by logic allows for margin of error and therefore, allow people to come as anything to anything.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-09 16:03:46
I take PUP to Delve NMs all the time when I'm not forced into going COR (because no one else has COR levelled now that they have Delve Weapons)
With 8 songs and COR rolls up it basically functions as a MNK with a robotic slightly mentally deficient WHM slave
For raw plasm farming PUP is incredible
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By Chyula 2013-05-09 17:41:52
I like how this thread turn into "I got the KI therefore I like SE *** block(20 mins timer) the less fortunate ones to take a shot winning, then go on give *** reason; oh if you take that long then your group is not geared for it while 99% of the *** that got KI before the update take longer than 20 mins to kill(morph being the exception). the other *** reason of congestion, there must be hundred and thousand of invisible people waiting on the ??? to do a pop in your server. I know Asura people like to read /yell and /shout log more than actually farming those new NM.
Server: Asura
Game: FFXI
Posts: 422
By Asura.Ivykyori 2013-05-09 17:47:19
I like how this thread turn into "I got the KI therefore I like SE *** block(20 mins timer) the less fortunate ones to take a shot winning, then go on give *** reason; oh if you take that long then your group is not geared for it while 99% of the *** that got KI before the update take longer than 20 mins to kill(morph being the exception). the other *** reason of congestion, there must be hundred and thousand of invisible people waiting on the ??? to do a pop in your server. I know Asura people like to read /yell and /shout log more than actually farming those new NM.
Asura's /yell and /sh log can be quite entertaining at times.
BTW, did anyone donate that 1.5 mil gil to ya yet?
By Chyula 2013-05-09 17:50:14
I like how this thread turn into "I got the KI therefore I like SE *** block(20 mins timer) the less fortunate ones to take a shot winning, then go on give *** reason; oh if you take that long then your group is not geared for it while 99% of the *** that got KI before the update take longer than 20 mins to kill(morph being the exception). the other *** reason of congestion, there must be hundred and thousand of invisible people waiting on the ??? to do a pop in your server. I know Asura people like to read /yell and /shout log more than actually farming those new NM.
Asura's /yell and /sh log can be quite entertaining at times.
BTW, did anyone donate that 1.5 mil gil to ya yet?
its 999k, but the answer is yes but I didn't accept it. actually a few people did hit the accept button but I hit the cancel button.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-05-09 17:51:05
I like how this thread turn into "I got the KI therefore I like SE *** block(20 mins timer) the less fortunate ones to take a shot winning, then go on give *** reason; oh if you take that long then your group is not geared for it while 99% of the *** that got KI before the update take longer than 20 mins to kill(morph being the exception). the other *** reason of congestion, there must be hundred and thousand of invisible people waiting on the ??? to do a pop in your server. I know Asura people like to read /yell and /shout log more than actually farming those new NM.
Seeing as Mothra can be killed easily in under 15 minutes
And it gives access to H2H
And MNK is the only melee job that actually matterrs
I don't see what's stopping you!
By Chyula 2013-05-09 17:54:22
I had the KI, but it doesn't mean it is ok to *** block others with a 20min timer.
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2013-05-09 18:42:49
I take PUP to Delve NMs all the time when I'm not forced into going COR (because no one else has COR levelled now that they have Delve Weapons)
With 8 songs and COR rolls up it basically functions as a MNK with a robotic slightly mentally deficient WHM slave
For raw plasm farming PUP is incredible
I'll reiterate it for you
Quote: You'd just end up being dead weight and someone else would have to carry you.
If your referring to the NM fights then your being carried by other players. If your only talking about plasm farming then your taking up a valuable buffed DD spot from a real DD and lowering your overall plasm gain rate. In either case change back to COR so a real DD can come.
PUP is by design a gimp 3rd rate DD. You have on offensive JA's and not as much MA as MNKs get with no other offensive JTs. You are supposed to make up for it with your robot, unfortunately NONE of those 8 songs and 2 rolls can be applied to your robot so they end up just a fashion accessory.
Sylph.Jrpg
Server: Sylph
Game: FFXI
Posts: 161
By Sylph.Jrpg 2013-05-10 00:20:18
I take PUP to Delve NMs all the time when I'm not forced into going COR (because no one else has COR levelled now that they have Delve Weapons)
With 8 songs and COR rolls up it basically functions as a MNK with a robotic slightly mentally deficient WHM slave
For raw plasm farming PUP is incredible
I'll reiterate it for you
Quote: You'd just end up being dead weight and someone else would have to carry you.
If your referring to the NM fights then your being carried by other players. If your only talking about plasm farming then your taking up a valuable buffed DD spot from a real DD and lowering your overall plasm gain rate. In either case change back to COR so a real DD can come.
PUP is by design a gimp 3rd rate DD. You have on offensive JA's and not as much MA as MNKs get with no other offensive JTs. You are supposed to make up for it with your robot, unfortunately NONE of those 8 songs and 2 rolls can be applied to your robot so they end up just a fashion accessory.
anyways, I still don't have a wamoura/gnat KI. I just want my stupid silly broken tier weapons :( give gimps a chance guys, iwagami asked politely you know!!
03-15-2013 06:15 PM |
| | Long Holding Times for Delve NMs
Hello, Iwagami here.
First off, thanks so much for all of the comments. I've read through them all.
In addition to the feedback from those who have participated in Delve and those that have not, hearing feedback before you tried it out and then once again after having tried it out has contributed a lot to our discussion. This decision was made after personally interpreting all of the comments received, so even if it is not fully in accordance with your wishes, I'd appreciate it if you could understand our reasoning.
Before the result of our discussion, I'd like to let you know about one bug.
We've determined a bug where Mastop's magic and abilities are affecting players outside of the fighting alliance, and we will be fixing this immediately. We apologize for any inconvenience this has caused.
Discussion result
Now then, I would like to inform you all of the result from our adjustment plan discussion.
After sharing what I wanted to do for the adjustment, there were a lot more comments agreeing with the feedback posted, and also considering that these battles would increase moving forward in order to procure Yggzi Beads, we will be making adjustments so that these monsters do not go into hyper-mode, but will disappear after 20 minutes.
The reason we predict an increase in battles for Yggzi Beads
The two reasons why we foresee an increase in battles for Yggzi Beads are:
Due to the fact that the drop rate of Yggzi Beads are not that high, it will be necessary to fight these NMs multiple times in order to obtain them. Design-wise we thought this would also give new comers to the Delve content an opportunity to participate. While in actuality there may be some who say "don’t come do Delve unless you have Delve equipment," we’d appreciate if you would keep in mind that we designed this system to give these players an opportunity. With that said, making a 100% drop rate for Yggzi Beads or increasing the drop rate would make it difficult for newcomers, so currently we do not want to do this. We'd really be grateful if those of you who are experienced could invite these newcomers to take on this content when you have the ability to do so. Also, the triggers for Delve can be found in reives and as drops from monsters in the zone at a decent rate, so even if you are inexperienced, definitely try to give it a shot and gather members who aren’t worried about losing.
Regarding feedback to keep as it is now
There's also been comments mentioning to keep it as it is now and to wait until the monsters can be defeated in 15 minutes, but due to the below reasons I cannot agree with this.
The battles will become easier as more information is circulated
It's easy to re-challenge
It's easy to check whether you are lacking preparation
We would like to eliminate the congestion between now and when you can all defeat them in 15 minutes.
Regarding feedback to increase the "???" points
While I am repeating what I said previously, the below reasons are why we will not be increasing the number of "???" points at the current time.
We would like to avoid lag issues from having multiple points positioned nearby.
Considering future content, we don't want to use up too much in areas that are further away.
There will not be any cost effectiveness as pros and cons will arise from having them further away.
Also, while it's possible to spawn any NM from a single spot, we actually looked into doing this before implementation; however, problems arose with claiming trigger points and we also wanted players to adventure, so we cut this idea. We always have to consider the trade off even though we want to relieve congestion, and though it might sometimes be difficult for the development side and the player side to match up, we'd really appreciate your understand with this as we move forward.
It may appear that I've only extracted the portions of feedback that were suited to what I was thinking, but most of you are in agreement and I apologize that this system became something different than we had imagined initially. With that said, we have decided to adopt a time limit for Delve monsters fought in the field.
I've also made an announcement about additional adjustments that will be made to delve below.
Thank you very much. | |
03-15-2013 06:15 PM |
| | Adjustments to the conditions for unlocking the boss room in Delve
Hello, Iwagami here.
We will be performing an adjustment on the conditions to unlock the boss room in Delve. This is something that has already been finalized, so I would like to let you know what we will be adjusting and our reasoning.
Adjustment
Pre-adjustment: The boss room will unlock by either defeating all of the NMs or after a set amount of time has elapsed.
Post-adjustment: The boss room will unlock after only defeating all of the NMs.
Reason 1
The first reason is that we want to bring the pace of this content in line with what we had originally envisioned -- adventurers would defeat all of the NMs one by one and then take on the boss, as opposed to waiting for the time to elapse until the room opens up and then fighting the boss. If it were content where you would only take on a boss, then we feel it would be more enjoyable without the wait time to make a battlefield where there is only a boss.
With that said, the NMs that appear inside Delve each have their own special traits. The concept of Delve is to think of a party setup that will make it easier to fight multiple NMs and the boss, and there is a good margin for strategy from person to person depending on how you would like to fight and what NMs you chose to avoid and defeat. This is also why we have the element of having at least three consecutive battles inside even if you use the maximum amount of Yggzi Beads.
Reason 2
The second reason is that it's difficult to convey the method in which to take on a fracture with the objective of defeating the boss. Currently the boss room will open after a set amount of time has passed or if all of the NMs have been defeated. Unlocking the boss room after a set amount of time is similar to having the field NMs go into hyper mode, and this is causing the battle to become stagnant as you wait. Due to this, you are left with only a minimal amount of time to defeat the boss. We feel that having it so the boss would spawn after a set amount of time was making it difficult to convey the advantages of quickly eliminating the NMs along the way.
Due to the above two reasons we will be making adjustments so that the boss room is unlocked only after defeating all of the NMs.
I'm really looking forward to seeing the first adventurers defeat the boss. Thank you very much. | |
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